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Cheops
The real problem with using missiles is that unless you are talking about point-and-click targeting, which I don't think you guys are, then you have to be able to get a sensor lock on the target.

According to the table on p 162, without house ruling anything, the best modifier that your sensors get is +0 to see the ship (+3 for large, -3 for Electric powered/metahuman).

You need to see the Dutchman from a ways off in order to have time to react before it gets too close. Say that it is using a sat uplink so that Signal isn't a factor. Merchantmen don't normally post look-outs but since they're in the Carib and the Dutchman might be around they do but not actively perceiving since it is hard to stare at a radar screen all day (+0). The Dutchman is concealed (-6). If you are relying on the drone brain you have at most 6 dice. If it is a non-adept you probably aren't looking at more than 7 dice (and those are completely maxed out stats for perception). If the Dutchman is trying to hide then you are rolling that against 8 dice (since we maxed out merchantman we max out Dutchman - Infiltration 7 + Reaction 7 - 6 (double handling penalty of yacht)).

Keep in mind that this is maxing out the crews for sensor warfare. That's highly unlikely but even then the Dutchman still has the advantage.
Thane36425
The Pirates handbook did say that Corps expected to lose some cargo to pirates and didn't much worry so long as the priates didn't try to steal the whole ship, badly damage or sink the ship or kill the crew, or a combination thereof.

To deal with the Dutchman, a Corp coudl mount light naval cannon, like 3" guns, on their freighter. They have a pretty good range and can carry a lot of ammo. To get around the concealment problem, have a mage on the bridge using astral perception. They coudl give a a bear and rough range to the Dutchman and then give adjustments to walk the rounds into the ship. Keep in ming that the ship might be concealed in the real world but will still stand out on the astral.

For that matter, the Corp could have a couple of gunboats tailing a frieghter that are concealed by spirits. The Dutchman makes its move and the gunboats attack.
Cheops
The gunboat thing isn't too effective unless you know which freighter it will attack (set up an ambush by feeding false info or such not). Mounting the guns is probably the best bet but you'll need a good gunner/mage tandem to walk in the fire because of how fast the Dutchman is going (upwards of 1.5 miles per minute).
Austere Emancipator
Long range missile combat in Rigger 3 does not use the same system of attack resolution as most combat in SR3, allowing (in an uncharacteristic display of realism) the missiles to find their actual target only just before impact.

Assuming extended vehicle combat rules for the 4th Ed function at all similarly, this allows a missile to be fired when you have a good idea where the target might be, and then a rigger or AI steers the missile according to updated information either from the missile's own sensors or any other sensors in the Weapons Control Network. All it takes is one sensor in the network to get a glimpse of the target while the missile is within one CT's movement (~3-7km with a supersonic missile).

For a merchant vessel defending itself against the Dutchman, there'd probably be no WCN (unless those have become a lot cheaper since the early 2060s). On the other hand, the Dutchman wouldn't be hiding and there'd be direct LoS. No idea how that affects the sensor tests in SR4, but in SR3 it helps a lot. If nothing else, that and the very short range (for naval combat) would make manual gunnery reasonably effective.
Fix-it
any pirate worth his salt would use a surplus Chinese or Russian boomer submarine.

get rid of the missile launchers and you have plenty of space for cargo, launching raids, etc.

no worries about the satellite either, even on thermal imaging. go deep and you disapear.

topping off the tanks might be difficult, to say the least...


QUOTE
Cannon-based CIWSs are pretty far from reliable against modern (let alone 2070s) anti-ship missiles. They would be great for reducing the Dutchman to kindling, however.


when they are working. I have heard endless bitching on the net and elsewhere as to the poor reliability of those things. good thing we haven't gotten into a major engagement since leyte gulf.
Thane36425
QUOTE (Cheops)
The gunboat thing isn't too effective unless you know which freighter it will attack (set up an ambush by feeding false info or such not). Mounting the guns is probably the best bet but you'll need a good gunner/mage tandem to walk in the fire because of how fast the Dutchman is going (upwards of 1.5 miles per minute).

