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Mistwalker
QUOTE (TheOneRonin)
You know, I've done a LOT of thinking about "character background packages" for SR. I've even tried my hand at developing a few. I've never been very happy with what I've put together. There are just too many variations of characters. And part of what makes SR so great is the freedom of building your character the way you want them built. The last thing I want to see is SR "character classes".

I used this for one military campaign.
What I did was make up a set of skills/skill groups that a regular soldier would have, with skills set at 3.
Gave the players 200 BP for attributes, and another 30 BP for extra skills.

Worked out well. Everyone one had a basic set of skills, and then their own spin.

Lantzer
On the perceived lack of need for generalized characters in groups of 4+players.....


Many tasks become easier if you have more than one person who can fill that role. This is why special forces do cross-training. The game even supports it with teamwork rules.

Your character is a back-up face? You can run more complicated scams if you have two people working as a team.

Back up technician? Tell me you've never wanted an extra hand working with tools.

Back up samurai? Um, more shootin' is good.

Back up Rigger? Better surveilance, fewer distraction penalties, more than 1 jumped-in drone, pilot and gunner.

Back up mage? More spell defense anyone? And thats just the start.

Back up medic? For when the medic is hurt... or busy.... or needs a hand.

Backup troll? Hah! they'd never expect _two_ trolls!
ElFenrir
Well, i have Vil, my weapons specialist. Has really good weapon skills-Firearms Group 4, Unarmed with spec 4(+2), blades 3(+2), with Heavy Weapons 3 and even a peppering in Thrown Weapons and Archery of 2 each. With a modified 6 Agl, he does quite well. However, if he got in a pure skill shootout with a Gun Adept or twinked Sam, he's be outclassed by several dice. But, he does his duty well in the way that hes prepped for about any situation you come across. Again, a Stealth Group 1 doesnt make him a ninja, but he can hold up there too. A Negotiations and Etiquette skill of 3(+2 for spec) each and a 3 cha doesnt make him a full on face, but he can surely help out.

I actually wanted to make a good character who could fill in on lots of roles...providing creativity with weapons and good backup, rather than the 'main guy'.

However, it is also just as easy to spread a character WAY too thin. But i like what Lantzer is saying.
Kyoto Kid
...VIolet is also our team's Technician, EW Security Specialist, and occasional B & E specialist (electronic locking systems).

Surprisingly, KK4.3 has become the team's Cultural and Relations expert when it comes to anything relating to Japan (including the Yakuza whom she has successfully dealt with on a number of occasions) as well as our driver.
DragonWolf
Hello all, I'm one of the players in Begisle group and I finally (I think) decided on my character. Basis of the character is a mix of street sam, bounty hunter and a starting face. I like playing characters that are agile, have useful skills and that are good with guns (any troll can hit someone with a club wink.gif ). Also, I don't care too much for min/max, but being new to SR I don't know where this limit is (see questions below).

Anyway here's Kerani:

[ Spoiler ]


Couple of questions:
1. Is any of this min/maxed? If so is there a lot, a little, not enough to worry about?
2. How useful is Tracking in an urban area (taking into account all of the positive Perception gear/cyberware)?
3. What skills should I drop?
4. What skills am I missing?
5. Should a character with only 4 Body and .63 Essence have Quick Healing? I'm hung up on this one.
6. What else should I be Incomp in? Pilot Airspace seems a little cheesy.
7. Can you have a comlink never connected to the Matrix and still run your gear via Skinlinks?
8. Any of the Attributes unreasonably high/low?

I'm sure I have more questions, but this what I can remember at the moment. Thanks for any help.

