Callidus
Dec 14 2006, 10:31 AM
Native English with.... erm.... no Negotiation *8->
Callidus
Dec 15 2006, 04:05 PM
Weeeeell it's looking like Kitoria has been the team negotiator in the past unless anyone else has the skills to beat her.... not literally *8->
Anyhoo will try to get an IC up before the roleplay weekend coming up *8->
Konsaki
Dec 16 2006, 07:57 PM
Just threw up an introduction post to make the meet more 'personable'. Since I havent started any negotiations, I dont expect to have to roll anything.
Konsaki
Dec 17 2006, 04:40 PM
250,000 Creds... roughly 41667 per person.
Sounds a little low for a job to kidnap/kill a country's leader. Then there is the 'Force Multiplier' issue that has a nebulous objective to it. I would probably have that portion subtracted from the contract and just go with the leader portion of it. What say the rest of you?
De Badd Ass
Dec 17 2006, 08:28 PM
QUOTE (Konsaki) |
250,000 Creds... roughly 41667 per person.
Sounds a little low for a job to kidnap/kill a country's leader. Then there is the 'Force Multiplier' issue that has a nebulous objective to it. I would probably have that portion subtracted from the contract and just go with the leader portion of it. What say the rest of you? |
300,000 + expenses (including a per diem) sounds more like it.
There's nothing nebulous about the force multiplier "objectives". The devil is in the details. If we start a civil war, it could take years to "secure the success of the take over".
I envision lots of "expenses" in that case.
Of course, that just my opinion.
Wish we knew a little more about the whole Asante situation. Think you can negotiate us a couple days to think it over? Give us some time to collect some independent intel. I can assist. heh heh!
Callidus
Dec 17 2006, 09:50 PM
I'd go with badd ass' assessment, for the force multipler we'd need strict rules of what that entails, time limit, level of effect that sort of thing.... once we've nabbed the King the 'force multipler' could entail taking on tank regiments as far as we know now, or a prolonged war or the whole army chasing us to 'recover the king' til we get outta the country. Need details really although the couple of days would be good to get some background info....
DireRadiant
Dec 18 2006, 03:33 PM
"Force Multiplier" is too subjective. What if we do our best and the revolution fails, or suceeds, but doesn't achieve the objectives of our employer?
Konsaki
Dec 18 2006, 04:07 PM
I say we try and have the job cut down to just dealing with the leader for 350k. The 'force multiplier' objective does 2 things that I find really wrong.
1] It's an openendded objective that has no set end. We could be working for him until we die and never get paid because the contract wasnt complete. Look at the openended objectives in Iraq (I hate using it), keep fighting until things are stable... what conditions mean stable?
2] The force multiplier objective keeps us in the country that we just kidnapped/off'd the leader... Doesnt that make the hairs stand up on the back of your neck? And he expects the whole military to work with us instead of capturing us and making themselves look good by fragging killing us on public TV? Smells more fishy than an open seafood market in mid-day July...
Sicarius
Dec 18 2006, 05:12 PM
please limit converstation on this topic to IC, as your characters have no method of sharing their feelings on the topic.
Konsaki
Dec 18 2006, 05:38 PM
Negotiations check
1,2,3,5,5
De Badd Ass
Dec 18 2006, 09:16 PM
QUOTE (Sicarius) |
please limit converstation on this topic to IC, as your characters have no method of sharing their feelings on the topic. |
Okay, you asked for it.
Konsaki
Dec 18 2006, 09:20 PM
I dont know whether to cheer or slap my face and drag my hand down it while a groan...
De Badd Ass
Dec 18 2006, 10:13 PM
QUOTE (Konsaki) |
I dont know whether to cheer or slap my face and drag my hand down it while a groan... |
I apologize. I posted before I noticed that he asked us if we still need more time. I can change my post if you want to something like: "A little more time, please"
Konsaki
Dec 18 2006, 10:33 PM
I dont want you to change your post, it's what your character would have said. That's just my reaction to it. Nothing wrong with your post.
Konsaki
Dec 21 2006, 04:25 PM
I want to try and negotiate it to 300k + 50k for ammo, fuel, repairs and other operating costs. The 200k up front, the last 150k after the 2 days are up.