That's why the Corps would put together some teams and train them well. Wouldn't be many, of course, but all it would take is one encounter.
Thain
The missiles the RIM series are designed to shoot down are things like Scuds, afaik. I'm talking about much smaller missiles.
FlakJacket
Since people have been debating the whole looking for the ship visually by satellite thing, how would something like the old Soviet Naval Space Reconnaissance and Targeting System (MKRT) - what NATO called RORSAT - satellites fair? IIRC they were paired with ELINT systems so if they used any fancy electronics they got caught but even if they went silent then radar could still spot them. By having the radar in low earth orbit you neatly sidestep the whole horizon problem.
Austere Emancipator
QUOTE (Thain)
The missiles the RIM series are designed to shoot down are things like Scuds, afaik.
QUOTE (http://www.globalsecurity.org/military/systems/munitions/sm-2.htm)
The SM-2 is a solid propellant-fueled, tail-controlled, surface to air missile fired by surface ships. Designed to counter high-speed, high-altitude anti-ship cruise missiles (ASCMs) in an advanced ECM environment, its primary mode of target engagement uses mid-course guidance with radar illumination of the target by the ship for missile homing during the terminal phase. The SM-2 can also be used against surface targets. SM-2 Blocks II through IV are long-range interceptors that provide protection against aircraft and antiship missiles, thereby expanding the battlespace.

The RIM-161 SM-3 is part of the Aegis Ballistic Missile Defense system.

The launch of an RIM-7, though propelling only 1/3rd the mass, is hardly flame-free either.
nezumi
QUOTE (Thane36425)
To get around the concealment problem, have a mage on the bridge using astral perception.
...
For that matter, the Corp could have a couple of gunboats tailing a frieghter that are concealed by spirits. The Dutchman makes its move and the gunboats attack.

Again, price comes into question. A mage is a very valuable commodity, and I imagine he can make upwards of $100k a year with only basic training. Not only that, but given the number of ships wandering the ocean, putting a mage on even a reasonable percentage of those ships will result in a staggering jump in their value (due to increased demand). Finally, the mage is at more risk than the rest of the freighter. We've already established our Dutchman has a reasonably powerful houngan on board and has at least one spirit buddy. If the mage is on astral watch for a significant portion of the day (as he is required to be), it wouldn't be hard for the houngan and spirit to double team it and whack the mage very quickly. Sure, it would alert the ship that something is up, but then we're back to the problem of proper targeting again.

Having a gunboat escort is even more pricey (although obviously more effective). Why bother shipping stuff if half the profit goes into security?
PBTHHHHT
Depends on what you're protecting, the largest container ship may carry good worth up to 300 million... I'm sure they can splurge for higher priority ones.

Heck, don't put on a corporate mage, hire 'contractors' for short term protection, what would a runner/merc team contract be? Give them free room and board for a few months and some good nuyen.
Cheops
QUOTE (PBTHHHHT)
Depends on what you're protecting, the largest container ship may carry good worth up to 300 million... I'm sure they can splurge for higher priority ones.

Heck, don't put on a corporate mage, hire 'contractors' for short term protection, what would a runner/merc team contract be? Give them free room and board for a few months and some good nuyen.

