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hyzmarca
As a general rule, if someone is willing to pay six figures to have someone killed then you are probably doing the world a very big favor. If someone is paying less than that it isn't worth the risk.

There is a very big difference between the caliber of people who would hire you to take out Angela Colloton and the caliber of people who would hire you to kill the 14 year old stepdaughters that they accidentally impregnated and that difference shows in their wallets.

As for semantics, killing a hundred people because they were there (leave no witness alive or undead is my motto) and killing one person because he did something so bad that a bad individual is willing to finance your high lifestyle for a year in order to get back at him are completely different things. In the former the individuals were innocent victims of Fate, which simply used you as its sword. In the latter the individuals were victims of a rather rich fellow or group that was using you as its sword, and they probably got what was coming to them.
redwulf25_ci
QUOTE (ShadowDragon)
The last mission I sent my PCs on was wetwork. I made sure there was an in game context for offering the job first though. On previous missions, the team had been quite bloodthirsty. They never even bothered with gel rounds,

Did they need to bring back the target alive? Were they instructed by their employer to cause as little death damage and distruction as posible? If not why the hell would they bother with gell rounds?
SL James
QUOTE (hyzmarca @ Nov 19 2006, 07:46 PM)
There is a very big difference between the caliber of people who would hire you to take out Angela Colloton and the caliber of people who would hire you to kill the 14 year old stepdaughters that they accidentally impregnated and that difference shows in their wallets.

Well, you don't have to go through 100+ Secret Service agents and uniformed officers plus whatever additional security comes along to kill most 14 year-olds. I mean, hell, what costs are associated with the latter? A bullet, some plastic and gas money to the nearest ghoul's nest or Tanamous chop shop. Shit, you can practically pay the dad for making you so much money on a nubile young body (especially if you don't technically kill her).
blakkie
QUOTE (Fortune)
Doesn't sound like she's done anything worthy of being penalized with an arbitrary 'flaw' to me.

Hell, sounds like she's a really swell person giving generously to the Feed The [Ghoul] Children charity! smile.gif
SL James
Soylent Green: Not just for ghouls anymore!

Seriously, do you honestly think anyone in the Sixth World has the slightest qualm about feeding poor people other poor people? Hell, if it wasn't for those pesky laws against murder, it'd be a booming business right now.
blakkie
QUOTE (MadDogMaddux)
Well, they were in Redomond Barrens.....had found evidence of chewed bones in the warehouse.....so they left the bodies there.

I've got this quote from another DSF poster that I have periodically put in my sig. It goes like this:

"Trying to get sr players to be evil is like trying to get a pig to roll in shit." - Mercer

If that was the worst thing that that character ever did she'd be a freaking saint compared to the vast majority of characters I've seen in action. In the world of Shadowrun even the 'good' people are really just 'less bad'.
Ryu
Hmm.

"I will kill a sec guard if he engages me"

vs.

"I will accept money to kill someone".


Both are murder, but the first is worse. You most times have a choice to not kill the sec guard that still allows for accomplishing the target. Yet your gun is loaded with ExEx because its the best.

If you only accept the former, a consistent moral code demands that you avoid killing if it can be helped. Nothing I´ve seen often in 10+ years of playing. I´d rather be grateful for characters who do use the possiblities their moral code offers, instead of mirroring the players code.

Rape is an exception. Do it once (ingame or god forbid offgame), and you need another group. That is not close to any comfort zone.
Lividicus
I like this String......

All this talk, questioning morality and social norms makes me warm inside.

Assasination, Murder, Torture and acts of qualified as inhumane are usually associated with Antisocial Personality Disorder AKA Sociopath


See if you fit the bill go to

WIKI

http://en.wikipedia.org/wiki/Antisocial_pe...nality_disorder

Personally, I think that the behavior is a survival mechanism that directly relates to how dangerous a childhood 1-15yr of age is. Those hitmen see the world very differently than you and many others. They are usually gifted in someway whether it is astute perception ie habits, personality typing or other things that the normal person cannot see or atleast doesnt it recognize its importance.