2
5
4
6,6,5 - 17
5
Callidus
Dec 21 2006, 04:54 PM
Well at least he seems happier now *8-> Wasn't certain Strife's ability to *calm* a situation would manage anything, she's really more of a shoot people kinda gal *8->
Konsaki
Dec 21 2006, 06:38 PM
OK, guys, this is it. Do you want to take it for 300k , 100k now and 200k later, plus the 50k which has around 15k taken out already?
Totaled up we should get 310k profit plus any gear we need to purchase out of the 35k buisness expense account.
Just a yes or no here until we have a majority.
DireRadiant
Dec 21 2006, 06:47 PM
I think we all should say no and see what happens.
Konsaki
Dec 21 2006, 06:51 PM
lol, that would be interesting... I'm down with that.
Callidus
Dec 21 2006, 08:47 PM
Well the deal sounds good to me *8-> Not sure the campaign'd survive refusing though lol, funny idea though. I'll try to put up an IC inna sec *8->
Sicarius
Dec 22 2006, 12:23 AM
while not encouraging a position one way or the other, please do not be concerned by what the "campaign would survive." do what you feel comes appropriate for your characters, and I'll keep us afloat.
De Badd Ass
Dec 22 2006, 03:25 AM
I wanna meet the man, and see the plan.
Callidus
Dec 22 2006, 08:41 AM
Well personnally I think it's a good(ish) deal, never sure that what I think would be the right pay is the same as anyone else's or for the world *8->
Sicarius
Dec 27 2006, 12:34 PM
For shopping, please tell me what items you are interested in, and I will send you to the right place, we can then roleplay out the discussion with the vendor. In the Free City of Christiana no street index will be used, unless the street index would reduce the price below standard book price.
De Badd Ass
Dec 27 2006, 12:35 PM
It would be nice to hear the plan before shopping.
Edit: Nevermind.
Sicarius
Dec 27 2006, 12:42 PM
lol. you have a 50k expense account. I presume you plan for the worst. Or you could do research to learn more about Asante Nation.
Sicarius
Jan 3 2007, 01:23 PM
are we still on?
De Badd Ass
Jan 3 2007, 01:25 PM
QUOTE (Sicarius) |
are we still on? |
I am.
Callidus
Jan 3 2007, 06:25 PM
Sorry been away waaaaay more than I thought I would be *8-< or I'd have warned you all, I'm still on *8->
De Badd Ass
Jan 14 2007, 07:27 PM
What's up?
Callidus
Jan 15 2007, 10:36 AM
Been trying to think of a good (or half decent) post to do and what we should be shopping for.... thinking armour, or other very hard to get stuff.... keep failing to find my books to check prices but originally thought that we could kit the group in mil spec armour for 100k but now thinking that we really can't *8-<. Other idea would be to pick up a drone or hard to find weaponry.... or magical foci.... wondering what the rest of you think?
DireRadiant
Jan 16 2007, 02:06 PM
Ideally what we need is to know enough about our opposition to determine what the most effective purchases we will need to counter them.
Sicarius
Jan 16 2007, 03:15 PM
I would recommend you look into making your vehicle purchases. You had discussed buying an aircraft of some kind, and also perhaps a ground vehicle.
Callidus
Jan 16 2007, 04:17 PM
We will probably need some sort of ground transport for when we're in country, did Wiley ever sort out our starting plane, etc from the group cash? Might be worth while us know what we've currently got before sorting out any purchases.... that and know what types of vehicles people can pilot.... Technically Strife has no piloting skills for anything but with 11 dice to chuck at defaulting she should be able to get away with anything under a helicopter.... or a really bad crash, but I'd prefer not to risk it and Wiley would be a lot better at piloting anything vehicle like *8->
De Badd Ass
Jan 16 2007, 05:15 PM
QUOTE (Callidus) |
Strife has no piloting skills for anything but with 11 dice to chuck at defaulting...
|
You are better than Wiley. He will be your co-pilot.
CODE |
Wiley's Vehicle Related skills: .Car...................................5 .Car B/R...............................3 .Gunnery...............................5 .Rotor Aircraft........................5 .Rotor Aircraft B/R....................3 .Winged Aircraft.......................2
|
Eleven Dice is WAY out of my league.
