emo samurai
Jan 22 2007, 06:39 PM
I think I put the magic regen in. The good thing about this is that it could potentially create a huge tactical loss for the magician.
Serbitar
Jan 22 2007, 06:55 PM
QUOTE (emo samurai) |
Is it balanced? That's where I'm interested. Sometimes you just have to add more mechanics to make things add up. |
Hard to say. -1 magic equals almost 3 boxes of drain for a caster, without the fear of going down. I would say -1 magic equals 2 boxes of stun drain.
6thDragon
Jan 22 2007, 07:37 PM
QUOTE (Konsaki) |
Um... if you have a banishing foci you add its force to your banishing pool... Same as RAW. |
For banishing foci you also have to declare a spirit type for it to be effective against when you purchase/bond with it. Personally I wonder if anyone in their right mind would do this. That has got to be the most worthless foci out there unless they change it to a type of foci that is good against all spirits. I mean how often are you going to see the same spirit type, unless you GM has a penchant for using one kind?
Serbitar
Jan 22 2007, 09:58 PM
focus = singular
foci = plural
cetiah
Jan 22 2007, 10:35 PM
QUOTE (James McMurray) |
QUOTE (NightmareX @ Jan 22 2007, 05:47 AM) | However, I don't see it as a common thing that spirits use Edge to resist Summoning - Binding yeah, but Summoning, why bother? |
Would the mage spend edge to resist being kidnapped from his home and dragged away to where he is forced to work against his will in an environment that's likely to wind up with him feeling some serious pain eventually?
I don't think every spirit should use edge to resist drain, but it should definitely happen.
|
Really? We should poll this. I'm curious.
I personally see this as a way of cheating characters out of their innate abilities. I probably wouldn't do this for NPCs. And I was under the impression that most Shadowrun folks seem to regard the "services" as rather mundane everyday affairs.
Personally, I'm thinking of writing up rules for my home campaign so that spirit summoning isn't a mundane occurance, but rather you need a spirit as a contact, and then you need to negotiate for your services. (In fact, this "services rule" might be a good guidelines to use for other contacts, too... definitely worth some thought). Anyway, I'm ranting...
James McMurray
Jan 22 2007, 11:55 PM
Yeah, it wouldn't happen all the time. I see the drain as being part of the payment, as the summoner gives some of himself to the spirit. I'd use it for summoners with a habit of summoning frivilously, constantly involving spirits in combat, and other "crimes against spiritanity." And even with those guys it wouldn't happen all the time.
FrankTrollman
Jan 23 2007, 01:47 AM
QUOTE (Konsaki) |
Question for you though, have you ever actually seen a mage in any game banish and then resummon a spirit on the spot? |
Yes. Infrequently to be certain, but it happens. It's a good way (well, the only way) to get access to bound spirits that your tradition doesn't normally do. So a Hermetic Mage can use it to summon, and then bind a Loa of Damballah, allowing that Mage access to a spirit with Possession and Divination - two things his tradition doesn't normally do.
The drain is very high - at least as much as summoning the spirit an extra time and way more dangerous. But since you otherwise cannot gain control of 15 different kinds of basic spirits, it's always worth considering.
I will say that many magicians don't gotta catch 'em all, and probably should just give the entire sphere of banishment a pass. Attacks of Will are drain free, but so dangerous that I can't suggest making a habit out of that either.
-Frank
NightmareX
Jan 23 2007, 12:21 PM
QUOTE (James McMurray) |
Would the mage spend edge to resist being kidnapped from his home and dragged away to where he is forced to work against his will in an environment that's likely to wind up with him feeling some serious pain eventually?
I don't think every spirit should use edge to resist drain, but it should definitely happen. |
I only have spirits use Edge to resist summoning in three very specific cases: 1) the magician is a known spirit abuser (depending on how bad the magician is, they can and do use it all the time), 2) the magician is summoning a particular spirit whose personality dictates that they hate summoning, and most importantly 3) the player is pissing me off
In all fairness, I must say in the example I gave #3 would likely come into play
James McMurray
Jan 23 2007, 03:53 PM
Those are mostly the only reasons I can think of to do it also. One other is that it's possible the mage may be in an area that is inimicable to spirits somehow, such as a mana warp or extremely toxic locale. I'd also add "mage has spirit bane (or whatever it's called)" to the list, but that's really just a more specialized version of #1.
Thanee
Jan 23 2007, 04:03 PM
QUOTE (FrankTrollman @ Jan 23 2007, 02:47 AM) |
But since you otherwise cannot gain control of 15 different kinds of basic spirits, it's always worth considering. |
That seems to be a rather artificial benefit, though.
Besides, where does it say, that this actually works?
The rules for Summoning state, that only the five types of spirits of the tradition can be summoned by a magician. Banishing states, that the spirit can be summoned before it departs (by any magician in the vincinity, not only by the banisher even), but does that really negate the Summoning rule, that restricts it to certain types?
Just because the banisher can try to summon the spirit doesn't mean, that this suddenly works with types outside his or her tradition IMHO.
Bye
Thanee
Thain
Jan 23 2007, 04:09 PM
QUOTE (Thanee) |
QUOTE (Wakshaani @ Jan 22 2007, 02:04 PM) | A notation, here ... for the magically active without access to Stunbolts, Banishing is dang handy.
Such as an Adept. |
Adepts can use Banishing? I kinda doubt that.  Bye Thanee |
Of course Adepts can use Banishing; You need a Magic Rating (wich they have) and the skill... which they can learn, same as anybody.
Thanee
Jan 23 2007, 04:32 PM
Well, I understand Adepts in the way, that they cannot use Sorcery and Conjuring at all.
Bye
Thanee
Butterblume
Jan 23 2007, 04:32 PM
The BBB is pretty obvious on that part, adepts can't learn or use banishing.
Thain
Jan 23 2007, 04:49 PM
Um... by my reading of the skills chapter, and I admit I am away from book at the moment, was that unless a skill said they couldn't learn it then it was available. You need a Magic rating, and you need to learn the skill (as it can not be defaulted on) but it is do-able.
DireRadiant
Jan 23 2007, 04:58 PM
P. 113
"Unless otherwise noted in the description, only characters
with the Magician or Mystic Adept quality and a Magic attribute
of 1 or greater may take or use Magic skills. Th e use of
Magical skills is described in Th e Awakened World, p. 163."
Banishing P. 113
"Magicians use the Banishing skill to disrupt spirits, removing
them from the physical and astral planes (see Banishing, p. 180)."
Compare to Assensing
"Only characters capable of astral perception (they either have
the Magician quality or the Adept or Mystic Adept quality and
the Astral Perception adept power) may take or use this skill."
Adept can Assense, but not Banish.
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