Help - Search - Members - Calendar
Full Version: Recruitement: Ork Underground Needs Runners
Dumpshock Forums > Discussion > Welcome to the Shadows
Pages: 1, 2, 3, 4, 5
Rasumichin
QUOTE (DocTaotsu @ Aug 20 2008, 01:45 AM) *
Let's talk group dynamic and team history.

Who hires us? How many of us are doing it for the money and how many of us are doing it for the warm feeling you get when you smash a Humanis head in?

Is there an OU "City Center"? A vaguely centralized organization that tries to handle the metaplot problems?


I'm all for the warm feeling of smashing Humanis heads in (or rather, the warm feeling of powerballing them).
Not that i would reject a small recompensation for my efforts, of course.

Group dynamics wise, my character (damn, i have to come up with a name) tends to make extreme sacrifices to achieve goals he believes in.
Really does the best he can for the group/mission/community.
What he doesn't take well is being ordered around, partially because of his upbringing and believes, partially because i'll most likely go for antagonist as mentor spirit (have to come up with some fluff here, i can't get rid of the wack idea of fluffing his mentor out as Jean Paul Sartre- precisely, the version of Sartre from that Monthy Python sketch).


Samantha
QUOTE (Rasumichin @ Aug 19 2008, 09:31 PM) *
I'm all for the warm feeling of smashing Humanis heads in (or rather, the warm feeling of powerballing them).
Not that i would reject a small recompensation for my efforts, of course.

Group dynamics wise, my character (damn, i have to come up with a name) tends to make extreme sacrifices to achieve goals he believes in.
Really does the best he can for the group/mission/community.
What he doesn't take well is being ordered around, partially because of his upbringing and believes, partially because i'll most likely go for antagonist as mentor spirit (have to come up with some fluff here, i can't get rid of the wack idea of fluffing his mentor out as Jean Paul Sartre- precisely, the version of Sartre from that Monthy Python sketch).



Could be quite fun smashing some Humanis. Spike will do a lot for money, though she doesn't really affiliate herself with any group in the OU, such as the SOS, etc. I see her as one of the founding members of the team, maybe the second or third to join, and as she's aging (She's getting up to 35 almost), she's starting to feel more motherly to any of the younger members of the group. Well, as motherly as you can when you're packing more cyberware than many people and you kick ass for a living. Hell, you get what I mean, right?
Glyph
Dancer will pitch in to defend the community, play white knight if she sees humanis thugs picking on someone, and has the back of any other member of the team. She doesn't really go looking for humanis thugs to beat on, though. She is fairly mercenary, but still loyal to her teammates, and conscious of getting/keeping a good rep as a runner.

I'm going to brainstorm a bit on how she could have met the others, but here is her sheet for now:

[ Spoiler ]


imperialus
QUOTE (DocTaotsu @ Aug 19 2008, 06:45 PM) *
Let's talk group dynamic and team history.

Who hires us? How many of us are doing it for the money and how many of us are doing it for the warm feeling you get when you smash a Humanis head in?

Is there an OU "City Center"? A vaguely centralized organization that tries to handle the metaplot problems?


From Mongol's perspective.

Money is good... A bit on the weird side, after all, you can't eat it, snort it, or kill someone with it, what good is it? Besides it's so much easier to just trade things. Apparently though, it's necessary and all that. After all even in his brief time in the UCAS he's seen enough sims to know that people with money are apparently happy. Mongol isn't dumb (logic 4), just primitive.

As for why he's running... It seems like the path of least resistance. He's good at shooting people, likely couldn't make a living doing anything else, has no SIN, and his friend in the 10,000 Daggers gave him the name of a fixer who works with the OU. Things get real simple when there is only one com-number in the link that you hardly know how to use. Humanis is as good a target as any, and he'd likely be easily impressed with the social justice ideals held by ORC. In fact, he's impressionable enough right now that he could turn into quite the fanatic.

