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Cthulhudreams
Malicant, actually it doesn't, because you are arguing the guy is still alive - thus he didn't die, which contradicts the rules on page on 62, and thus is against the rules.

QED.

It could probably do with being errataed.
Malicant
*sigh* have you been actually reading what I've been posting here?

To put it simply for you: No, he did not die, since Infection says he is put into near-death and page 62 fails to address how fast someone with Essence 0 dies. And even if page 62 did say that you died instantly, Infection still ignores that by being an exception to that rule. It's ingenious, really.
Cthulhudreams
But if you only go into a near death state, and then run around fit and health, you didn't actually die, which thus violates the rule on page 62 which says you die.

I'm not sure how you can read the condition 'go to zero essence -> dead' as being satisfied by 'go to zero essence -> actually be okay'

To put it as simply as possible to you, you are saying

(A implies B) AND (A implies not B)

Which is quite a conundrum.

And if you want to invoke the specific overrides the general, which I'm not even sure is a rule in SR but is in D&D and is probably logical in this case, the essence drain power specifically kills you, and is a specific precondition of using infection. And the general rule on page 62 actually precludes the possibility of any exception, which would seem to override the specific passage under infection.

Can I suggest a possible conclusion

essence drain kills your consciousness, which allows you to meet both the general, no exception and specific preconditions, but the infection prevents the cellular death of your body.
Fortune
There are quite a few cases of a general rule being overruled by one that is more specific to the case at hand. Sure there is a general rule, but I don't understand why there can't possibly be an exception in this case (especially when the text goes on to describe that very exception). Normally, when someone is reduced to 0 Essence, they die. When infected with HMHVV, they are reduced to 0 Essence, but the virus itself keeps the person alive (in a near-death state, just as the text illustrates) while it transforms the character (much like goblinization) into the 'new' creature.

Edit: You edited! nyahnyah.gif
Cthulhudreams
One of the problem in this particular case is that the general rule specifically rules out the possibility of any exceptions.

Edit: I'm a bastard like that.

I'm not even sure there is a logical resolution to this case. I mean a straight up reading of both sections does imply that B = NOT B which is just madness.
Kremlin KOA
QUOTE (Cthulhudreams @ Apr 8 2008, 09:16 AM) *
One of the problem in this particular case is that the general rule specifically rules out the possibility of any exceptions.

Edit: I'm a bastard like that.

I'm not even sure there is a logical resolution to this case. I mean a straight up reading of both sections does imply that B = NOT B which is just madness.


actually a full logical reading gives A = B in all cases except where C is true, in which case A = !B

A = eSSENCE GONE TO 0
B = Death
C = Infection

Reading Augmentation adds contition D (cybermancy) which works just like C

For references to Essence and soul. The canonical reference here is back in SR2. Cybertechnology. It is not listed as your soul, but as the glue that holds your soul and body together. With a high essence your soul and body are well linked and strong. As essence decreases, so does that link. This is why astral projection time was essence linked, rather than magic linked in SR 1-3 (in 4 this has changed, which is a very interesting move, although san unavoidable consequence of the move to a buyable magic stat)

SR4 Lists essence as 'Holistic integrity', not 'soul'

In addition essence loss provides an exception to the 'essence 0 = death' it takes DAYS for a vampire who is reduced to 0 essence to die
so Infection with HMHVV means you can live for DAYS with 0 essence
Guess what, the infection does not need days to revive you

Cthulhudreams
You're forgetting that the page 62 rule specifically precludes the exception, and then I'm back to (A = NOT B) AND (A =B)
Fortune
In what way does it explicitly exclude the (or any) exception?
Cthulhudreams
QUOTE
6. Under basic Shadowrun rules, characters can never have an Essence of 0 or less. If they do, they die.


Never explicitly excludes the possibility of an exception, if it was omitted, that would work for example,

QUOTE
Under basic Shadowrun rules, characters that have an Essence of 0 or less die.


or

QUOTE
Normally characters that have an Essence of 0 or less die.


or best yet

QUOTE
Characters that have an Essence of 0 or less die.


That last one is the shortest, and judging by the way AH goes on about wordcount, if the intention was not to preclude exceptions, why would they bother with the torturous language that doubles the word count.