That being said, however, that's a target that our Dutchman would never touch. There'd be no point. Where's she going to store cars? Maybe you could take some electronics or something like that. But it is still a much bigger target than is necessary. There are still lots of privately owned, non-container ships out there for her to take.
PBTHHHHT
Oh, was reading some stuff on the Savage Worlds forums and they had one thread about tramp freighters/ship based games. One guy made a pdf file about Tramp Steamers (from the pulp 1930's era) for gaming. Thought, y'all might be interested as a possible 'target' for your dutchman. Yeah, you'll have to do some modification but it does have some interesting info, especially for the smaller/independent merchant ships.
Thane36425
QUOTE (nezumi)

Again, price comes into question. A mage is a very valuable commodity, and I imagine he can make upwards of $100k a year with only basic training. Not only that, but given the number of ships wandering the ocean, putting a mage on even a reasonable percentage of those ships will result in a staggering jump in their value (due to increased demand). Finally, the mage is at more risk than the rest of the freighter. We've already established our Dutchman has a reasonably powerful houngan on board and has at least one spirit buddy. If the mage is on astral watch for a significant portion of the day (as he is required to be), it wouldn't be hard for the houngan and spirit to double team it and whack the mage very quickly. Sure, it would alert the ship that something is up, but then we're back to the problem of proper targeting again.

Having a gunboat escort is even more pricey (although obviously more effective). Why bother shipping stuff if half the profit goes into security?

The mage would be in less danger if they were astrally perceiving, rather than projecting, and were doing so from a well warded bridge. The mage could also have their own spirits, both summoned and bound as well.

For the targeting method I mentioned earlier, a mindlink spell with the gunner(s) sustained by a sustaining focus or a spirit would make corrections very rapid.

The mages would be only travel on a few ships in the area, not all, and also on "bait ships" meant to lure out pirates. This would entail the corps having their mages put wards around the bridges of all of their ships, but they might well do that anyway to protect crew from naturally occurring sea spirits.
Cheops
We've also danced around the obvious problem that the Flying Dutchman could always join one of the established pirate gangs and suddenly it isn't just a lone wolf but part of a fully functioning network or pirates.
Thain
And who's to say that the shaman/mage who created our Dutchman is even interested in pirating mere chattle?

Kidnap for ransom, for example, is an extremely profitable crime engaged in bypirates throughout the world today. Nap the executive vice-president of a AA megacorporation off his pleasure cruise, and net a few hundred thousand nuyen selling him back.

Further, an Awakened villain - such as I assume our Dutchman wouldbe captained by - can have all sorts of other motives. Maybe (s)he just wants to capture some swarthy sailor-types to use for his/her own twisted ends... shedim, blood magic, insect spirits... who knows.

Heck, it needn't even be a capital-t Threat Tradition: a hermetic mage or similar could do all this, and be scouring the Carribean for some lost artefact, or something, and willing to sinkanyone that gets in his way. A bit of piracy when the opportunity arises could just help pay the bills.

Or, with a radical eco-shaman and some TerraFirst! type crew, we could have a sort of reverse Captain Nemo. Nemo, as you'll recall, used incredibly advanced technology to sink warships of all nations to protect the oceans, and in a twisted plan tobring about world peace. Our Dutchman could be the mirror image: a shamanic Captain Nemo using advanced magic to protect the sea, and punish the corporations who've dispoiled Gaia....
Cheops
/signed.
maeel
The most effective weapons against pirates would probably be neurostun, slip spray and means to lock yourself in for an extended period, while your drones mop the wannabe boarders up.
This way the boarding party has the choice, being shot to shreds after being stunned or while slipping around the deck..... devil.gif
hyzmarca
The most effective defense against pirates is a picat. The second best defense is being a submarine. The pirates have to board in order to capture the loot and that can be very complicated if the target ship is underwater.
maeel
true, but i believe subs are not as cost effective as container ships....
nezumi
I don't know what a picat is, but it sounds very tasty.

A submarine is horribly inefficient when it comes to hauling cargo. The necessary crew size and skillsets, equipment and fuel costs and legal hassles go waaay up, the speed, efficiency, cargo-capacity and safety go way down. At that point, I think it would be cheaper to just use a jet.
kigmatzomat
This sounds like a weapon in search of a target. What we have is a relatively lightly armed vehicle with high stealth and speed but little survivability otherwise. It has a largish crew complement with limited ability to steal cargo. It can work in conjunction with smaller craft but the lesser craft will suffer the same kinds of limitations.

