Weird. OK, for a challenge like this, I think it only fair to abuse the Latent Awakening trait for all characters. Why? Because when it goes off you start with a Magic of 1
. This means that you can purchase as much cyberware as you feel like, and then you purchase your Awakening and then Essence Loss costs you maximum Magic and not permanent Magic.
So sure, by the standards of this contest, there's essentially no reason to not be a Shamahackerai, so let's go to it!
Race: Ork
BP: 20
B 9 (10 )
A 6 (9 )
R 5 (9 )
S 8 (12 )
C 5
I 6 ( 5* )
L 5 (7 )
W 6 ( 7* )
Edge: 6
Ess: 1.355
Mag: 13
BP: 130 Karma: 630
* Pain Editor Active
Mad Skillz:Athletics 6
Cracking 6
Electronics 6
Influence 6
Outdoors 6
Stealth 6
Assensing 6
Binding 6
Counterspelling 6
Demolitions 6
Gunnery 6
Intinimidate 6
Longarms 6
Perception: 7
Pilot: Groundcraft 6
Spellcasting 6
Summoning 6
Unarmed Combat
BP: 212 Karma: 938
Cyberware:Internal Commlink Delta
Control Rig Delta
Datajack Delta
Olfactory Booster VI Delta
Cybereyes IV Standard
[ Spoiler ]
Thermographic
Flare Comp
Low-Light
Retinal Duplication 6
Smartlink
Vision Mag
Vision Enhancement III
Cyberears IV Beta
[ Spoiler ]
Audio Enhancement III
Balance Augmenter
Damper
Select Sound Filter 6
Spatial Recognizer
Ultrasound
Plastic Bone Lacing Delta
Simrig Delta
Skillwires 5 Delta
Essence: 2.1
Bioware:Cerebral Booster II Beta 80 / .28
Digestive Expansion Delta 200 / .25
Enhanced Articulation Beta 160 / .21
Muscle Augmentation III Delta 210 / .3
Muscle Toner II Delta 160 / .2
Pain Editor Beta 160/ .21
Platelet Factory Beta 100 / .175
Suprathyroid Delta 450/ .35
Synaptic Booster III Beta 960 / 1.05
Synthacardium III Delta 300 / .15
Tailored Pheromones III Beta 180 / .42
Essence: 3.595
Equipment:Commlink: (6/6/6/6)
All Programs in the Basic Book: 6
Armor, Guns, Grappling Hook, Bat-man kit, you know the drill.
Van.
12 Armed Steel Lynxes. Boo-yah!
Power Focus 3
Karma: 24
Spells:Fashion
Heal
Improved Invisibility
Levitate
Mana Static
Mindprobe
Mob Mind
Petrify
Powerbolt
Shape Earth
Slaughter Spirits
Stabilize
Stunball
Translate
Trid Phantasm
Karma: 70
Initiation:Initiate Grade: 12
Absorption
Ally Conjuration
Centering
Cleansing
Divining
Extended Masking
Filtering
Flexible Signature
Invoking
Masking
Sensing
Shielding
Ordeals: Meditation, Oath. Metaplanar Quest, Asceticism, Familiar, Thesis, and a crap tonne of deeds.
spirits:Greatform Plant Spirit, Force 13
Greatform Air Spirit, Force 13
Greatform Fire Spirit, Force 13
Greatform Earth Spirit, Force 13
Greatform Water Spirit, Force 13
Ally: Force 12
[ Spoiler ]
Inhabiting a street samurai hacker Ork girl who is totally hot, obviously.
She's got the usual powers as well as the hacking suite of skills at 12 - so she's a crazy good hacker, at least the equal of a Technomancer's sprites
Karma: 303
Qualities:Aptitude: Perception
Astral Chameleon
First Impression
Quick Healer
Latent Awakening Magician
Mentor: Gryphon
Magical Group
BP: 35 Karma: 35
Why is he so wrong? Well, when he takes a Full Defense action, he rolls 20 dice, but more importantly he has a pile of Force 13 Spirits (which he can actually pull off because he has an Edge of 6 and a 24 die Binding Pool. He even survives the experience, because he has a Pain Editor and can jolly well
26 points of Drain without passing out - which he won't do of course because he rolls 24 dice to resist drain and has an Ally Spirit.
2000 Karma is absurd. It seriously pushes the limits of what anything means. But we do learn something from this exercise: