Lilt
Jul 27 2007, 10:48 PM
I recently re-read the endowment power that some great-forms get, and did a search on endowment-related topics. About 10 minutes later I returned to dumpshock and did a thread search for endowment-related posts. (bad joke, sorry
)
So... I went through the powers list and tried to think up ways to use each of the powers that Guardian and Task spirits (the ones that get endowment) can get. I'm assuming that Endowing Ally spirits are impossible, and that you can't endow a skill even if it's granted as an optional power. Expect items marked with a
* to be banned faster than a ban fired from a rubber band by a member of a thrash metal band.
- Astral Form: Who needs the guidance spirit's astral gateway power when you have this? *
- Animal Control: Depends on the animal. Probably not worth it.
- Binding: Can't think of any good uses.
- Concealment: Can already be used on a number of targets
- Dual Natured: A materialised creature becomes dual natured... This one is perhaps more likely to work than astral form, but still deserves a *.
- Elemental Attack: The characters are unlikely to have the necessary Exotic Ranged Weapon skill
- Endowment: Yeah, it's stupid and broken. Summon a great-form Guardian and a great-form plant spirit then get the great-form plant spirit to grant regeneration (!) to the entire team.
Another idea is to give endowment to an inhabiting ally and get it to give inhabitation to other spirits, or simply give the Aura Masking power a flesh-form gets away like tasty candy. Inhabitation is notably superior to possession in a number of ways. It lets the spirit use VR, for one. * - Enhanced Senses: An interesting option
- Fear: Only really useful if you're praying for an opponent to glitch.
- Guard: Generally Meh... Can already be used on a number of targets and was never a tier-1 power.
- Immunity to Normal Weapons: A materialised/possessing spirit gains this power... Muchos Armour for the whole team. I thnk this one might be worth a *, but I can see some DMs allow it, particularly given how low-force great-form spirits generally are.
- Influence: They're bound to botch eventually, otherwise this isn't really noteworthy.
- Magical Guard: That's a whole lot of guard going on there!
- Materialization: If granted to an astral mage, this could allow for some interesting options. * I think a less broken option would be to have a great-form materialisation spirit grant materialisation to a possession-tradition spirits, maybe even watchers?
- Movement: Nothing much to see here. It lets a lot of people move fast.
- Natural Weaponry: A bit poor, only becomes good if you have a really high force spirit doing it.
- Possession: Much silliness when given to a projecting mage. * As with materialisation, granting possession to materialisation spirits is still nice, but not as broken.
- Psychokinesis: Kinda useful if you have the party hidden under invisibility and behind cover. They can start picking up unused objects and battering opponents with them, maybe even drawing guns from downed individuals?
- Sapience: Might not mean too much given the limited mental attributes of some animals, but could make for fun RP and 'cute' scenes where animals work together to thwart their corporate oppressors.
Rotbart van Dainig
Jul 27 2007, 10:53 PM
QUOTE (Lilt) |
Astral Form: Who needs the guidance spirit's astral gateway power when you have this? * |
Read again, carefully. The character can suddenly only exist in the astral plane... and is thus shipfted from the physical to the astral. great way of 'teleporting', if you don't mind shopping for new clothes.
Ancient History
Jul 27 2007, 11:00 PM
Things get even more interesting with free spirits; they can endow metamagic techniques too.
FrankTrollman
Jul 27 2007, 11:08 PM
QUOTE (Rotbart van Dainig) |
QUOTE (Lilt @ Jul 28 2007, 12:48 AM) | Astral Form: Who needs the guidance spirit's astral gateway power when you have this? * |
Read again, carefully. The character can suddenly only exist in the astral plane... and is thus shipfted from the physical to the astral. great way of 'teleporting', if you don't mind shopping for new clothes.
|
Read even more carefully. The Astral Form power doesn't move you, and it doesn't preclude you from becoming Dual Natured or even physical if for some reason that's part of your life path. The only thing the power does is make you a native of the astral plane able to manifest as a projecting magician can.
So if you're stranded on the astral plane for whatever reason, a spirit with endowment can give you the Astral Form hookup and then you won't die in a few hours and you can manifest to your friends and go "boogy-boogy". But while that's nice and all - it won't shift you whole-sale into the astral any more than a possession spirit will pull its body wholesale into the astral plane just because it happens to already have the Astral Form power.
