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Sengir
Analyze the node: Computer (4) + Analyze (5) + VR (2) + TM bonus (2): (13d6.hits(5)=4)
- Data Bomb?
- Firewall Rating?
- System Rating?
Redjack
QUOTE (Sengir @ Nov 10 2013, 08:46 AM) *
QUOTE (SR4 @ 228)
If your target is running a Stealth program, the Matrix Perception test becomes an Opposed Test, with the target rolling Hacking + Stealth (or Firewall + Stealth for programs or nodes) as the opposing dice pool. The hits from this test reduce your hits and consequently the amount of information you get. If you garner no net hits, the target is not invisible as such, but its icon has melded into the background of data traffic, escaping your notice.
When you are accessing a node, you may set your Analyze program to automatically scan and detect other users/icons on that node with a Simple Action. The program will automatically scan
the node using your Computer skill; the gamemaster secretly conducts Matrix Perception tests for your program. It will report the presence of any new icons to you. It will maintain that task for as
long as you are on that node, until you use it for another purpose, or until you deactivate it
Firewall(X) + Stealth(X) = 3 hits = 1 net hit.
1. The node itself, does not have a data bomb attached to it. This does not preclude a data bomb from being attached to files or attached nodes, but you can enter the node without setting off a bomb.
phlapjack77
Shoulda mentioned OOC, Bob's moving the point-of-sight for Cryptesthesia to inside the service door, exploring where the door leads...
Redjack
QUOTE (phlapjack77 @ Nov 12 2013, 02:31 AM) *
Shoulda mentioned OOC, Bob's moving the point-of-sight for Cryptesthesia to inside the service door, exploring where the door leads...
I meant to answer this, but then- SQUIRREL!
phlapjack77
QUOTE (Redjack @ Nov 16 2013, 01:17 AM) *
I meant to answer this, but then- SQUIRREL!

No worries! Squirrels are super distracting smile.gif

F3 Magic Fingers: 3 hits
Drain resist: 4 hits
Redjack
QUOTE (phlapjack77 @ Nov 15 2013, 10:10 PM) *
F3 Magic Fingers: 3 hits
Would you break this down for me?
phlapjack77
QUOTE (Redjack @ Nov 17 2013, 02:16 PM) *
Would you break this down for me?

Spellcasting(4) + Mag(3)
Redjack
QUOTE (phlapjack77 @ Nov 17 2013, 12:47 AM) *
Spellcasting(4) + Mag(3)
So you stopped sustaining?
phlapjack77
QUOTE (Redjack @ Nov 17 2013, 02:53 PM) *
So you stopped sustaining?

Yeah, although I probably should've kept it up, as I think Bob's trying to use it again smile.gif

QUOTE (phlapjack77 @ Nov 16 2013, 12:01 PM) *
Gritting my teeth, I dropped the spell that was doing jack-all to help the situation.


Casting again to look at why the door isn't opening.

F3 Cryptesthesia: 6 hits!
Drain resist 2S: 2 hits, no drain
Redjack
QUOTE (phlapjack77 @ Nov 17 2013, 01:10 AM) *
Yeah, although I probably should've kept it up, as I think Bob's trying to use it again smile.gif



Casting again to look at why the door isn't opening.

F3 Cryptesthesia: 6 hits!
Drain resist 2S: 2 hits, no drain
Door latch
phlapjack77
QUOTE (Redjack @ Nov 17 2013, 03:17 PM) *

Ok, if Bob can get the door open, he'll drop the magic fingers but keep cryptesthesia going as he heads inside.
Sengir
Gnaaaa, why won't you let me wink.gif

SR4 says I can exclude known devices from being jammed, can I also jam just a known device and leave the rest of the world alone? Firing off a broadband barrage just to block that guard's comm would probably do more harm than good...
Redjack
QUOTE (Sengir @ Nov 18 2013, 09:24 AM) *
Gnaaaa, why won't you let me wink.gif
I assume that was for Val & Bob?

QUOTE (Sengir @ Nov 18 2013, 09:24 AM) *
SR4 says I can exclude known devices from being jammed, can I also jam just a known device and leave the rest of the world alone? Firing off a broadband barrage just to block that guard's comm would probably do more harm than good...
Just for my reference, could you quote that section for me if you do it?
Sengir
QUOTE (Redjack @ Nov 18 2013, 05:35 PM) *
I assume that was for Val & Bob?

