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k1tsune
Some of the characters I've played with have been what I've mentally dubbed "ninja" without them actually having Ninjutsu as a skill.
Pretty much like REM said. Adepts with unarmed combat, stealth, throwing weapons.. I'd probably give them a high charisma, too. After all, ninja were actors, as well, often having multiple personas that were quite a bit more than simple disguises.
Yes, one could very easily make a ninja without the Ninjutsu.
Kagetenshi
Remember, for a n1nj4, all you need is good Computers and a hoodie.

~J
Cain
QUOTE (Shockwave_IIc)
Just as a side note, why would anyone who's slightly competant (skill 3-4) ever want to use Full Offense? -2 Tn's for them making it more likely that they will win, thus negeating the increased damage level.

I think I used it when my troll was attacking a vehicle. The damage bonus came in quite handy. Oh, and the time he shield-rushed a cyberzombie-piasma. Basically, he had off-hand clubs specialized in riot shields, and with a melee weapon he had a reach of +2, negating the shield penalty. Going full-offense didn't increase his risk past whatever it would be normally; and the increased damage was frequently worth the tradeoff.
Siege
QUOTE (k1tsune)
Some of the characters I've played with have been what I've mentally dubbed "ninja" without them actually having Ninjutsu as a skill.
Pretty much like REM said. Adepts with unarmed combat, stealth, throwing weapons.. I'd probably give them a high charisma, too. After all, ninja were actors, as well, often having multiple personas that were quite a bit more than simple disguises.
Yes, one could very easily make a ninja without the Ninjutsu.

I'd point out that nobody can really agree on what a "ninja" is, never mind what appropiate skill set is required.

1. Are we going with the Hollywood "invincible killers" stereptype?

2. Thieves, spies and assassins shrouded in mystery stereotype?

I subscribe to the "universal martial art" theory -- all martial arts share elements and aspects of similar if not the same teachings. At which point, what the person chooses to do with the knowledge overrides any particular background to the knowledge.

-Siege
toturi
I think Full Offense is also useful for Surprise situations. Imagine sneaking up on your target(for surprise and superior position) and using Full Offense on the guy. The loss of the combat pool will greatly affect the ability to capitalise on the -2 for Full Offense. On the other hand, a -1 for superior position and full combat pool will be an advantage difficult ot overcome.

Above normal Sec Guard Body 5, Relevant Combat skill 6, Light security armour with helmet. Melee TN 2. Average success 5

Runner with Killing Hands 6S combined with Full Offense, Relevant Combat skill 6, combat pool 9. Melee TN 3. Average success 11

Damage resistance test against 6D using 5+ dice, very iffy to stage to anything less than a Serious physical.
Solstice
I'm working on a couple of new MA styles for use in 3rd ed. I may PM some of you for comments on them if you don't mind.
FlakJacket
QUOTE (Siege)
I'd point out that nobody can really agree on what a "ninja" is, never mind what appropiate skill set is required.

1.  Are we going with the Hollywood "invincible killers" stereptype?

2.  Thieves, spies and assassins shrouded in mystery stereotype?

Well the Underworld sourcebook had them more as the stealthy spies/assassin school of thought, which I generaly prefer, so I've always gone with that. :/

Edit: Damn, this forum really needs a :/ smiley. Will have to suggest it to the admins some time.
krishcane
You could always just take one of the existing ninja schools, and how they view themselves, and roll that forward 60 years.

--K
spotlite
I quite like the idea of reducing defaulting modifiers with martial arts which train in the use of weapon styles. That makes a lot of sense, in addition to the specific weapon skill - you get trained to use the weapon in conjunction with your martial art in real life, only a very few places teach them as seperate disciplines (like the shaolin temples where you train for decades and quite obviously learn lots of different styles).

