fistandantilus4.0
Mar 16 2007, 10:27 PM
Look at you reading both threads. Just finished posting that in the other forum.
20 LP Grinder
Grinder
Mar 16 2007, 10:40 PM
Thanks.
Callidus
Mar 17 2007, 01:36 AM
Edited the IC to correct some spelling and to reflect the barrier's shape.
fistandantilus4.0
Mar 17 2007, 02:51 AM
Please list rolls as well, either IC or OOC
Callidus
Mar 17 2007, 01:21 PM
They're in a spoiler on the last page.... I hope.... just before the discussion about the spell's effects.... I go check to make sure
[edit]Yup in the middle of the previous OOC page, in a spoiler with 'Anyhoo rolls' just above it. And you reply to a comment in the spoiler too *8->[/edit]
fistandantilus4.0
Mar 18 2007, 05:14 AM
Ah, right you are . Danke. Sneaky rolls.
Calling for initiative. It isn't necessarily full on combat, but it is time to see who gets to do what first.
Callidus
Mar 18 2007, 01:38 PM
Not sure if combat paralysis kicks in for this roll, I'd assume not and have
Michael freeze at the beginning of actual fighting, but anyhoo both states are below *8->
[ Spoiler ]
Initiative: (Reaction + Intuition): 2 6 5 4 1 4 4 = 2 hits = Final initiative = 9
Initiative (If combat paralysis) is half above to be rolled so: 2 6 5 = 2 hits = Final initiative = 5
fistandantilus4.0
Mar 18 2007, 05:26 PM
waiting on SinN's initiative.
I was debating combat paralysis as well, because it could make sense to freeze up at something like that coming your way. But for this first "round" of action, I'm treating it as not actual combat, so no paralysis, just yet. Thanks for listing both, it makes things a lot easier.
Callidus
Mar 18 2007, 06:56 PM
I was thinking that it'd be a bit broken to claim this as the combat paralysis round as I'm not actually gonna do anything offensive anyhoo, so I'm good with that *8-> When I drop the barrier for our retreat on the other hand..... *8->
fistandantilus4.0
Mar 18 2007, 07:15 PM
yeah, that'll be fun.
It doesn't have to be trying to do anything offensive that would trigger the paralysis. Rather it would be panic setting in as you realize you're in a situation where you oculd very well die or get horribly maimed (or chewed and rent in this case).
I like new characters with combat paralysis, beacuse , well, hell , it makes sense. The guy's never been in a life and death situation before, so why should he be able to handle it as smoothly as a pro. Once the character goes through a bit more, and gets more exposure to those kinds of situations, I'll start having him make gut checks. once he starts succedding at those, I'll start lowering the cost to buy off combat paralysis, instead of just having to store up tons of karma.
fistandantilus4.0
Mar 18 2007, 08:57 PM
I love the inner monologue Callidus. Just great. Hilarious.
Callidus
Mar 18 2007, 09:27 PM
Ta *8->
Callidus
Mar 19 2007, 09:42 PM
Oh crap the second afanc's inside the barrier?
If it's outside he'll hold the barrier as hard as he can
If it's inside..... see below *8->
Erm, probably a bit of a paniced stunbolting coming up then and at a too high for sensiblity force due to it a) going for team members b) freaking out at his first real combat c) totally not knowing how hard it is.... soooo
[ Spoiler ]
Drops the barrier.... he's not gonna notice he's done it until a bit later
Casts Force 8 Stunbolt at the Afanc going for Floren and Patrick
Casting (Magic + Sorcery + Foci - Damage): 3 1 6 1 3 5 5 5 3 3 5 6 = 6 hits
Drain (Willpower + Logic - Damage): 2 4 1 5 1 2 3 4 5 2 = 2 hits = 1 Physical drain
Puts me on 1 boxes Physical and 3 boxes Stun
fistandantilus4.0
Mar 19 2007, 09:49 PM
sorry if the post wasn't clear . Afancs are incredibly strong, IT was able to damage and get through the barrier, but not totally destroy it, as they 'reform" each round IIRC.
Callidus
Mar 19 2007, 09:53 PM
Okey Dokey, well after reading the moded post I think Michael'll be going kinda mental when he gets his action and I'd up the stunbolt to Force 10 but that's up to you Fistandantilus as I have declared my action already... I'll either reroll or keep the current set, also up to you ofc, difference is 1 box of physical (i think) using current rolls.
And I'd better get that Heal spell ready for after teh fight.... and then he'll freak out *8->
fistandantilus4.0
Mar 19 2007, 09:55 PM
check the IC, already posted . I like that you post action "options" incase one thing doesn't make sense. makes it a lot easier since we don't have direct/immediate communication. Keep it up.
Callidus
Mar 19 2007, 10:11 PM
Will try *8->.... hmm time for a heal and then a rocking slowly in the sand moment for the traumatised *8->
[ Spoiler ]
Unless someone appears first....