This leads me to believe there are two primary roles for the Ghostship: hostage-taking and hijacking. Hostages take little in the way of cargo space and can be done for either profit (selling a trained navigator back to the company) or terror (making the crews vanish). Hijacking for profit would require targeting pleasure ships or smaller cargo vessels that are easier to move on the open market. Terrorist hijacking would involve sinking the vessel, possibly along with the crew, with the intent to drive away all shipping from the area or stir up troubles. It could be combined with profit by giving tipping off local salvage operations.

I'll point out that arming merchant ships with missles is a good way to start a war. All it takes is a cagey individual with enough EW gear to make an innocent vessel appear to be a pirate so they get shot by a third party. I doubt the cargo vessels would be that adept at dealing with sensor ghosts.
Austere Emancipator
It would take quite a bit of electronic warfare gear indeed, or else hacking directly into the sensor and weapon control systems (in which case the hacker could simply launch the weapons themselves anyway). Seems unlikely any merchant vessel under normal circumstances would fire their defensive weaponry except when under a direct threat, which would require 1) an ID of the target; 2) a clear declaration of hostility by the target -- e.g. repeated commands to surrender or be fired upon, incoming fire, etc.; 3) failed warnings.
maeel
speaking of weapons on civil ships, i saw a report about a nonlethal weapon system to repel pirates, being installed on luxury liners such as the Queen Mary 2.

still, in order to protect merchants, i think the most vulnerable part of the pirates is the flesh and bone boarding party. There are numerous ways to deal with them and the corps are really experienced in it, since they deploy the same systems to keep their installations secure.

so taking on big merchants would be similar to land based B&E.

Smaller merchants are a different story, but honestly, what would keep the captains of these vessels from forming a convoy and hire one Merc ship to protect them all..?
FrankTrollman
Here's the part I don't get: why use a wooden ship backed up with magic when you can already use a metal hull that is backed up with Magic?

Seriously, you could bust out a cast-off light container freighter left over from before the awakening (which goes at ~16 knots, or ~30KPH) and then conjure a Force 6 Loa of Agwe and pump that up to 180 KPH, which will get you from Tortuga to the Nicaragua Canal in 8 hours.

There is no reason to use a wooden galleon, because a crappy 20th century vessel can benefit from all the same magical augmentation, and goes faster, carries more cargo, is more resilent to attack, fits in better with normal ocean traffic, and is better suited to mounting modern weaponry.

Yes, the available technology and magic of 2071 is such that you could probably pull off some successful piracy with a galleon. But you'd still be way better off going into a mothball fleet of merchant marines and retrofitting a less archaic steel transport.

-Frank
Mistwalker
I believe that there was two main reasons for using wooden hulled vessels:

1. The resources are available in the carribean.

2. Harder to detect with a few sensor systems
Cheops
A metal ship is a lot more costly and difficult to build.

A wooden ship can possibly be made by the mage with help from spirits.

The fact that it is A) wood, and B) handmade makes it a lot more open to the various enchanting methods compared to an industrial built ship.

The style factor.

Free Spirits in the Carib might take more kindly to helping a tall ship as opposed to a more modern ship.

Sensors have more trouble detecting a sail powered wooden ship. Unless you are talking about using a metal hull but still being sail powered.

It is much easier and cheaper to maintain and supply a wooden sail ship. Can make moderate repairs by yourself in an isolated cove (unless you are talking about careening the ship or other structural work that requires a dry dock). Metal ship has a hard time doing that. Don't need fuel, just ropes, wood, and cloth.

Wooden ship gets hardened armor once it is possessed anyway so it is still pretty resilient.

I could keep going if you want?
maeel
didnt they use Oak and similar woods for these ships? Are u sure these woods grow in numbers in the carib?

Also, a simple plastic hull like they use on todays yachts is as hard to detect, i believe, and it is cheaper...