These people either lack emotion or turn it off lock it up and forget about it.
Garrowolf
One of the runs I like to start off new players who are used to alignment systems is wetwork. I want to make it clear to them up front that they are not the good guys.

Of course if they get too violent then I fully expect the other PCs to kill them for their own safety.

Follow the Grey Line all the way to Hell!
SL James
QUOTE (blakkie)
"Trying to get sr players to be evil is like trying to get a pig to roll in shit." - Mercer

Well... Yeah. And?
blakkie
QUOTE (SL James @ Nov 20 2006, 01:55 PM)
QUOTE (blakkie)
"Trying to get sr players to be evil is like trying to get a pig to roll in shit." - Mercer

Well... Yeah. And?

... what he's descibing is 'normal' behavior as opposed to behavior that calls for some sort of special notation. nyahnyah.gif
redwulf25_ci
QUOTE (Ryu)
Hmm.

"I will kill a sec guard if he engages me"

vs.

"I will accept money to kill someone".


Both are murder, but the first is worse. You most times have a choice to not kill the sec guard that still allows for accomplishing the target. Yet your gun is loaded with ExEx because its the best.

The guards gun is loaded with what, marshmallows? Someone trys to kill me in game or in real life then I'll try and kill them right back EVEN IF THEY ARE JUST DOING THEIR JOB. The target of a hit is usualy not attempting to harm me.
Slump
QUOTE (redwulf25_ci)
QUOTE (Ryu @ Nov 20 2006, 11:41 AM)
Yet your gun is loaded with ExEx because its the best.

The guards gun is loaded with what, marshmallows?

Don't shoot them with marshmallows, shoot them with gel!

....

NOT hair gel.
SL James
What about the "hair gel" from There's Something About Mary?

Technically, it's NOT hair gel.
mfb
open wide, sweetie. i've got some hair gel for you! and it's non-dairy!
hyzmarca
QUOTE (Ryu @ Nov 20 2006, 11:41 AM)
If you only accept the former, a consistent moral code demands that you avoid killing if it can be helped.

Not really. Killing the guys in the enemy uniform without killing the guys in your side's uniform is rather consistent and people use this moral code all of the time.

Killing random people who cross your path (even if you kill every single person you meet without exception) could be justified with the theory that you are just serving fate or destiny. After all, you didn't make them cross your path. Seeking out an individual would be something else entirely.

Just because something is logically consistent doesn't mean that it isn't based on insane axioms.

QUOTE

Rape is an exception. Do it once (ingame or god forbid offgame), and you need another group. That is not close to any comfort zone.


Well, some groups would be okay with it. Some groups would even go so far as to demand that it is fully LARPed; although, at that point you aren't exactly playing Shadowrun anymore.
SL James
hahaha

I can just see it now... And it is funny beyond words.
Charon
I'd just point out that assuming that the target is a very bad guy just because someone is willing to pay a lot of money to have him killed is rather naive.

Let's say you are willing to pay 100k to have someone killed.

Why? Because you don't like him? Hardly, unless you have the mentality and the wealth of a decadent roman emperor.

Normally, you'll be willing to pay 100k for someone's head because his continued existence is harmful to you or because his death benefit you. That's it.

Here are some example out of the top of my head :
  • The target is a witness for the prosecution against you.
  • You will inherit the wealth of the target
  • You are a leader that lead through fear and intimidation and the target did something that harmed your reputation ; unless the target dies and your reputation for ruthlessness is confirmed, you may face mutiny.
  • The target is a rival (which doesn't make him a crime lord unless you are a crime lord) and is competetion is killing you.
Fairly standard reason for ordering a hit. So tell me, in how many of these situation can you assure me that the target is necessarily an evil person deserving of getting wacked?

Maybe he does, mind you. Maybe he doesn't. Probably he doesn't. But the target isn't being targeted because he is a bad man in any case. He is being targeted because the guy willing to pay 100k for his death is a bad man. And if you accept the hit, you are working for him.

Not that there's no wetwork in my campaigns. It is certainly an option. But the target will rarely be "deserving". It'll be a Journalist who is digging too deep, a Business partner who refuse to get with the program, a business rival who is too good for his own good, a rich husband who is just not dying or a wife you can't divorce without losing more money than you are willing to part with.

