Help - Search - Members - Calendar
Full Version: Amusing ways to screw over the PCs
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4, 5
jrpigman
I've always enjoyed the 'play to their flaws' method of screwing PC's. We had a character two campaigns ago that had flashbacks when he heard kittens mewing. I have never seen so many damn kittens as when that guy was around.

In our current campaign, Troll street sam took sea madness and a clown phobia, figuring he'd just run on land and avoid circuses. Our first run was to intercept a ship full of some cargo that was being protected by the Scatterbrains.

Good times.
Kyoto Kid
QUOTE (jrpigman)
I've always enjoyed the 'play to their flaws' method of screwing PC's. We had a character two campaigns ago that had flashbacks when he heard kittens mewing. I have never seen so many damn kittens as when that guy was around.

In our current campaign, Troll street sam took sea madness and a clown phobia, figuring he'd just run on land and avoid circuses. Our first run was to intercept a ship full of some cargo that was being protected by the Scatterbrains.

Good times.

...Agreed, Flaws (or in SR4, Bad Qualities) are the mess way to mess with PCs since they are the ones who took them. Had one character with three addictions, Sex, Booze, and Gambling.

Well for one, a member of the team was a Seductress Shaman who owned a strip club. That was bad enough.

While on a mission in Boston, they got caught in traffic on the way to the airstrip with the mark the extracted. It just happened to be during the AL playoffs with the 5th game of the series between the Yankees and Red Sox having just started. Before the next exit, the character (who was also the driver) saw a huge sign on a Sports bar that was touting drink specials and on line wagering. Needless to say he blew both his rolls on the gambling & drinking addictions & took the entire team to the bar where for the next 4 hours he sat, drank and exchanged wagers while the rest of the team waited (including the mark who was under age).

Needless to say, they were late for their appointment at the airstrip, & the corp they extracted the young woman from managed to get there first and replace the original flight crew. Had this character not failed his rolls they would have made it to the plane before the corp team arrived.
lorechaser
Oh yeah. If you take a flaw, you better be slapping yourself with it repeatedly, or expect the GM to hit you harder. I have no sympathy there.

"Wait, wait, you're addicted to MURDER? And allergic to blood? Seriously? Okay...."
nezumi
I do love me some flaws. I actually double the value for flaws that are more amusing for me, things like amnesia, invisible friend, split personality due to chronic insomnia, etc.
warrior_allanon
yeah but then you get the players who use their flaws as edges.

Clank, Human street sam, Flaws: Uncouth, Liar,
this guy has absolutely no charisma or negotiation skill but gets more action than our Tech wiz/face who has charisma out hoop and could negotiate the fangs from a vampire.
nezumi
QUOTE (warrior_allanon)
yeah but then you get the players who use their flaws as edges.

Clank, Human street sam, Flaws: Uncouth, Liar,
this guy has absolutely no charisma or negotiation skill but gets more action than our Tech wiz/face who has charisma out hoop and could negotiate the fangs from a vampire.

Err... What? How does Clank get more action than the face without the appropriate skills?
BrianL03
QUOTE (nezumi)
QUOTE (warrior_allanon @ Dec 15 2006, 02:24 PM)
yeah but then you get the players who use their flaws as edges.

Clank, Human street sam, Flaws: Uncouth, Liar,
this guy has absolutely no charisma or negotiation skill but gets more action than our Tech wiz/face who has charisma out hoop and could negotiate the fangs from a vampire.

Err... What? How does Clank get more action than the face without the appropriate skills?

Every girl loves a bad boy, duh wink.gif
Fortune
QUOTE (nezumi)
Finally, I haven't seen lockpicking listed as a skill in SR3. I'm not big on punishing players for not having a skill that isn't even listed.

Lockpicking is listed as an Active Skill in one of the expansion books (M&M? CC? Drawing a blank. frown.gif).
Kagetenshi
SR3 page 244 has a reference to "slot[ting] the Lockpicking skill", but no actual listing of that skill. Man and Machine describes the skill on page 27 during the course of describing the body compartment. The closest thing to "lockpicking rules" would be p100, SotA:2063.

Yeah.