Yeah, that makes lots of sense. I might even adopt that.
krishcane
I dug this up from my old notes.... I train now in one of the modern inheritors of the ninja family styles, and I had the pleasure of playing Shadowrun with my teacher for a couple of years. Yes, ninja play Shadowrun. smile.gif He and I were disgusted by the silly rules for Ninjutsu per CC, so we wrote down the closest rules-based approximate for what was actually passed down for the last 900 years. It came out to be:

Advantage: weapons can be learned for maneuvers
Clubs, Cyber-implant, Edged, Pole Arm/Staff, Whip
Disadvantage: -2 dice for Charging attacks

Blind Fighting, Close Combat, Disorient, Evasion, Herding,
Kick Attack, Throw, Vicious Blow, Zoning

That's technically rules-precise, per CC, and it's as close as we could come within those rules. Maybe a couple people out there might find SR rules written by an actual lineage teacher interesting. smile.gif

If rules and game-balance were no issue, I think the most accurate way of representing the art is to call it a Knowledge skill that can be used as a Complementary skill to any melee combat skill. That way, it takes a long time to get really good at understanding the principles, AND you still have to learn all the mechanics of how to hit, cut, club, etc. However, once you have the principles really mastered and you've put in the dirt time with the mechanics, you can create results which go far beyond the mechanics. That's the reality of the way the combat methods of ninjutsu manifest.

--K
Bearclaw
I like that idea.
You take your combat art, stealth, athletics, some weapons, then take Ninja Training as a background skill. In exchange for the usefulness of taking one background skill which works for 4 or 5 active skills, you get the disadvantage of either Day Job or Hunted.
k1tsune
QUOTE (krishcane)
You could always just take one of the existing ninja schools, and how they view themselves, and roll that forward 60 years.

--K

One thing I've noticed is that there are a lot of so-called "ninja schools" that focus almost entirely on the esoteric martial arts (think "internal arts"). I.E. They're trying to be.. well.. PhysAds.
REM
QUOTE (k1tsune)
QUOTE (krishcane @ Feb 19 2004, 11:03 AM)
You could always just take one of the existing ninja schools, and how they view themselves, and roll that forward 60 years.

--K

One thing I've noticed is that there are a lot of so-called "ninja schools" that focus almost entirely on the esoteric martial arts (think "internal arts"). I.E. They're trying to be.. well.. PhysAds.

I am a Physad. Well maybe. Okay not really at all.
Glyph
My problem with ninjutsu isn't how underpowered it is. It is actually fairly decent as a martial art for a sneaky covert ops specialist (although several others are better).

My problem is how they go from a martial art that is widely taught, to this super-secret esoteric training, known only to a few "real" ninja schools (apparently they went on an assassination binge against all of the mall ninjas), where they hunt you down if you take off with their "secrets". Although this forbidden knowledge doesn't actually give you any kind of edge against a street punk who learned karate from Bob's Dojo.
Siege
That's easy -- all the mall-ninja rats weren't learning the "real" secrets of the ninja. The real secrets have been handed down within clans, hidden in the darkest alleys, the slimiest sewers as idiots dressed up in hoods and sold "ancient secrets" for 19.95, plus shipping and handling.

For argument's sake, I'm going to assume the above to be true -- to study the historically accurate "ninjitsu", one must have been affiliated with a ninja clan or done some pretty impressive persuading to learn the secrets.

This is not to say that Bob's School of Ninjitsu and Sushi doesn't produce good fighters -- it does. But the "sliding Ninja shadow strike" looks suspiciously like a spinning heel kick with a sliding backfist.

-Siege
Crimson Jack
True ninjas possess the power to love.
Solstice
omg I miss sushi so much. Damn you for mentioning it! nyahnyah.gif
Bearclaw
QUOTE (Bearclaw)
I like that idea.
You take your combat art, stealth, athletics, some weapons, then take Ninja Training as a background skill. In exchange for the usefulness of taking one background skill which works for 4 or 5 active skills, you get the disadvantage of either Day Job or Hunted.

No one has any thoughts on this?
Siege
QUOTE (Bearclaw)
QUOTE (Bearclaw @ Feb 19 2004, 11:58 AM)
I like that idea. 
You take your combat art, stealth, athletics, some weapons, then take Ninja Training as a background skill.  In exchange for the usefulness of taking one background skill which works for 4 or 5 active skills, you get the disadvantage of either Day Job or Hunted.

No one has any thoughts on this?

I had to reread the section twice.