Most of the time, the group decided against it. So in recent months, the only times the PC have outright executed a "bad man", it was actually for free ; they were avenging themselves from a previous betrayal.

Can you get a good juicy target with no moral ambiguity like a crime lord? It could... But most of the rivals of a crime lord won't need extra deniability and are more likely to use their own hitmen instead of hiring out runner.

It's just more likely that most of the offer for wetwork made to runner are going to be a moral challenge. Unless the GM is using cheap cop out and for some reason they keep landing fun contract like killing terrorists, crime lords and crooked politicians.

Speaking of politicians ; Who do you think got murdered the most, historically ; crooked politicians who accepted bribes or idealistic politicians fighting with the system out of principle?

And there you have it in a nutshell. It's certainly possible to get a "feel good" contract but a GM who is going the wetwork road should make sure to offer some more normal hit against more normal target for substantial amount (like twice the usual going rate of the team) just to feel the player out, to inject some grit and force some though choices.
ChicagosFinest
Or you could be like that one psycho girl who hired a killer over myspace to get her boyfriend for having to many girls on his page and got caught cheating on her. Wetwork could be anybody
Moon-Hawk
My suggestion is, if you're trying to introduce this type of run to your group, give them a run without too many details about the target. If the group looks into the targets private life, have them turn out to be a real sicko. A bad, bad man. That way, they'll whack him and your plot is good. If all they care about is where he'll be at what time and they don't care to investigate what kind of person he is or why someone wants him to die, then fine. Now you know that this group won't ask, and their next wetwork assignment can be against the nosey reporter.
Iscariot
The same people who frown on wetwork in a game where you play (primarily) criminals and disassociated society members must not have played any other RPG ever. How would you justify playing a D&D game, where the basic premise is your character barging into the lairs of other creatures to kill them and take their money? Is it because teh D&D creatures are "not human"? How to you judge their humanity and right to live? I mean, you are supposed to be heroic and you end up slaughtering goblinoids because they "are different". Most other RPGs are the same way, in a general sense.

Now, if you can play games where you are supposed to be heroic and engage in wanton slaughter and greed, how can you play a game where your character is a criminal who is afraid to even harm someone else?
Charon
QUOTE (Iscariot @ Nov 21 2006, 03:56 PM)
The same people who frown on wetwork in a game where you play (primarily) criminals and disassociated  society members must not have played any other RPG ever.   How would you justify playing a D&D game, where the basic premise is your character barging into the lairs of other creatures to kill them and  take their money?  Is it because teh D&D creatures are "not human"?  How to you judge their humanity and right to live?    I mean, you are supposed to be heroic and you end up slaughtering goblinoids because they "are different".  Most other RPGs are the same way, in a general sense.

Now, if you can play games where you are supposed to be heroic and engage in wanton slaughter and greed, how can you play a game where your character is  a criminal who is afraid to even harm someone else?

Please. It is logical to assume that most Shadowrunners are nasty individuals. But not the PC.

The protagonists of a cyberpunk novels, of noir movies, of gritty spies novels and most other sources of inspiration are almost never sadistic killers who would kill anyone without asking questions.

So when players comes to SR, they immediately get that they are criminals and are darker than most, but they still (usually) want to see themselves as heroes within the context of this gritty game world by imposing some limits to what their character will do for money.

This is entirely in keeping with the genre. PC who plays completely ruthless individuals are the ones goings against the genre (altough this is completely legitimate considering the setting).
redwulf25_ci
QUOTE (Iscariot)
The same people who frown on wetwork in a game where you play (primarily) criminals and disassociated society members must not have played any other RPG ever. How would you justify playing a D&D game, where the basic premise is your character barging into the lairs of other creatures to kill them and take their money? Is it because teh D&D creatures are "not human"?

Usualy when a D&D party barge into a lair the goblins/orcs/dragons/cute-fluffy-bunnys-with-great-huge-teeth have either been eating people or engaging in bandetry. In 90% of cases when that is not true their lair happens to be the site of ancient ruins the PC's are investigating - without knowledge (well charicter knoweldge anyway) that the ruins are home to the aforementioned critters - and the critters attack them first.
Demerzel
I agree with Charon.