First Aid with Medkit (First Aid + Logic + Medkit - Damage - situational mods [expecting at least -2 combat and -2 adept but not factored into following roll]): 4 2 5 6 5 4 2 1 4 3 5 2 4 6 = 5 hits = 3 boxes physical healed caps at skill rating so 3 max (no situational mod included here except my damage)
Once that's done cast Heal at Force 6
Casting (Magic + Sorcery + Foci - Damage): 6 6 2 5 1 1 2 2 5 4 1 2 = 4 hits
Drain DV (Damage -2) (Willpower + Logic - Damage): 6 1 6 3 2 2 2 3 6 3 = 3 hits so remaining damage - 5 in stun added to Michael
I'll do an IC as soon as I get whether this happens or something interrupts me....
If it's an interrupt of non life threaten nature, as in someone else takes charge of the healyness Michael'll just go into shock now rather than the adrenaline of saving the leaking Dr. Floren postponing it for a bit.
fistandantilus4.0
Mar 19 2007, 10:23 PM
modifiers:
-2 Floren is an adept
-2 Poor conditions (wilderness)
+1 skilled assistant - Patrick
------------------
=-3 modifier
So average of success being 1 in 3, knock off one success from First Aid test.
You got 5 net, so you still heal the three boxes through first aid.
healing 4 boxes through magical aid you can heal his 7 boxes of damage.
Go ahead and post
Callidus: Can you post in the OOC your total darin damage at this point to verify for me.
I have 5 stun and 1 physical, correct?
Callidus
Mar 19 2007, 10:46 PM
I think I'm on 1 physical and 3 stun as the heal caused no drain... could be wrong though..
I believe it's:
3 stun from the barrier
1 physical from the stunbolt
0 stun from the heal
but might have done drain codes wrong for the heal but I think it is DV of damage (being healed) - 2 [so was 4 damage - 2 = DV 2 and 3 successes on drain resist]
fistandantilus4.0
Mar 19 2007, 10:48 PM
correct, it was the last part that I read wrong.
I've always thought Heal drain was low, but oh well, good for you.
Callidus
Mar 19 2007, 11:19 PM
So much lighter drain than SR3 *8-> oh and posts up
fistandantilus4.0
Mar 19 2007, 11:33 PM
Yeah, we did the Dr=F in SR3 instead of F/2 for a while. It was awesome. You really felt like using magic was a big deal. having some fun thoughts about your little trinket BTW.
Edit: oh, and just to double check, you were coutning the glove as a powerfocus2/counterspelling focus 2 stacked foci right? Or were you planning on having two foci? As far as I'm concerned, either works just fine. Combining them into one weird item seems more interesting though.
Callidus
Mar 19 2007, 11:49 PM
I was counting it as a single item that had both foci powers, it seems more fitting to the freaking magic item bonded to his arm idea *8->
As for idea for it... cool *8-> I was kinda thinking that when he overcasts it's almost draining blood into itself to prevent the normal mana blistering (same game effect but I thought more item like *8->)
I've seen Drain = Force instead of half force before and it seems like a good idea, stops the power gaming of always casting odd force spells for the round down on drain, plus makes you really think before casting that force 6 spell *8-> Only problem I saw in SR3 was early and mid game it's okay as it's in line with guns but late game magic becomes a lot weaker as the mage gets say two force 8 manabolts off before passing out, but the sammie getting almost unlimited GPHMG bursts off to no drawback.... although that's assuming he can get away with an HMG *8->
fistandantilus4.0
Mar 20 2007, 12:26 AM
yeah, in SR3 because of the dice mechanic for higher Drain values it can be a pain. Really need to start having foci and centering and available dice pools. Sr4 drain seems to happen a bit more frequently in small doses, which I like better.
fistandantilus4.0
Mar 22 2007, 07:53 PM
Looks like your luck is holding for the better you guys. I just finished rolling for mana storms for the rest of the trip (and a few extra days just in case). Looks like no storms in your near future. Partly cloudy though, with chance of heat lightning.
Callidus
Mar 23 2007, 07:56 PM
Yah! no more nasty mana storms *8->
First Aid on the overcast damage
[ Spoiler ]
First Aid (Biotech (3) + Logic (6) + Medkit (6) + Awakened (-2) + Bad Conditions (-2)): 5 1 1 6 4 5 4 3 2 2 4 = 3 hits = 1 box healed... woo just made it *8->
Current damage: 0 stun and 0 physical
Medkit Supplies: 2 used so 4 used left in kit plus 3 refills
[edit]Corrected dice pool after chat with Fistandantilus[/edit]
[edit2]Changed to show info as requested below and to include current damage track and supplies[/edit2]
fistandantilus4.0
Mar 23 2007, 08:57 PM
If it's not too much trouble, please post the dice along with the modifiers.
Ex:
Biotech 3 +Logic 6 +medkit 6 - 2 situational (bad conditions) -2 situational (awakened character) = 11 dice.
Makes ita lot easier so I don't have to double check where the numbers are all coming from. That pretty much goes for everyone.