-Frank
Vaevictis
Jul 27 2007, 11:13 PM
QUOTE (Lilt) |
- Endowment: Yeah, it's stupid and broken. Summon a great-form Guardian and a great-form plant spirit then get the great-form plant spirit to grant endowment to the entire team.
|
Did you mean to say, "get the great-form plant spirit to grant regeneration to the entire team."?
Rotbart van Dainig
Jul 27 2007, 11:58 PM
QUOTE (FrankTrollman @ Jul 28 2007, 01:08 AM) |
QUOTE (Rotbart van Dainig @ Jul 27 2007, 05:53 PM) | QUOTE (Lilt @ Jul 28 2007, 12:48 AM) | Astral Form: Who needs the guidance spirit's astral gateway power when you have this? * |
Read again, carefully. The character can suddenly only exist in the astral plane... and is thus shipfted from the physical to the astral. great way of 'teleporting', if you don't mind shopping for new clothes.
|
Read even more carefully. The Astral Form power doesn't move you, and it doesn't preclude you from becoming Dual Natured or even physical if for some reason that's part of your life path.
|
Actually, the Posession Spirit has the Posession Power to come to the physical plane, as do normal spirits with the Materialization power.
Only those powers allow exception to Astral form - so if a character gets endowed with Astral Form, he 'exists in the astral plane only'. Bazoom.
FrankTrollman
Jul 28 2007, 12:10 AM
QUOTE (Rotbart van Dainig) |
Actually, the Posession Spirit has the Posession Power to come to the physical plane, as do normal spirits with the Materialization power.
Only those powers allow exception to Astral form - so if a character gets endowed with Astral Form, he 'exists in the astral plane only'. Bazoom. |
That's a fascinating viewpoint, and having read the relevent sections and actually written the endowment power, I don't share it. Astral Form does not contain a transportation clause nor does it grant some sort of exclusivity. If you are physical for any reason, Astral Form doesn't actually stop you from doing that.
So no Bazoom. You just get the standard powers of Astral Form critters - you can persist on the Astral indefinitely and you can hazily appear to physical critters in manifest (not materialized) form. It's really pretty unexciting.
---
By the way, Materialization requires Astral Form to function properly, so in order for your magician to materialize from astral projection you need two spirits throwing down Endowment - one for Astral Form and one for Materialization.
Not unobtainable of course - but non-trivial to achieve.
-Frank
Rotbart van Dainig
Jul 28 2007, 12:17 AM
QUOTE (FrankTrollman @ Jul 28 2007, 02:10 AM) |
Astral Form does not contain a transportation clause nor does it grant some sort of exclusivity. |
'exists in the astral plane only' is pretty exclusive.
Lilt
Jul 28 2007, 12:35 AM
QUOTE (Vaevictis) |
QUOTE (Lilt @ Jul 27 2007, 05:48 PM) |
- Endowment: Yeah, it's stupid and broken. Summon a great-form Guardian and a great-form plant spirit then get the great-form plant spirit to grant endowment to the entire team.
|
Did you mean to say, "get the great-form plant spirit to grant regeneration to the entire team."?
|
Yes.
@FrankTrollman and Rotbart van Dainig: Interesting arguments. To quote the relevant text (as is relevant to the discussion):
QUOTE |
Astral Form Type: M - Action: Auto - Range: Self - Duration: Always A critter with the Astral Form power exists in the astral plane only. It cannot be damaged by physical attacks or physical spells; only astral attacks or mana spells may hurt an astral critter. Likewise, an astral critter cannot affect other creatures in the material world, only dual-natured creatures or astrally perceiving characters. Critters with this power may manifest on the physical plane in the same way as astrally projecting magicians can (see p. 182). |
... As much as I see Frank's version as being more balanced, it strikes me that the power does turn you entirely astral. There's also the option that it doesn't turn you astral and simply makes you immune to physical attacks and spells, but I don't think anyone's arguing that. The Materialisation and Possession (and inhabitation) powers then give exceptions to the Astral Form rule, which I think is a fair way to think about it and works in the specific-overrides-general framework all RPGs need to follow to make sense.
As for my talking about the astral gateway power, yes I realise you're transported completely. I was more thinking about it being used for (mystic-)adept initiates performing astral quests, but I suppose there are other uses for the astral gateway.