As far as a "city center" goes. I'm (and I expect Mongol) quite indifferent. Mongol's going to spend the first while at least doing a lot of smiling and nodding, to various ideas, plans and payscales. He's pretty naive and the language barrier won't help in that regard. He'll become more streetsmart as the campaign proceeds however.
imperialus
An edited version of Mongol, This time with 200 BP's spent on attributes. Hopefully I remembered to change everything.

[ Spoiler ]
DocTaotsu
Alright so we've established that no one wants to play (openly) the sociopath psycho who wants to stab everyone (on their team) and take their stuff. That works for my character concept because I see this guy being older, maybe even in his mid thirties/early 40's . I highly doubt he'd run with you all if it was all about the money or he didn't have a fair amount of trust in you.

I see him being one of the founding members too, perhaps Doc and Spike got this idea over sutures and beer one night. Doc sees this team as a way to legitimize his operations in the OU (ie. Not get clubbed to death by SOS every other day). I see him living and operating fairly deep in the OU, much deeper than most smooth skins would be comfortable with. He counts on his rep and free health care for locals to keep him safe.

Hm... maybe Spike and Doc ran into or with each other topside a couple of years ago but Doc is just now moving into the OU. I see this as his transition from mostly legit freelance shadow doc to full blown underground shadow clinic operator.
imperialus
I filled out that Bull's 50 questions. If I happen to have time tomorrow (though it's unlikely I will) I'll try and writeup a 'proper' backstory. My favorite answer, that I think perfectly sums up Mongol's life up to this point is:

42. What is the most important thing you have ever done?

He caused a 3 point jump in the networks ratings after a particularly heroic assault on an MET2000 camp.

Even better it's question #42, the solution to life the universe and everything! cyber.gif
[ Spoiler ]
Gray
QUOTE (Samantha @ Aug 19 2008, 09:52 PM) *
Could be quite fun smashing some Humanis. Spike will do a lot for money, though she doesn't really affiliate herself with any group in the OU, such as the SOS, etc. I see her as one of the founding members of the team, maybe the second or third to join, and as she's aging (She's getting up to 35 almost), she's starting to feel more motherly to any of the younger members of the group. Well, as motherly as you can when you're packing more cyberware than many people and you kick ass for a living. Hell, you get what I mean, right?


Glitch is 17 years old having graduated high school early, and completed 1 year at the University of Washington before getting marked for hacking a major corp. He is rather shy, but mature for his age, although he is a Media Junkie, and surfs the Matrix all the time. He is human-looking and very out of place in the Ork Underground, so any friends he has he sticks to like glue. Most of his life he'd been fairly well to do and with his soft features, Glitch had been shielded from most of the hate and discrimiantion that the Humanis represent. His recent exposure to them has left him angry and willing to do whatever he can to help end their influence on the city. He was probably in the second wave to join the team, or maybe a tag-along to one of the founders.
Rasumichin
Coming into the team during the second wave seems about right for my character, too.

Probably a desastrous event wiped out half of the original lineup?

Plus, i've finally come up with a name, Jacques "Saint Juste" Palminger- and the 50+ questions.

Here we go :

[ Spoiler ]
Samantha
QUOTE (DocTaotsu @ Aug 19 2008, 11:29 PM) *
Alright so we've established that no one wants to play (openly) the sociopath psycho who wants to stab everyone (on their team) and take their stuff. That works for my character concept because I see this guy being older, maybe even in his mid thirties/early 40's . I highly doubt he'd run with you all if it was all about the money or he didn't have a fair amount of trust in you.

I see him being one of the founding members too, perhaps Doc and Spike got this idea over sutures and beer one night. Doc sees this team as a way to legitimize his operations in the OU (ie. Not get clubbed to death by SOS every other day). I see him living and operating fairly deep in the OU, much deeper than most smooth skins would be comfortable with. He counts on his rep and free health care for locals to keep him safe.

Hm... maybe Spike and Doc ran into or with each other topside a couple of years ago but Doc is just now moving into the OU. I see this as his transition from mostly legit freelance shadow doc to full blown underground shadow clinic operator.



That could work out rather well. Spike and Doc were put together on a run, and they worked very well, and so they had a few more people join up. Maybe some strange event (Like the other guy said) took out half the group. Or maybe the whole group disagreed, and Doc and Spike were the only ones on their side.
Mister Juan
One last little thing: I do not own Runners Companion... So all those optionals rules, I have no idea what they are supposed to represent sarcastic.gif
As I'm building my rigger, is there anything I should be aware of?
imperialus
Rasumichin. When I was reading your background I all I could picture when you described Saint Juste's home was the scene from Monty Python's Holy Grail when Arthur is interrogating the peasants. nyahnyah.gif

As for the Code of Conduct in Runners companion it's basically just a moral code that you develop based on your character. It gives a small bonus, and a small penalty based on how they will either react to most situations or how others react to them.

From what I've read about St. Juste I'll toss an idea out (mainly because I'm stuck trying to think of one for Mongol). At least give you something to base your own code on:

Radical Anarchist
A Radical Anarchist wants to smash the system, pure and simple. He's convinced that the status quo is failing society and only through the extremes of revolution can societies ills be repaired.

Advantages: Since Anarchists are taking on 'the system' which is arguably the single most powerful force on the planet they have learned how to disappear when necessary. Safehouses only cost an Anarchist half as much as normal.

Disadvantages: Anarchists have a very difficult time not stepping in when they see what they perceive to be abuse by an authority. An anarchist must make a Composure 3 test to avoid intervening when they see someone being 'oppressed'.
crizh
QUOTE (imperialus @ Aug 20 2008, 11:13 PM) *
Composure 3 test to avoid intervening when they see someone being 'oppressed'.


I had to make a composure test to avoid lapsing into Python there....
Rasumichin
Lapsing into Python is always appropriate.
Damn, now i have to make a composure test to resist shouting stuff about the Spanish inquisition.

@ imperialus : the code of conduct idea sounds great.
I might pick that up.
Combined with his mentor disadvantages, this might cause some trouble, but it's still below paladin level.
Could be fun.

The Monthy Python's reference was unintentional, but could work out, even though i was more thinking along the lines of a squat/atelier over here in Cologne, some 60s civil nostalgia and a good smattering of french movies from the 70s.

Here's the second draft, almost done except for fine tuning.

[ Spoiler ]


I'm not 100% satisfied yet, but don't think i can come up with the ~20 points to complete his knowledge skill selection, the 100 BP i'd need for a really rounded out set of mostly useless active skills or the 20BP for a sufficient list of equally useless contacts who are all sitting on another continent.
Next time, i'll go for karmagen. spin.gif

But he seems terribly efficient with his insane Magic attribute, the foci and the tons of spells.
Differs from my original healer concept, though, but with his heal spell and accupuncture skills, he should be able to work as a decent sanologist.
And with Doc Taotsu already present, it's probably not that bad either.
Rasumichin
Seems i miscalculated the Magic cost...

Points acquired after initiation have to be bought at BP costs equalling their cost in karma, right?

I'll fix this and will most likely lower the rating.
Rasumichin
Dropped the Magic to 5, put the 20 points into skills and changed mind probe to false memory.
Control manipulations are going to become this character's "ends justifying the means" moral weak spot, i'm afraid.
Or i'm going to swap them for some other spells.
Would be an interesting idea, as i already have a raven shaman messing with people's heads and wanted to try something different anyway.
Might change the mentor as well then.
We'll see.

I could take the original idea and go for buffs (which appears not very effective, with the modifiers for upholding them and the possibilities a posession based tradition would have to offer in that regard) or might focus more on illusions.
Cat as a mentor would be a possibility. Or bear, if i'm going for the buffs.
Cat would mean reworking/refocussing some of the background, but that could be done.
Damn, character creation always ends up like this for me.

Stay tuned for the 4th draft, here's the third...

[ Spoiler ]


crizh
QUOTE (Rasumichin @ Aug 21 2008, 01:42 AM) *
Seems i miscalculated the Magic cost...