Dan.
Jaid
everything is min/maxing to some extent. how much min/maxing is too much is up to you and your GM, as a general rule. imo, nothing in your build really sends alarm klaxons screaming in my head, but your GM may feel otherwise; ask him how he feels about it.

tracking in an urban area is generally going to be handled by the shadowing skill if you are following them physically, or by doing legwork (data search, social skills).

i would drop tracking, personally, and pick up some basic computer skills. electronics skill group at rating 1 would allow you to track down people on the matrix more easily, as well as giving you some basic knowledge for messing with maglocks and such. if you have the BP elsewhere, you may even want to consider picking up the cracking group. alternately, you could just get yourself a reasonably high rating agent and load it up with appropriate software.

i wouldn't worry too much about quick healing unless your GM uses a variant rule. everyone heals fairly quickly in SR4, especially if you have someone with high first aid as well as a mage with healing magic.

a commlink can be connected only to a skinlinked PAN, but you will want a second commlink (with no skinlink) for situations where you need to be broadcasting information but don't want to allow your PAN to be accessed from outside. a meta link should be sufficient for that purpose.

and your attributes are pretty much exactly what i would expect from a sammy/face.
ElFenrir
As for min-maxing, of course there is some, but as Jaid said, everyone does some.

To me, there is min-maxing, and there is twinking. Min-maxing is trying to get the most numerically out of your character concept. A little is expected and even good. Your stats have some minmaxing, but thats not a bad thing, i think many of us minmax our stats out. They are about right for that kind of job. smile.gif Some are high, some are lower but you put something into everything what you could. You used half of the points about so were quite generous with them. Minmaxing some skills is not bad either, there are only so many BPs, so dropping a skill to add a couple specializations instead is sometimes effective.

Twinking, to me, is when you give big advantages to your character at what is essentialy no disadvantage. (Agl 6 Str 1 sammies are examples of this. because its cheaper to buy a str of 3 or even 5 with nuyen BPs than it is with Attribute BPs, people do this for the sake of getting more gun BP, even if the numbers make no sense for the character.The Logic Dump hackers fall into this category...since its skill+program, hackers can dump Logic to go ahead and max their programs out.) Taking useless disadvantages is another twinking example, of stuff that will never come into play. (Incompentence: Aardvark Training for example.) Twinking skills involve taking a twinked attribute(usually Agility, as its so easy to increase and links to all of the combat skills), and taking a crapload of skills at rating 1,(4 Bps each or groups for 10) and still netting a huge amount of dice with each skill. And im not saying a high Agility or Intuition is bad at all(hey, they are important), but its the intention behind them. wink.gif
ornot
I loathe loathe loathe the incompetence quality. It is taken far too often as a means to gain a few extra points by sacrificing a skill that is unlikely to ever be needed. Addiction and allergy are subject to similar abuses, but can be useful/interesting to a GM. Incompetency never is, as it is nigh impossible to put a character in a position where they must use a particular skill.

/rant
ElFenrir
Unless the character actually takes an incompetency in something that is big...Negotations, Infiltration, Pilot Ground Craft, Computer, even Longarms. Longarms might be, on average, the least taken of the firearms skills, but if someone takes it, they cant even use a common shotgun, so that could actually be a real disadvantage.

But those are typically not taken.
Kyoto Kid
..my big peeve is still Sensitive System for awakened characters. I look at it as 15 free BPs and have not taken it for any of my adepts nor my one spellcaster, Hermoine.
Konsaki
I personally stay away from all the negative qualities.
I wouldnt take a neg unless I knew I wasnt going to be affected by it much, and then I feel like a heel for doing that.
So I guess the only negative Quality all my characters have is the fact that they dont have the bonus BP that people who DO have neg qual have. 35BP is alot to toy around with, especially if you are spending 35 in positive qualities...
Butterblume
With 500 points it's easier to stay away from bad qualities - my 500 BP char actually only had one, incompetence: electronics, which is a pretty hefty one (just to refresh your minds: leader of a special military team, I modeled him a bit after Leroy Jethro Gibbs).

Another char of mine had incompetence: blades. I would feel cheap if I took an incompetence that would never come into play.

As GM, I allow one cheesy allergy (mild, uncommon) without questions asked... The points have to come from somewhere wink.gif.
ElFenrir
QUOTE
..my big peeve is still Sensitive System for awakened characters. I look at it as 15 free BPs and have not taken it for any of my adepts nor my one spellcaster, Hermoine.



I dont mind that one. With the lower cost of cyberware, it makes lightly cybered adeps and mages pretty mean. Ive seen some SR4 cybered adepts and for the cheap cost of Bioware they could spend all of their adept points on other stuff. But with this is sort of takes that ability away, double loss brings is back more to SR3 level and then some. Also, cloning body parts and organs is expensive. Very expensive. So i call it a disadvantage. But that is one that gets put under fire alot, but at least i can sort of understand why(perhaps in some games the organ cloning thing doesnt come as much into play.) I will say ive been in a few that resulted in lost limbs.

