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Mistwalker
Well, I have a challenge for all you experts and nay sayers.

There are way too many sammy sucks, adept sucks, mystic adepts suck, etc... threads.
Magic is broken cause it is uncapped, etc...
Bioware is broken cause....

So, let's see what people can build with a large amount of karma and nuyen.
Here is the set-up
400 build points, as normal
No contacts needed (too many ways of getting contacts, some cost karma, others don't).
No starting gear (assume it was used up over the chars career).
Then add in 2000 karma and 4 million nuyen
No limitations on availability.

So, let's see these broken adepts, sammies, etc..

Hmm, would be nice if people could post a sammy and an adept, so that others can compare, to see how broken they would be compared to each other.
Kyoto Kid
...the KK5.0-2000X project R&D team has just been assembled.

BTW, Positive & Negative Qualities?
Mistwalker
sure, qualities allowed, as per the rules
ShadowDragon8685
I think I just had a Munchgasim.
Butterblume
QUOTE (ShadowDragon8685)
I think I just had a Munchgasim.

rotfl.gif

Interesting challenge, I think I will get my mystic adept infiltrator starting char and see what she could become. (For play I actually made this char mundane because the GM didn't own street magic at the time).

It might take some time...
Serbitar
I gave the challenge once to build a SAM with 10 million Nuyen. Some kind of Super Bodyguard.

Bottom line was that most of the time there is not enough cyberware to buy with the money, even if it is all delta.
emo samurai
This time, it's 4 million, though.

Mage done by tomorrow.
Roni
2000 karma, 4 million nuyen.gif AND the origional 400 build points?! What's this all about... you could get a character to do anything with that kind of stuff...
Demerzel
It's about the other thread about if adepts suck. The point of the exercise is probably to show how in that extreme of situations the best will all be awakened.
Grinder
QUOTE (ShadowDragon8685)
I think I just had a Munchgasim.

rotfl.gif

Well, 4 million nuyen.gif is not that much when it comes to deltaware...
Demerzel
As an excercise the otherday I looked at what I would put in my own personal combat monster if money were no object. I didn't think to compute a price, since money was no object. =P
Roni
QUOTE
Well, 4 million nuyen.gif is not that much when it comes to deltaware


But the houserule that would let you change the 2000 karma into 6,000,000 nuyen.gif would help.

QUOTE

It's about the other thread about if adepts suck. The point of the exercise is probably to show how in that extreme of situations the best will all be awakened.


I guess, it just seems a little much...
Grinder
QUOTE (Roni)
QUOTE
Well, 4 million nuyen.gif is not that much when it comes to deltaware


But the houserule that would let you change the 2000 karma into 6,000,000 nuyen.gif would help.

That not a good conversion, imo.
emo samurai
QUOTE (Demerzel)
It's about the other thread about if adepts suck. The point of the exercise is probably to show how in that extreme of situations the best will all be awakened.

The thing is, these numbers aren't really relevant to actual game play.

I am, however, making a mage for the hell of it.
Roni
QUOTE (Grinder)
But the houserule that would let you change the 2000 karma into 6,000,000 nuyen.gif would help.
[/QUOTE]
That not a good conversion, imo.

The rule is one karma = 3,000 nuyen

2,000 * 3,000 = 6,000,000

How is that not a good conversion? Unless you're simply stating that not many people would want to use all their karma for nuyen...
Grinder
QUOTE (Roni)
Unless you're simply stating that not many people would want to use all their karma for nuyen...

Yep.