Also, Do mystic adepts become a better choice now that any grade-1 initiate with conjuring can summon a spirit that can allow someone to astrally project? Sure, it costs a bit for the power use (a service per day or something?) but it might be worth it.
Oops, going off topic here.
Can anyone think of any other good uses of endowing powers?
FrankTrollman
Jul 28 2007, 02:16 AM
QUOTE (lilt) |
... As much as I see Frank's version as being more balanced, it strikes me that the power does turn you entirely astral. |
Well then spirits are pretty well and thoroughly fucked, because they don't actually stop having this power when they possess or materialize.
The key point here is that Astral Form doesn't actually turn you anything - it just sets a ground state. If you have it when you aren't in that ground state (for example: you have Materialized and are now Dual Natured), or later acquire it while not in that ground state (for example: you are a physical human and someone layers it on you with Endowment), you keep whatever state you are currently in, only your (largely theoretical) ground state changes.
This isn't the only interpretation of the words in the book, the book is pretty vaguely written on this point. But it is the only interpreation that is at all consistent with the way Shadowrun works. Astral Form does not continuously shunt critters who have it into a wholly Astral existance. Not because it can't be read to say it does that, but because we know that Spirits can Materialize and not have that happen.
Therefore the power is not a continuous shunt to the Astral. Whatever it is that the power is or means, it does not make you suddenly stop existing on the Physical Plane. Seriously, it doesn't do that.
-Frank
Ol' Scratch
Jul 28 2007, 02:25 AM
Well, to be fair, Astral Form is essentially just being muted/overridden while a power like Materialization is being used. Astral Form is a passive ability that's always "on," while Materialization is the active ability that says "shut up, Astral Form, I'm taking over the show for a bit." Astral Form, of course, gets all huffy and stomps off in a show of dramaticism that would make a prairie dog jealous.
Anyway, I agree with you on all accounts. It's goofy to assume that Astral Form lets you get around a fundamental law of magic in the Sixth World, at least as easily as it does in this case, and the rules are very much lacking when it comes to such things.
In the end, the fault comes to two things: One, players and GMs simply not using common sense and two, whoever's responsible specifically chose to leave tons of loopholes in the game in favor of keeping things simple and rules-light (probably with the assumpation that players and GMs would, in fact, use common sense). Well, relatively rules-light anyway.
EDIT: Actually now that I thought about it, the real problem with this rule at least is that Astral Form shouldn't be a critter power. It's a characteristic, no different than listing their stats, astral initiative, or skills.
Vaevictis
Jul 28 2007, 03:06 AM
QUOTE (FrankTrollman @ Jul 27 2007, 09:16 PM) |
Therefore the power is not a continuous shunt to the Astral. Whatever it is that the power is or means, it does not make you suddenly stop existing on the Physical Plane. Seriously, it doesn't do that. |
"A critter with the Astral Form power exists in the astral plane only." (sr4.287)
I don't see how that can be reconciled with your statement.
Materialization is a power that provides an exception to this statement.
I agree that the Astral Form power breaks pretty much all Shadowrun precedent, and that it is not how it should be, but, well, it says what it says.
hyzmarca
Jul 28 2007, 03:17 AM
Yes, I'm pretty sure that we can all agree that the Astral Form power was a really bad idea and that a critter's nature could have been better established by simply adding a "type" (Astral, Physical, or Dual) category to the Critter stats and that we should just cover up our eyes, whenever we see the Astral Form power listed and simply pretend that it does not exist and that anyone who insists that this power is real will be punched in the face repeatedly and possibly set on fire.
Ol' Scratch
Jul 28 2007, 03:20 AM
Related Question:
Am I reading Endowment right? Does it let you effectively gain unlimited uses of a power in exchange for one sustained service with effectively no limit on how long you can have that power since it's a bound spirit? Also, are there rules for delivering a Touch-range spell (of which Endowment is) to a large group at once?
Buster
Jul 28 2007, 03:28 AM
QUOTE (hyzmarca) |
Yes, I'm pretty sure that we can all agree that the Astral Form power was a really bad idea and that a critter's nature could have been better established by simply adding a "type" (Astral, Physical or Dual) category to the Critter stats and that we should just cover up out eyes, whenever we see the Astral Form power listed and simply pretend that it does not exist and that anyone who insists that this power is real will be punched in the face repeatedly and possibly set on fire. |
I vote for that. Same goes for the Materialization "power".