It doesnt get put under fire as much as Incompetence.

Ahh, the great Quality debate. I recall in another thread they boiled down to 'too broken in favor of PC/Useless' on one end, 'way too crippling/way too powerful' on the other, and a scant few actually made it to what could be called the 'reasonable' category by the general consensus. (I think the qualities that hit the 'reasonable' category included Photographic Memory, Guts, and a couple of the Magical negative qualities, like Spirit Bane and Astral Beacon. which isnt that many.)
Kyoto Kid
...the only thing is, none of the awakened characters I've seen in my group take any cyber implants or have intent to do so later.

I also take back one thing about my adepts not having Sensitive System (bad KK, bad KK no Karma for you). I do have a Face Adept with some sensory mods and both the Sensitive System and Weak Immune System qualities. She is a reporter (I still love Shadowbeat) who has the basic "recording/editing remote broadcast studio in the head" package (alphaware) complete with implanted commlink.

This leaves her with an MA of 3 (out of 5) which is still enough for the "Social" based powers she needs. Alas, she has only one IP.

She is also built on only 400 BPs. 500 would be really nice.

As Audrey W. used to say: "I am the camera..."
Fortune
QUOTE (Butterblume)
... incompetence: electronics ...

So, does that refer to al the Skills in that Group?
Fortune
QUOTE (Kyoto Kid)
...the only thing is, none of the awakened characters I've seen in my group take any cyber implants or have intent to do so later.

So what? The characters are still affected by the 'Quality', as it influences all of their future decisions in regards to cyberware, and effectively limits a few perfectly valid concepts.
Kyoto Kid
QUOTE (Fortune)
QUOTE (Kyoto Kid @ Jan 15 2007, 08:30 AM)
...the only thing is, none of the awakened characters I've seen in my group take any cyber implants or have intent to do so later.

So what? The characters are still affected by the 'Quality', as it influences all of their future decisions in regards to cyberware, and effectively limits a few perfectly valid concepts.

...I could see it if the BP value was tiered, say, 15BPs for mundanes and maybe 10BPs for awakened. Also, it has no effect on bioware which has a much lower Essence impact. You can pack some fairly impressive bio into 1 Essence/rating point of MA if you have the nuyen.gif
Grinder
QUOTE (Kyoto Kid @ Jan 14 2007, 11:38 PM)
...I could see it if the BP value was tiered, say, 15BPs for mundanes and maybe 10BPs for awakened.  Also, it has no effect on bioware which has a much lower Essence impact.

Both is house-ruled in my games.
Kyoto Kid
QUOTE (Grinder)
QUOTE (Kyoto Kid @ Jan 14 2007, 11:38 PM)
...I could see it if the BP value was tiered, say, 15BPs for mundanes and maybe 10BPs for awakened.  Also, it has no effect on bioware which has a much lower Essence impact.

Both is house-ruled in my games.

...I think I will do the same.
Jack Kain
Lets face it the book teaches you to take negative qualites what won't really effect you.
The sample combat mage has the negative quality sensitve system. And we know he ain't taking any cyberware.
Kyoto Kid
...nah, a bad quality (flaw) should always have some kind of effect on the character.

Really hate to do such things, but looks like a bit of "unauthorised" surgery may be in store the next time someone gets captured.

"...damn that datajack is costly."

Mwahahah! devil.gif

[Pause]

...OK, I'm all better now... twirl.gif
Mistwalker
There will always be Min/Maxers. You deal with them as they come, but don't punish everyone else for their possible abuses / mistakes.

For those that abuse sensitive system, like KK suggested, you can always mess with them. Backstory isn't too hard either.

Put in eyes, ears and a commlink when they go to prison. They can't access the commlink, no controls for them to do so, except maybe to "phone" the guards, the rest is under the guards control. Perfect for knowing what is going on in your prison, and at a fairly cheap cost too.
James McMurray
That's one thing I really like in nWoD: the new flaw system. You can take as many crazy flaws as you want but none will ever do you any good until they actually hamper play, at which point you'll earn XP for it.
ElFenrir
Ahh, the only problem with that is you have to know, A. Are they taking it to twink? or B. Are they taking it because it fits?