Think about it, in the SR world synthetic substitutes are cheaper than the 'real' stuff even when it comes to food. So wood is probably going to be pretty expensive.

The only real advantage about a old wooden warship is that it is very hard to sink, but then, it is pretty easily burned or blown up.....
knasser
QUOTE (FrankTrollman)
Here's the part I don't get: why use a wooden ship backed up with magic when you can already use a metal hull that is backed up with Magic?

Seriously, you could bust out a cast-off light container freighter left over from before the awakening (which goes at ~16 knots, or ~30KPH) and then conjure a Force 6 Loa of Agwe and pump that up to 180 KPH, which will get you from Tortuga to the Nicaragua Canal in 8 hours.

There is no reason to use a wooden galleon, because a crappy 20th century vessel can benefit from all the same magical augmentation, and goes faster, carries more cargo, is more resilent to attack, fits in better with normal ocean traffic, and is better suited to mounting modern weaponry.

Yes, the available technology and magic of 2071 is such that you could probably pull off some successful piracy with a galleon. But you'd still be way better off going into a mothball fleet of merchant marines and retrofitting a less archaic steel transport.

-Frank


Style, man. Style and class.

(plus you build whatever the Free Spirit wants you to).
PBTHHHHT
QUOTE (maeel)
didnt they use Oak and similar woods for these ships? Are u sure these woods grow in numbers in the carib?

Also, a simple plastic hull like they use on todays yachts is as hard to detect, i believe, and it is cheaper...

Some of the woods did, from what I read, one European country, Spain, established a plantation to grow those wood needed for their shipbuilding enterprise since most of the readily accessed ones were depleted. Many of the European countries ran into similar problems because of the amount of mature wood (like oak) needed per ship.
maeel
another thing learned......
nezumi
QUOTE (maeel)
The only real advantage about a old wooden warship is that it is very hard to sink, but then, it is pretty easily burned or blown up.....

Not especially and less so than a plastic ship.

Remember, plastic (and metal) cannot be grown. It isn't plentiful in the carribean or Spanish Main. It is exceptionally difficult to enchant. It isn't any faster, and it is much more vulnerable to sensors. And it still does not burn much easier nor blow up much easier. The wood is generally too thick and treated with other stuff to help prevent burning except through prolonged exposure (which really isn't common in modern military engagements). Because the wood has different properties than metal or plastic, missiles and rockets are not optimized to work against it and may not be as effective as they otherwise would be. On the other hand, it's not too hard to patch up a wooden ship during a battle, when compared to doing the same with a metal ship under the same circumstances. There are plenty of examples of the former going on during the heat of combat, none I know of of the latter.
Austere Emancipator
QUOTE (nezumi)
Because the wood has different properties than metal or plastic, missiles and rockets are not optimized to work against it and may not be as effective as they otherwise would be.

Umm, you're right that ASMs aren't optimized against wooden targets... but I've got a strange feeling a 221kg penetrating HE charge is going to blow a huge fucking hole into any wooden ship you care to name. If it can rip open the side of a heavily armored steel warship, a few points worth of Hardened Armor or inches of oak are in real trouble.
FrankTrollman
QUOTE
didnt they use Oak and similar woods for these ships?


Yes they did. The famous tall ships were made out of old-growth temperate forests and can't be made any more because the trees used don't exist anywhere. Replica ships use a completely different technique where smaller pieces of wood are grafted together.

QUOTE
Are u sure these woods grow in numbers in the carib?


The Carribean is a net timber importer across the board, and it doesn't have a major timber industry (on account of being mainly composed of little islands that are frequently hit by storms). However, there are some available woods, especially on the larger islands. There was a time when Cuba hosted one of the largest shipyards producing wooden vessels on the planet.

Even today, Cuba still has a decent timber industry. Though they are obviously much more known for their production of sugar and steel. Which is of course the core of the matter:
  1. Old growth forests no longer exist.
  2. The Carribean makes its own steel for ship building.