And as a player I would cash in a point of hard-earned karma for 5,000 nuyen.gif , not less. Even then only maybe.
Kil2k
Street Sam:

Race: Ork

Body 9 (10)
Agility 7 (10)
Reaction 5 (9)
Strenght 8 (12)
Charisma 5 (7)
Intuition 6
Logic 5 (7)
Willpower 6

Edge: 6
Initiative: 15+4D6
Essence: 0,26

Positive Qualities:
Quick Healer
Aptitude: Firearms
Exeptional Attribute: Agility

Negative Qualities:
Uncouth
(Removed 15 BP negative Quality)

Skills:
Longarms 7 (8)
(Sniper Rifles)
Automatics 7 (8)
(Assault Rifles)
Pistols 7 (8)
(Hold-Outs)
Blades 6
(Cyber Implant Blades)
Perception 6
(Visual)
Pilot Ground Craft 6
(Bike)
Dodge 6
(Ranged Combat)
Unarmed Combat 6
(Parrying)
Escape Artist 6
Parachuting 6
Diving 6
Stealth Skill Group 6
Athletics Skill Group 6 (11)
Biotech Skill Group 6
Outdoors Skill Group 6
Intimidation 6
(Physical)
Influence Skill Group 6
+many Activesofts Rating 4 from Skillwires Cyberware


Bioware:
Synaptic Booster III (Betaware)
Reflex Recorder: Firearms (Betaware)
Reflex Recorder: Athletics (Betaware)
Pain Editor (Betaware)
Suprathyroid Gland (Betaware)
Platelet Factories (Betaware)
Muscle Toner II (Betaware)
Muscle Augmentation III (Betaware)
Enhanced Articulation (Betaware)
Synthacardium III (Betaware)
Sleep Regulator (Betaware)
Adrenaline Pump III (Betaware)
Tailored Pheromones II (Betaware)
Cerebral Booster II (Deltaware)

Cyberware :
Cybereyes III (Deltaware)
+Flare Compensation
+Low-Light Vision
+Thermographic Vision
+Vision Enhancement II
+Smartlink
+Vision Magnification
+Protective Covers
Cyberears I (Deltaware)
+Damper
+Audio Enhancement III
Titanium Bone Lacing (Deltaware)
Skillwires V (Deltaware)
Datajack (Deltaware)
Internal Air Tank (Deltaware)
Dermal Plating III (Deltaware)
Spore (Deltaware)

Money used : 3,4335 Million Nuyen + Activesofts
Karma used : 1518

---------------
Adept :

Race: Elf

Body 6
Agility 8
Reaction 6 (9)
Strenght 6
Charisma 8
Intuition 6
Logic 6
Willpower 6

Edge: 6
Initiative: 15 + 4D6
Essence: 6,0
Magic: 24

Initation Grade : 18
Metamagics : Everything usefull

Positive Qualities:
Adept
Aptitude: Firearms
Exeptional Attribute: Agility

Negative Qualities:
Sensible System
Criminal SIN

Skills:
Automatics 7 (10)
(Assault Rifles)
Longarms 7 (10)
(Sniper Rifles)
Perception 6 (12)
(Visual)
Dodge 6
(Ranged Combat)
Unarmed Combat 4
(Parrying)
Pilot Ground Craft 4
(Bike)
Etiquette 4
(Street)
Leadership 6 (9)
Infiltration 6 (9)
Disguise 6 (9)
First Aid 3
Athletics Skill Group 5



Adept Powers:
Increased Reflexes III
Improved Senses (Low-Light Vision; Thermographic Vision; Sound Dampening; Improved Scent)
Astral Perception
Boost Attribute: Agility
Boost Attribute: Strenght
Boost Attribute: Body
Combat Sense II
Kinesics II
Mystic Armor IV
Pain Resistance IV
Enhanced Perception VI
Traceless Walk
Sustenance
Quick Draw
Motion Sense
Gliding
Commanding Voice
Improved Ability: Automatics III
Improved Ability: Longarms III
Improved Ability: Leadership III
Improved Ability: Infiltration III
Improved Ability: Disguise III

Karma used: 2000
Money used: 0 Nuyen

Cyber-/Bioware:
If its allowed he uses Muscle Toner IV (Deltaware), Pain Editor (Deltaware), Skillwires V (Deltaware); Datajack (Deltaware) and Platelet Factories (Deltaware).
Pain Resistance IV is useless then -> erase.
Teulisch
karma is very valuable stuff... using karma to have stats hit the max is always fun.