A back to nature shaman who lives in a cabin doesnt like guns so they fight with a sword and a bow or crossbow, lives on natural food and have never touched cybertechnology, it could indeed be a fitting flaw.

As Mistwalker says, it becomes tough when you punish everyone for one person's flaw. (this is why i wasnt a big fan of the whole Hunted flaw taken at lv. 6. You could very well screw your entire group with that one.)

In the old systems, Sensitive System was worth -2 to the awakened, as opposed to -3. A houserule to make it 10 instead of 15 might be what you are looking for.

In addition, the old book had Bio-Rejection, in which the body would violently try to eject anything not the persons, including replacement limbs, imagine someone in the hospital when their new limbs don't agree with them. If mages want the 15, perhaps they can take that one in the new system?

I think that there could be a place for ANY edge and flaw, but its WHEN and HOW its used. Incompetence: Swimming, Nautical Mechanic and Pilot Watercraft would be indeed worth the points in a cyberpirate campaign, for example, as would Allergy: Seawater. Allergy: Sunlight in a desert campaign could be hell.


Allergy: Sunlight in a campaign that took place in winter in Lapland, i'd question. wink.gif

I like one theory for testing edges and flaws. Let a decent sized group make characters. If you see the same flaw/edge popping up ALL the time, its probably broken. Likewise, if you NEVER see one, even on people who you know are NOT twinks, its probably too crippling/worthless.(I hear many on the forum calling Uncouth and Unlucky nearly falling into these categories..that 20 BPs are occationaly deemed too low.)

I usually just take a look at characters and see where they are going. Im pretty lean myself, ill let a fair amount slide if they can back it up with reason(but dont test my patience or good nature too much).
Jaid
yeah, it's worth noting that flaws which are brutally crippling are as bad of a problem as flaws which are not bad enough to be worth points. infirm or uncouth are not a recommended choice for any player. heck, i've never seen a character that i feel justifies the full effect of uncouth, and i have a hard time imagining someone who actually survives in the shadows with infirm as a flaw.
Mistwalker
I have a player that can play uncouth really well
shakes his head
He has taken it once. Changed chars, due to his good role playing. The other chars were about to kill him before he got them killed.
Jaid
QUOTE (Mistwalker)
I have a player that can play uncouth really well
shakes his head
He has taken it once. Changed chars, due to his good role playing. The other chars were about to kill him before he got them killed.

so, in other words, he was completely unable to lie? he couldn't tell if someone else was lying, no matter how bad he sucked at it? he couldn't scare a crow, but would conversely run away screaming from a two year old kid who randomly quotes a movie where someone is threatened? always does what he's told, no matter how crazy it may be? (remember, resisting leadership requires leadership, which is a social skill) is constantly getting ripped off everywhere he goes unless the price is set in stone? would gladly get into bed with a hermaphrodite ghoul who has lost multiple limbs and a face to leprosy just cause the ghoul hits on them (or, assuming that hermaphrodite ghouls with leprosy happens to be exactly the sort of thing the character would be looking for IC, a clearly non-hermaphrodite attractive, healthy metahuman)?

there are all mechanical effects that could occur from the 'uncouth' flaw. seriously, if the flaw actually meant what it sounded like, i could see someone legitimately roleplaying the flaw. but what it means is that the person has absolutely 0 capability to interact with other people in any meaningful way.

a person with the uncouth flaw actually drops their weapons and puts their hands up when lone star says to. a person with the uncouth flaw agrees to work for half price because the johnson tells them it will be good for their reputation, and get them more work.

seriously, a complete and utter inability to be dishonest or perceive dishonesty, coupled with an automatic response to any order (regardless of who it's from) to obey is *not* a viable character archetype in any game i have ever heard of. add on the rest of the flaw, and you have a flaw which i truly feel will never have a character who can legitimately claim the entire effect of the flaw as being reasonable to describe their character.
Mistwalker
I am not sure where you are getting your definition from for Uncouth, but it is radically different from mine.