It does permit the possibility of examples in other books.

Edit: we are in legalistic territory here, for example another possibility is that they meant that an essence score can never go below zero, and then tacked on to that startment that if you do you die, but that seems like a weird way to write it that was the intention.

To look at it the other way around, why would you use 'never' when you actually already have an exception. If its just sloppy editing (a possibility) It is very difficult to determine which way it is supposed to be.

Personally I think it is a fantastic question as to if a vampire is a the person but changed, or a completely new person, so i'd like to see it officially defined. Maybe I should write to the FAQ people, or just PM synner.
Fortune
Hmmm ...

QUOTE
'Under basic Shadowrun rules ...'


... and ...

QUOTE
Normally, characters that have an Essence ...


Seems to me to be anything but explicitly excluding an exception. In fact, it rather looks, with that wording, like they are actually paving the way for any exceptions that may be forthcoming ... such as the Cybermancy or Infection exceptions.
Cthulhudreams
They are definitely paving the way for future exceptions such as Cybermancy in other books, hence, I imagine the 'basic rules' exception clause. We all agree cybermancy is an exception, and the rules specifically allow for exceptions in books other than the basic one.

What caps infection right in the face under the terms of that clause is that it is definitely covered on the 'basic rules' provision, being in that it is in the basic rule book. If anything, that adds weight to the fact that infection isn't suppose to be included because why spend all that word count excluding any mechanisms under the basic rules except the mechanisms that are in the basic rules.
FrankTrollman
When my grandfather was dying of cancer he spent about 48 hours in state of near death. Then he died.

Infection says that you spend a period near death. So does energy drain. Neither one of them at any time say that you don't die.

Malicant: Find one passage anywhere in the book that says that you survive dropping to Essence 0 when people hit you with Essence Drain and have the Infection power. Just one. I've already shown the passage that says that characters can never (their emphasis, not mine) survive being Essence Drained to 0 using any of the rules in the basic book. I've found the rules that say people who Infection applies to all die. Now go find even one passage that actually contradicts either passage.

Being near death death does not preclude dying at some point during the process. In fact, most forms of death that I have dealt with have involved fairly extensive periods spent near death.

-Frank
Malicant
QUOTE (FrankTrollman @ Apr 8 2008, 07:18 AM) *
Malicant: Find one passage anywhere in the book that says that you survive dropping to Essence 0 when people hit you with Essence Drain and have the Infection power. Just one. I've already shown the passage that says that characters can never (their emphasis, not mine) survive being Essence Drained to 0 using any of the rules in the basic book. I've found the rules that say people who Infection applies to all die. Now go find even one passage that actually contradicts either passage.

Being near death death does not preclude dying at some point during the process. In fact, most forms of death that I have dealt with have involved fairly extensive periods spent near death.

-Frank

Why should I? I'm not argueing that you can survive 0 Essence. You know, Infection contradicts your idea just fine, I don't think I need to find more proof than that.

Also, near death is not always near death. The way Infection works near death in that case is more akin to clinically dead, coma like state.

What interest me right now is why are you so adamant to prove that Infection does not work like it works? I mean, if it works the way you say, it just breaks another rule. The one that says magic cannot bring back the dead. nyahnyah.gif

QUOTE (Cthulhudreams @ Apr 8 2008, 02:03 AM) *
But if you only go into a near death state, and then run around fit and health, you didn't actually die, which thus violates the rule on page 62 which says you die.

I'm not sure how you can read the condition 'go to zero essence -> dead' as being satisfied by 'go to zero essence -> actually be okay'

Uh. Aha. You do know what near-death means, yes? Well, I guess not. Whatever. Google it.
Fuchs
I'd go with the WIMF-Rule (what is more fun). Vampires being merely humans infected by a virus with some dietary requirement and magic powers is, IMHO, not as fun as vampires being animated corpses, undead beings who die at dawn and rise at dusk. Vampires being sentient viruses that inhabit corpses and believe to be simply infected humans is closer to the later.

In actual play, this could be handled by "don't ask, don't tell" - you could play entire campaigns, struggling with the nature of your character ic, without your GM ever deciding what exactly your character was, infected human or undead monster, the line is that blurry between the two views in game.
Fortune
QUOTE
Under basic Shadowrun rules, characters can never have an Essence of 0 or less. If they do, they die.