-Frank
X-Kalibur
QUOTE (Austere Emancipator)
QUOTE (nezumi)
Because the wood has different properties than metal or plastic, missiles and rockets are not optimized to work against it and may not be as effective as they otherwise would be.

Umm, you're right that ASMs aren't optimized against wooden targets... but I've got a strange feeling a 288kg HEDP charge is going to blow a huge fucking hole into any wooden ship you care to name. If it can rip open the side of a heavily armored steel warship, a few points worth of Hardened Armor or inches of oak are in realy trouble.

Get one of those metal storm emplacement guns that they showed off and use it to shoot down incoming ASMs biggrin.gif
Austere Emancipator
QUOTE (X-Kalibur)
Get one of those metal storm emplacement guns that they showed off and use it to shoot down incoming ASMs biggrin.gif

With effective (which is to say large, expensive, and high-tech) missile defense systems you're getting rid of the economical aspect, the self-built aspect, the low-tech/easy enchanting aspect, and the stealth aspect. If you're only going for style, I guess that works.
maeel
QUOTE (nezumi)
QUOTE (maeel @ Mar 1 2007, 01:06 PM)
The only real advantage about a old wooden warship is that it is very hard to sink, but then, it is pretty easily burned or blown up.....

Not especially and less so than a plastic ship.

Remember, plastic (and metal) cannot be grown. It isn't plentiful in the carribean or Spanish Main. It is exceptionally difficult to enchant. It isn't any faster, and it is much more vulnerable to sensors. And it still does not burn much easier nor blow up much easier. The wood is generally too thick and treated with other stuff to help prevent burning except through prolonged exposure (which really isn't common in modern military engagements). Because the wood has different properties than metal or plastic, missiles and rockets are not optimized to work against it and may not be as effective as they otherwise would be. On the other hand, it's not too hard to patch up a wooden ship during a battle, when compared to doing the same with a metal ship under the same circumstances. There are plenty of examples of the former going on during the heat of combat, none I know of of the latter.

I dont see, why plastic hulls are more vulnerable to sensors, neither why wooden ships or boats for that matter would be faster compared to those made of plastics.

I mean look at those fast sailing boats they run races with, they are almost exclusivly made of synthetic carbon hulls afaik, i have never heard of a wooden boat in such a race. plus these carbon hulls are also very quickly repaired, at least minor breaks are.


i would also doubt that prolonged fire exposure is uncommon in todays naval warfare. the intial goal might be to sink the ship but the explosion creates a lot of heat that causes secondary fires with your equipment. so i wouldnt rule out fire to be a problem.

also even if your possessed wooden warship can withstand the destructive power of antiship munitions, its crew cannot and the blast will enter through all the openings and probably kill them.
nezumi
QUOTE (maeel)
I dont see, why plastic hulls are more vulnerable to sensors, neither why wooden ships or boats for that matter would be faster compared to those made of plastics.

The plastic boats aren't slower, but they aren't hugely faster. The only advantage carbon or plastic has is its lighter (less mass means higher acceleration).

In regards to the question of military-grade anti-ship munitions, no, I don't think that the wooden ship is going to somehow be immune to it or anything. However, any concerns you might comparing any other ship in your price range to the wooden ship when you put it up against any sort of ammunition you're likely to encounter, you aren't really losing a lot. So in other words, you're just about breaking even in that area, compared to your other options.
DireRadiant
Plastic Ship and Chrome Men!....

Nope, I think Wooden Ships and Iron Men just sounds better.
Austere Emancipator
What is the "price range" of this proposed wooden ship, BTW? You can probably get an obsolete 1,500-ton corvette or patrol craft for a $one or two million.
PBTHHHHT
QUOTE (Austere Emancipator)
QUOTE (nezumi)
Because the wood has different properties than metal or plastic, missiles and rockets are not optimized to work against it and may not be as effective as they otherwise would be.