Points acquired after initiation have to be bought at BP costs equalling their cost in karma, right?

I'll fix this and will most likely lower the rating.


Does that not end up saving you points?

If you soft max Magic at 5 and then Initiate, the 6th point of Magic only costs 18BP's instead of 25.

Or am I missing something?

I don't see the point of raising your Magic above 6 anyway. After that it becomes much more cost effective to improve other things.

Rasumichin
QUOTE (crizh @ Aug 21 2008, 01:14 AM) *
Does that not end up saving you points?

If you soft max Magic at 5 and then Initiate, the 6th point of Magic only costs 18BP's instead of 25.


Yes, but i mistakenly used the linear costs for raising it from 5 to 7, so i miscalculated there...

Anyway, Magic 5 should be sufficient, too.
WearzManySkins
QUOTE (crizh @ Aug 20 2008, 08:14 PM) *
Does that not end up saving you points?

If you soft max Magic at 5 and then Initiate, the 6th point of Magic only costs 18BP's instead of 25.

Or am I missing something?

I don't see the point of raising your Magic above 6 anyway. After that it becomes much more cost effective to improve other things.

Depends on the concept.
A magic rating 5 vs a rating 6 means more dice to cast spells, ritual spell casting, counterspelling, summoning, banishing, binding, ...sounds like a great deal to me. A rating 7 in magic is also a great deal, but again your concept/into comes in play.

WMS
DocTaotsu
Here's an idea for some group backstory, Doc and Spike were part of the original team but all those people were actually older than both of us. Brought together by a shared interest in smashing Humanis skulls those older people eventually got injured, died, or retired in some fashion. We can use these previous runners as contacts which will make for a cool dynamic between "The New Guys" the "Old Hands" and the "Crotchety Old Guys".

Just a thought. I don't have RC either so I'll probably be genning without it. Code of Conduct sounds like something Doc would have anyways, how much bp is it?
Glyph
We seem to have a well-rounded team, role-wise. We have muscle, magic, matrix, drones, getaway driver, healing, and face roles all covered.

Group formation-wise, it's looking like Spike and the doctor as founding members; Dancer, Glitch, Scab, and Mr. Juan's drone rigger as the second wave; and St. Just and Mongol as recent arrivals.

A few ideas for how Dancer might know/interact with some of the others:

As a child, Dancer liked to go off exploring the tunnels, resulting in many a scolding. Maybe she met a teenaged Scab then, when she was too young to have the ingrained prejudices of the other denizens of the Underground. Maybe she's still a bit protective of Scab, even though he can protect himself just fine with his magic now.

Maybe she spars a bit with Glitch, and gives him some pointers, since he's a black belt. Maybe they both follow the unlimited martial arts circuit. Maybe the drone rigger and Glitch get together, since they're both techies, and Dancer initially met the drone rigger as kind of a "friend of a friend".

Still not sure how she would have met the new guys, and still not sure how she would have gotten picked by Spike and the doctor.
WearzManySkins
Some Groups/contacts/organizations now have group contacts costs. Still working on more.

WMS
DocTaotsu
Well doc's interest in the OU is out of some insane urge to build a finer world, even if that means crawling under the streets a bit (He considers smashing Humanis scum as a bonus to his job). But I imagine most of you were funneled towards Spike and Doc through the normal channels, ie. your fixers and other contacts.
"Hey Doc, I got a couple of runners looking for work. I can vouch for them being reliable and not total psychopaths."
"Eh, sounds good enough to me, lets see how they run."

WMS,
If St. Just and Mongol are our newbies maybe this first run can be their break-in period.

How's that sound to rest of you?
imperialus
That works for me. It would work with Mongol's attempt to fit in.
DocTaotsu
Do we have a dedicated face? Or just a handful of pseudo faces? smile.gif
Glyph
Dancer isn't that bad of a face. 8 dice normally, plus a potential +2 for first impression and another +2 for cosmetic surgery.

