GUNS! GUNS! GUNS!
Assuming of course that there isn't any freeze-up on Zo's part (yeah, he gets falshbacks when he's seen a ghoul--silly me taking this flaw!

).
@Red-Rom: I am assuming the roll for the flash back is once per scene (aka until the action stops), and since it has beena while (back at the gas station) I'll need to check the next time I see one. I assume we are rolling for suprise, then initiative.
Perception Roll to notice the drone (you may have already done this):12d6.hits(5) → [3,5,1,5,5,1,4,2,5,3,4,3] = (4)
http://invisiblecastle.com/roller/view/3181790/Note I am assuming with the ultrasound (from the gun), low light, and thermal my vision mod is 0.
Suprise roll: 14d6.hits(5) → [6,2,6,3,5,1,2,1,1,6,1,2,2,2] = (4)
http://invisiblecastle.com/roller/view/3181784/11 dice Initiive +3 Dice combat sense
Suprise round action or first IP if no suprise:
1st Simple action:Ready weapon
2nd simple action: Long burst from AK-97-narrow burst with EX-explosive ammo.
10d6.hits (5) → [3,5,5,5,4,5,4,4,2,1] = (4)
http://invisiblecastle.com/roller/view/3181802/(AFB-but assuming suprise damage base is 16P (10P before burst--6P base +3 for 3 extra hits, +1 for ammo), AP-2 (-1 for weapon -1 for Ammo).
Initiative roll:11d6.hits(5) → [5,1,3,4,2,4,2,5,1,6,5] = (4) +11=15 Initiative
http://invisiblecastle.com/roller/view/3181811/PS: I'll post Zo's action once you resolve these actions OOC.