Umm, you're right that ASMs aren't optimized against wooden targets... but I've got a strange feeling a 221kg penetrating HE charge is going to blow a huge fucking hole into any wooden ship you care to name. If it can rip open the side of a heavily armored steel warship, a few points worth of Hardened Armor or inches of oak are in real trouble.

Hmmm... what was the original reason they went from wooden ships to ironclads? nyahnyah.gif
hyzmarca
QUOTE (nezumi @ Mar 1 2007, 09:06 AM)
I don't know what a picat is, but it sounds very tasty. 


Picates eat pirates.

QUOTE
At that point, I think it would be cheaper to just use a jet.


Then you'll have Sky Pirates to worry about. All they need is a big zeppelin with a few guns and a giant net launcher (or a giant harpoon gun for Ahab-style action) mounted on it, a sufficiently powerful Air spirit to provide Movement and other magical support, and maybe a couple of fighters to help herd the targets.

Just net the cargo plane and drag it back to base.
PBTHHHHT
That's what we need, something out of Disney's Tailspin.

We'll have a Carribean where werebear aircaptains fly their cargo plane on courier missions throughout the islands barely keeping their business running, all the while being chased by werewolf sky pirates based out of their zeppelin.
Austere Emancipator
QUOTE (hyzmarca)
Just net the cargo plane and drag it back to base.

Makes sure it's a tight net, or all the precious loot will be spread all over as the plane is crushed. Actually, make that a really tight net, because you don't want any oxygen getting in there with the running turbines and the jet fuel released from the recently decimated airframe.
hyzmarca
It'll be a magic net. Or a giant whaling harpoon.
Austere Emancipator
A suction cup harpoon, maybe?

Finally bothered to look at the accompanying "after" picture of the Harpoon impact I linked above. Heh.
nezumi
QUOTE (Austere Emancipator)
What is the "price range" of this proposed wooden ship, BTW? You can probably get an obsolete 1,500-ton corvette or patrol craft for a $one or two million.

It depends. Are you a rich individual or company, paying trained, first-world craftsmen, using only non-environmentally protected forests and paying appropriate taxes, dues, insurance and clean-up costs for its production? Or are you the medicine man of a small village with power tools in the middle of a third-world jungle, well beyond the reach of most government and corporate laws?
Austere Emancipator
If it was the first, you could just as well get a modern stealthy guided missile corvette. Although if you haven't got trained craftsmen, is the free spirit designing the ship and providing constant guidance and oversight on every step of building it?

Either way there's an opportunity cost which would give us some sort of theoretical price range. For example, how much money could the medicine man of a small village make by engaging in truck trafficking, kidnapping and various minor crime for the time and with all the resources it takes to build this ship (including one or more powerful spirits, a large work force, and the other factors of production)?
nezumi
QUOTE (Austere Emancipator)
is the free spirit designing the ship and providing constant guidance and oversight on every step of building it?


... and your name is Noah?

QUOTE
For example, how much money could the medicine man of a small village make by engaging in truck trafficking, kidnapping and various minor crime for the time and with all the resources it takes to build this ship (including one or more powerful spirits, a large work force, and the other factors of production)?


Firstly, I wasn't aware truck trafficking was in any way illegal.
Secondly, it depends on a number of factors, for instance location. I was imagining the village in Guyana perhaps, too far from any real city to get any traffic of note, but still close enough to Amazonia that if they make a lot of fuss, they're liable to get smoked. On the other hand, the Carribean is still chaotic, full of fat targets, and in a different country so he doesn't have to worry about pooping where he eats.
Austere Emancipator
QUOTE (nezumi)
Firstly, I wasn't aware truck trafficking was in any way illegal.

Hey, not my fault I wasn't exposed to any real difference between voiced and unvoiced stops until I was 15!

QUOTE (nezumi)
... and your name is Noah?

The Dutchman has to roam the seven seas until it has collected 2 of every unclean and 7 of every clean luxury item?
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