16 times regular starting wealth... removing availibility and rating restrictions... thats a lot of ware. but with delta, its only 1.6 times as much ware.

Deltaware: Datajack, cybereyes(r4, 13/16), Cyberears(r3, 12/12), control rig, ultrasound sensor, olfactory booster, skillwires 5, for a total of 1.5 essence of deltaware, or 0.75 essence after bioware. only 557,500!

Bioware (5.49 essence limit)- bone density 4, muscle augment 4, muscle toner 4, orthoskin 3, platelet factories, cerebral booster 3, synaptic booster 3 (base essence of 5.85 standard). with beta-grade bioware (2.1M), essence left is 1.155 (1.54)

Now, our sam has +4 to strength and agility (maxed from 5 base for humans), +3 react, +3 logic, +3/+3 armor and +4 dice to soak damage. the only ware that would need a permit would be the smartlink.

this leaves 1,342,500 nuyen.gif for other equipment and/or wares. with over a point of essence to play withm thats not too bad! dont forget to buy software for the skill wires- agility of 5(9) is wonderfull when you can plug+play skill 4 for 13 dice.

Now to make people annoyed- make the above character a mage. 1 magic left. plus initiation. karma-sink like crazy, but you can see the fun there. personaly i would keep em mundane and grab more ware, but the option is there. on the otehr hand, you could take 'sensitive system' and writeup a wonderfull background of his medical history with ware. Or a technomancer is possible, with that extra resonance to stay functioning.

you could get more performance by fine-tuning costs and grade, but the above is the fast and dirty optimization. some things are a essence vs karma tradeoff (like the 4th point of agility from ware).

Personaly, i would go with an ork. stats of 8(12*) B, 5(9) A, 5(8 ) R, 7(11) S, 1 C, 1 I, 4(8 )L, 3 W before karma... easy to buy up the low stats with karma. (6+9+12+15= 42 for a 5 initive, thus 13 initive)
celegar
QUOTE (Kil2k)
Street Sam:

Race: Ork

Body 9 (10)
Agility 7 (10)
Reaction 5 (9)
Strenght 8 (12)
Charisma 5 (7)
Intuition 6
Logic 5 (7)
Willpower 6

Edge: 6
Initiative: 15+4D6
Essence: 0,26

Positive Qualities:
Quick Healer
Aptitude: Firearms
Exeptional Attribute: Agility

Negative Qualities:
Uncouth
(Removed 15 BP negative Quality)

Skills:
Longarms 7 (cool.gif
(Sniper Rifles)
Automatics 7 (cool.gif
(Assault Rifles)
Pistols 7 (cool.gif
(Hold-Outs)
Blades 6
(Cyber Implant Blades)
Perception 6
(Visual)
Pilot Ground Craft 6
(Bike)
Dodge 6
(Ranged Combat)
Unarmed Combat 6
(Parrying)
Escape Artist 6
Parachuting 6
Diving 6
Stealth Skill Group 6
Athletics Skill Group 6 (11)
Biotech Skill Group 6
Outdoors Skill Group 6
Intimidation 6
(Physical)
Influence Skill Group 6
+many Activesofts Rating 4 from Skillwires Cyberware


Bioware:
Synaptic Booster III (Betaware)
Reflex Recorder: Firearms (Betaware)
Reflex Recorder: Athletics (Betaware)
Pain Editor (Betaware)
Suprathyroid Gland (Betaware)
Platelet Factories (Betaware)
Muscle Toner II (Betaware)
Muscle Augmentation III (Betaware)
Enhanced Articulation (Betaware)
Synthacardium III (Betaware)
Sleep Regulator (Betaware)
Adrenaline Pump III (Betaware)
Tailored Pheromones II (Betaware)
Cerebral Booster II (Deltaware)