Previously (11/20/06):
QUOTE (De Badd Ass) |
Wiley - Rigger
Rigger report:
The group contributed 500,000 toward group transportation. Sicarius' offer is an HS-895 Sky Truck for 694,000 . That would leave me with approximately 400,000 for other vehicles, drones, weapons, and Rigger 3 type customizations.
Two things
- Since the group has contributed 45% of the funds, I really want the groups input on how to spend the other 400,000
- It would be helpful to know about the vehicles, drones, vehicle weapons, etc. possessed by other group members.
My first concern is ground transportation. What do we need? What do we have? What should we get?
My second concern: What kind of missions are we gearing up for?
No need to raise your hands, just speak up! |
At least now we know the answer to my second concern
Konsaki
Jan 16 2007, 05:37 PM
Kitoria has pilot Bike at rank 3.
I'd like to get her a bike of some type, unless we run short on cash.
We might want to plan on getting some new fake SINs while we are at it too... this aint going to be a pretty job...
DireRadiant
Jan 16 2007, 06:45 PM
Smoke = Fixed Winged Aircraft(Night Glider) 1/3
He can co pilot in a pinch, but he has his own Night Glider.
Otherwise I can't think of anything Smoke really needs. He's known for his field expediency, and for an unhealthy reliance on being able to conjure up anything he needs at will. (Amazing how quickly a force 7, 8 or 9 spirit can find things for you when asked nicely... though the fire salamanders do struggle with the cold beer bit..)
Callidus
Jan 17 2007, 10:56 AM
De Badd Ass remember I'd be defaulting to reaction for the 11 dice (and so at +4TN), I'd expect your rigging reaction to at least be need that.... that and I seem to remember that VCRs give less default penalties for driving, although absolutely no idea where I saw that (or if I'm just remembering dumpshock threads again) but I'll have a look when I get a chance to look at my books.
De Badd Ass
Jan 17 2007, 02:19 PM
QUOTE (Callidus @ Jan 17 2007, 06:56 AM) |
De Badd Ass remember I'd be defaulting to reaction for the 11 dice (and so at +4TN), I'd expect your rigging reaction to at least be need that.... that and I seem to remember that VCRs give less default penalties for driving, although absolutely no idea where I saw that (or if I'm just remembering dumpshock threads again) but I'll have a look when I get a chance to look at my books. |
My bad. I thought we were using 3rd edition rules. If we were playing 3rd edition, I would get to add control pool dice equal to the base skill. So for winged aircraft, I get to roll 4 dice. I don't know that 4 dice at TN is better than 11 at TN+4. I'm to lazy to do the math right now.
I'm much better at rotor aircraft, like an armed Roto-Drone.
De Badd Ass
Jan 17 2007, 03:13 PM
QUOTE (Sicarius) |
I would recommend you look into making your vehicle purchases. You had discussed buying an aircraft of some kind, and also perhaps a ground vehicle. |
We can purchase vehicles tomorrow if everybody adds their 2 cents today. I could buy the Sky Truck and a Citymaster and not much else. We could get 3 Nissan Patrol cars for less; not that we need that many.
It's possible that we could steal ground vehicles once in-country, or "borrow" some if the police or army are backing the coup. In that case, we would just need a "backup" vehicle of our own.
I'd like to spend the money with more than just this mission in mind, on the premise that this campaign will continue.
Callidus
Jan 17 2007, 04:31 PM
QUOTE |
My bad. I thought we were using 3rd edition rules. If we were playing 3rd edition, I would get to add control pool dice equal to the base skill. So for winged aircraft, I get to roll 4 dice. I don't know that 4 dice at TN is better than 11 at TN+4. I'm to lazy to do the math right now. |
I assume you meant 4th (the dice pool mod system *8->) and as for 4 dice at straight TN or 11 at TN+4 it kinda depends on the handling of the vehicle..... around handling 5(ish) I think the 11 wins but it varies all over the shop as the _4 mods to you needing to roll an extra 6 to roll up or not.... normally I'd always bank on the guy who has the skill rather than defaulting.... hmmm defaulting to demolitions anyone? *8->
If we get the skytruck (I think we're really really gonna need it to be a good merc group *8->) As for ground transport... how many are we... 6? could go for a Humvee thingy.... the MPGV? think it comes with some armour (always good in the merc environments *8->) and is farily cheap.... don't think we can get up to the APC realistically..... hummm I'll have a hunt through rigger 3 tonight *8->
Other plans for the cash could be a Personnal Comms Master Unit and personnal comms for those that don't have them that way we have long range secure comms, also a battletac master unit would be good and units for each person again not sure how much it all costs though will check tonight
Phew.... sorry waaaaay too long a post *8-> work must be more boring than I guessed *8->
De Badd Ass
Jan 17 2007, 04:40 PM
QUOTE (Callidus @ Jan 17 2007, 12:31 PM) |
normally I'd always bank on the guy who has the skill rather than defaulting.... hmmm defaulting to demolitions anyone? *8-> |
Sicarius
Jan 17 2007, 04:47 PM
for the record we are playing 3rd edition.