~J
Fortune
I don't have my SR3 books handy, but I'm sure the actual Skill was listed somewhere in one of the SR3 supplements. I remember a small figt breaking out here over whether it should really be an Active or Knowledge Skill. Hmmmm ...
X-Kalibur
Its listed in the SR3 BBB as an example of Karma Reward for "the right skill at the right time" and involved a team running in a firefight into an alley and someone picking the lock on a door to get away.

If my memory serves me at least.
Fortune
QUOTE (Kagetenshi)
The closest thing to "lockpicking rules" would be p100, SotA:2063.

I'm sure the SotA reference is what I am thinking of. Are you sure there is no mention of a Skill there, as this thread seems to indicate the presence of something to spend Karma on.
Mr. Unpronounceable
I thought the skill was introduced in Cannon Companion along with the lockpick gun - but don't have that book handy anymore.
nezumi
Ah, you're right, SOTA63, page 104, introduced next to disguise (which no one uses).

An amusing note, the locks listed are 'cylindrical dimple locks'. I imagine the key is a cylinder covered with dimples. The amusing part is that this seems like it would be a far easier design to pick than current locks, both because it offers a wider keyway to access and many dimple locks can be "picked" by some very simple methods. The only tough part would be finding something to apply torque against. To illustrate this, a runner can pick one of these locks with a single bent piece of wire, pitting his lockpick skill against the rating of the lock.

Next time I manage to pick a lock of any quality with a single wire, I'll be sure to tell you.
Kagetenshi
It's specified in one of those locations that it's an Active skill. It's never formally introduced the way other skills are in a little block, though.

~J
Kyoto Kid
QUOTE (nezumi)
Ah, you're right, SOTA63, page 104, introduced next to disguise (which no one uses). 

...Actually, my Archeologist Debutante, Margo Grande did have Disguise with a specialisation in Cosmetic as well as Lock Picking. She kind of fancied herself as a 2060s combination of Indiana Jones & Lara Croft.
dog_xinu
there are sooo many ways to do it. some from my past that my current players have not seen yet (well the ones they have I will point out).

1) play the players in a foreign denomination like instead of nuyen, pay the in CAS bucks, or British Pounds or what not. Then they have to find someone to convert it from ?? to nuyen and of course they are not going to go to a bank since no one is sinned and they will have to pay a premium for the conversion process. Like 30% give or take.

2) have the johnson send in a squad to do a "hit" on the team at the meet of the end of a run. (the have seen this).

3) variation if number 2, have a hit squad take out the johnson as they arrive at the meet so the team doesnt get paid. or "credit" for completing the mission.

4) for a place that is supposed to be very secure, make a single path or single area very very to get into. This will start arguments at the table between players waiting on how they are being screwed.

5) for a milk run, or other walk in the park type runs, through in some odd really hard part someone where in the middle. Just something that will through them off their guard.

6) if there is a rigger, or hacker/TM that has lots of drones, etc, have a security helicopter, car, boat, whatever driving/flying/etc in their general direction at high speed. Dont make it the same corp as they are running against but that wont matter to them. The vehicle is not part of the run nor reacting to the run, they just happen to be in the same area as the runners. I even did this during a shadowrun missions mission at dragoncon this year to throw some extra flavor to the group especially since they are just power chugging through the mission. I was hoping it would distract them a little. This did only for a second. Other groups it was a bigger distraction.

7) put a random corp wage slave or security guard in some random room that the runners are running though that is not suppose to be there. Generally doing something that person shouldnt be doing, sometimes they are just working/sleeping.

and the list goes on... my sinus medicine is kicking in and my brain is not as clear as it was at the beginning of the message....

dog
warrior_allanon
QUOTE
QUOTE (nezumi)
QUOTE (warrior_allanon @ Dec 15 2006, 02:24 PM)
yeah but then you get the players who use their flaws as edges.

Clank, Human street sam, Flaws: Uncouth, Liar,
this guy has absolutely no charisma or negotiation skill but gets more action than our Tech wiz/face who has charisma out hoop and could negotiate the fangs from a vampire.

Err... What? How does Clank get more action than the face without the appropriate skills?

Every girl loves a bad boy, duh


Actually he was mostly just blunt and let them think he was lying when was that blunt, then proceeded to prove himself when they wouldnt believe how good he was.
Kesslan
As far as flaws go, I've definately seen some that dont really affect the character much (like that mention of the guy who had Uncouth and liar). The latter may get him into trouble now and then, but being a tiny step off from a cyberzombie, he's likely to be uncouth anyway.