Wikipedia definition of antisocial / sociopathic is
CODE
Research has shown that individuals with antisocial personality disorder are indifferent to the possibility of physical pain or many punishments, and show no indications that they experience fear when so threatened. This may explain their apparent disregard for the consequences of their actions, and their aforementioned lack of empathy.


I am not seeing lack of lying ability, nor a compulsion to follow orders, etc...

My player had the Wikipedia definition down pat, not just the key extract that I posted above.
Glyph
I think you are assuming too much. They still get the Willpower test - they simply don't have the skill to add to it. The negative quality does NOT mean that they automatically fail to resist any social skill test, no matter what the modifiers are! I don't think they would have given that quality to three of the archetypes if it were that crippling. It's bad enough as written - you either permanently lack a basic set of skills (not even having a zero rating in them), or you pay so much extra for them that the flaw is really not worth it's build point benefit.


As far as negative qualities, I don't find any of them outrageously twinkish. Even someone abusing Incompetence will still take a hit on their Notoriety rating, and Sensitive System removes some potential future options from a character. As I've said before, any GM who would give a character unwanted cyberware for taking the Sensitive System quality is being a very poor GM. I think negative qualities should come into play, but the GM shouldn't go out of his way to screw over the player with them.
toturi
And here is the problem with Social skill checks. The player is not constrained by the negative results. Fail to resist an Intimidate? Fear not, you might not get that roleplay Karma(there is a RP karma by RAW) but if you need to play the PC out of charactor to survive, you can go straight for it. Why? Because he is your PC that's why and you can "roleplay", nevermind that "roleplaying" the Uncouth PC is actually not roleplaying. The GM can try to bot him, but I can almost see an argument/physical violent confrontation coming if that happens.

You do not see such things happen for combat skills even if 2 PCs go head to head. If one PC gets hit, he gets hit, endeth the argument, so sayeth the rules.

With regards to minmaxing and twinking, I do not see the difference really. I know that some people use "twink" as a degoratory term, but the basic meaning of both words mean the same thing and both terms can be used to describe the same PC depending on the GM (which is why I prefer to use canon when discussing chargen and other rules).

EDIT:
QUOTE
I think you are assuming too much. They still get the Willpower test - they simply don't have the skill to add to it. The negative quality does NOT mean that they automatically fail to resist any social skill test, no matter what the modifiers are! I don't think they would have given that quality to three of the archetypes if it were that crippling. It's bad enough as written - you either permanently lack a basic set of skills (not even having a zero rating in them), or you pay so much extra for them that the flaw is really not worth it's build point benefit.


That would depend on your defination of what constitutes a Skill check/roll. Is it a roll that the PC is making actively? Or does it also include rolls that are reactive(like the Willpower+Intimidate resist roll)? A strict reading of Uncouth would suggest to me that any roll that the PC makes with any Social skill would fail. It doesn't matter if the PC is rolling Strength + Intimidate to scare a... something, Intimidate is a Social Skill, he has Uncouth, so he fails. Of course, failure on the reactive PC's part does not mean that he has failed the check, afterall, the active check must pass. No hits vs no hits favors the target in my opinion.
hyzmarca
The uncouth flaw is worthless for due to the fact that purchasing the necessary social skills for everyday survival is 24 (8 each for 3 skills).

Con is resisted with intuition+negotiation (or con).
Leadership is resisted with willpower+leadership.
Intimidation is resisted with willpower+intimidation.
Negotiation is resisted with charisma+negotiation.

Uncouth takes away the character's ability to default on social skills and thus takes away these resistance tests unless the character spends BP of these skills.

The Lone Star officer is a bad example Since he's have a -11 dice pool and is thus unlikely to get a single net hit. However, if the enemy does get a single net hit an uncouth character without the proper skills might as well have been hit with a control thoughts spell.
Mistwalker
I think there may be a difference of interpretation here.

My read on the RAW, for social skills, is that they are not resisted with social skills, and as such cannot default to the social skills linked attribute of Charisma. The RAW doesnt say that they are resisted with other social skills, but with an attribute and a skill, with no defaulting (hence no -1 die pool modifier).

Hyzmarca's table indicates that social skills are resisted with an attribute and a skill. The attribute listed for 3 of them is not charisma.