Yep, that was a plural "you" wink.gif


SR4A, p. 231
JAM SIGNALS (NONE)
You start a jamming device. You may choose any number of known devices to be excluded from the jamming when you initiate the jamming, and may change the list with another Jam Signals action. When the jammer is activated, every device with a Signal rating less than the rating of the jammer (with modifiers given in the description of the jammer, p.330) are jammed and lose wireless connectivity. Note that a device running an ECCM program adds the rating of that program to its Signal for purposes of countering jamming.
phlapjack77
QUOTE (phlapjack77 @ Nov 17 2013, 04:38 PM) *
Ok, if Bob can get the door open, he'll drop the magic fingers but keep cryptesthesia going as he heads inside.

Fragging low-light enhancements on his glasses, low-light vision spell...and I forgot to buy Bob a low-light flashlight frown.gif

Redjack, before Bob goes down the ladder, he'll look around for a "junction box" on the roof. Since he's got the cryptesthesia going, he'll have to rely on this as his only form of sight. (I was reading the spell description for clairvoyance, and saw this for the first time: "The subject cannot use normal vision or astral perception while using it.")

When he needs to, would you allow him to move the "point of focus" for the spell to right in front of his face, so basically the spell replaces his normal vision?
Redjack
QUOTE (phlapjack77 @ Nov 19 2013, 09:38 AM) *
Fragging low-light enhancements on his glasses, low-light vision spell...and I forgot to buy Bob a low-light flashlight frown.gif
Sorry, missed that. The low-light on his glasses equals the spell. Add the vision enhancement to that and the glasses are better, except for the distance vision the spell gives him.

QUOTE (phlapjack77 @ Nov 19 2013, 09:38 AM) *
Redjack, before Bob goes down the ladder, he'll look around for a "junction box" on the roof. Since he's got the cryptesthesia going, he'll have to rely on this as his only form of sight. (I was reading the spell description for clairvoyance, and saw this for the first time: "The subject cannot use normal vision or astral perception while using it.")
Ah.. Missed that.

QUOTE (phlapjack77 @ Nov 19 2013, 09:38 AM) *
When he needs to, would you allow him to move the "point of focus" for the spell to right in front of his face, so basically the spell replaces his normal vision?
Yea.
Sengir
Drone has signal scanner 6, so I figured we go straight to the meat part:

Analyze the node: Computer (4) + Analyze (5) + VR (2) + TM bonus (2) - Distraction (2) = 11d6.hits(5) → [1,4,1,1,6,4,4,4,2,5,2] = (2)
Assuming I get any net hits, same questions as before:
- Data Bomb?
- Firewall Rating?

(Unless anything serious turns up, feel free to do the hacking rolls, just thread up Stealth before wink.gif)
Sengir
Saytr just gave me an idea, can I change the target to the guard's comm? Apart from messing with the guard, he will certainly have some access to the security in the building and/or the "I'm harmless" pass...


(Disclosure, I normally consider hacking an enemy's stuff a waste of time, both IC and on the table. You waste a lot of actions/rolls for causing some minor inconvenience. Feel free to smack me when that prejudice gets in the way of a perfectly good plan wink.gif)
Redjack
QUOTE (Sengir @ Dec 4 2013, 11:31 AM) *
To refine a post from earlier, you should really have to defeat the firewall, before being able to use matrix perception on a node; we'll stick with that going forward.

QUOTE (Sengir @ Dec 4 2013, 11:31 AM) *
(Unless anything serious turns up, feel free to do the hacking rolls, just thread up Stealth before wink.gif)
A hacker of your skill.. The node is easily and quickly compromised.
To now complete your matrix perception of the node: The firewall rating is (was) 3. There is no data bomb on the node.

QUOTE (Sengir @ Dec 6 2013, 07:35 PM) *
(Disclosure, I normally consider hacking an enemy's stuff a waste of time, both IC and on the table. You waste a lot of actions/rolls for causing some minor inconvenience. Feel free to smack me when that prejudice gets in the way of a perfectly good plan wink.gif)
To me: it is usually quick, painless and a good tactic. Enemies can and will do it to your team.
Sengir
QUOTE (Redjack @ Dec 9 2013, 11:14 PM) *
To me: it is usually quick, painless and a good tactic. Enemies can and will do it to your team.