Cyberware :
Cybereyes III (Deltaware)
+Flare Compensation
+Low-Light Vision
+Thermographic Vision
+Vision Enhancement II
+Smartlink
+Vision Magnification
+Protective Covers
Cyberears I (Deltaware)
+Damper
+Audio Enhancement III
Titanium Bone Lacing (Deltaware)
Skillwires V (Deltaware)
Datajack (Deltaware)
Internal Air Tank (Deltaware)
Dermal Plating III (Deltaware)
Spore (Deltaware)

Money used : 3,4335 Million Nuyen + Activesofts
Karma used : 1518

---------------
Adept :

Race: Elf

Body 6
Agility 8
Reaction 6 (9)
Strenght 6
Charisma 8
Intuition 6
Logic 6
Willpower 6

Edge: 6
Initiative: 15 + 4D6
Essence: 6,0
Magic: 24

Initation Grade : 18
Metamagics : Everything usefull

Positive Qualities:
Adept
Aptitude: Firearms
Exeptional Attribute: Agility

Negative Qualities:
Sensible System
Criminal SIN

Skills:
Automatics 7 (10)
(Assault Rifles)
Longarms 7 (10)
(Sniper Rifles)
Perception 6 (12)
(Visual)
Dodge 6
(Ranged Combat)
Unarmed Combat 4
(Parrying)
Pilot Ground Craft 4
(Bike)
Etiquette 4
(Street)
Leadership 6 (9)
Infiltration 6 (9)
Disguise 6 (9)
First Aid 3
Athletics Skill Group 5



Adept Powers:
Increased Reflexes III
Improved Senses (Low-Light Vision; Thermographic Vision; Sound Dampening; Improved Scent)
Astral Perception
Boost Attribute: Agility
Boost Attribute: Strenght
Boost Attribute: Body
Combat Sense II
Kinesics II
Mystic Armor IV
Pain Resistance IV
Enhanced Perception VI
Traceless Walk
Sustenance
Quick Draw
Motion Sense
Gliding
Commanding Voice
Improved Ability: Automatics III
Improved Ability: Longarms III
Improved Ability: Leadership III
Improved Ability: Infiltration III
Improved Ability: Disguise III

Karma used: 2000
Money used: 0 Nuyen

Cyber-/Bioware:
If its allowed he uses Muscle Toner IV (Deltaware), Pain Editor (Deltaware), Skillwires V (Deltaware); Datajack (Deltaware) and Platelet Factories (Deltaware).
Pain Resistance IV is useless then, and he puts the free points to Kinesics.

congratulations, you just built two universal soldiers.
Kil2k
@celegar
Quoting the whole posting ? eek.gif

Well, i did what the thread was about.
cetiah
QUOTE (Kil2k @ Jan 25 2007, 09:24 PM)
Well, i did what the thread was about.

And fast, too. I highly respect someone who will look at a purely theoretical excercise to debate some trite point about theoretical game situations, and then immediately get to work and start cranking out numbers to share with the community. There's something just so special about that. If only more people in the world were like you, Kil2k.
Thain
Okay, I buy a Permanent Luxury Lifestyle and retire. biggrin.gif
BishopMcQ
You can buy a spare in case your enemies trash the first one.
Mistwalker
QUOTE (Thain)
Okay, I buy a Permanent Luxury Lifestyle and retire. biggrin.gif

Sorry, no can do.
You need 10 million for a permanent lifestyle of luxury. cool.gif
Mistwalker
QUOTE (emo samurai @ Jan 25 2007, 08:01 PM)
QUOTE (Demerzel @ Jan 25 2007, 06:49 PM)
It's about the other thread about if adepts suck.  The point of the exercise is probably to show how in that extreme of situations the best will all be awakened.

The thing is, these numbers aren't really relevant to actual game play.

I am, however, making a mage for the hell of it.