Another way of reading this phrase is to put the emphasis on 'characters'. In the basic rules, there are no provisions for PCs to be Cyberzombies or Vampires, so the phrase is technically correct as written.
Malicant
QUOTE (Fuchs @ Apr 8 2008, 11:03 AM) *
I'd go with the WIMF-Rule (what is more fun). Vampires being merely humans infected by a virus with some dietary requirement and magic powers is, IMHO, not as fun as vampires being animated corpses, undead beings who die at dawn and rise at dusk. Vampires being sentient viruses that inhabit corpses and believe to be simply infected humans is closer to the later.

Vampires are not infected humans. "Physical, mental and spiritual transformation". They are Vampires, who happened to be humans some time ago.
But WIMF allows you to do whatever you want, as long as you don't try to sell it as The Truth That Everyone Else Missed, like a certain someone wink.gif
Cthulhudreams
@Malicant:

Well, I did, and apparently it means

QUOTE
* means a child who is in serious or critical condition as certified by a physician.


Is what happens when I google define near death. I am not entirely sure what relevance that has to the topic at hand. To give you the benift of the doubt, I consulted the first hit as well, and got

QUOTE
Noun 1. near-death experience - the experience of being close to death but surviving
experience - an event as apprehended; "a surprising experience"; "that painful experience certainly got our attention"


Again, I am not sure as to the relevance. It clearly outlines that you come close to death, but survive. This as previously outlines directly contradicts the no exceptions rule on page 62.

@ Fortune, On a more serious note, the 'not a character' escape clause does succeed in removing the infection power from the no exceptions rule for two reasons.

A) The essence drain the power still kills you while you are a character and is a precondition for the infection

B) Everyone in the game is a character, they are defined by shadowrun as NPCs, and for the google definition crew I'll state the meaning, - 'non player character' - thus they are clearly covered by the rule on page 62.

Intrestingly this poses a problem for how a vampire running out of essence doesn't die, but I think it is resolved if they are already dead.
Malicant
Goddam double post.
Malicant
Your google-fu sucks if you're definition of near death only applies to children biggrin.gif
Cthulhudreams
Well YOU type "define:Near death" into google. Both google.com and google.com.au faithfully report that definition as the only definition. You are welcome to check! I suspect the problem is that the definition is not nearly as apparent as you implied before.
Malicant
Yes, but "google-fu sucks" mean you just took the first thing, no matter if it makes sense. Which it does not here. Unless all Infected are terminally ill children. Than it's cool and I call you Google-Shifu.

Another definition that makes quite sense here would be "died and recussitated" and also "clinically dead". The last is the one that fits the Infection process best, I'd say.
Fortune
We can also look at the Vampire text itself, which specifically uses the word 'revives', if I recall correctly. I don't believe that one can normally revive from death, but it is certainly possible, and even relatively common to do so from near-death, which is, coincidently enough, exactly the state that the text describes the victim as being in before reviving.
Cthulhudreams
Well, apparently the defination was something obvious to all, and not the common sense 'apparent' definition that I was operating under (That a near death experince is an experince in which one came close, but did not actually, die). Which is, ironically, what the dictionary definition that shows up first that quote actually states.

So really, my google fu excellently supports my case that 'near death' does not satisfy the rules on page 62? I am not sure where you are going with this.

@Malicant

Wait, actually dying is the same as a near death experince?

Anyway, I'm actually perfectly happy to accept the 'died and resuscitated' definition (I proposed it several pages ago), because combined with the fact that your essence flatlines and is replaced by something else, it fits the exact bill that I am arguing seems more correct. You 'died' and are then replaced by something else - a magically created construct of the virus. IT shares your memories, but has a new essence, and if essence is your 'life force' as defined on page 61, having it snuffed out and a new one created fits the new entity bill perfectly.
Malicant
QUOTE (Cthulhudreams @ Apr 8 2008, 12:03 PM) *
So really, my google fu excellently supports my case that 'near death' does not satisfy the rules on page 62?

Huh? How?

QUOTE
I am not sure where you are going with this.