Well, by RAW it's like "1 CA to find the device, 2+ to get root, at least 1 SA to do something". So by the time you've fudged somebody's goggles, he's already unconscious and being dragged to the dumpster.
I certainly won't complain about relaxing that for trivial stuff wink.gif
Redjack
QUOTE (Sengir @ Dec 12 2013, 07:21 AM) *
Well, by RAW it's like "1 CA to find the device, 2+ to get root, at least 1 SA to do something". So by the time you've fudged somebody's goggles, he's already unconscious and being dragged to the dumpster.
I certainly won't complain about relaxing that for trivial stuff wink.gif
Of course, there is owning all three guys comlinks in prep, then as you spring surprise all their clips eject and safeties lock... smile.gif

Also, the thug does not have access to the Warehouse node... That might be why he's outside.
Sengir
QUOTE
The functions are minimal at best: Security cameras, light and power controls and monitoring. The wireless protocols are out of date and no longer connect to the matrix

I read that as "the cameras are not on the matrix, but can be controlled from the local LAN", correct?
Redjack
That is correct. In SR4, it is my impression that something is on the matrix via a matrix connected device (like a comlink or a node) where as in SR5 everything (sink, toaster, toothbrush, etc) are all matrix enabled whether or not is makes any sort of sense or not.
Saytr
I would hate for my toaster to be hacked and shoot burnt bread at me.
Saytr
Merry Christmas everyone.
Redjack
In order to move us along, I'll roll stealth rolls for Val:
- Infiltration(3) + Agility( 8 ) [1,5,1,5,2,4,5,1,4,2,5] = 4 hits + Threshold Modifier:Normal(+1) = Threshold(5)

Guard Perception
- Intuition(3) + Perception(3) + Distraction(-2) + Enhancement(2) + Low-Light/Heavy-Shadows(-1)= [5,4,1,6,6] = 3 hits



Sengir
Anything from phlabjack?
Redjack
QUOTE (Sengir @ Dec 28 2013, 05:01 PM) *
Anything from phlabjack?
Been over a month since he's logged in. We'll just move forward.
Redjack
I think the ball is in Val's court, unless Hardwire would like to make a suggestion for Bob.
Sengir
I'd say Bob moves in at the same pace as Val does, just from above wink.gif
Redjack
Alrighty. Val is up then.
Saytr
Will posttonight working late.
Sengir
Does NPC-Bob have eyes, glasses or anything else providing a video feed?

Oh, and is there a camera inside the warded area?
Redjack
QUOTE (Sengir @ Jan 10 2014, 11:54 AM) *
Does NPC-Bob have eyes, glasses or anything else providing a video feed?
Bob has glasses with Low-Light & Vision-Enhancement III. As a rule, I figure that any device with vision enhancement has a software filter being applied, meaning that the image is being spooled through the comlink with that enhancement manifesting as AR detailing and markup. All that said, yes, he is providing a video feed to TeamNet.

QUOTE (Sengir @ Jan 10 2014, 11:54 AM) *
Oh, and is there a camera inside the warded area?
The cameras are all external, except a single internal cam looking down on the entry way, where currently a very recognizable street sam has just snuck in.
Redjack
I also just realized that Val lacks a perception skill.
Redjack
HEHEHEHE. It keeps getting better.

I see you have a R6 Microphone on that drone. I also see you don't speak Russian.
Sengir
QUOTE (Redjack @ Jan 14 2014, 08:58 PM) *
I also see you don't speak Russian.