Basically cinematic criminals usually have a line they will not cross. Am I recalling correctly or was the Godfather shot because he was not willing to sell Heroin. Even cinematic assassins have boundaries. How many times did Leon in the Professional say, “No women, no kids. <BANG>”

If as a GM you present an assassination mission many players will follow along because they feel it’s the game, and regardless if they think their characters would participate they are here around this table to play. And if the GM prepared an assassination they would be excluding themselves, and roleplaying comes second to playing.

Consider how many criminals there are in the world, and then consider how many of them have killed. If you are claiming that this is a game about criminals and therefore everyone should have the stomach to do some wetwork, or they are being losers because they don’t “get” what the game is about, then you’re over simplifying the criminal mind.

Ultimately there is no right or wrong answer to this one. Some groups it is okay, some groups it is not. Any argument that says that every shadowrunner should be an assassin if that’s the job is wrong, and any argument that says assassinations are not right for the game is also wrong.

Fortune
QUOTE (Charon)
PC who plays completely ruthless individuals are the ones goings against the genre

I don't really think this is necessarily the case ... and I submit Kid Stealth as an example. wink.gif
eidolon
Note that what I'm about to post is in reference to "standard, by the core rules, D&D". Of course there are other ways to play, as I state all the time. They are not, however, the "assumed" way to play D&D.

QUOTE (Iscariot)
Is it because teh D&D creatures are "not human"?


Not to put too fine a point on it, but yes.

QUOTE (Iscariot)
How to you judge their humanity and right to live?


How? You look in the Monster Manual. If it says "evil", and you're a "hero (good)", you kill it with impunity, because it's evil.

QUOTE (Iscariot)
I mean, you are supposed to be heroic and you end up slaughtering goblinoids because they "are different".


Not exactly. You're slaughtering them because they are evil.

That is the standard paradigm in Dungeons and Dragons. Good and Evil are real forces, not concepts for the characters to debate the meaning of over tea.

/short version

Butterblume
Even totally ruthless PCs might help the old lady being mugged right now on the other side of the street by a few gangers. That might be bad news for the gangers, but to the old lady the PCs would still be heroes.
hyzmarca
QUOTE (redwulf25_ci)
QUOTE (Iscariot @ Nov 21 2006, 03:56 PM)
The same people who frown on wetwork in a game where you play (primarily) criminals and disassociated  society members must not have played any other RPG ever.  How would you justify playing a D&D game, where the basic premise is your character barging into the lairs of other creatures to kill them and  take their money?  Is it because teh D&D creatures are "not human"?

Usualy when a D&D party barge into a lair the goblins/orcs/dragons/cute-fluffy-bunnys-with-great-huge-teeth have either been eating people or engaging in bandetry. In 90% of cases when that is not true their lair happens to be the site of ancient ruins the PC's are investigating - without knowledge (well charicter knoweldge anyway) that the ruins are home to the aforementioned critters - and the critters attack them first.

Nah, what makes morality is D&D is the alignment system. Its okay to kill them for no reason because they are innately evil as a race and cannot be redeemed.
This has come up before, the general consensus is that after killing all of the adults you should take the screaming infants back to the village so that the Level 1 farmers can kill the babies for exp.


QUOTE (Charon)
    The target is a witness for the prosecution against you.

Bad. Nobody likes a tattle tale and the very first rule of being a professional criminal is that you don't go to the cops.

QUOTE
You are a leader that lead through fear and intimidation and the target did something that harmed your reputation ; unless the target dies and your reputation for ruthlessness is confirmed, you may face mutiny.

Again, bad. You don't just attack an absurdly wealthy warlord's reputation without knowing what you are doing.
QUOTE
The target is a rival (which doesn't make him a crime lord unless you are a crime lord) and is competetion is killing you.