Thanks
Callidus
Mar 23 2007, 08:59 PM
kk will do *8-> Just too secretive I guess *8->
fistandantilus4.0
Mar 23 2007, 09:06 PM
you can put it under spoiler tags. Nobody reads other people's spoilers.
Riiiiiight guys?
Callidus
Mar 23 2007, 11:28 PM
But then they might discover my plans for world domination.... ooops I've said too much *8->
Callidus
Mar 25 2007, 11:36 PM
First Aid/Medicine on Dr. Floren to revive/work out what killed him
[ Spoiler ]
Logic (6) + Biotech (3): 3 3 5 1 6 3 4 4 5 = 3 hits
fistandantilus4.0
Mar 25 2007, 11:38 PM
Phyisically he seems absolutely fine. His body simply isn't responding.
Roll Magical Theory
Callidus
Mar 25 2007, 11:50 PM
Magical Theory
[ Spoiler ]
Logic (6) + Magical Theory (6): 1 2 1 2 5 6 3 3 2 2 4 6 = 3 hits
fistandantilus4.0
Mar 25 2007, 11:56 PM
By looking him over ,you do remember that mana based spells leave no physical effect. They could kill like this. The only signs would be astral.
Callidus
Mar 26 2007, 12:06 AM
Switch to astral perception and assense
[ Spoiler ]
Intuition (4) + Assensing (5) - Background Count (2?): 6 5 4 5 2 3 2 (6 4) = 4(3) hits
()'d bit is for background count deduction if applicable
fistandantilus4.0
Mar 26 2007, 12:09 AM
There is the following:
No trace of spells used
Background count (temporary) of 3, likely because of the death and fear associated with it
No Trace of Floren's spirit
With your combined Magical Theory test and assessning, best analysis would be that he died while astrally projecting.
Of course, that doens't make sense since he is an adept.
There is also faint traces of something else on the astral. Something you haven't seen before, floating around lightly in the "air"
Also, the tents are no longer warded.
There is no sign of Alexander the Ally spirit.
Callidus
Mar 26 2007, 12:17 AM
Assensing the traces
[ Spoiler ]
Intuition (4) + Assensing (5) - Background Count (3): 4 1 3 4 5 6 = 2 hits
fistandantilus4.0
Mar 26 2007, 12:20 AM
The traces look oddly similar to some spirit powers, although which you're not sure. But it seems to be most concentrated around the campfire. You can also se small traces of it affecting your aura, Dr Patrick, and on Dr Floren's body.
fistandantilus4.0
Mar 29 2007, 01:41 AM
Callidus
You have a max stun track of 11 boxes with a 5 will. You are currently at 10 boxes of stun.
Grinder
Mar 29 2007, 06:06 AM
Ah, a minor wound.
fistandantilus4.0
Mar 29 2007, 06:20 AM

I'll minor wound you!
Callidus
Mar 29 2007, 08:59 AM
'Tis but a flesh wound..... to my brain! *8-> Okey dokey time to start posting again as soon as my brain unglues again *8->
fistandantilus4.0
Mar 29 2007, 05:22 PM
Grinder
Mar 29 2007, 05:48 PM
Seems as if his brain is still glued
fistandantilus4.0
Mar 29 2007, 06:23 PM
AlexYou're supposed to be posting in response to the crazy weirdness that just happened to you and a bunch of other peoples.
Callidus
Apr 1 2007, 02:10 PM
Ha ha... I'm back after a stonky headache all yesterday I feel great *8-> posted btw and in IWTF (causing Lucky more problems *8->)
Oh and in a great reflection of yesterday, First Aid vs headache *8-> diediedie!
[ Spoiler ]
First Aid against stun damage: First Aid 3 + Logic 6 + Medkit 6 - Bad Conditions 2 - Damage 3 = 10 dice: 2 4 6 2 6 2 5 3 6 5 = 5 hits = 3 boxes stun healed
Current Condition:
Physical: No Damage
Stun: 7 Boxes of Damage
Medkit: 3 uses left plus 3 Refills
fistandantilus4.0
Apr 4 2007, 04:50 PM
Callidus: you only need to roll resistance if you're resisting the mindlink. As it'svery easy to notice spells being cast (Per test 6-Force in threshold) he'd probably see it coming.
Callidus
Apr 4 2007, 05:32 PM
Yup, the plan was to resist the mindlink, as after the vision and current events Michael's unlikely to actually accept a relevatively unknown mind effecting spell hit him *8->
fistandantilus4.0
Apr 4 2007, 05:36 PM
ok got it. Realistically though I think it unlikely that Hood would cast anything over force 4 for a simple mindlink, since his spell casting magic rating is 4. Doesn't make sense that he would over cast for a simple communication, which means that the 4 successes Callidus/Holder got would resist the spell.
IOW, assume the spell was resisted.
fistandantilus4.0
Apr 4 2007, 10:44 PM
It was just getting dark when the pair of you woke up. You'd "projected" for most of the day, as you receall, which was when you were sleeping. So it is now night, the time you normally travel.
Are you stopping for a day, or are you moving on?
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