Bljad! (...and that's about the extent of my Russian vocabulary :D)
Redjack
Val
- Infiltration(3) + Agility( 8 ) [1,3,6,5,1,3,6,5,3,4,4] = 4 hits

Bob
- Infiltration(1) + Agility( 4 ) [2,1,3,3,1] = 0 hits

NPCs
- Perception Check: DP7 [6,1,5,5,4,3,2] = 3 hits
Redjack
Val
- Initiative(10)[3] [5,6,6,6,2,1,4,2,1,1] = 4 hits

Bob
- Initiative( 8 )[1] [6,4,5,6,4,6,2,2] = 4 hits

Hardwire
- Initiative( 8 )[1] [5,1,3,3,3,2,6,3] = 2 hits

Yury
- Initiative(10)[2] [6,2,1,4,3,2,3,6,2,3] = 2 hits

Vory Thugs(x3)
- Initiative( 8 )[1]
- - [2,2,6,6,2,1,3,6] = 3 hits
- - [1,5,5,5,1,2,2,1] = 3 hits
- - [5,1,5,3,5,5,4,5] = 5 hits

14(3) - Val
13(1) - Vory #3
12(1) - Bob
12(2) - Yury
11(1) - Vory #1
11(1) - Vory #2
10(1) - Hardwire

Everyone is currently obscured from everyone, thought the Vory do not appear to know about the Dragonfly over the doorway inside. There are roughly 20-40"x48" pallets distributed around the room in a mostly square arrangement. They are stacked 2m (6') high with a variety of boxes, crates, etc. A Vory thug broke both left (#2) and right (#3), one each. Yury and the other went forward and right. With the drone feed, Val knows about where they went.

We'll go in order of init and I'll post IC as we go. Val is up first.
Redjack
Val
- Perception(-1; defaulting) + Intuition(4) [6,6,2] = 2 hits
- Heavy Weapons(-1; defaulting) + Agility(8 ) [4,5,3,4,1,3,5] = 2 hits

As opposed to the SR4 3D6 meters – 2 per net hit no matter what, I defer to the SR5 standard of a base threshold of 3 to put the grenade where you want it, otherwise apply bounce; Val missed. Edge it or move on?
Saytr
Edge please.
Redjack
QUOTE (Redjack @ Feb 4 2014, 08:41 AM) *
Val
- Heavy Weapons(-1; defaulting) + Agility(8 ) [4,5,3,4,1,3,5] = 2 hits
=> [6,1,6,2,6] 3 hits + 2 hits = 5 hits

Resist Grenade Damage: 12P(f) + 5AP - 1P/m
- Yury: Body(5) + Impact(7) + Edge(4) +AP(5) [2,2,4,2,2,1,5,2,4,[6, 5],5,5,5,2] [2,5,2,[6, 1],5] = 9 hits v 12P = 3P damage
- Vory #1: Body(5) + Impact(5) + AP(5) [5,4,5,6,2,5,6,4,1,5,5,3,2,5,6] = 9 hits vs 10P = 1P damage
- Vory #3: Body(4) + Impact(4) + AP(5) + Cover(4) [5,3,6,2,3,1,5,3,4,6,2,6,5][5,6,1,5] = 9 hits vs 7P = no damage

Vory #3:
- Pistols(4) + Agility(4) +SmartLink(2) [3,6,3,5,6,2,5,5,4,2] = 5 hits @ Val
- Pistols(4) + Agility(4) +SmartLink(2) [1,5,1,6,2,5,5,6,5,4] = 6 hits @ Val

Val
- Reaction(6) + Cover(2) [4,4,6,4,5,4,1,5] = 3 hits = 7P damage
- Reaction(6) + Cover(2) + Second shot(-1) [6,4,3,6,6,2,2] = 3 hits = 8P damage
- Body(4) + Bone Lacing(3+1) + Armor Jacket(8 ) + Dermal(2) [2,2,6,3,6,2,2,5,3,6,3,5,3,2,3,5,5,3] = 7 hits = no damage
- Body(4) + Bone Lacing(3+1) + Armor Jacket(8 ) + Dermal(2) [4,4,5,2,4,3,4,3,4,5,5,6,1,6,6,6,6,1] = 8 hits = no damage

Yury:
- Pistols(5) + Agility(5) + Smartgun(2) [3,1,1,2,4,2,6,3,6,3,4,4] = 2 hits @ Bob
- Pistols(5) + Agility(5) + Smartgun(2) [1,1,4,4,4,1,3,2,1,2,4,6] = 1 hit @ Bob