Just as long as we don't end up splitting powers up into Special Attacks, Special Qualities, Supernatural Abilities, Spell-Like Abilities, and Extraordinary Abilities.
Ancient History
Jul 28 2007, 03:34 AM
If you like a touch of nastiness in your games, you could have a free spirit broker a deal with a ghost, endow the ghost with the Inhabitation power and let it merge with a metahuman to "live again."
Aaron
Jul 28 2007, 03:50 AM
QUOTE (Vaevictis) |
"A critter with the Astral Form power exists in the astral plane only." (sr4.287) |
I agree, but the addition of the Astral Form power does not take away the (meta)human's natural "I exist in the physical plane" power. Endowment is additive.
That's not to say that the power wouldn't be useful. It would very nicely make a person able to indefinitely hang out in astral space, for example. But I can't see how it would take away anything.
Tarantula
Jul 28 2007, 04:05 AM
The fact that it says "only". Means, you exist in the astral plane, and in no other planes. I.E. you aren't around in the physical plane anymore.
A simple fix to this one, GM says "No more physical body, brain, etc? Dead. New character."
hyzmarca
Jul 28 2007, 04:22 AM
It is really fun to create an endowment chain, combined with some very useful Spirit Powers, and Personafix chips to create an army with some of the more devestating Great Form powers.
The very best way to break endowment is to make a deal with a spirit with the Karma Drain power and then go to a big rave or a sold-out rock-concert (maybe a sporting event). Hundreds, perhaps thousands, (tens of thousands if the band is very famous) of people high on various emotions, just waiting for their karma to be drained and you will the ability to take from everyone who is experiencing an emotional high in your line of sight. You'll probably be able to get several thousand karma in one shot.
Tarantula
Jul 28 2007, 04:34 AM
Justification for the "dead" solution is this. Spirits don't need physical bodies to stay alive. Metahumans do. No body = you dead.
FrankTrollman
Jul 28 2007, 04:48 AM
QUOTE (Tarantula) |
Justification for the "dead" solution is this. Spirits don't need physical bodies to stay alive. Metahumans do. No body = you dead. |
Endowment is not an attack.
And seriously, while Astral Form can be read to shunt everything that has it exclusively and irrevocably to the Astral Plane - it really seriously obviously does not do that. And because there is another reading anywhere in the multiverse where that particular stupid doesn't happen - that's clearly the more correct interpretation.
---
Rules are not statements in sentential logic. Just because one thing says that you are "only A" does not necessarily mean that you aren't B. While it means that in sentential logic, directive logic doesn't work that way. That merely means that as of that rule you are only A, other rules can come in and have you be B or even ~A and there's no contradiction - merely a priority.
Astral Form does not have the priority to kick you out of the physical plane while you're on it. That's why materialization works at all.
-Frank
Sterling
Jul 28 2007, 05:09 AM
QUOTE (FrankTrollman @ Jul 27 2007, 09:48 PM) |
QUOTE (Tarantula @ Jul 27 2007, 11:34 PM) | Justification for the "dead" solution is this. Spirits don't need physical bodies to stay alive. Metahumans do. No body = you dead. |
Endowment is not an attack.
And seriously, while Astral Form can be read to shunt everything that has it exclusively and irrevocably to the Astral Plane - it really seriously obviously does not do that. And because there is another reading anywhere in the multiverse where that particular stupid doesn't happen - that's clearly the more correct interpretation.
---
Rules are not statements in sentential logic. Just because one thing says that you are "only A" does not necessarily mean that you aren't B. While it means that in sentential logic, directive logic doesn't work that way. That merely means that as of that rule you are only A, other rules can come in and have you be B or even ~A and there's no contradiction - merely a priority.
Astral Form does not have the priority to kick you out of the physical plane while you're on it. That's why materialization works at all.
-Frank
|
I see your point, Frank, but I also disagree.
Not for any of the above reasons, but from a GM point of view...
If I'm running a game with an evil nasty bad guy (and I do and I am) who should not die yet, but the team is really on fire and is doing very well the first time said evil NPC is encountered/reveals himself/rear-ended on the freeway...