I have a more dedicated face version that uses a fingertip monowhip instead of unarmed combat. She's more limited, though, since a monowhip is such an all-or-nothing weapon. While as good as her unarmed counterpart numbers-wise, she would be more likely to only use her monowhip if she absolutely had to, and would mainly be a face and backup pistol.

But I'm not sure we need a dedicated face, or that 8-12 dice wouldn't be enough for most situations.
DocTaotsu
That'll do for face I think. That means I can focus on other skills (although I'll probably pick up a few ranks of Leadership)
Rasumichin
QUOTE (DocTaotsu @ Aug 21 2008, 05:14 AM) *
Well doc's interest in the OU is out of some insane urge to build a finer world, even if that means crawling under the streets a bit (He considers smashing Humanis scum as a bonus to his job). But I imagine most of you were funneled towards Spike and Doc through the normal channels, ie. your fixers and other contacts.
"Hey Doc, I got a couple of runners looking for work. I can vouch for them being reliable and not total psychopaths."
"Eh, sounds good enough to me, lets see how they run."

WMS,
If St. Just and Mongol are our newbies maybe this first run can be their break-in period.

How's that sound to rest of you?


Sounds good to me.



As far as stats are concerned, i'll change to bear mentor and swap some of the spells, including pain resistance, increase Intuition and improved invisibility in the list.
I also might change powerball to lightning bolt to have a good anti-drone spell in my arsenal, or i'll take both.
Might also include one rank of First Aid in the skill list.
Won't achieve that much under bad condidtions, but could be useful to assist Doc.

I've also put some thought into relations to the rest of the group :

Scab, Glitch and Mongol (or Mongeule, as St. Juste pronounces his street name) all appeal to Jacques' Samaritan complex on some level.
He'll do his best to vouch for them when inhabitants of the OU mistrust them (hope this doesn't come off too patronizing).

In the case of Mongol, that's due to the fact that both come from abroad and have some trouble with the language.
Also, he's always interested to hear stories from remote places and will certainly sympathize with Mongol's hatred for Horizon.

He might be one of the few people who are not put off by Scab's uncouthness, even though it might be difficult to get through to him.
If Scab prefers to stick to himself, though, St. Juste will leave it to that.
On a strategic level, he's also intrigued by the fact that Scab can produce binding materials at dumping costs, though he's uncertain about wether the mage is going to pass that discount on to others.

He'll also be really ticked off by anyone who picks on Glitch because he looks not orkish enough, as he's afraid that the whole ork pride movement risks turning into an ork supremacy thing.
As he doesn't know too much about computers, he'll also be eager to find a hacker he can trust (i'm planning to put an autoinjector for dopadrine into his armor jacket to stop him when he goes berserk- the remote control for that should not be put into the wrong hands).

Spike might be a bit problematic, given her past employment for the Star. St. Juste has stunballed a couple of cops in his wilder days and saw a good deal of excessive police violence against his people in the Banlieus.
Plus, he has a great supply of various substances, not all of which are legal (even though according to A70, narcotics laws seem to be much laxer in SR4).
However, he's also particularly interested in hearing insider accounts of what's going wrong inside the star.
Spike might also notice that St. Juste will be one of the few people who don't view her as a freak, as he's met a lot of transhumanists in the past and is as used to the sight of heavily cybered catgirls as it gets.

Doc will most likely be the first of the team St. Juste meets, given his connections to Dem Bones.
Medicine fascinates St. Juste, even if it's not the traditional needles and herbs stuff he's familliar with and in the past, it has always turned out to be extremely effective to combine magical and mundane healing.
Also, in case of Humanis attacks, he'll be more concerned with taking care of the wounded than torching hoods (he'll save that for later if there's people who need his help).

As Spike and Doc appear to be the most experienced team members, he's also likely to seek out their opinion and will address them first if problems with organizing the OU's defense occur.

Dancer will appear to him as the person he'd be most likely hanging out with to party (always a matter of great concern to him).
Her fear of commitment might seem strange to him and his smoking habit and strong convictions might irritate her, but basically, they should get along just fine.