I think I told you were I was going like 5 times. I have some Google-Fu for you, so you a) have another shot at understanding what I'm talking about and b) see what Google-Fu should look like nyahnyah.gif

Google Fu!
Fortune
I contend that it is not necessary to meet the criteria on page 62, as that text allows for exceptions, and HMHVV is one of those exceptions.
Cthulhudreams
@Malicant: Argh. I am aware exceptions are possible. However, the rules in page 62 spend a considerable amount of time elimating the possibility of an exception in those pages. You haven't supplied a good reason as to why they would invest time in elimating exceptions and then publish an exception in the very space that they said can contain no exceptions. Unless they are lying to screw with us in which case you may as well make the rulebooks into paper planes and throw them around. It also explains the matrix rules and technomancers.

Secondly, I was being sarcastic as a result of your condescension towards me before - near death does not commonly mean what I could tell you obviously thought it meant except in a specific technical context, and that context actually runs contrary to the commonly accepted meaning. So I was having a shot at you lording it over me wink.gif

Anyway, please note that I think clinically dying and having your life force snuffed out (What you are now saying happens) out probably means that you are a zombie or somefink (ie not you) when you get back up again.

@Fortune: Why do you think that the rule on page 62 provides emphasis on the never and mentions not in the basic rules if it is going to include an exception in the basic rules? I guess 'because the writers are retarded monkeys' and 'crappy editing' are valid answers that I cannot reasonably refute, but if we assume that they actually meant to write 'never' in italics and preclude exceptions in the basic book, I don;t have a good reason.
Fortune
Text moved!
Critias
QUOTE (Fortune @ Apr 8 2008, 05:18 AM) *
Dude! When was I condescending towards you? When was I lording it over you? Please give me a quote or two.

There you go again! nyahnyah.gif
Cthulhudreams
Pfft nyahnyah.gif. Sorry, that line was directed at Malicant wink.gif
Malicant
QUOTE (Marrian-Webster definition of exception)
2: one that is excepted; especially : a case to which a rule does not apply

Rules cannot eliminate the possiblity of an exception, that the whole point of exceptions. Also, considerable time is more than one sentance.

Neat and clean, Infection works without killing the character, but under basic rules you still cannot play someone whos Essence has been reduced to 0 at some time.

Cthulhudreams, I have a little more Google-Fu for you, since you don't seem to understand the term clinically dead.

Google Fu!
Cthulhudreams
I have to say, that the 'essence drain kills you and a magical virus reanimates your body with eeeevvviillll magic' is neat, clean, and doesn't require going against any of the rules. And frankly eeevvvviiillll magic is cooler too wink.gif

As for the substance, well, its not that you cannot play a character, its that they are all dead, and if AH bleats about word count 10 words of concious editing and type setting is more time than vital game concepts such as 'how do you default without a program' gets.

As for clinical death, yada yada I know. In this particular case however your life force is sucked out entirely by an evil being at the same time as your heart stops beating. This does put a different spin on events.
Malicant
Essence Drain does not reanimate you. That's what Infection does, after it transformed you. biggrin.gif
Fortune
QUOTE
Why do you think that the rule on page 62 provides emphasis on the never and mentions not in the basic rules if it is going to include an exception in the basic rules?


The text on page 62 is discussing the general concepts of the game itself as it relates to normal game play. The text on page 294 discusses HMHVV, which is an exception to the normal rules, but is not relevant to normal game play under the basic rules, as there are no rules for vampire PCs as of yet, and the other exception of cybermancy is not mentioned until Augmentation.
Tobias
Not going to get into the virus/you argument however:

Can a vampire essence drain an astrally projecting mages body? If so what happens to his astral 'self'
Critias
QUOTE (Tobias @ Apr 8 2008, 06:33 AM) *
Can a vampire essence drain an astrally projecting mages body? If so what happens to his astral 'self'

I imagine, using the official scientific term, the end result is "the mage gets boned." biggrin.gif
Malicant
QUOTE (Tobias @ Apr 8 2008, 12:33 PM) *
Not going to get into the virus/you argument however:

Can a vampire essence drain an astrally projecting mages body? If so what happens to his astral 'self'

Nuh, Drain needs strong emotions towards the drainer, so this one would be just sucking blood.

