QUOTE (hermit @ Apr 5 2008, 09:48 PM)

Unless that's the specific focus of the campaign, that's what you do, though (and you also piss everyone off).
Only if the campaign is specifically focused to be utterly incompatible with high-powered characters and gameplay, and I wouldn't ever play in one such.
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Hunh. That's actually the only cocnept in VTM I find vaguely appealing. But that's very vague.
To anyone their own fancies, with my blessing.
My utter loathing for the witchhunter concept is rooted in my radical hate for RL violent religious zealots.
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Uhm, which part of "TOXIC SHAMAN" is so hard to understand? Vampires less so, but Wendigos? Besides, Vampires usually end up twisted mages, too.
In SR4, the magic traditions that condone or exalt predatory behavior are Twisted most likely at worst, but may be mainstream at best. They have little to do with the apocalyptic worldview SR4 toxic uphold. Wendigos and vampires are not toxic by default.
As Malicant aptly said, they might become so, sure, but are no more likely than other runners. Most Infected would be twisted most likely, but even that is not neccesary.
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Well, yes? According to fluff, many vampires and Wendigos end up like that, especially when hungry. Okay, or sociopathic. Now satisfied?
I would better describe the state the Infected enter at Essence 0 as a severe withdrawal syndrome akin to the one addict to hard drugs and alcoholics experience. I won't deny that in such circumstances Infected, like addicts, may experience a temporary psychotic breakdown, but I made issues with your previous use of the word, since it implied they were psychotic all the time. Yes, sociopathic is a much more appropriate description.
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What predator lives in a pack with their prey? Humans don't count, as farmers don't trewat cattle as pets, and we very rarely eat our pets if we keep them.
See Starmage21's comment.
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Oh yes, they are. If need be, they'd turn on them because their hunger makes them. Or just because they finally snap completely.
Infected only turn dangerously Essence-craving when they are completely starved, which takes many months to develop. And they are no more likely to "snap" than any other individuals living a high-stress lifestyle of constant violence, like say, the vats majority of shadowrunners. Third, the runner community is no stranger to to subpopulations of individuals with questionable psyches, like cyberzombies, addicts to augmenting drugs, followers of Berserk Mentors, etc.
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Yeah, everyone infected will thank their maker for that great gift ... uh, sure.
Of course, not everyone, maybe not even most. It all depends on the circumstances of the infection. It is the vast majority of those subjects who willingly consented, or even requested, the transformation, that are likely to have a positive attitude on it.
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Exactly. And Vampires and moreso Wendiigos are hardly reliable, being all twisted and toxic and, as you put it, predatory. Or would you easily trust your life to something that considers you food (or a plague to earth)? I know I certainly wouldn't.
Please, repeat with me, in SR4, the Infected are not toxics by default. HMHVV does not bestow any special mystical sympathy with purposeful destruction of nature. The Infected are to humans what wolves and lions are to deers. They are as much natural as predator animals are, quite a lot. They have no metaphysical affinity to apocalyptic spread of radiation, pollution, pestilence, and such. Please.
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Oh sure. They live off people but need being wubbed too. Jeez. Totally. Especially wendigo, being toxic shamans and all.
Differently from what Hollywood may show, even many sociopaths may like company. That's part of what gangs are all about.
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No offense to you personally, but that sounds a lot like using 30-megaton h-bombs for precision, no-collateral damage strikes. In special campaigns where going wild is the theme? Sure, that'll work. In a more default SR campaign? No.
That's what high-powered, cinematic rule variants and gameplay is all about.