...this is the 'get out of jail free' card. The 'he fell into an active volcano, he must be dead, right?' dodge. In short, it's mainly designed as a way for a GM to avoid his players playing SO WELL that they effectively cut the story arc short. "And your reward for your skill in roleplaying, tactical expertise, and teamwork is.. the adventure's over, you won, and... umm... give me a minute to think up a whole new plotline."
This is one of those situations where the RAW states that something can occur, but the GM should be able to look at it and point to it and tell the players, "No you can't have blood magic! Not yours!! A total shift from existing on the physical to exisiting astrally? Not for you! Toxic shamans? Fine! You made one, the team killed you, we moved on! Make another character already! Move-by-wire four (in SR3)? The highest level tactical computer (SR2)? It's installed, not alphaware, and you die on the table!"
Well... maybe say it to them in a less abusive and condescending manner, perhaps.
Vaevictis
Jul 28 2007, 05:19 AM
QUOTE (FrankTrollman) |
And seriously, while Astral Form can be read to shunt everything that has it exclusively and irrevocably to the Astral Plane - it really seriously obviously does not do that. |
... and yet it seems that people interpret what it says that way. Not so seriously obvious, eh?
(Well, other than the "irrevocably" part, which you seem to have randomly added in yourself.)
Tarantula
Jul 28 2007, 05:27 AM
Frank, its very easy to read it that astral form is the base state of the creature with it, and materialization/possession override it. Physical plane is the base state for metahumans, but astral form would override that.
As far as your logic goes, if it can be interpreted out using one form (sentential) then it is a perfectly valid interpretation. As equally valid as the one you claim via directive.
FrankTrollman
Jul 28 2007, 05:39 AM
QUOTE (Tarantula) |
As far as your logic goes, if it can be interpreted out using one form (sentential) then it is a perfectly valid interpretation. As equally valid as the one you claim via directive. |
Actually no. Anything you come up with from sentential logic on a rule book is inherently invalid. Sentential logic does not apply to questions, exclamations, or
Commands. QUOTE (Fundamentals of Logic) |
Observe that whereas a statement is capable of being true or false, a question, or a command, or an exclamation is not capable of being true or false.
Note that in saying that a statement is capable of being true or false, we are not saying that we know for sure which of the two (true, false) it is. Thus, for a sentence to be a statement, it is not necessary that humankind knows for sure whether it is true, or whether it is false. An example is the statement ‘God exists’. |
Seriously, just because you get an answer doesn't mean that what you're saying is in any way valid.
QUOTE (vaevictus) |
... and yet it seems that people interpret what it says that way. Not so seriously obvious, eh? |
It's an RPG debate. Just because something is obviously correct and and something else is obviously wrong doesn't mean that some jack won't come and passionately defend a position that is so undermined as to be merely a thin layer of dust on the void.
-Frank
Vaevictis
Jul 28 2007, 05:52 AM
QUOTE (FrankTrollman @ Jul 28 2007, 12:39 AM) |
It's an RPG debate. Just because something is obviously correct and and something else is obviously wrong doesn't mean that some jack won't come and passionately defend a position that is so undermined as to be merely a thin layer of dust on the void. |
... and that jack could just as easily be you, you know.
EDIT: And to clarify, my main problem is your claim of serious obviousness. Read the thread; it's seriously obvious that your claim is not seriously obvious.
Tarantula
Jul 28 2007, 06:34 AM
You're arguing by utilizing logic, which is primarily concerned with the form of the argument. Your source says, "The reasoning process may be thought of as beginning with input (premises, data, etc.) and producing output (conclusions). In each specific case of drawing (inferring) a conclusion C from premises P1, P2, P3, ..., the details of the actual mental process (how the "gears" work) is not the proper concern of logic, but of psychology or neurophysiology. The proper concern of logic is whether the inference of C on the basis of P1, P2, P3, ... is warranted (correct)."
In this case, we have premiss 1
1)A being with the astral form power exists in the astral plane only.
The conclusion is:
C) A being who gains the astral form power will cease to exist in other planes.
This is valid logic, because if the premiss is true, the the conclusion is.
Logic only says that if the premises are true, then the conclusion is true (in deductive logic) or that the conclusion is likely to be true (in inductive logic).