Again, bad. Preventing someone from making a living and forcing him out of his business and his home can't be considered good.
QUOTE
You will inherit the wealth of the target

This, however, is right out. Only a complete idiot would kill someone for this reason and one can assume that a complete idiot with financial problems will not be able to pay the fee up front. You never hire someone to kill a person that you know for personal reasons, that's just stupid. It defeats the purpose of using a deniable asset because you'll be an automatic suspect, anyway. You might as well do it yourself.


QUOTE
Why? Because you don't like him? Hardly, unless you have the mentality and the wealth of a decadent roman emperor.

A good number of major NPCs have both the mentality and wealth of a decadent Roman emperor.
Dunkie has done far worse to people that he didn't like, for example.
(100,000 nuyen.gif assasins are one thing, publicly and officially revoking someone's SIN and declaring a free-for-all bounty on him is quite another)

QUOTE
Can you get a good juicy target with no moral ambiguity like a crime lord? It could... But most of the rivals of a crime lord won't need extra deniability and are more likely to use their own hitmen instead of hiring out runner.

Most crime lords aren't that stupid. IF you kill a rival and everyone knows it then you better kill every single member of his family and every single one of his men and every single one of their families and their men and of their families and their men, and so on until you've pretty much killed everyone on the face of the planet except yourself.
You see, in a business where revenge is a common tactic someone will get revenge for that, someday. It is far better to use a deniable asset to kill such a rival and make it look like someone else hired him.
Aemon
Oh god. Are we delving into D&D morality?

Would it help those naysayers to know that in D&D, there are absolutes in alignment? That is to say, there are divine forces of pure Good, Evil, Law, Chaos and Neutrality? Clerics in D&D do not necessarily have to worship a deity, they can instead draw power directly from these undefined, yet existing divine powers.

Yes, it makes for an interesting story twist if you find a goblin with a heart, or a drow with a conscience - but that is very much the exception as opposed to the rule. Typically a goblin isn't "misunderstood" or "behaving badly because it is lashing out against a society that rejects him"... Rather, they're just evil little critter who enjoy skewering human babies on a red hot poker and then gnawing off tender strips of their flesh.

Capiche?
Warmaster Lah
QUOTE (Ryu)
Hmm.

"I will kill a sec guard if he engages me"

vs.

"I will accept money to kill someone".



This seems to be where I see the big disconnect.

It appears that some runners have no problem firing back at security teams that open fire on them. Perhaps it is the premeditated nature of wetwork that disturbs the runners the most.

It seems sort of wishy washy to me but hey I can understand it. A sec guard or hit team I guess could be considered to be a part of "the game." They knew the risks, they carry a gun( ok sometimes a flashlight), and took the job. So its fair game to engage them. While a Mark usually is unarmed, not aware of your prescence (ideally), and should not be able to fight back. Perhaps this is what causes the bad taste in characters with a "moral code."

Oddly. For me I know as a player I'd not like the idea of opening fire on a security guard, with intent to kill. I know they are just Joe-Smoes just trying to make a living. But for some reason I think of Corp Hit teams, and High Threat Response boys as "evil." When they are just doing their job as well. Granted they are usually trying to aprehend or kill runners... but its odd how the mind can paint a different picture.
SL James
QUOTE (Charon)
QUOTE (Iscariot @ Nov 21 2006, 03:56 PM)
The same people who frown on wetwork in a game where you play (primarily) criminals and disassociated  society members must not have played any other RPG ever.  How would you justify playing a D&D game, where the basic premise is your character barging into the lairs of other creatures to kill them and  take their money?  Is it because teh D&D creatures are "not human"?  How to you judge their humanity and right to live?    I mean, you are supposed to be heroic and you end up slaughtering goblinoids because they "are different".  Most other RPGs are the same way, in a general sense.

Now, if you can play games where you are supposed to be heroic and engage in wanton slaughter and greed, how can you play a game where your character is  a criminal who is afraid to even harm someone else?

Please. It is logical to assume that most Shadowrunners are nasty individuals. But not the PC.

The protagonists of a cyberpunk novels, of noir movies, of gritty spies novels and most other sources of inspiration are almost never sadistic killers who would kill anyone without asking questions.

So when players comes to SR, they immediately get that they are criminals and are darker than most, but they still (usually) want to see themselves as heroes within the context of this gritty game world by imposing some limits to what their character will do for money.