Bob: Thrown(1) + Agility(4) + Edge(4) [1,3,1,4,[6, 4],[6, 6, 2],5,[6, 3],3] = 5 hits
- Bounce = [1]m - 5 = 0m
- Reaction(3) [4,5,1] = 1 hit = 6P Damage
- Reaction(3) +Subsequent shots(-1) [1,6] = 1 hit = Miss
- Body(3) + Lined Coat(4) + Cover(2)[4,6,2,1,2,5,4][4,1] = 2 hits
- Edge: Reroll Failures(7) [2,2,6,4,3,3,4] = 1 hit + 2 hits = 3 total hits; 3P Damage

Vory #1:
- Pistols(4) + Agility(4) +SmartLink(2) [2,4,5,4,2,2,1,4,5,2] = 2 hits @ Val
- Pistols(4) + Agility(4) +SmartLink(2) [4,5,4,4,1,4,1,4,1,1] = 1 hit @ Val

Val
- Reaction(6) + Cover(2) + Subsequent shot(-2) [1,3,1,3,4,2] = 0 hits = 7P damage
- Reaction(6) + Cover(2) + Subsequent shot(-3) [6,4,2,1,3] = 1 hit = miss
- Body(4) + Bone Lacing(3+1) + Armor Jacket(8 ) + Dermal(2) [2,2,6,3,5,6,3,6,1,5,4,6,3,4,4,2,5,6] = 8 hits = no damage

Vory #3:
- Pistols(4) + Agility(4) +SmartLink(2) [2,6,4,5,5,6,1,2,5,2] = 5 hits @ Bob
- Pistols(4) + Agility(4) +SmartLink(2) [4,3,6,1,6,3,3,4,1,3] = 2 hits @ Bob

Bob
- Reaction(3) + Cover(2) + Subsequent shots(-2) [1,2,4] = 0 hits = 10P
- Reaction(3) + Cover(2) + Subsequent shots(-2) [3,6] = 1 hit = 6P
- Body(3) + Lined Coat(4) [1,1,6,5,3,1,1] = 2 hits
- Edge: [1,3,4,3,5] = 1 hit + 2 hits v 10 = 7P (10 total) & knockdown
- Body(3) + Lined Coat(4) [1,2,4,4,2,3,2] = 0 hits = 6P
- Edge: [5,2,6,4,6,3,3] = 3 hits = 3P (13 total)

And Hardwire is up!!

EDIT: The man following Yury through the room is Iosif "The Georgian" Tsoplin. He was with Yury when Athena was killed.
Redjack
As just a follow up: Wow!

I can't believe Val soaked so much damage... and that Bob took so much. When the flash bang goes off, it might get more interesting! And there is still Kirill Yunter to be found, Yury's boss and the man who killed Vlad's Galina.
Saytr
holly hell how am I still standing lol.
Sengir
Hardwire
- Simple: Issue"Weapons Free" to Dragonfly (Stuka dive for his neck or something similarly exposed and then back towards the ceiling)
--Dragonfly attacks Yury: Pilot 3 + Targeting (Close Combat) 4 → (7d6.hits(5)=2)
- Simple: Open door a crack
- Free: Check if jammer still has charge remaining

Looks like Saytr used up all my luck wink.gif
Redjack
Yury:
- Perception(5) + Intuition(4) + Distracted(-2) + Enhanced Vision(3) [5,1,5,5,4,2,2,1,1,2] = 3 hits vs Threshold(3): Small, obscure, muffled.
- Reaction(6) [4,6,4,3,5,1] = 2 hits vs 2 hits for drone = miss
- Yury spends second edge (of 4) to go first.
- Pistols(5) + Agility(5) + Smartgun(2) + Wounds(-1) + Diving(-2) + Called Shot vs Drone Size(-4) [2,4,4,3,4] = 0 hits
- Pistols(5) + Agility(5) + Smartgun(2) + Wounds(-1) + Diving(-2) + Called Shot vs Drone Size(-4) + Second Shot(-1) [5,3,6,2] = 2 hits

Drone Reaction(3) [6,5,2] = 2 hits

---------

Val is up.
Saytr
full burst at yury using edge before roll to give me the open ended six rule pls
Redjack
QUOTE (Saytr @ Feb 7 2014, 12:34 AM) *
full burst at yury using edge before roll to give me the open ended six rule pls
Val does not see Yury. Yury sepnt edge to go first and dove between crates the last time he was seen.
Saytr
Val will take shots at what he can see than smile.gif
Redjack
All three other Vory are visible as they have been shooting.
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