Regardless, what the power states is "A critter with the Astral Form power exists in the astral plane only." We're arguing the meaning of the statement, not the logical validity of it, so, we'll go to dictionary.reference.com for the definition of the word only. "1. without others or anything further; alone; solely; exclusively." Exclusively. As in, on the astral plane, and not on any other planes.
hyzmarca
Jul 28 2007, 06:49 AM
The problem is that, when the rules and the fluff are taken as a whole, that statement is completely and totally insane.
Sure, you can argue that the intent of the Astral Form power means exactly what the text states. You can also drill a hole in your skull and suck your brains out with a vacuum cleaner. I would recommend neither.
Vaevictis
Jul 28 2007, 06:52 AM
The problem is that you can't assume that any given reader has enough background to take all of the rules and fluff as a whole.
If the only text you've ever read is the SR4 BBB, is it possible to be reasonable and draw the conclusion that Astral Form does, in fact, make you an exclusively astral being when applied?
hyzmarca
Jul 28 2007, 06:59 AM
Of course you can't assume that any given reader has enough background knowledge of SR to correctly interpret the intent of ambiguous and poorly worded rules. Which is why the whole Astral Form Power was a monumental blunder.
And yes, it could be reasonable for a reader who is ignorant to interpret the rule that way. However, this interpretation can only be reasonable if it is a result of ignorance. It is, therefore, completely invalid when made by people who are not ignorant, and completely incorrect in any event.
Tarantula
Jul 28 2007, 07:04 AM
Considering that the only stuff that is canon is SR4, SM, and now Aug, its entirely valid to argue that in SR4, previous mechanics have changed, and that this power now does allow a being to go entirely astral (the harmful effects of doing so to said being are up to the GM. IF you're a magician, you're permanately projecting, and you'd better find a body before your time is up. If you can't project, well, your form dissipates immediately, and you die.
Fluff arguments for why this is possible, more magic has come into the world, allowing things previously though impossible.
Vaevictis
Jul 28 2007, 07:47 AM
QUOTE (hyzmarca @ Jul 28 2007, 01:59 AM) |
However, this interpretation can only be reasonable if it is a result of ignorance. |
... or applying the rules as written.
You can't expect every player on the planet to have read the novels, previous editions of Shadowrun, etc.
In fact, the only thing you should expect is that they've read the SR4 rule books.
So far that includes SR4, SM, and AUG. If by those books that's the way the rule reads, then by SR4 rules, it is the correct way.
(Even if you and I, who have played previous editions, and have read the novels know better than to think that's the way it should be.)
hyzmarca
Jul 28 2007, 07:55 AM
Making that interpretation is about as reasonable as going up on stage during an elementary school production of The Nativity and sodomizing baby Jesus in front of an audience of several hundred parents, and it is about as legal, as well. The fact that the text of a rule or a law says one thing explicitly does not in any way imply that it actually means what it says.
This is why the judiciary exists, to apply laws. It is also why judges have to learn centuries worth of precedents so that they can correctly apply the law. GMs have less than two decades worth of material to learn. It isn't that great of a requirement in comparison.
Ravor
Jul 28 2007, 08:00 AM
Seconded, especially with the possible influx from the FPS Dumpshockers should be careful not to let newcomers get the wrong impression about the Sixth World only from looking at
RAW .
Shadowrun and the Sixth World is so much more then
RAW, and love or hate it you have to look at Fourth as building upon previous Editions, not as a standalone product.
Vaevictis
Jul 28 2007, 08:01 AM
QUOTE (hyzmarca @ Jul 28 2007, 02:55 AM) |
This is why the judiciary exists, to apply laws. It is also why judges have to learn centuries worth of precedents so that they can correctly apply the law. GMs have less than two decades worth of material to learn. It isn't that great of a requirement in comparison. |
LOL.
"You wanna play this game? There's two decades worth of material for you to learn, some of which has been out of print for around a decade. Get cracking!"
Ravor
Jul 28 2007, 08:10 AM
No, it's either learn the two decades worth of material or be humble enough to understand that the people who have probably has a better understanding of the game then you do. (Note, that isn't the same thing as saying that they are always right.)
Tarantula
Jul 28 2007, 08:24 AM
Let me remind you that for a standard of discussion to be present at dumpshock, we have to agree on a common ground, and that is RAW. What the rulebooks say, so as to have a basis for correct and incorrect discussions.