This is entirely in keeping with the genre. PC who plays completely ruthless individuals are the ones goings against the genre (altough this is completely legitimate considering the setting).

That is the greatest piece of comedy writing I've seen in at least a week.
eidolon
Why, exactly? It nearly mirrors most SR games that I have seen. The PCs are almost always the "better" criminals.

Perhaps you could provide a more thorough alternative view?
Ben
QUOTE (hyzmarca)

This has come up before, the general consensus is that after killing all of the adults you should take the screaming infants back to the village so that the Level 1 farmers can kill the babies for exp.

biggrin.gif grinbig.gif biggrin.gif
eidolon
What the???!!! Those farmers have levels???

Oh! NPC classes...whew. You had me worried for a second. wink.gif
SL James
QUOTE (eidolon @ Nov 21 2006, 05:05 PM)
Why, exactly?  It nearly mirrors most SR games that I have seen.  The PCs are almost always the "better" criminals. 

Perhaps you could provide a more thorough alternative view?

Not really. I just play in a world where the PCs will kill anyone for just about any reason.

Just to quote Michael Mann when he was commenting on the gunfight in Heat, when Cherito grabs the girl before he killed, he sums it up pretty well: He loves his kids, but he doesn't give a fuck about yours.

Most PCs I've played or played with are family men and women. They have SOs, or kids, or maybe both. But they will not hesitate to kill anyone who gets in their way. For many, kids ceased to be off-limits the first time they encountered Whites or Deus-aligned tribes. "Kids? Meh. Otaku? Glady."

It's like the whole clusterfuck that happened with Bravo Two Zero. With the Americans having taken all the suppressed weapons, they faced a situation where if they had been able to reach him without breaking cover, they would have slit a young boy's throat to save their lives and their mission. Granted, that goes to a survival motive. Beyond that, in the games I've played, if it's a job, then so be it.

Life is cheap. It's kind of a staple of CP. Having the PCs treat it any differently is ludicrous. If anything, the ones who came from the streets are more morally culpable because they probably did it better, faster, or with more quantity, and that's why they are alive and running the shadows, and their prey is ghoul shit.

My PC doesn't have any trouble sleeping at night because she was instrumental in getting a Rinelle cell the tech and knowledge to build a bomb that killed schoolchildren in downtown Portland. When she dies (being Catholic), she doesn't see how sparing some kids is going to cancel out the other 20 years of heinous, evil things she's done for God, country and her own self-interest, so why bother?

And I have absolutely no qualms about it. Of course, I don't give a damn about kids, innocents, or anyone else getting killed, either. You know, I was thinking earlier actually that the AfA part of the EuroWars had produced the opportunity for the most devastating act genocide in history, and that it was a wasted opportunity. They could have listened to Stalin - "Death solves all problems. No man, no problem" - and solved at least 90% of the problems in the Middle East once and for all. Woops.
krayola red
QUOTE (SL James)
I have absolutely no qualms about it. Of course, I don't give a damn about kids, innocents, or anyone else getting killed, either.

Whadayya know. So much is explained! smile.gif
fistandantilus4.0
QUOTE (eidolon @ Nov 21 2006, 06:05 PM)
Perhaps you could provide a more thorough alternative view?

Ask and ye shall recieve I guess.

Wetwork falls in to those categories like working for Tanamous, and blowing up orphanages. Not usally touched on, but has been more in the last few books. The GM screen book for example had some cool wetwork runs.

Like with lots of things in SR, it's really up to the group as to what sort of game they want to play. Telling someone that they're playing it wrong it's just silly because it's just a matter of taste.
hyzmarca
QUOTE (eidolon @ Nov 21 2006, 06:27 PM)
What the???!!! Those farmers have levels???

Oh!  NPC classes...whew.  You had me worried for a second. wink.gif

In First Edition all generic human villagers were level 1 fighters unless otherwise noted. It was the default class. If you weren't anything else then you were a fighter (generic villagers of other races were that race's single racial class, of course)
If you aren't playing with a THAC0 then you're playing wrong.


