She'd need to know Hausa first.

Anyway, to describe in-processing.
Before breakfast, you left your weapons and other gear bags with a Petty Officer, who brought them to your quarters. Or led a drone carrying them to your quarters. (Jane, this includes your drones. No drones at the table.

)
After breakfast, each of you is taken aside by Roberts, to meet a Petty Officer who's running the computer setup.
You're asked to provide a palmprint and a voice print. Roberts explains that the ship has extensive AR features; some added by the Navy, some from the original ship. Most important while you're new to the ship is the "guidance lights" on the wall - they'll guide you to any specified destination aboard ship, and are activated by voice command specifying the location, followed by a palm applied to a nearby pad on the wall. You then follow your assigned color code, which lights up for only your AR view to reduce confusion.
OOCly and ICly, the idea is a direct rip-off of an idea seen in "Ender's Game" for the kids, and being the Ender's game geek that I am, I'll be assigning color codes accordingly.

The phrase for the voice configuration is "My voice is my passport. I am <name you wish to be known by the ship's computer as. Make sure it's one you'll recognize automatically!>. Verify me." Movie geeks, you win no karma for recognizing where that's from, but if you do without looking it up, you win a cookie. It's a very shadowrunny movie, to me.
The color codes, by player name.
Knight Saber: Orange, gray, orange.
CD: Cyan, cyan, cyan.
MusicMan: Blue, red, blue.
Karoline: Red, purple, gray.
Ears: Green, green, brown
Budoka: Blue, cyan, white
Whizbang: Purple, white, purple
Marwynn: Red, white, red
Milk ducks: Blue, Green, Gray
There are other features to the ship's computer, but I need to think them up, first. You'll also learn how to navigate the ship without it (for emergencies), but I thought this feature up last night.

Other than that feature (if anybody protests to giving a palmprint, or voice print, or name...Roberts stares at you and asks why you don't think the UCAS doesn't already have all that info already...And besides, it gets stored in the ship's computer, nowhere else), in-processing is pretty standard. You're measured for and issued uniforms, of a sort - custom-sized fatigues for shipboard wear, including deck shoes, also custom-sized. If there are objections, Chief Ramirez patiently explains why they issue uniforms in the navy - it's not for camoflauge, like in the army or marines; it's for sanitation and hygiene reasons, as well as protection. You don't have to wear them, but they cut down significantly on laundry duty and water use. And, oh yes, expenses. He explains that there's a store of extra fabric, and a desktop thing that'll create new uniforms as needed. (They're not flats; they're more expensive and more durable...Plus they include limited fire protection. But they can be made automaticallly, and while they aren't disposable, they're more designed for practicality than style.) These aren't naval-issue uniforms. They're specific to you guys, without identifying markings. (One extra reason why they're custom-sized: You know instantly if you have the wrong uniform.

) In feel, they're sort of like the jumpsuits NASA astronauts wear IRL, except they're two-piece. They're sized to fit comfortably, to an extent they're baggy though, and they have *tons* of pockets. If asked about the expense, Roberts shrugs. The auditors approved it.
You're also issued survival gear in the event you need to abandon ship, which Roberts explains the use of. If you've ever seen "Deadliest Catch", think of their survival gear, except more high-tech. (I...doubt we'll ever need to use it.)
You're given back some of your weapons, the smaller ones (really, nothing bigger than a pistol) - they've been immaculately cleaned while you ate and talked - and told that the rest are in your quarters. Captain Walker earnestly advises establishing an armory/arms room to securely and safely store weapons and ammunition, and has ordered space be alloted for that aboard ship, but will not insist upon it.
Finally, you're advised of where your quarters are, and shown to them by Lt. Roberts. You can change them after everybody leaves, but until that point, the ship's kinda full, so quarters assignments are fixed during training.
Everybody gets roughly the same quarters:
Not exactly the *biggest* quarters you could think of, these are still the size of a middle-class hotel room. They feature private heads with showers (no bathtubs), and also feature private trids hooked up to the satcom. Comms occur from the bridge only, to maximize security, but the ship has wifi, and you can access a fair supply of games and the like on the ship's computer system. Roberts advises, though, that in his experience, shipboard life is isolating enough without becoming a recluse in your quarters when you're off-duty. Better to watch the trid as a group when you can, but you can get some alone time.
Cooking occurs *only* in the galley - and until training is finished, only at mealtimes (roughly: Breakfast at 0700, Lunch at 1300, Dinner at 1800, "Midrats" at 0000) - this is a safety measure; fire aboard ships is even worse than on land. (The limitation on cooking to mealtimes is because the mess crew is configured like that, not for 24-hour service.)
After that, you're informed that (it's now about 0945) "you have 15 minutes to get unpacked and ready for what comes next". Those are Roberts's exact words. What comes next? He has no idea, he was told to tell you that by the Captain. In those words.
At 1000, you're called to the aft sun deck, now cleared off to serve as a flight deck, by the Captain over the ship's intercom/PA.
(And now an admission of your GM's thundering RL stupidity. Today, I had stupidly scheduled my ride to school to pick me up...When it should have picked me up tomorrow. And bring me home...about when class was supposed to start today. Naturally, John isn't going to class today. John feels very, very stupid at the moment. I post this to publicly admit my stupidity, to warn that I won't be the best person to argue with or annoy for a bit...And so that whenever I check this page, I'm reminded of my breathtaking stupidity. Aren't I lucky this school doesn't really take attendance (and that I've not missed a class before this semester)?

)