Can't say much about our dwarven rigger yet, but basically, i don't expect too many tensions in the team, which i appreciate.
imperialus
Here's an idea for a Code of Conduct for Mongol:

Damn Forin'er
A Foreigner is a relatively recent arrival to the sprawl. He knows very little about it. Nevertheless he has adopted it as his home and is trying to make a life for himself there. There must be a major difference (or two or three) between his current home and "the Old Country".

Advantages:
Foreigners try as hard as possible to integrate themselves with their new society, particularly if there isn't a large immigrant population from their homeland. As such, Knowledge skills relating to their new home only cost half as much to advance.

Disadvantages:
Foreigners are oftentimes simply overwhelmed by the new sights, sounds, and smells of their new home. Whenever encountering anything 'new' (first time downtown, first view of the Arc, ect.) they must make a composure 3 test or become distracted by whatever they see. This might cause them a penalty on a skill roll or even force them to delay or skip an initiative pass if in combat.

I see it as being a temporary code... more a goal to overcome than anything else. He'll start out making a fair number of rolls, eventually they'll be few and far between so we'll just drop the code and replace it with something new.

Mongol, in my mind is something of a Tabula Rasa. He can develop in any number of ways depending on how the campaign takes shape. I could see something like the 'soldier' CoC eventually suiting him for example.
Samantha
QUOTE (Rasumichin @ Aug 21 2008, 10:32 AM) *
Sounds good to me.



As far as stats are concerned, i'll change to bear mentor and swap some of the spells, including pain resistance, increase Intuition and improved invisibility in the list.
I also might change powerball to lightning bolt to have a good anti-drone spell in my arsenal, or i'll take both.
Might also include one rank of First Aid in the skill list.
Won't achieve that much under bad condidtions, but could be useful to assist Doc.

I've also put some thought into relations to the rest of the group :

Scab, Glitch and Mongol (or Mongeule, as St. Juste pronounces his street name) all appeal to Jacques' Samaritan complex on some level.
He'll do his best to vouch for them when inhabitants of the OU mistrust them (hope this doesn't come off too patronizing).

In the case of Mongol, that's due to the fact that both come from abroad and have some trouble with the language.
Also, he's always interested to hear stories from remote places and will certainly sympathize with Mongol's hatred for Horizon.

He might be one of the few people who are not put off by Scab's uncouthness, even though it might be difficult to get through to him.
If Scab prefers to stick to himself, though, St. Juste will leave it to that.
On a strategic level, he's also intrigued by the fact that Scab can produce binding materials at dumping costs, though he's uncertain about wether the mage is going to pass that discount on to others.

He'll also be really ticked off by anyone who picks on Glitch because he looks not orkish enough, as he's afraid that the whole ork pride movement risks turning into an ork supremacy thing.
As he doesn't know too much about computers, he'll also be eager to find a hacker he can trust (i'm planning to put an autoinjector for dopadrine into his armor jacket to stop him when he goes berserk- the remote control for that should not be put into the wrong hands).

Spike might be a bit problematic, given her past employment for the Star. St. Juste has stunballed a couple of cops in his wilder days and saw a good deal of excessive police violence against his people in the Banlieus.
Plus, he has a great supply of various substances, not all of which are legal (even though according to A70, narcotics laws seem to be much laxer in SR4).
However, he's also particularly interested in hearing insider accounts of what's going wrong inside the star.
Spike might also notice that St. Juste will be one of the few people who don't view her as a freak, as he's met a lot of transhumanists in the past and is as used to the sight of heavily cybered catgirls as it gets.

Doc will most likely be the first of the team St. Juste meets, given his connections to Dem Bones.
Medicine fascinates St. Juste, even if it's not the traditional needles and herbs stuff he's familliar with and in the past, it has always turned out to be extremely effective to combine magical and mundane healing.
Also, in case of Humanis attacks, he'll be more concerned with taking care of the wounded than torching hoods (he'll save that for later if there's people who need his help).