I'm sure there are still some ways you can mess some one over with that abit though. Afterall he might do something and offend the J at a meet or something. ANd if they have the liar trait and arnt lying about things on a regular basis.. well...

And if they are you can at least try the odd setup. Try to come out with some deal where maybe he'll lie to say.. little timmy the cripple just to get the kid to leave him alone. "Yeah if you go into the park on fith street durring a full moon an swim to the bottom of the lake there you can find a stash of gold!"

And then little timmy drowns or gets mugged or soemthing and the kids parents/brother what ever goes after the runner for revenge. It's a little hard though to come upw tih something like that that actually works mind you.
nezumi
QUOTE (warrior_allanon)
QUOTE
QUOTE (nezumi)
QUOTE (warrior_allanon @ Dec 15 2006, 02:24 PM)
yeah but then you get the players who use their flaws as edges.

Clank, Human street sam, Flaws: Uncouth, Liar,
this guy has absolutely no charisma or negotiation skill but gets more action than our Tech wiz/face who has charisma out hoop and could negotiate the fangs from a vampire.

Err... What? How does Clank get more action than the face without the appropriate skills?

Every girl loves a bad boy, duh


Actually he was mostly just blunt and let them think he was lying when was that blunt, then proceeded to prove himself when they wouldnt believe how good he was.

I'm guessing you're not a woman.
warrior_allanon
no, but then i've watched the player use the same bit in the bar that i worked at at the time and walk out with a hottie on each arm.
nezumi
He had sex with them IN THE BAR??
Konsaki
QUOTE (nezumi)
He had sex with them IN THE BAR??

... I've heard of that happening before, usually in bathrooms that can be locked or in really busy clubs that have dark corners or multiple rooms with fancy designed walls or passages. You just have to keep the noise down, but you will still get the random person walking in on your act... I've been the guy walking in on it, and it's interesting to see the reaction if there is one at all. biggrin.gif
warrior_allanon
no, he took them home with him and had sex with them, i know, he was also a housemate of mine
nezumi
If he managed to talk them into bed, then he has high charisma. He may have poor etiquette (or perhaps it's simply street etiquette as opposed to the etiquette you're familiar with), however he clearly has confidence and knows how to make himself interesting and intriguing. Uncouth didn't really apply because he knew how to keep it in check. He was rowdy enough to catch their interest, but not so much that he drove them off. I have seen other men who are like that, they'll squeeze breasts and make outright come-ons, but get the girl. It's because they have very high charisma despite their direct methodology.

emouse
QUOTE (Sphynx)
Dude, you leave DNA just by entering a place. If you worried about DNA on every run, you'd have to blow up the whole building, especially if you ever got shot or anything.

Feh. And the other players wondered why my decker developed a reputation for leaving armed explosives behind.

It's just common sense.
Kremlin KOA
QUOTE (nezumi)
If he managed to talk them into bed, then he has high charisma. He may have poor etiquette (or perhaps it's simply street etiquette as opposed to the etiquette you're familiar with), however he clearly has confidence and knows how to make himself interesting and intriguing. Uncouth didn't really apply because he knew how to keep it in check. He was rowdy enough to catch their interest, but not so much that he drove them off. I have seen other men who are like that, they'll squeeze breasts and make outright come-ons, but get the girl. It's because they have very high charisma despite their direct methodology.

Despite? sorry mon ami it is because of their methodology. It is the confidence and will that makes the women feel attraction.

Sad but true
nezumi
Yes, I said it was confidence. Confidence is charisma. The person in question therefore obviously has high charisma. I don't think uncouth or liar came into it. Liar only applies when his lies are applicable, uncouth means he works against accepted standard to his own disadvantage (which this fellow clearly does not). I didn't actually say 'despite' anything.
Kagetenshi
The Liar flaw doesn't actually mean that you lie, though it certainly doesn't preclude that. It just means that something makes everyone assume that you're lying most of the time.

~J
Konsaki
and then due to your uncouth flaw, once they reply to your comment by saying you are lying, or something to that effect, you blow up and say shit that would get you in trouble.
Uncouth and Liar are a terrible combination to have for a character because he would react in the most undesierable manner to stimuli.

Player : Ok, we finished the job with no deaths, like you wanted, Johnson...