Yes, wetwork is most certainly more of a taste thing than anything else. There is no reason not to do it, just as there is no good reason not have a full borg troll with tracking mounts on each of his limbs octuple-wield MGL-12s in a crowded shopping mall.
Charon
QUOTE (hyzmarca)


.


QUOTE
Why? Because you don't like him? Hardly, unless you have the mentality and the wealth of a decadent roman emperor.

A good number of major NPCs have both the mentality and wealth of a decadent Roman emperor.
Dunkie has done far worse to people that he didn't like, for example.
(100,000 nuyen.gif assasins are one thing, publicly and officially revoking someone's SIN and declaring a free-for-all bounty on him is quite another)

QUOTE
Can you get a good juicy target with no moral ambiguity like a crime lord? It could... But most of the rivals Most crime lords aren't that stupid. IF you kill a rival and everyone knows it then you better kill every single member of his family and  every single one of his men and every single one of their families and their men and of their families and their men, and so on until you've pretty much killed everyone on the face of the planet except yourself.
You see, in a business where revenge is a common tactic someone will get revenge for that, someday. It is far better to use a deniable asset to kill such a rival and make it look like someone else hired him.of a crime lord won't need extra deniability and are more likely to use their own hitmen instead of hiring out runner.


QUOTE (Hyzamarca)
QUOTE (Charon)
    The target is a witness for the prosecution against you.

Bad. Nobody likes a tattle tale and the very first rule of being a professional criminal is that you don't go to the cops.


Who says the witness used to be a member of the organization?

It can be a 12 year old who was at the wrong place at the wrong time. Or a wife who finally realize just how bad her husband is.

And who says we're dealing about the mob? It could be someone from Aztechnology who discovered unholy experiments and is blowing the whistle.

Bad? For your chances of survival, yeah. But these are not bad people.


QUOTE (Hyza)
QUOTE (Charon)
You are a leader that lead through fear and intimidation and the target did something that harmed your reputation ; unless the target dies and your reputation for ruthlessness is confirmed, you may face mutiny.

Again, bad. You don't just attack an absurdly wealthy warlord's reputation without knowing what you are doing.


Who says the target "just attacked" the reputation of the warlord.

What about a woman who slaps a drunken warlord who was pawing her like a whore at an official shindig, for example? People have disapeared for less in various parts (and era) of the world.

What about an idealist journalist denuncing a powerful man?

Wise for your survival? No. But deserving of getting killed? No. And a PC who accepts these contract is undisputably a cold hearted bastard. Which is fine for many players but I know plenty who don't want to play such assholes.

QUOTE (Hyza)
QUOTE (Charon)
The target is a rival (which doesn't make him a crime lord unless you are a crime lord) and is competetion is killing you.

Again, bad. Preventing someone from making a living and forcing him out of his business and his home can't be considered good.


Being a good businessman doesn't make you a jerk deserving to get a contract put on your head by a worse jerk.

QUOTE (Hyza)
QUOTE (Charon)
You will inherit the wealth of the target

This, however, is right out. Only a complete idiot would kill someone for this reason and one can assume that a complete idiot with financial problems will not be able to pay the fee up front. You never hire someone to kill a person that you know for personal reasons, that's just stupid. It defeats the purpose of using a deniable asset because you'll be an automatic suspect, anyway. You might as well do it yourself


What are you smoking?

If you do the deed yourself, you end up with motive and opportunity. You are almost sure to get caught.

You outsource the foul deed and you only end up with motive but with a rock solid alibi. If your assassin doesn't get caught red handed, the odds that you will get away with it are a helluva better than if you did it yourself. That's the freaking point.

These case are hard to prove and if you study those that were caught you'll realize that the investigation is typically far longer and complex. One would infer that it means that your odds of not getting caught at all are much better.
Jack Kain
Hey I have an idea lets not debate moral relativism of D&D in a shadowrun forum.

The group I'm in tends to exersie restraint. If we an take out the guards through non-lethal means with minimal increase in risk. We'll go the extra yard. In the long run, leaving security guards and cops alive keeps the heat off your back. A trail of bodies makes your pursuers just that more eager to catch you. Hell last corp mission we did required we avoided killing any of the security or face a pay cut. Often times not using lethal force can keep you alive far better then the using of lethal force.