As Spike and Doc appear to be the most experienced team members, he's also likely to seek out their opinion and will address them first if problems with organizing the OU's defense occur.

Dancer will appear to him as the person he'd be most likely hanging out with to party (always a matter of great concern to him).
Her fear of commitment might seem strange to him and his smoking habit and strong convictions might irritate her, but basically, they should get along just fine.

Can't say much about our dwarven rigger yet, but basically, i don't expect too many tensions in the team, which i appreciate.



You have to keep in mind that Spike WAS a Lonestar officer. However, she was mostly one because A: It beat being beaten up by them, B: Got her access to guns and gear, and C: Gave her excuse to beat up on people who she thought deserved it.

So she isn't going to be all high and mighty about your drugs and your illegal activities because she's a shadowrunner.
Mister Juan
As I mentioned, this is my first try/run at a rigger, so I might end up needing some help in building this character properly. I have a rough CS pretty much done, with about 30 000 left over to outfit the small army of drone he has (I was thinking what I mostly need to get are weapons for the combat drones, ammo, and a few sensor packages for the surveillance ones).

Anyways, just tell me what you think! I'm am MORE than open to suggestions!

[ Spoiler ]


As for the background, it's coming along. I'll post it up here pretty soon.


crizh
@Mister Juan

If you can be bothered with the Vehicle Customization rules in Arsenal you are much better off with a small number of well customized drones than massive numbers of basic ones.

It's amazing some of the cool stuff you can do.
Mister Juan
QUOTE (crizh @ Aug 21 2008, 04:58 PM) *
@Mister Juan

If you can be bothered with the Vehicle Customization rules in Arsenal you are much better off with a small number of well customized drones than massive numbers of basic ones.

It's amazing some of the cool stuff you can do.


Well, I'm not quite there yet, but I do know that would be reallllly neat. I'll see what I can do without going into all of that. I was thinking of probably modding drones In Game, depending on what the job requires.

And some of them (actually a lot of them) are almost more for flavor.
Exemple: all the Seach & Rescue drones are for use by the OU: if there's ever some cave in, or the Beavers to help build and repair stuff.
Mister Juan
First half of Bull's 50s for Moe

[ Spoiler ]
DocTaotsu
@Mister Juan=Not a big fan of the 1 in charisma. Not sure how WMS feels but I consider a 1 to mean that you actually have some sort of personality disorder or something, like autism. smile.gif

Still, if that's the kind of char you want, that' cool with me.
WearzManySkins
QUOTE (DocTaotsu @ Aug 21 2008, 06:07 PM) *
@Mister Juan=Not a big fan of the 1 in charisma. Not sure how WMS feels but I consider a 1 to mean that you actually have some sort of personality disorder or something, like autism. smile.gif

Still, if that's the kind of char you want, that' cool with me.

For me a charisma 1 in a character means, the character is terse, uses 2 cent words, irritating to be around for long periods of time, also no pleasant to look at, meaning not ugly but just unkempt and less than clean looking/feeling.

We all have met persons that just make us feel uneasy around them, nothing we can put our finger on....

Remember this most social tests use charisma, even negotiations for goods, repairs and upgrades. devil.gif

"Hmm this test requires one success and you only have once dice to roll for it.......that means 67% of the time you will fail, unless karma is used."

WMS
crizh
QUOTE (WearzManySkins @ Aug 22 2008, 12:51 AM) *
....that means 67% of the time you will fail, unless karma is used."


Your 1st Ed is showing...
DocTaotsu
Okay so he's "Creepy guy" got it.
Mister Juan
Well, as mentioned, Moe is hideously deformed, and I do in fact picture him as being slightly autistic. That and he stutters a lot. And twitches.
Theoratically speaking, he SHOULD make people feel uneasy.
WearzManySkins
QUOTE (crizh @ Aug 21 2008, 07:01 PM) *
Your 1st Ed is showing...

No actually that is my "War In The East" showing which predates 1st ed by a few years. I used to frustrate my opponents by succeeding in those 1 to 3 attacks and worse odds.