My first reading: several active skills + Ninjitsu Background (Knowledge) = ninja
My first response: Sure -- that's what it boils down to anyway.

Second reading: Ninjitsu Training (background) skill works in place of several active skills?
My first response: Oh frag no.

It violates the already tenuous division between Active and Knowledge (Primary/secondary?) skills and either of the two flaws suggested hardly compensate for the massive bennie.

Not to mention "Hunted: Ninja Clan" would absolutely ruin your teammates' collective day.

Player 1: "Hey Bob...phone call...it's another ninja assassin...wants to know when you're free tonight."
Player 2: "Hey Bob, are these dead ninja yours? One's bleeding on my car."
Player 3: "Uh Bob? Do ninja use C-12? I dunno...but the microwave timer is looking pretty susp...<BOOM!>"

-Siege
Bearclaw
No, it doesn't replace the active skills. It's a background skill that basically lets the GM say "OK, that's a pretty Ninja thing to do. You can use your Ninja training background skill as a complementary skill."
So, climbing a rock face? Probably not.
Attempting to climb up a very thin rope without falling or cutting yourself? Yes.
Getting in a showdown in an alley with a handful of gangers? No.
Attempting a one shot kill on a surprised opponent after "appearing" from their shower? Yes.
Solstice
Thats exactly what I was talking about, its more of a concept/way of life than a "martial art" and the training is not necessarily combat focused. That' something that would be great to incorporate.
Siege
Um...

Ya know, it's a spiffy idea. But I'd say no on the "balance factor" alone.

Rifle + Sniper Training
Handgun + Instinctive shooting

And so on...

-Siege
Solstice
I don't get your logic...
Siege
It opens the door to similar arguments for similar skills:

Player 1: "I have the Sniper Background -- it means I spent time learning how to make long distance shots in all sort of conditions. So I get to make this particular shot (from surprise, long range) with my Background: Sniper skill as a Complimentary bonus."

Mechanic:
Sniper Background: May only be used for shots made from surprise while the target is unaware with either a rifle or an assault rifle.

Player 1: "I have the Knowledge skill 'Instinctive Shooting'. I've been trained to point and shoot quickly, so I should be able to use my Handgun skill + Instinctive Shooting as a complimentary bonus."

Mechanic:
Instinctive Shooting: Used with handguns. User cannot use the "Aim" action, laser sights and smartlink bonuses do not apply.

Now, in both scenarios, I think it's perfectly reasonable that these skills should combine. But I also think a lot of GMs will look at that and shudder as they envision the power escalation.

-Siege


Nikoli
But, remember the bonuses that Background skills give, for every 2 successes in a background knowledge skill, you get, what like 1 extra die to roll ont he active skill check?
Shockwave_IIc
i also believe it says that this should be kept in close check, or something like that....
Bearclaw
As the rules are written now, you can take Background: Rifle, and not have any of those restrictions.
Jason Farlander
QUOTE (Solstice)
I don't get your logic...

I believe Siege is saying that, once you set a precedent for allowing background skills to act complementarily to combat skills, it becomes too easy to come up with other knowledge skills to apply to ranged combat. Which is unbalanced.

It remains unbalanced even in the case that you require the complementary skill to be active. Example: if you have a quickness and rifle skill at 6 each, it would cost you 30 karma to raise your rifle skill to 8. Instead, you could get the complementary active skill "sniper training" at 6 for the same karma cost, getting the equivalent of 3 extra dice on the rifle test and possibly the same number of dice on assault rifle tests or even any test using vision magnification.

Basically, you are using "ninjutsu" to drastically reduce the karma cost of improving a large list of skills simultaneously, in exchange for a somewhat measly 2-pt flaw. Thats rather unbalanced, IMO.
Siege
QUOTE (Bearclaw @ Feb 20 2004, 09:30 PM)
As the rules are written now, you can take Background:  Rifle, and not have any of those restrictions.

I gotta disagree on this one.

I just checked the BBB and it doesn't say anything about being able to add Background skills back to primary skills as a Complimentary bonus.

It does say, as an optional rule, that characters automatically receive a Background skill equal to the Active Skill rating -3. (Rifle 6 = Background: Rifles 3)

Essentially, you're saying that I can take Handgun 6, get Background: Handgun 3 (for free) and then add those three dice back to my Handgun skill as a comp bonus.