The rulebooks says it makes you exist only on the astral plane. Not physical. Period.
Whether you think this is good, bad, right or wrong, does not change the fact that it is RAW.
Vaevictis
Jul 28 2007, 08:26 AM
QUOTE (Ravor) |
... or be humble enough to understand that the people who have probably has a better understanding of the game then you do. |
... or be humble enough to understand that anything other than the RAW and errata is a house rule, no matter how appropriate it is, and no matter how wise you are in the ways of Shadowrun.
Vaevictis
Jul 28 2007, 08:34 AM
To give an example of why I think this argument is bogus, let's apply a little reduction to the absurd:
Claim: We should apply the body of previous edition rules and fluff to define the current edition rules, even in cases where the previous edition rules and fluff are contradicted by the current edition rules.
(I think this is a fair summary of the claim, yes?)
Claim taken to absurdity: "Well, in previous editions and fluff, hermetic mages were required to bind their spirits. So clearly that means that in SR4, hermetic mages are required to bind their spirits in SR4, despite the rules saying otherwise."
(Which is really pretty close to the claim, "Well, in previous editions and fluff, all the documents say this Astral Form stuff couldn't happen, so clearly, this astral form stuff is bullshit.")
Fact is, the rules are the rules. You may disagree with them, you may think they fly in the face of all Shadowrun precedent, and you are free to house rule them all you want. But never forget that where you deviate from the rules as written, what you are doing is creating house rules.
And I don't have a problem with that. It's pretending otherwise that I have a problem with.
Ol' Scratch
Jul 28 2007, 08:55 AM
I think a couple of you are confusing some concepts here.
I don't think anyone is disagreeing that as written, the rules of Astral Form are fragged up when combined with Endowment. It's silly that Astral Form is a critter power at all, and a huge loophole was created as a result. It's hardly the only such loophole in the game due to not spending quite enough time thinking things through, but that's neither here nor there.
Or in other words, it's been acknowledged by just about everyone -- even FrankTrollman -- that the rules as written are goobed up.
That said, this is a discussion forum. Now that a problem has been identified, various individuals are offering up theoretic offerings about what else it could mean, how it can be solved, and even offering house rules based upon not only their own deductions but evidence found in previous editions that have not yet been officially overwritten (but are still not a part of SR4, either). Simpy because the new designers and developers chose to not include something from a past edition, that doesn't mean the "fluff" text or even the ideas behind the rules are now dismissed. Especially on the more philosophical level, such as the laws and limitations of magic in the Sixth World. And that's the entire point of these forums; to discuss the game as a whole.
Summary: Yes, it's stupid that Astral Form is a critter power. Yes, it's stupid that Endowment can endow someone with it. Yes, they officially work just fine together. Yes, endowing Astral Form on someone will make them "astral only." Yes, SR4 has it's own set of rules. Yes, past editions have addressed some of these topics. No, that doesn't mean people can't discuss any or all of these topics at once. No, house rules are not official. No, no one is claming that they are.
Vaevictis
Jul 28 2007, 09:11 AM
Somebody really ought to teach these game developers to make a relational graph that they consult when making rules.
Most of the really obnoxious things I've seen are the result of recursion and looping, which could probably be avoided if they used such graphs.
Lilt
Jul 28 2007, 10:52 AM
QUOTE (hyzmarca) |
Making that interpretation is about as reasonable as going up on stage during an elementary school production of The Nativity and sodomizing baby Jesus in front of an audience of several hundred parents, and it is about as legal, as well. |
Lol! I've been looking for a replacement to my long-running sig for a while, thanks! (Doh, stupid forum controls being broken)
Seriously, it seems to me that the debait is getting a little heated. I put those *s beside the points that I thought were legal but didn't think would be allowed by GMs in a month of Sundays for a reason. I'd like to keep the discussion away from them and onto potential clever uses of the other powers without obvious game-breaking potential. Perhaps I should have made that clear.
Maybe someone could start a dedicated thread?
FrankTrollman
Jul 28 2007, 04:01 PM
QUOTE (Tarantula) |
The rulebooks says it makes you exist only on the astral plane. Not physical. Period. |
No. The rulebook says that you exist only on the Astral.
