Yo, ROM. Do you want rolls here or in the IC thread?
Also, what would you say is a reasonable Interval for vehicle mods? Specifically, I want to remove the Rigger Cocoon from the Rover and strap it to the bottom of the GTS Tower, using Juryrigging if necessary.
The suggested interval for mods from page 129 of Arsenal is 6 hours for vehicles, so I don't think there'll be too much difficulty getting it done in time. Maybe I could get a time bonus for having a shop when it it needs is a kit? Dunno.
Searching the Matrix for free/stolen AR plans for the Tower modification: Call it Obscure for -2 DP and Actively Erased for a Threshold of 24.
1 minute Intervals.
DP 4 skill + 6 Browse + 3 Nanites +2 Hotsim -2 Obscure= 13 dice
[ Spoiler ]
15d6.hits(5) → [5,1,2,5,4,5,2,2,3,2,2,3,4] = (3)
15d6.hits(5) → [5,1,4,5,2,1,1,4,5,3,3,5,4] = (4)
15d6.hits(5) → [5,3,6,2,2,6,5,2,1,5,2,4,4] = (5)
15d6.hits(5) → [3,4,4,5,3,5,2,2,5,6,5,1,5] = (6)
15d6.hits(5) → [6,6,2,3,4,4,3,2,4,4,6,4,4] = (3)
15d6.hits(5) → [2,3,3,5,4,5,3,4,1,4,5,3,2] = (3) <-24 6 minutes
15d6.hits(5) → [3,5,3,2,5,1,4,5,6,2,5,3,1] = (5)
15d6.hits(5) → [2,5,3,6,3,1,2,1,3,5,6,6,4] = (5)
15d6.hits(5) → [6,5,6,1,2,2,4,2,6,2,6,5,3,5,5] = (

15d6.hits(5) → [3,5,2,3,1,2,4,2,5,4,4,6,2,4,4] = (3)
15d6.hits(5) → [4,1,3,1,4,4,2,4,1,2,1,6,5,3,5] = (3)
15d6.hits(5) → [4,3,4,5,4,4,5,6,6,3,4,2,4,3,2] = (4)
15d6.hits(5) → [3,6,2,6,3,4,3,6,1,1,4,5,6,4,1] = (5)
I, er, forgot to subtract the 2 dice before rolling, so I just took two off the end. Should have had Agent Monty helping with teamwork, (but generally I want Monty running a Redirect Trace action 24/7 Unless I specifically task him to do something else.)
Paydata in 6 minutes. 8 with decreasing DP.
Rolling to take the Cocoon out of the Rover. Threshold 6/2 =3. DP = 1 skill + 8 logic + 3 Nanites + 1 Superior tools + 1 Superior conditions = 14 dice. Rushing the job.
[ Spoiler ]
14d6.hits(5) → [6,2,3,3,4,4,3,1,5,4,6,5,2,4] = (4) <- That'll do 'er
14d6.hits(5) → [5,5,2,5,1,4,6,1,1,1,1,5,3,4] = (5)
14d6.hits(5) → [5,4,1,4,3,1,1,2,1,5,1,5,5,5] = (5)
14d6.hits(5) → [3,5,5,5,5,4,6,4,2,3,2,1,4,4] = (5)
14d6.hits(5) → [4,4,6,4,2,2,2,5,1,2,3,3,3,2] = (2)
14d6.hits(5) → [3,6,3,3,3,5,6,6,3,6,2,4,2,4] = (5)
14d6.hits(5) → [5,2,4,5,3,4,4,6,6,5,3,2,4,4] = (5)
14d6.hits(5) → [3,3,3,1,5,2,2,1,5,1,6,3,5,4] = (4)
14d6.hits(5) → [3,6,2,2,3,4,2,4,3,4,2,6,6,1] = (3)
14d6.hits(5) → [5,3,4,3,4,2,2,1,2,4,2,5,4,6] = (3)
14d6.hits(5) → [4,1,4,6,4,2,4,3,5,4,1,5,3,1] = (3)
14d6.hits(5) → [5,3,3,1,6,6,5,2,4,4,5,1,6,3] = (6)
14d6.hits(5) → [4,2,3,2,2,4,3,6,3,3,1,6,3,4] = (2)
14d6.hits(5) → [5,3,5,6,4,6,4,5,2,5,6,6,2,1] = (

So, first roll's a winner.
It takes 3 hours.Slapping a seat on the Zeppelin. Same DP but +2 for the AR plans. Threshold of 6 straight up. Rushing the job.
[ Spoiler ]
16d6.hits(5) → [2,1,6,5,6,2,1,6,2,1,5,3,1,4,3,2] = (5) glitch*
16d6.hits(5) → [6,4,2,2,2,1,1,5,3,2,1,2,2,3,3,1] = (2) glitch again*<-here without -hits due to glitch
16d6.hits(5) → [5,6,2,6,5,1,1,1,3,6,4,3,6,1,1,3] = (6) <- this one ought to do it by itself.
16d6.hits(5) → [4,4,1,1,1,5,3,3,2,6,4,5,6,1,4,6] = (5)
16d6.hits(5) → [6,4,1,2,3,6,3,1,6,1,2,2,3,4,1,4] = (3)
16d6.hits(5) → [4,5,2,2,5,6,1,1,4,2,6,5,2,2,5,6] = (7)
16d6.hits(5) → [3,6,2,6,2,1,1,5,2,6,4,5,5,4,2,1] = (6)
16d6.hits(5) → [4,4,5,2,3,2,2,3,2,1,3,2,3,6,3,3] = (2)
16d6.hits(5) → [6,3,1,3,6,4,2,6,5,1,3,4,1,5,1,6] = (6)
16d6.hits(5) → [1,3,2,6,3,4,2,1,3,5,5,5,1,5,1,4] = (5)
16d6.hits(5) → [6,1,4,2,1,2,1,6,4,3,4,5,5,6,5,5] = (7)
16d6.hits(5) → [1,5,1,6,1,4,4,4,5,2,1,1,5,4,2,5] = (5)
16d6.hits(5) → [5,6,5,4,1,5,4,6,4,3,6,2,2,4,5,4] = (7)
16d6.hits(5) → [1,5,2,5,4,5,5,6,3,5,3,3,2,6,3,1] = (7)
16d6.hits(5) → [3,5,5,2,2,4,6,5,6,3,1,1,5,5,5,5] = (9)
16d6.hits(5) → [1,4,5,5,3,2,3,1,5,1,4,4,5,1,6,4] = (5)
Takes
6-9 hours to accomplish.
Can we assume that the Kulls are already Juryrigged to activate grenades as they're dropped from the cargo mounts? If no, I might just need to send Danny to the store to pick up some Longhaul.
In the mean time, Demolitions! Juryrigging the Manservent-3 with a dirty interface to set off 8 HE grenades stuffed inside his chassis if he should detect an intruder trying to hack through his Firewall, or if the natives get hostile.
Do you want to handle it as a straight up Hardware problem for rigging the electronics to make it happen, rather than the quick and dirty Demo + agility (8, 1 complex action) extended test for setting a tripline from the grenade entry?
Final most relevant question, is the boat/meeting in the middle of the sound, or on the dock?