Johnson : Sorry, but you dont sound very convincing... do you have any proof?

Player : WTF!? You calling me out? If you were out on the streets I would have capped you for that!

Johnson : 'Mental note : Do not hire this guy again...'
Wounded Ronin
QUOTE (Kagetenshi)
The Liar flaw doesn't actually mean that you lie, though it certainly doesn't preclude that. It just means that something makes everyone assume that you're lying most of the time.

~J

This man has caught t3h correct. The Liar flaw doesn't mean you're a pathological liar. It just means everyone assumes that you're lying. Big difference there.
Jack Kain
Didn't they prove on mythbusters that a high powered weapon like an SMG can shoot a lock off?
Konsaki
QUOTE (Jack Kain)
Didn't they prove on mythbusters that a high powered weapon like an SMG can shoot a lock off?

Huh?
Fortune
QUOTE (Konsaki @ Dec 18 2006, 10:38 AM)
QUOTE (Jack Kain @ Dec 18 2006, 08:19 AM)
Didn't they prove on mythbusters that a high powered weapon like an SMG can shoot a lock off?

Huh?

I be thinking it is a comment in response to the original question about locks and steel doors, etc. wink.gif
PBTHHHHT
QUOTE (Jack Kain @ Dec 17 2006, 06:19 PM)
Didn't they prove on mythbusters that a high powered weapon like an SMG can shoot a lock off?

Most SMG's are not high powered. One example of an smg is the MP-5, which usually uses 9mm pistol round bullets. They are as effective as using pistols on the locks and as seen in mythbusters (they did not shoot off the lock), that included the .357 magnum.

It was the shotgun that was able to blow off the lock, as were high powered rounds from rifles such as the springfield that fire .30-06 round.
http://en.wikipedia.org/wiki/List_of_MythB...pecial_episodes
go down to the mega movies myth 2 special
nezumi
ALso:
http://www.theboxotruth.com/docs/bot5.htm

Keep in mind, a shotgun is not stealthy.

I have no idea how a pistol would work against a standard brass lock, which is much softer than steel. Unfortunately I suspect it would mostly just compress the brass and make it harder to break upon and impossible to pick. There's a reason locks are drilled, not exploded.
Austere Emancipator
Whenever you shoot a firearm at a metal object, I would hope you have already discarded any hope of being stealthy.
Konsaki
Come on, everyone knows that as long as you have a silencer equipped, no one can hear anything... biggrin.gif
I've been in a game where one of the guys on my team fired a shotgun in a hospital and due to the dicerolls, no one heard it. We were really surprised...
Ed Simons
QUOTE (nezumi)
Finally, I haven't seen lockpicking listed as a skill in SR3.  I'm not big on punishing players for not having a skill that isn't even listed. 

The skill is mentioned, buried in the text for Body Compartments on MM p.28 and seems designed specifically to screw over players who built characters who invested all those points into Electronics and Electronics b/r. After all, nothing makes the player happier than finding their skilled professional is an incompetent putz because someone added a whole new skill to the game.ohplease.gif

Since Stealth has a specialization Theft, I've used that for defeating mechanical lock in any game I've run.
Sir_Psycho
I gave my character a lockpicking skill and we made up a house rule for lockpicking. You just roll your skill against the lock's rating, with TN modifiers for what you're using to pick the lock.
Fix-it
the ultimate authority on shooting padlocks is : The Locks 'O TRUTH

/also check out box 'o truth while you are there.
PBTHHHHT
Psssttt... hey Fix-it, look up to where nezumi posted the same link. wink.gif
Sir_Psycho
So how would we figure the barrier ratings of locks?
Wounded Ronin
QUOTE (Sir_Psycho)
So how would we figure the barrier ratings of locks?

Wouldn't we just treat them as a steel wall, plus a few points to represent how you have to blow the lock to smithereens to bypass it?
nezumi
But again, most locks are made out of brass, or have brass components within a steel body. I don't know of a lot of actual steel lock cylinders.

So yes, a padlock would be like a wall of steel, because you can actually destroy it to the point where it falls off. But a door lock would be both softer and need to be more completely destroyed WITHOUT twisting everything up so much that you can't withdraw the latch.