Actually, the point of the exercise is to see if, overtime, sammies are as good adepts, and to see if adepts are as good as sammies.

The numbers are relevant to actual game play, and to the question of whether uncapped magic attribute makes the adepts over powered.
An amount of karma that would difficult for any player to get, but possible if the char is nursed along for years.
An amount of NuYen that would allow decent modifications, but not unlimited, and carefully chosen so that you couldn't just buy a luxury lifestyle and retire.

I took a nice round and large number, 2000 karma, I figured 5 karma per run, and averaged 10k per run, with lifestyle already taken out. This would give you almost 8 years of runs, averaging 1 run a week.

Personally, I think that we will find that both sammies and adepts even out over the long run, but this will allow all kinds of nay sayers on both sides of the argument to try and prove their points.
Cheops
I tried doing this tonight. Here's what I found:

Street sam was generally good at everything. High mental and maxed phsyical stats. All skill groups except medical and survival at 6. Most non-group skills at 6 (didn't bother with Heavy Weapons). Basically the Sam ends up being good at everything.

Adept: physical stats weren't as high as sam. However, could end up being much better at several specialties than street sam. As opposed to being max in everything the adept ends up being super-metahuman in about 4 categories. Equal hacking in either case unless adept specializes.

Mystic Adept: this is about the only thing that makes adepts worse than street sams at this level. Of course, worse is relative. Because they can now cast spells and summon spirits as a Magic 6 mage plus have at least 9 more Magic/Power points to spend. Brutal.
Kil2k
@cetiah
Thank you , thank you *the crowd quiets down, slowly*.

Crusher Bob
Well my first impression the the best character would be an elven cyber adept who started with exceptional agility.

Final stat line looks like:

BOD 7
AGI 12
REA 9
STR 9
CHA 8
INT 6
LOG 9
WIL 6

Cyberware (2 essence, 3,850,000 Y)

synaptic -3
super thyroid
muscle aug -2
muscle toner -3
cerebral booster -3
reflex recorder (firearms group)

Assuming 10 magic, you get
kinestics 6
improved ability-3 in hacking group + data search
Combat sense 6
And have 1 pp left over for something (maybe attrib boost-1 is each physical stat?)

You have 15 dice in passive defense
you have 20 dice in all social skills
you have 15 dice in hacking
you shoot things with 19 dice



Kesslan
Hmm I'll have to work up that adept assassin Idea I've played with under this. It's pretty good without a lick of cyber. And with 2k Karma I could initate enough times to pick up some really handy additional abilities.
Serbitar
BTW: If you get 3 Karma per playing night and play every week, it takes you 12 years to get 2000 Karma. As I seaid before. Everything beyond 300 Karma (realistic 2-3 years) is never going to happen.
Thanee
Yeah, a more realistic approach would be 300 Karma and 1 Mio ¥ after the 400 BP (spent as desired).

Bye
Thanee
ShadowDragon8685
Ugh. I hate my life. I'll try and get something cooked up sooner or later. I'm sorry I've been taking so long, but I promise you, what I come up with will rock your socks. smile.gif
Mistwalker
Well, I used 5 karma per session, so a little less than 8 years.

The whole reason for this exercise is to see if the argument of adept is broken because of uncapped magic can be laid to rest.
Kyoto Kid
...spent about 2 1/2 hours last night, got to about 430 karma & called it quits. The tough part for an adept is where to spend all the nuyen.gif. Yeah you can take Permanent High Lifestyle for 1M but I am hard pressed to spend the remaining 3m. A Force 10 Weapon Focus that's only 100K. Armour, that's chump change. You can blow it on a fancy car like a Mitsubishi Nightsky & the like but pure Adepts really do not need as much nuyen.gif as they need Karma.