Unbalancing and it really doesn't make any sense to me.

-Siege

Edit: Jason summed up my point nicely.
Bearclaw
So what knowledge would Background: Rifle impart?
Shockwave_IIc
And that it why it doesn't work. Especialy since you get hafl for free and the rest can go up as knowlegde skill (should you so chosse) Major power gain.
Shockwave_IIc
Types and makes. Basiclly it allws you to metagame, on that subject.
Siege
QUOTE (Bearclaw)
So what knowledge would Background: Rifle impart?

Truthfully, I haven't a clue. The background skills have always been a bit murky to me.

However, I'd speculate the background skills cover theory, trivia and general knowledge on the subject. It's like listening to professionals debate over aspects of their jobs.

NPC: "Wow, what kind of rifle is that?"
Player 1: "Background Rifle skill...<rolls dice>."
GM: "Three successes? It's a Dragonuv sniper rifle...produced by the Soviet Union back in the day...probably not powerful enough to do that kind of damage."

-Siege
holychampion
as I understood it Siege is correct the free knowlegde skill only counts as Knowledge on the particular subject. These free skills are never counted as Active .
Siege
QUOTE (holychampion)
as I understood it Siege is correct the free knowlegde skill only counts as Knowledge on the particular subject. These free skills are never counted as Active .

The skills are named badly -- Active/Knowledge should have been re-named "Primary" and "Secondary".

A lot of "knowledge" skills actually function as Active skills -- Chemistry, for example. Cooking is another.

If you look at the M&M section on Chemistry, you'll see that the "knowledge" skill Chemistry functions as an Active skill for making chemical compounds.

-Siege
Austere Emancipator
GM: "6 successes? It's a Snaiperskaya Vintovka Dragunova, which is Russian for Dragunov Sniper Rifle. It is a 7.62x54mm Rimmed caliber gas operated, short stroke, rotating bolt semi-automatic rifle. It has a 10-round detachable box magazine, weighs 4.31kg empty with the sight and is 1225mm long in total with a 620mm barrel. It was accepted into service by the Russian military in 1963, and from then on until the 2000s, and, in some units, even into the 2020s, every Soviet/Russian infantry squad had one man with the SVD.

This particular version is the Para, with a shorter 590mm barrel, a folding stock and a new flash hider/muzzle brake. It has an effective range of about 600 meters, and seems to still have the original PSO-1 sight. This rifle was apparently manufactured in the Soviet Union, in the area that is currently Yugoslavia. It is impossible to tell which factory it came from without further analysis, the markings do not mention it, but it's probably a Zastava, based on the shade of the finish.

The barrel has been changed at least once. It has been fired a few times in the past weeks, and has not been cleaned afterwards."

Yes, I'm bored, and I have World.Guns.Ru bookmarked.
Siege
Wonderful example -- much thanks, Aust. grinbig.gif

-Siege
Shockwave_IIc
Reminded me once of the amount of shite i had it spit out once cos one of player got 7 success on a perception test.....
BlackSmith
QUOTE (krishcane)
I dug this up from my old notes.... I train now in one of the modern inheritors of the ninja family styles, and I had the pleasure of playing Shadowrun with my teacher for a couple of years.

so your saying that your geting a ninja training?
you are secreatly teached to become a clans/familys assasin, a ninja?
a killer that kills when the top-notch says so?

don't get me wrong but i think that those REAL ninjas would not boom about them selves around the net.

so no.
i don't buy it that your a NINJA and geting your lessons from a NINJA.


if your trying to say that you are teached NINJUTSU, a martial art and way of life, that i'll buy. i get that same myself.
Bearclaw
So it wouldn't include stuff like windage and drop, which would make a shooter more accurate?
Austere Emancipator
QUOTE (Bearclaw)
So it wouldn't include stuff like windage and drop, which would make a shooter more accurate?

That's part of the Rifle skill. Knowing how to set your sights at different ranges, or how high/low to aim if you haven't got your sights set right, or how much wind of different speeds changes your bullet's path, etc, are all taught at the same time that you are taught how to fire your rifle. And if you're learning it on your own, you'll pick that stuff up soon enough.