But back on topic. Note that Infection does not work on dead people, or people whos Essence was zeroes by implants. It need someone drained to 0 to work.
Cthulhudreams
QUOTE (Fortune @ Apr 8 2008, 05:31 AM) *
The text on page 62 is discussing the general concepts of the game itself as it relates to normal game play. The text on page 294 discusses HMHVV, which is an exception to the normal rules, but is not relevant to normal game play under the basic rules, as there are no rules for vampire PCs as of yet, and the other exception of cybermancy is not mentioned until Augmentation.


(Un)fortunately wink.gif I'm not sure that is a refutable argument. There is no 'this book' section or similar that I can see that would allow one to decide if the 'critter powers' are, or are not, part of the basic rules.

I do feel that the entire contents of Shadowrun - 4th edition 26000 are the basic rules though wink.gif

@Malicant: I've edited to reflect that it is the virus that reanimates the vessel biggrin.gif wink.gif
Malicant
Okay, more hairsplitting then. Page 62 talks about characters, but vamps are critters. Also, Infection talks about creatures, victims and critters, not characters, until the moment where it mentiones that...

QUOTE (BBB page 289)
Player characters transformed through the Infection power automatically become NPCs upon their 'death' and are controlled by the gamemaster from that point forward

Squeaky clean exception. Even mentions 'death' not death. biggrin.gif
Cthulhudreams
creatures, victums and critters are all part of a subset of NPC, which is a subset of characters. Then we are back to the no exclusion rule.

To hairsplit the split hair, it might be using 'death' because the dead guy is now reanimated by eeeevvvviiiilllll magic and is walking around, talking and smoking cigars wink.gif

Anyway, I've pmed synner because we have two valid supportable positions and are arguing in circles.

We'll see whats happened.
Malicant
QUOTE (Cthulhudreams @ Apr 8 2008, 12:54 PM) *
creatures, victums and critters are all part of a subset of NPC, which is a subset of characters. Then we are back to the no exclusion rule.

Now, now, if you go that way, I say the critter chapter is not basic rules.

creature

victim

critter

As you can see, none of them are defined as a subset of NPC. biggrin.gif

Seriously, you just tried to switch to 'intent'. The intent of page 62 unfortunatly is, that PCs can't have an Essence of 0 or less and continue play without supplemental and/or optional rules.
Cthulhudreams
Pfft, linking me to the webster defination is useless as almost all the SR4 skills are explicitly stated as determining interactions with 'NPCs' and attribute scores are defined for 'NPCs'

Unless you are seriously proposing that you cannot use any skills in the influence group in a social encounter with a vampire. Which, if they are not NPCs, you cannot.

Still going around in circles here wink.gif
Malicant
They are only NPCs when you interact with them. As long as you don't they don't even exist. grinbig.gif

Yes, we are going in circles. For quite some time now. And will go on, and on, and on.
Cthulhudreams
It's like quantum. You only collapse the... characterform.. by observation wink.gif
Malicant
Doesn't change the outcome, really.
Wanderer
QUOTE (Fuchs @ Apr 8 2008, 11:03 AM) *
I'd go with the WIMF-Rule (what is more fun). Vampires being merely humans infected by a virus with some dietary requirement and magic powers is, IMHO, not as fun as vampires being animated corpses, undead beings who die at dawn and rise at dusk. Vampires being sentient viruses that inhabit corpses and believe to be simply infected humans is closer to the later.

In actual play, this could be handled by "don't ask, don't tell" - you could play entire campaigns, struggling with the nature of your character ic, without your GM ever deciding what exactly your character was, infected human or undead monster, the line is that blurry between the two views in game.


Actually, I'm honestly persuaded that infected humans fits better with the way science and magic work by themselves and together in SR, and it builds on the solid foundation metagenes and goblinization have built for similar person-changing effects. But I'm willing to work even with the "animated corpses raised by magic" (even if I've to state that even when this kind of explanation is used, undead are assumed to slip into a death-like sleep during day, die and resurrect every day is just too goofy), a la Crow, as long as it is understood that it is the original person's consciousness, mind, soul, spirit, ba, ka, call it as you like, that animates and self-directs the corpse.