So, for me, the Uncouth char does not automatically fail against con, intimidation, leadership and negotiation., as they are not using a social skill, but a social skill is being used against them. In fact, anyone trying to use those skills on an uncouth char has some serious social modifiers due to their indifference to pain, punishments, consequences, etc...
Jaid
QUOTE (Mistwalker)
I am not sure where you are getting your definition from for Uncouth, but it is radically different from mine.

Wikipedia definition of antisocial / sociopathic is
CODE
Research has shown that individuals with antisocial personality disorder are indifferent to the possibility of physical pain or many punishments, and show no indications that they experience fear when so threatened. This may explain their apparent disregard for the consequences of their actions, and their aforementioned lack of empathy.


I am not seeing lack of lying ability, nor a compulsion to follow orders, etc...

My player had the Wikipedia definition down pat, not just the key extract that I posted above.

that's because you are using the real world definition of uncouth, and not the shadowrun negative quality uncouth.

the SR4 quality means you are unaware in social skills unless you buy skill points. you cannot make a test.

therefore, by default someone with uncouth cannot lie, is incapable of intimidating people, and is extremely vulnerable to other people's social skills because they cannot defend against them. does this fit the description of uncouth in real life? no, of course not. in point of fact, the closest i could see someone being to shadowrun uncouth negative quality is someone who is severely autistic (i think that's the word i'm looking for in any event). as in, they are at the point where they literally cannot interact with the world around them.

the only way to have someone playable who has the uncouth quality is to spend more points making the character playable than you gained from the quality, and the quality has nothing whatsoever to do with roleplaying someone who is actually uncouth.

so, not only is uncouth so ridiculously crippling it shouldn't exist, it's poorly named too.
Konsaki
You might as well take Incomp: for all the social skills... you get alot more points than Uncouth and it has the same problem of being really stupid.
Mistwalker
Jaid,

Please read my post that is above yours, where I talk about interpretation.

Uncouth is not vulnerable to other peoples social skills. He can defend against them, just not as well as someone with social skills. It is not a case of not defaulting, there is no defaulting for defending against social skills.

Uncouth can lie, like everyone else. They just can't do it convincingly. They don't care.
Jaid
QUOTE (Mistwalker)
Jaid,

Please read my post that is above yours, where I talk about interpretation.

Uncouth is not vulnerable to other peoples social skills. He can defend against them, just not as well as someone with social skills. It is not a case of not defaulting, there is no defaulting for defending against social skills.

Uncouth can lie, like everyone else. They just can't do it convincingly. They don't care.

it's still a use of the skill to defend. you cannot make any use of the skill unless you have it trained.

if you wish to interpret that differently, you are free to. heck, if you want to completely change the entire flaw out, then i agree with that... Uncouth doesn't really have anything to do with being uncouth.

remember, someone with uncouth is treated as unaware in social skills. as in, if you have uncouth and don't take Con as a skill, you are unaware of the possibility that someone can lie. that's just not playable.
Konsaki
Someone with Uncouth can't figure out when and/or how to use a perticular social skill nor when someone might be using it on them if they lack any ranks in said skill.

Con
Your elf character just doesnt know that he might be better off to jsut lie to the troll bouncer to a tusker only club or he just cant do it properly.
"I'm here for a job." or "I have a friend on the inside." (in an unconvincing voice)
'Yeah, right...' could be the answer to both as the bouncer pushes the elf into the snowdrift by the street.

For resisting a Con test, the character just doesn't pick up on any slips that the other person might mess up with, or just cant find any reason not to belive him.

Thats my take on it at least.
Mistwalker
OK

I will give this one another shot.

You do not use a social skill to defend against a social skill.

You use an attribute (and not Charisma for most, the social skill linked attribute) and a skill. You are not defaulting if you only use the attribute. So, an Uncouth char can defend with the listed attribute, at full attibute value with no cap on successes.

Anyone targetting an Uncouth with social skills, will have penalties, cause they are indifferent to pain, punishments, consequences, etc...

Uncouth can lie, but they are not good at it. They don't really care if anyone believes them or not.

Konsaki,
in your example, the Uncouth Elf would probably not have even stopped for the bouncer. But if challenged, may have tried to lie, but more along the line of "I'm meeting a friend, so you can let me in, or I can lay you out in the street and then I'll go in". I may be obvious that the Uncouth Elf is lying about meeting a friend, but he doesn't care, and will be going in if he has to hose down the Troll bouncer with an assault rifle.