We have no quams about using lethal force againts things like gangers(mafia, and yaks included as well as the holloweener type), enemy shadowrunners, and of course paracritters. Or almost anyone else you decides to come after us.


Players should be rewarded for finding non lethal ways to finish runs. And from what I've seen of offical material they are.
Fortune
QUOTE (Jack Kain)
We have no quams about using lethal force againts things like gangers(mafia, and yaks included as well as the holloweener type), enemy shadowrunners ....

What makes these people less 'worthy' than others in your group's eyes?
Lord Ben
No beat cop will come after you to preserve his street rep. But that Halloweener you beat up might want to prove how much of a man he is so you're better off not giving him the chance.
Jack Kain
QUOTE (Fortune @ Nov 21 2006, 09:01 PM)
QUOTE (Jack Kain @ Nov 22 2006, 01:56 PM)
We have no quams about using lethal force againts things like gangers(mafia, and yaks included as well as the holloweener type), enemy shadowrunners ....

What makes these people less 'worthy' than others in your group's eyes?

They are less worthy because they are like us, they are a part of the world of shadowrunners. Police, corp security and general security guards only cross into the world of shadows when trying to stop us "criminals"

As for the gangers like halloweeners, well they rove around making life miserable for everyone. But if they keep out of our way or try and be civil. We'll do the same. When we run into a roving street gang that doesn't attack us on site. I'll tell you how it went of you want.
Fortune
QUOTE (Lord Ben)
... that Halloweener you beat up might want to prove how much of a man he is so you're better off not giving him the chance.

And the rest of the gang might just laugh at him if he is beaten up, but be on the hunt for your blood if you kill one of their own.
kzt
QUOTE (Charon)
I'd just point out that assuming that the target is a very bad guy just because someone is willing to pay a lot of money to have him killed is rather naive.

Let's say you are willing to pay 100k to have someone killed.


The other element to consider is that there really are very few people who will pay that kind of money for anyone. Most Mafia hits are unpaid (It's part of how you demonstrate loyalty), as are terrorist hits, and most paid killing are for hundreds to a few thousand.

Targets that are will enough protected that Mr Big can't hire a few gang bangers to go waste them for a few $K are often well enough protected that you have a good chance of getting killed or caught trying it.

There was an amusing scene in the first year of Miami Vice where a hit team shows up to murder the witness, driving through the barricades and the outer perimeter in a large truck. It looked like a pretty good plan until the inner perimeter cop with a belt-fed machinegun fired them up.
eidolon
QUOTE (fistandantilus.3.0)
Ask and ye shall receive I guess.


Precisely why I did. smile.gif

Thanks btw, SL. I don't really agree that it's "necessary" to the genre, especially given the characters you do see if you read enough "CP", Shadowrun fiction and more "serious" CP fiction. The "criminal but really a good guy deep down" has frankly been a lot more prevalent in the stuff I've read if you're strictly speaking protaganists (and quite a few supporting characters). But at least I know better where you're coming from now.

@ hyz

Yeah, I know. But I figured all the whipper snappers amongst us would get the joke at least.

And yes. No THAC0 = No D&D. biggrin.gif
fistandantilus4.0
yeah, I was gonna say that James's post was great, except that the last paragraph ... well.. yeah.. it was special
krayola red
Oh no, I thought that last paragraph was the best one out of the lot. It really provides a lot of insight on a type of people who play this game.
SL James
QUOTE (fistandantilus3.0 @ Nov 21 2006, 11:23 PM)
yeah, I was gonna say that James's post was great, except that the last paragraph ... well.. yeah.. it was special

I ride the Short Bus. Plus I've been reading a lot of War Nerd, and every time I think of it, I think of a zombie horde of a half billion approaching the Danube. At that point, the time for hesitation is over.

You can praise the honor and sacrifice of soldiers and shit like Thermopylae, but at the end of the day war means killing more of them than they kill of yours. When you have a good part of south Asia trying to kick down the door, you kill them.
krayola red
...War Nerd?
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