It most emphatically must not be a shambling mass of virus, a possessing spirit, or whatever, that consciously dupes the world in mimicking the dead human, it's stupid, goofy, and totally destroys any interest such a character concept may have either as PC or NPC. Master shedim are already available as an explicit option to cover that angle.

I honestly think the sentient virus idea is too farfetched, where the virus is supposed to record and carry the massive amount of information it requires to have a consciousness, a virus is a material object, not a spirit, so it's subject to scientific constraints, and I do not believe the self-delusion angle is workable (besides the loathsome fact it obliges you to play a self-deluding pathetic loon, I do not want my Infected PCs or NPCs to be reverse DeVrieses, thank you), since as I said before, it's a self-contradiction, you are your memories and personality, so if there is a corpse magically-animated that has your memories and personality, and thinks it's you, then to all kinds and purposes, it's you, the conditions of the body matter not at all, and the existence of the soul/spirit matter not, except insofar it means there are two copies of the same individual, one talking and walking the earth as a vampire/wendigo, the other in some afterlife Metaplane doing soul business, much like two clones that have the same memories. They may eventually diverge into separate individuals from different experience, but practically it matters not, since the afterlife in SR, if it indeed exists, is cut off from from any proven and reliable contact, so to all purposes the only version of the individual that matters for play is the one walking the Earth.
Fuchs
Vampires being a sort of Shedim (based upon the original human being) or a sort of "natural" cyberzombies seem to me to fit SR's system much better than some "it's just a gene-altering illness" concept.
quentra
Honestly, I'm really for the sentient virus theory. Because otherwise, I'd see most Infected committing suicide as soon as they realize they're vamps. Take Joe Average, for example. He's a general wageslave, turns down the wrong alleyway, and bam, gets drained by a vamp who uses infection on him. If Joe Wageslave is indeed still the same person, (and assuming he's not a morally bankrupt criminal for hire nyahnyah.gif), he might feel a bit...odd at being turned into a bloodsucking fiend of the night. Because he would still be the same person. His moral compass (such as it is in the Sixth World) would still remain. However, if he died and was reanimated by evil creepy sentient awakened virus powerz, then his total sudden disregard for metahuman life make sense.
Malicant
Well, since orks, elves, etc are all explained by genetics, and the ability to be a mage is genetic, too, a gene altering virus might actually make more sense than a shedim virus, that does not provide any benefit to the cause of the shedim.
Malicant
QUOTE (quentra @ Apr 8 2008, 02:05 PM) *
Honestly, I'm really for the sentient virus theory. Because otherwise, I'd see most Infected committing suicide as soon as they realize they're vamps. Take Joe Average, for example. He's a general wageslave, turns down the wrong alleyway, and bam, gets drained by a vamp who uses infection on him. If Joe Wageslave is indeed still the same person, (and assuming he's not a morally bankrupt criminal for hire nyahnyah.gif ), he might feel a bit...odd at being turned into a bloodsucking fiend of the night. Because he would still be the same person. His moral compass (such as it is in the Sixth World) would still remain. However, if he died and was reanimated by evil creepy sentient awakened virus powerz, then his total sudden disregard for metahuman life make sense.

Your argument is sound, until we actually look into Infection, that transforms the victim "physically, mentally and spiritually". The more problems the original person would have had with draining people in dark alleys, the more the new critter will differ from him.

But he still will not be a virus. Just the same person, changed.
quentra
QUOTE (Malicant @ Apr 8 2008, 08:06 AM) *
Well, since orks, elves, etc are all explained by genetics, and the ability to be a mage is genetic, too, a gene altering virus might actually make more sense than a shedim virus, that does not provide any benefit to the cause of the shedim.


Metatypes aren't explained by genetics, not are mages. At least, not fully. Those are all 'mana active genes', genes that only activate when a certain universal mana level is reached. Otherwise, we would have orks, trolls, elves etc walking around modern day life. SR isn't a scientific game. So sure, the gene altering virus works, but the virus isn't only gene-altering, its Awakened. Maybe it alters the genome of the host enough to be able to sustain itself after the original person's soul (his essense) is drained. However, there's a different soul in the host creature now, making a totally different being than the original.
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