Konsaki
So you have him try and do an intimidate test to cover the fact that he cant lie well?

On the point of why the whole situation, the ELF is trying to enter a TUSKER only club... Be there any more reason for the troll bouncer to question the elf?
Mistwalker
The Uncouth Elf wasn't trying to intimidate the Troll, he was responding to the Troll's question, and proceeding into the club (if he could). The Uncouth Elf doesn't know how to intimidate, he was just stating what he was going to do, and would try to do so, to the best of his ablilities. For whatever reason, he decided he needed into the club, so he is going in. Periode. Regardless of the consequences, pain, etc...

At that point, Troll decides whether he tries to trounce the Uncouth Elf, or let the patrons do it inside.

Uncouth Elf will respond to what happens. If he lives.
Glyph
QUOTE (Konsaki)
You might as well take Incomp: for all the social skills... you get alot more points than Uncouth and it has the same problem of being really stupid.

If you took incompetence for all social skills, you would have a Notoriety through the roof, and at least an uncouth character has the option to spend some extra Karma and buy up the skills at 1 later.

I would tend to run uncouth by the first sentence describing the quality:
QUOTE

Uncouth characters are antisocial or sociopathic and have a difficult time interacting with others.


Uncouth is a negative quality taken by three of the archetypes - two of them the stereotypical borderline psycho troll muscle, and one the stereotypical antisocial techie. But they all can at least have a few semi-reliable contacts, and they all seem to be able to function on the fringes of society, even the bounty hunter (who lacks social skills altogether).
Jaid
QUOTE (Mistwalker)
OK

I will give this one another shot.

You do not use a social skill to defend against a social skill.

You use an attribute (and not Charisma for most, the social skill linked attribute) and a skill. You are not defaulting if you only use the attribute. So, an Uncouth char can defend with the listed attribute, at full attibute value with no cap on successes.

QUOTE (SR4 p. 35)
Applying all the
modifi ers (–4, +3), the gamemaster reduces Ashley’s dice
pool by 1. Th at means she’ll be rolling 8 dice (5 + 4 –1)
against the guard’s 2 dice (3 –1 for defaulting).


this is from the example of how to handle the opposed social skill rolls, straight out of the main rulebook. clearly, using the skill to defend *is* defaulting, because that's what the guard was doing (though why a guard would have no skill in detecting lies and still have his job is beyond me). changing the linked attribute for the purpose of resisting does not magically change it into someone other than a skill test either.

therefore, an uncouth character is in fact completely defenseless against social skills unless they themselves have those skills.

the way the game is built, the only way for an uncouth character to reasonably exist is for them to have all the social skills required for defending against the social skills (specifically, con, negotiate, intimidate, and leadership).

in what i consider an extremely ironic twist of fate, however, etiquette is opposed by perception... and therefore, uncouth characters can detect breaches of etiquette just as well as anyone else, but are easily scared and take orders readily.

[sarcasm] sure sounds like uncouth to me sarcastic.gif [/sarcasm]
Kyoto Kid
QUOTE (Jaid)
yeah, it's worth noting that flaws which are brutally crippling are as bad of a problem as flaws which are not bad enough to be worth points. infirm or uncouth are not a recommended choice for any player. heck, i've never seen a character that i feel justifies the full effect of uncouth, and i have a hard time imagining someone who actually survives in the shadows with infirm as a flaw.

...in SR3, Infirm capped your racial maximum on an increasingdecreasing scale - the more BPs you gained, the lower your Racial max was (which would affect your augmented max). Here it just makes it more difficult (expensive) to take physical skills and impossible default (the character is "unaware" with the related skill). I would not take the SR4 version for one reason - Perception (being that it is in the Physical skill group). Without being able to make a perception test (unless you dump a whole lot of BPs or Karma into the skill), your character is just as good as dead since they cannot default to Intuition. Perception tests (at least when I am playing) often precede Surprise situations like ambushes.
James McMurray
Our group made Infirm not apply to Perception. Nobody has taken the flaw still, because even with that change it's too much take for not enough give (YMMV).
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