depending on how your reaction is modified you may not be able to use all 11 dice. (if bioware yes, its considered natural, if cybernetic, i think the rules say no to using augemented reaction for vehicle piloting except for rigger's VCR. I could be wrong I don't have the wording in front of me.)
Callidus
Jan 17 2007, 04:59 PM
I think it depends if you're using the virtual dashboard or just going full on meat sytle, but again don't know that off hand (it's been too long since I had to do it) and I'll always go with whatever the GM says..... well except things like "Would you like to take 10 boxes of physical?" because obviousy I wouldn't *like* to *8->
Callidus
Jan 17 2007, 06:29 PM
Ooookay, book bashing time *8->
GMC MPUV body 4 armour 6 handling 4/3 speed 120 seating 2 + 1b costs 70k
Land Rover Van body 4 no armour hand 3/5 speed 100 seating 2 + 3b costs 32k
Land Rover Pickup body 4 no armour hand 3/3 speed 100 seating 2 + 2b costs 29k
Heavier vehicles go more like
Citymaster body 5 armour 10 hand 5/11 speed 120 seating 2 + 5b costs 136.3k
Roadmaster body 5 no armour hand 4/10 speed 90 seating 2 + 1b costs 45k
There's a bucket load of other bits on those not listed here like turrets, electronics packages etc, just thought I'd give a general outline so we can discuss when you don't have books handy *8->
As for other bits I'd mentioned
Milspec armour (reallistically we're not getting this at this time *8-<)
Light is 25k + 2.5k for the helmet and it gets nastier from there
Battletac master unit 30k
Battletac recievers (our bits) 10k each
Tact comms master at rating 4 would be 16k (Flux, encrypt and ECCM all 4)
Tact comms personnal at rating 4 are 6k each (which would give us 8 channels and encrypt and ECCM both at 4 and individual flux of 2)
Fake SINs that we can dump after the mission would be good too, probably don't want people to easily find us but I can *never* find the cost of fake SINs in the books *8-<
As for defaulting apparently as long as the base TN before the defaulting penalty you can default to it with full statistic although as ever GM's decision rules supreme *8->
Hopefully that'll give us something to go with, and yes I'd prefer the tank in a riot, but might be tricky explaining why the film crew use an APC as personnal transport *8->
De Badd Ass
Jan 22 2007, 01:37 AM
QUOTE (Callidus) |
Ooookay, book bashing time *8->
Fake SINs that we can dump after the mission would be good too, probably don't want people to easily find us but I can *never* find the cost of fake SINs in the books *8-<
|
In SR3, IDs are called credsticks. See page 239 of the BBB. They can be associated with Lifestyles, too.
Question for the GM: Are there any limitations on what we can buy here?
Sicarius
Jan 22 2007, 09:56 AM
officially, only the selling of slaves, organs, and weapons of mass destruction are outlawed here. (and if you hunt hard enough, you may find some items which bend the WMD rule) otherwise, technically everything is for sale.
That being said, I'll use my usual GM fiat to prevent anything which would be game-bending or otherwise cause me difficulties. But even in that case it would technically be for sale, but "damn, just sold my last one a week ago!"
Sicarius
Jan 31 2007, 06:05 PM
Is anyone still interested in this game?
Callidus
Jan 31 2007, 07:39 PM
I am but was waiting for people's opinions on what we're doing rather than going off on a tangent on my own *8-<
Konsaki
Jan 31 2007, 07:53 PM
To be truthful, I lost interest in this game and assumed it was dead since two/three players does not really make a team of six. It was almost like you had to prod people from the start.
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