I like Thanee's idea better, 300 Karma and 1M (which is about where the original KK ended up in SR3). That is more of a challenge. Time for the KK5.0 R&D team to retool.
Brahm
It's really easy to spend that money. Synaptic Boosters 3, Delta. 2.4 million, .75 essense. Control Rig, Delta, 100,000 .25 essense. DJ, Delta, .05 Essense. Leaves you with room for, say, a Commlink w/Hotsim, Delta, .2 Essense, 70,000+commlink upgrades. Total Essense loss, 1.00. Cost approximately 2.7 million.

The remaining blow on hot programs, fast drones, and morally questionable joygirls.
Demerzel
QUOTE (Brahm)
morally questionable joygirls.

Doesn't that imply that there are joygirls with high morals?
Mistwalker
Shakes his head

You don't have to spend all the NuYen, you can bank some of it, or blow the balance on partying.

The Karma was mostly for Adepts, with the NuYen mostly for Sammies and both for the cybered adepts.

Jaid
QUOTE (Demerzel)
QUOTE (Brahm @ Jan 26 2007, 08:27 AM)
morally questionable joygirls.

Doesn't that imply that there are joygirls with high morals?

well, given this is shadowrun, i would be surprised to find out that there isn't a joygirl, somewhere, who is being forced to be a joygirl, probably inflicted through the use of BTL/personafix technology and combined with skillwires.

you're not going to find them on every street corner or anything (morally questionable joygirls being much more common, and not requiring thousands of nuyen worth of cyberware), but that doesn't mean the forced ones don't exist.
knasser
Noticed this thread and thought I'd have a go at the Munchkin Adept. My personal opinion is that Adept and Samurai are about balanced, with the sam's having perhaps a small edge. But I don't fancy many characters' chances against this adept. I think I broke Shadowrun.

QUOTE

Silly Adept

Name: OMFWOG
Race: Troll

Body 12
Agility 7
Reaction 6 (9)
Strength 11 (13)
Charisma 3
Intuition 6
Logic 3
Willpower 6

Edge: 7
Initiative: 15 + 4D6
Essence: 5.02
Magic: 23

Initation Grade : 18
Metamagics : The useful stuff and then a load of crap.

Positive Qualities:
Adept
Exeptional Attribute: Agility
Exeptional Attribute: Body
Exeptional Attribute: Strength
Lucky

Skills:
Athletics (Group): 6
Close Combat (Group): 6
Influence (Group):3
Demolitions: 6

Adept Powers:
Mystic Armour: 22
Pain Resistance: 10
Spell Resistance: 10
Killing Hands
Inertia Strike
Smashing Blow

Cyber-/Bioware:
Snyaptic Booster III (Deltaware)
Muscle Augmentation II (Deltaware)
Smartlink (Deltaware)

Notable Gear:
Panther Assault Cannon
HMG
Weapon Focus (medieval warhammer), Force 10.
Full Armour w/ Helmet (12/10)


Karma used: 1,967 (I think)
Money used: 2,683,000 nuyen.gif


What I like chiefly about him, is his ability to punch holes in metal beams (use of an edge point will knock a 1m^2 hole in a concrete wall on average roll), that his typical soak roll with armour on is 11DV or 12DV Impact and the significant fact that he can close a distance of 50m or 150' in about three seconds, i.e. more than the range of an SMG.

Sure, he has a couple of weak skill areas, but there's still a hundred or so karma left to fill the gaps. Quite frankly, after half an hour of number crunching, I just go bored with having everything. wink.gif
Jaid
he needs a bow and arrow. or maybe just those throwing abilities.
Mistwalker
Hmm, well you did break the rules in the amount of BP spent on getting positive qualities.

How do you figure he can move 50 meters? He is still limited to normal movement, regardless of how many initiative passes he has.
Demerzel
QUOTE (knasser @ Jan 26 2007, 12:29 PM)
Initiative: 15 + 4D6

??? That looks a little SR3-ish...

QUOTE (Mistwalker)
Hmm, well you did break the rules in the amount of BP spent on getting positive qualities.