When I played part of the Germans, more than once the drive to Moscow succeeded. grinbig.gif Russian players taking my dice.....

Having the war game map on the wall with the counters stuck there with "Stick Em".

How you wish to play a Charisma of 1 is up to the character.

WMS
DocTaotsu
Well we certainly make quiet the merry band of wierdos don't we smile.gif
Looking forward to this game, I'll try to have a character sheet up tonight as well as some backstory.
crizh
OK, draft at 500BP

[ Spoiler ]


I'm working on fluff for a Magical Group that he helped form called 'The Untouchables'. It's still a work in progress though. I can probably get it done by tomorrow.
Gray
Here is a first draft of Glitch. I have 33 points left for Contacts/Gear/Skills yet. I might take one point of Agility and throw it into Charisma. Let me know what you think.

[ Spoiler ]
WearzManySkins
@Gray

Look at Warezhouse 24 for software discounts as a contact.

Nice some one with a Response of 6 love that restricted gear quality. grinbig.gif

WMS
WearzManySkins
QUOTE (crizh @ Aug 21 2008, 08:29 PM) *
OK, draft at 500BP

I'm working on fluff for a Magical Group that he helped form called 'The Untouchables'. It's still a work in progress though. I can probably get it done by tomorrow.

What form is the rating 5 power focus? ie shape, material etc.

WMS
Gray
QUOTE (WearzManySkins @ Aug 21 2008, 09:32 PM) *
@Gray

Look at Warezhouse 24 for software discounts as a contact.

Nice some one with a Response of 6 love that restricted gear quality. grinbig.gif

WMS

@WearzManySkins
I'd like to take Warezhouse 24 at loyalty 3, but I'm trying to figure out what their connection rating should be. As far as I can tell, they are at least a 3 (+2 for 85 members, and at least +1 for Active Matrix resources if not more). What would you say their Matrix Resources are? Active, Broad or Far Reaching?
WearzManySkins
QUOTE (Gray @ Aug 21 2008, 10:05 PM) *
@WearzManySkins
I'd like to take Warezhouse 24 at loyalty 3, but I'm trying to figure out what their connection rating should be. As far as I can tell, they are at least a 3 (+2 for 85 members, and at least +1 for Active Matrix resources if not more). What would you say their Matrix Resources are? Active, Broad or Far Reaching?

Synner detailed in this thread

Unofficial RC

QUOTE
Warezhouse 24 would be Connection: 3(13) (Base 3 + Membership 2 + Area 1 + Matrix 2)


WMS
imperialus
QUOTE (WearzManySkins @ Aug 21 2008, 05:23 PM) *
No actually that is my "War In The East" showing which predates 1st ed by a few years. I used to frustrate my opponents by succeeding in those 1 to 3 attacks and worse odds.


I played Avalon Hills "Russian Campaign" about a year ago. The Krauts didn't even make it to Stalingrad, never took Leningrad (though they did drive the defenders out for one turn) and never even got within spitting distance of Moscow. Unfortunatly he had husbanded his forces well enough that it turned into an ugly WWI Style slugfest just west of Kursk. My opponent ended up winning just by running down the clock.

What's the scale of War in the East? Is there Step Loss? Russian Campaign is Strategic, with Corps for the Germans and Army's for the Soviets, no Step Loss.

I'm a big fan of GMT's Games. SPQR is probably the best Roman game I've ever played, and Thirty Years War singlehandedly sold me on the idea of Card Driven wargames.

Sorry... didn't mean to derail the thread. Wargamers are few and far between. We're a bit of a niche hobby.
[/wargamer]
crizh
QUOTE (WearzManySkins @ Aug 22 2008, 03:47 AM) *
What form is the rating 5 power focus? ie shape, material etc.

WMS


I was thinking something kinda bling. A gold tooth perhaps but pure orichalcum.

[ Spoiler ]

DocTaotsu
Ooo! I like the untouchables, maybe we can work in some Indian subcontinent folk who didn't want play nice nice with the system in place over there.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012