This is a rule with a priority. A priority which is manifestly obviously lower than the various rules which cause you to exist on the physical plane because critters who can temporarily or permanently transfer themselves to the physical plane do not lose the Astral Form Power when they transfer themselves to the physical plane!
So, Astral Form is lower priority as a rule than existing on the Physical Plane for whatever reason. If your reason happens to be that you're a normal human and started on the physical plane, that priority is still lower than that. And thus, Astral Form does not "shift" you to the Astral Plane.
Not simply because it doesn't say that it shifts you, but because the priority on that particular rule is lower than the priority of rules that put your character on the physical.
---
Ta-fucking-da!
In order to make the rules as written say that Astral Form bumps critters off the physical if they somehow get there, you have to assume that Astral Form has a rules priority which is much higher than, for example, any of the develpers or freelance authors believe that it has.
And that's an unreasonable assumption. And if you have to make an unreasonable assumption to make the rules as written parce out the way you want them to - then the RAW really isn't supporting your case.
-Frank
Shinobi Killfist
Jul 28 2007, 04:43 PM
QUOTE (Vaevictis) |
QUOTE (FrankTrollman @ Jul 28 2007, 12:39 AM) | It's an RPG debate. Just because something is obviously correct and and something else is obviously wrong doesn't mean that some jack won't come and passionately defend a position that is so undermined as to be merely a thin layer of dust on the void. |
... and that jack could just as easily be you, you know.
EDIT: And to clarify, my main problem is your claim of serious obviousness. Read the thread; it's seriously obvious that your claim is not seriously obvious.
|
I'd say it actually is seriously obvious even after reading this thread. The people who are making the claim you actually turn into an astral form and poof your physical body disappears are making a strained RAW argument which they probably know is wrong. Taking a single sentence out of context is not a strong raw argument its just a snarky look they wrote something poorly argument.
Rotbart van Dainig
Jul 28 2007, 05:14 PM
QUOTE (FrankTrollman) |
The rulebook says that you exist only on the Astral. |
Exactly.
QUOTE (FrankTrollman) |
This is a rule with a priority. |
No, this is just a rule. It can have exceptions, but there are no priorities - stop making things up.
I'm perfectly aware that it was not the intention when writing those rule, but so was the posessing Ally spirit... or making your dog read Nietzsche through Endowement.
hyzmarca
Jul 28 2007, 05:32 PM
QUOTE (Vaevictis) |
QUOTE (hyzmarca @ Jul 28 2007, 02:55 AM) | This is why the judiciary exists, to apply laws. It is also why judges have to learn centuries worth of precedents so that they can correctly apply the law. GMs have less than two decades worth of material to learn. It isn't that great of a requirement in comparison. |
LOL.
"You wanna play this game? There's two decades worth of material for you to learn, some of which has been out of print for around a decade. Get cracking!"
|
Not players, of course, just GMs. Obviously, if you want to properly adjudicate, you need to understand both legislative intent and past precedent. This is true for any judicial official, from a Supreme Court Justice, to a sports referee, to a RPG Game Master. Just reading the rulebook is never enough. There is are no circumstances where it is enough. An officiator must understand the meaning, the intent, and the precedents.
Rotbart van Dainig
Jul 28 2007, 05:41 PM
Oh, that's good. Because canon has cases where people were shifted completly to the astral... the most notable involved a clown with pointy ears, though.
Ancient History
Jul 28 2007, 05:46 PM
Endowing Desire Reflection is a great way for shadowrunners without a face to operate in a pinch.
Rotbart van Dainig
Jul 28 2007, 05:50 PM
..makes one kind of thankful that the Glamour Power doesn't exist anymore. As a player, that is.
Tarantula
Jul 29 2007, 07:07 AM
Frank, please show me where priorities are defined in the rulebook.
As far as I'm concerned, since astral form is a passive power, it is always on, as per passive powers. Materialization (please point me to another rule that allows anything with astral form to exist on the physical plane) is an active power. When something with an astral from power turns on its materialization power and materializes, you have a rules contradiction. Astral form says they are astral only. Materialization says they are on the physical. Your two choices for interpretation are that astral form supercedes materialization, and they can't materialize ever (in which case, why have the materialization power?) or, materialization supercedes astral form, in which case, as long as materialization is in use, you can exist on both, once it isn't, the being reverts to being astral only, as per its passive (and always "on") astral form power.