QUOTE (crizh @ Mar 25 2010, 11:48 AM)

You're inventing a ruling there.
You're entire premise is based on a violently strict reading of the text. A bit like Muss' was doing 4 or 5 pages back about attribute caps and armour stacking.
How on Earth is it "violently strict?" It's very clearly stated that with possession, the resulting dual entity uses the mental and special attributes of the possessing spirit. That's pretty much word for word. That covers regular possession. The only amendment that channeling makes to the handling of attributes is that the vessel resists any mana spells or powers with the lowest mental attributes of the two minds. That's it, sum total of the effect of Channeling on the attribute rules for possession. It goes on to say "otherwise resolve the effects and duration of possession normally." Elsewhere it says "the magician can use her own skills and has fine motor control over her body while enjoying the enhancing benefits of the possession power". How would you possibly say it's other than RAW to use the spirit's Magic attribute for the entity? And how could you possibly think that there's any reaching or difficulty in regarding it as RAW? What possible grounds is there for making any different interpretation?
QUOTE (crizh @ Mar 25 2010, 11:48 AM)

You can't use strict RAW to support you're argument and then slip in a house rule to counter-balance the lunatic results it generates.
I just don't know how you see this as a double standard. You can't spend the spirit's Edge when you're not channeling, though I see no good reason why the spirit could not. I hope you'll agree with that. So why do you presume this has changed because of channeling? You get your skills made available, you get to pilot your own body. Nothing says anything about having free run of everything else. You can't use a spirit's powers without use of a service - explicitly in the text - so I don't see why you should get to spend its Edge. Rolling dice based on its attributes - well you're doing that all the time when possessed, every time you roll initiative for example. But spending points from an attribute - that's qualitatively different. The rules certainly don't suggest it should be allowable, channeling doesn't list it as a bonus you get from the metamagic and the fluff doesn't even support it (if you can't use a power without approval, I certainly don't see why you get to burn the spirit's resources). The resulting entity is a new thing, but channelling states: "Control is still shared, however" and "a balance can be found between the two minds". Neither of those sound conducive to the magician dominating the spirit, so fluff gives no reason to presume the rules as written are anything other than rules as intended, either.
QUOTE (crizh)
By strict RAW what you are suggesting results in a mage that summons a Force 12, has it possess him and then Binds it. Careful wording should prevent the GM weaseling the spirit out of the vessel before the binding is complete.
Okay, this really has to stop. It's bad enough when people are casually using Force 8's in their examples, but a Force 12 is stupid. Do you actually play in games where people get away with this? I'll break down the maths of summoning and binding a Force 12.
Probability of hits by a spirit on its summoning resistance roll at Force 12:
CODE
Hits Likelihood
0 0.77%
1 4.62%
2 12.72%
3 21.20%
4 23.84%
5 19.08%
6 11.13%
7 4.77%
8 1.49%
9 0.33%
10 0.05%
11 0.00%
12 0.00%
So the most likely result is 8P. But you have a 36% chance of scoring 10P. Wonderful. On average, every three times you do this, you take 10P damage. And the chance of hitting 12P or more is 18%, so that's pretty much 1 out of 5. 7% chance of the hitting the 16P+ damage. It gets vanishingly small after that (though would still happen if done routinely). So if someone said there's a fourteen to one chance of your head exploding every time you try this (which is what 7% is), how many times would you want to try that.
But this is where it gets fun. Want the same figures for
binding a Force 12 which is what you're talking about doing?
CODE
Hits Likelihood
0 0.01%
1 0.07%
2 0.41%
3 1.50%
4 3.95%
5 7.89%
6 12.49%
7 16.06%
8 17.07%
9 15.17%
10 11.38%
11 7.24%
12 3.92%
13 1.81%
14 0.71%
15 0.24%
16 0.07%
17 0.02%
The most likely drain result is 16P. But it's a fairly wide distribution. Add those percentages up, you'll find that it's 40% chance of hitting 18P or more. 1 in 4 times, it's 20P+. Wow - 1 in 20, you hit 24P. Your examples are absurd when it comes to actual game play.
And your character may spend Edge, no problem: the spirit has a great deal more Edge than you. If a Force 12 spends Edge on a test to resist binding, the likely drain would not only kill your mage, but probably the three mages standing next to him!

QUOTE (crizh)
When it comes time to make the Binding test he Edges the Test and then burns Edge to win it. As it's the shared Edge of the 'combined entity' and he 'shot first' he's going to win.
I return you to the point about how you're supporting burning the possessing spirit's Edge. This isn't supportable.
QUOTE (crizh)
You've also forgotten about Ally spirits. Reason I came into this thread is I'm currently building a Vodun mage with a high force Ally. Base Karma cost for a force 12 Ally is under a hundred.
I was the one that brought Ally's up in this thread. A Force 12 Ally spirit? At that point, you're like a pet to the Ally spirit. It's as much GM fiat for the ally spirit to help you at that point as it would be to just give you a Force 12 bound spirit. If you're playing a game where everything is an abstract exercise in numbers, then fine. But everyone else is going to have to wonder why a spirit with mental stats of 12 and immense power is bothering to stick around with the comparative idiot that keeps pestering it to help with it's stupid needs. Saying that a Force 12 ally spirits says anything about how balanced the possession rules are, has about as much baring as saying having a tricked out cyberzombie buddy shows the combat rules are unbalanced.
K.