IRL I believe they don't try to shoot out the lock so much as shoot out the latch. By destroying the door around the latch (or around the hinges), you can then open the door normally. With most doors, it's easier just to use Boot Mk 1 a few times or a battering ram. The weakest link will naturally break first. Even a steel door will bust if you hit it with a battering ram often enough. I think the only advantage to 'shooting the lock out' is speed.

Regardless, I guess the TN would be based off the barrier rating of the door or the door frame, whichever is lowest.
Kyoto Kid
QUOTE (nezumi)
But again, most locks are made out of brass, or have brass components within a steel body.  I don't know of a lot of actual steel lock cylinders.

So yes, a padlock would be like a wall of steel, because you can actually destroy it to the point where it falls off.  But a door lock would be both softer and need to be more completely destroyed WITHOUT twisting everything up so much that you can't withdraw the latch.

IRL I believe they don't try to shoot out the lock so much as shoot out the latch.  By destroying the door around the latch (or around the hinges), you can then open the door normally.  With most doors, it's easier just to use Boot Mk 1 a few times or a battering ram.  The weakest link will naturally break first.  Even a steel door will bust if you hit it with a battering ram often enough.  I think the only advantage to 'shooting the lock out' is speed. 

Regardless, I guess the TN would be based off the barrier rating of the door or the door frame, whichever is lowest.

...had a new lock installed in my door last summer. The contractor who replaced the floor in the apartment had lost the key to the doorknob lock and turned the latch locking it one day after finishing work. It took fifteen minutes to drill the lock out and the latch was still secure in the door frame. The process also made a lot of noise so even using this method isn't really very stealthy.
Mortax
Yes, desptewhat movies would have us beleave, drilling a lock i not fast or silent. You can make it quite if you use a lot of lubrication and very slow speeds, but youwill be there forever. If you do it fast at all... thermite would be more stealthy. Actually, so would the battering ram, for that matter.

As far as learing to pick locks, I learned how to pick most of the better padlocks they sell at home depot in about 20 min. (We were in a steak and shake, and board, so we all sat ther and practiced.) After a few hours, using only a torque bar and a rake (type of pick) I could get through any of the locks in under 30 seconds. The skill is not the problem. Having picks...nw there is the rube. Yes, you can pick a lock with 2 paper clips. I would not recomend it though, it takes a lot longer, and you need thin metal, and a pair of plyres to bend them into the right shape. However I don't know if you can do it whith decent lock, particularly door locks. I never could get it, but then I didn't keep trying. It was way too hard, I just usedthe real picks. smile.gif
Moon-Hawk
A rake is sort of the "brute force" of lockpicking. Sort of a manual lockpick gun. I realize I'm stretching the analogy here a bit, but bear with me.
The similarity is that it will usually work relatively quickly, but if it doesn't work relatively quickly and in the first couple of tries, you're humped.
Using a more standard pick is generally slower and requires more skill, but there is a higher "upper bound" of locks that you can get through. In other words, if you can't get it with the rake in a few minutes, odds are you'll never get it with the rake, but if you spend a little bit more time with the pick that lets you move individual pins you've still got a chance at getting it.
Lockpicking is fun and handy. I recommend it as a hobby to anyone. smile.gif

edit: Just to clarify, this post was not meant to disparage Mortax's lockpicking skill. Learning to pick locks, even with a rake, in 20 minutes is still good. The tension wrench requires a delicate tough. I'm just suggesting that if he (or anyone) enjoys it, there is much more depth to the hobby to persue.
nezumi
Yes, it's one I practice every lunch smile.gif

I never got into padlocks (for a number of reasons) and I'll admit I'm pretty bad at lockpicking. Or more specifically, I lack the incredible natural skill my wife has, so I need to make up for it with actual practice. I think it's related to the fact that after four years of handwriting classes, I still write like a retarded ape.

That said, there is a world of difference between what they sell at home depot ("This is our top of the line, $35 dollar lock. It is unpickable.") and what is a genuine security lock ($150 medeco with angled pins, false notches, sidebar, security pins, narrow keyway, restricted key access and very, very tight machining standards).

I can pick the "unpickable" home despot lock. I have spent hours on my medeco, and I am not even half way to picking it (personal best, 5 pins no sidebar, 2 pins with sidebar).
Moon-Hawk
QUOTE (nezumi)
Yes, it's one I practice every lunch smile.gif

Then you're probably better than me. smile.gif
That said, I agree with everything in your post.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012