There are rules in the core rulebook that indicate you can buy positive qualities with karma.
Kyoto Kid
QUOTE (Brahm)
It's really easy to spend that money. Synaptic Boosters 3, Delta. 2.4 million, .75 essense. Control Rig, Delta, 100,000 .25 essense. DJ, Delta, .05 Essense. Leaves you with room for, say, a Commlink w/Hotsim, Delta, .2 Essense, 70,000+commlink upgrades. Total Essense loss, 1.00. Cost approximately 2.7 million.   
   
The remaining blow on hot programs, fast drones, and morally questionable joygirls.

...not if you are trying to make a "pure" adept (no implants).

As for KK5.0...

To start, I went back to the 400 BP version of KK as I originally built her (sans resources and contacts which gave her a few more skills + starting MA of 6) and went from there. It was beginning to get ridiculous once I began approaching 500 Karma. for example, there was little incentive for raising Strength since it was easier to buy up Critical Strike (+4 DV for the cost of +1 to the attribute) and she had power 12 weapon focus (basically with her Edged Weapon [SPC: Swords] attack which was somewhere in the the neighbourhood of 20 d6 by now this gave her 8 successes if she just simply bought them resulting in a gross DV of 14 with a -1 AP). On the first stage, getting her up to a grade 6 initiate with a 12 MA (171K for MA increase +123K initiation), she could already kick serious booty. That was just shy of how much Karma the original SR1 -SR3 version of the character had before I retired her which represented about 3.5 years of playing. the only new power I added from Street Magic at this stage was Penetrating Strike.

I stopped because of the time involved that I could put to better use, like working on the next several sessions worth of scenarios, rather than designing a character I will never, ever run.
Jaid
QUOTE (Mistwalker)
Hmm, well you did break the rules in the amount of BP spent on getting positive qualities.

How do you figure he can move 50 meters? He is still limited to normal movement, regardless of how many initiative passes he has.

base of 35 m/turn (iirc, for troll)

12 dice from body, 6 dice from athletics group, that's 18 dice. average 6 hits, for an extra 12 m/turn, for a total of 47 m/turn. not dead on 50, but close enough for rounding purposes.
Konsaki
Elf
Charisma - 9
Willpower - 6

Magician
Focused Concentration 2
Exceptional Charisma
Exceptional Spellcasting

Spellcasting (Manipulation) - 7/9

Levitate

Magic - 25
Initiate - 25

Power focus R20
Sellcasting focus R5

Levitate

Cast Levitate on target at F20 for 11S drain, soak with 17+25+5=47 dice.
Spellcasting roll of 25+9+20 = 54 dice = 18 avg hits

Levitate target directly up at Force(20)*hits(18) meters per round = 360mpr = 130meters per second.
Hold for 1 second and drop target. rinse and repeat. If target has levitate also, perform action in reverse by dropping them onto the ground at 130mps or continue upward until they suffocate.

Overcast at F40 for 21P drain to move target at 720msr or 260mps.
Average drain soak is 16 dice.

Note: speed of sound at sea level = 340.29 m / s
Demerzel
QUOTE (Konsaki)
soak with 17+25 dice.

Charisma + Willpower + Grade for Centering? Thats 9 + 6 + 25, or 15 + 25. How do you get 17 + 25?
Butterblume
Running is strength based, though. So your troll can get a few more dice by maxing strength, and adding the specialization 'sprinting'.
Konsaki
QUOTE (Demerzel)
QUOTE (Konsaki @ Jan 26 2007, 01:10 PM)
soak with 17+25 dice.

Charisma + Willpower + Grade for Centering? Thats 9 + 6 + 25, or 15 + 25. How do you get 17 + 25?

Focused concentration 2

I forgot to add that in.
Jaid
i thought this was adept as compared to street sam. where do magicians enter the picture?
Konsaki
Fine, replace Magician with Mystic Adept. Same difference really.
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