Considering how much stuff is already rolled into some skills (like Biotech for starters), I think it would be a bit silly to think that the Rifle skill would not include stuff like windage and drop.
Solstice
QUOTE (Bearclaw)
So it wouldn't include stuff like windage and drop, which would make a shooter more accurate?

that would be Physics (Ballistics), which is a knowledge skill that gives a bonus to your long range use of Rifles.

I still don't understand the diff between "Knowledge" and "Background" skills.
Austere Emancipator
QUOTE (Solstice)
that would be Physics (Ballistics), which is a knowledge skill that gives a bonus to your long range use of Rifles.

Does it actually say so somewhere? Or is that your ruling on it? In either case, I guess it isn't very helpful to say that it's a bit silly. But I already did. frown.gif
BlackSmith
QUOTE (Austere Emancipator)
... and seems to still have the original PSO-1 sight.

so...
does the sight have its "glowing dot" anymore? or do i need to paint it back there to get something out of the rifle at night?

are you doing something smart at Sunday? i want to play. PM me.
Austere Emancipator
Isn't it battery powered? If it's one of 'em radioactive thingies, it'll probably still be going strong.

On Sunday, I will mostly be angsting at home, which I consider to be very smart.
Siege
QUOTE (Solstice)
QUOTE (Bearclaw @ Feb 20 2004, 05:35 PM)
So it wouldn't include stuff like windage and drop, which would make a shooter more accurate?

that would be Physics (Ballistics), which is a knowledge skill that gives a bonus to your long range use of Rifles.

I still don't understand the diff between "Knowledge" and "Background" skills.

Aust pretty much clinched my response to the Physics (Ballistics) answer. A case could be made for using the amount of your Physics skill that exceeds your rifle skill as a bonus, but now it's just getting silly.

Example: Jack has Rifles 3 and Physics (Ballistics) 8. His GM lets him use (Physics 8 - Rifles 3 = 5) 5 dice as a Comp bonus.

As for the difference between Knowledge and Background skills -- I don't have a fragging clue. Reading the Background description in the book, it feels like a paragraph was left out -- the one summary note that would have cleared the whole mess up.

Because the rules are so ambiguous, I can't recall a party member who actually opted to buy a Background instead of more clearly defined knowledge skills.

-Siege
Solstice
QUOTE (Austere Emancipator)
QUOTE (Solstice)
that would be Physics (Ballistics), which is a knowledge skill that gives a bonus to your long range use of Rifles.

Does it actually say so somewhere? Or is that your ruling on it? In either case, I guess it isn't very helpful to say that it's a bit silly. But I already did. frown.gif

It actually says that some where *GASP*. cool.gif

Lord only knows where but it IS in there. The SR3 I'm sure. The reason I brought it up is because the archetype weapons specialist has it, I think.


If I didn't see it there then it was in one of the uh, newsletter things with new rules in it that Adam edits. lol I can't remember what it's called. eek.gif
Siege
The knowledge skill is valid -- the application suggested, insofar as I know, hasn't appeared in a canon source.

-Siege
Solstice
hrm I'm not lying...my books are not here either damn it.

Did you look at the uh newsletter thing?

I'll look around and see if I can find it

*can't find anything describing the skill*

I swear I didn't make it up but I'm not so sure it was in a source book now.

I guess the next question would be: What good is it then?
Siege
I didn't say you were lying, although you may be mistaken.

I checked the BBB and yes, the Weapon Specialist does have Physics (Ballistics).

However, I have read and re-read the section regarding Background skills and nothing suggests what you're saying regarding the skill application.

I'll give you another headache -- the Weapon Specialist also has "Body Armor Fabrication". What does that do? Does it replace Armor B/R?

And, no offense to Adam, but the magazine he puts out isn't Canon. Interesting and often insightful, but not Canon.

-Siege

Edit: What good? Not a bit, although a creative player could use it re-constructing a crime scene, evaluating a bullet recovered and so on.

To be fair -- it's not particularly "good" in that it doesn't have an immediately apparent use, although it can be made to be useful.
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