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Simon Kerimov
QUOTE (Combat Mage @ Jul 30 2010, 01:20 PM) *
Whee a spirit. That's what weapon foci are made for. There are so many targets. The spirit or the troll? I'll take the spirit since I don't think an Ares Predator is gonna impress it much. wink.gif

Posting rolls so they are there when my Initiative comes up:

Quickdrawing Meitou Shuusui, my weapon focus katana (possible due to Iajutsu maneuver):
Reaction 9 + Blades 9 + Specialization 2 = 20 Dice: 20d6.hits(5) = (9) Guess I made the treshold of three.

Attacking the Water Spirit with a Called Shot for +4 DV: Agility 10 + Blades 9 + 2 Specialization +4 Weapon Focus +1 Customized Grip +1 Reach -4 Called Shot = 23 Dice
23d6.hits(5) = (6) (Ugh seriously, 6 hits on 23 dice...)
I want the thing dead, I use Edge to reroll misses (2/3 remaining)
17d6.hits(5) = (5).

That makes 11 hits and a base damage of 13 P.

Edit: Oh I just saw the thing is still 50 meters away. Guess I won't reach it in this Initiative Phase. So my attack is against the Troll Pirate then. The spirit can get what's his the next phase. biggrin.gif


I edited the Spirits actions to use the Movement Power (Complex Action) and a charge, so it will end the Combat Turn 10 meters away from where you stand. You can attack it if you like, as the other targets are 60 meters away.
Combat Mage
Then I will attack it.
Karoline
Do I need to make any rolls to see if I can pull up the info I'm looking for? A browse roll or anything?
Simon Kerimov
DEFENSE ROLL
The Water Spirit goes on full defense as an interrupt action, burning it's next action. The Water Spirit uses a point of Edge to it's defense, invoking the rule of 6.
Agility : 5
Unarmed Combat : 5
Parry : 5
Edge : 5
Charging : 2
22d6.hitsopen(5,6) → [[6, 2],1,2,3,4,5,5,2,2,2,2,1,[6, 1],2,3,[6, 1],2,4,3,2,5,4] = (6)
Kensei gets 5 net hits.

DAMAGE RESISTANCE ROLL
Weapon: Katana : (STR/2+3)P = 7 DV
Martial Arts: +2 DV
Called Shot: +4 DV
Net Hits: + 5 DV
== 18 DV
Materialized spirits don't get any armor against magical weapons, so the dice pool is 7. Add 5 for Edge and rule of 6.
12d6.hitsopen(5,6) → [5,2,[6, 2],[6, 2],4,1,[6, 3],5,5,2,4,[6, 4]] = (7)

Net damage: 11 Physical, imposing a -2^64 wound penalty dice pool modifier for being what dead.

Triggered Effects: The Spirit has an Energy Aura, so Kensei needs to roll to soak (heh, pun) 5 DV with 1/2 impact armor.

OUTCOME
The spirit gets its face what cut up, sliced into several pieces. and Kensei needs to resist 5DV vs Impact/2
Simon Kerimov
QUOTE (Karoline @ Jul 30 2010, 03:04 PM) *
Do I need to make any rolls to see if I can pull up the info I'm looking for? A browse roll or anything?


That would be a [Matrix Perception] Test, each net hit gives you one piece of information about the system.
Simon Kerimov
Key can go while B Bandit takes her Matrix actions.
Combat Mage
@Simon: I attacked with a Called Shot for +4 DV. Also Kensei has strength 7 so the katana's base damage should be 4 + 3 = 7 (because the strength/2 gets rounded up). Just pointing it out.

Soaking roll: Just body since Kensei's not wearing any armor at the moment: 8 Dice: 8d6.hits(5) → [1,2,3,4,3,1,6,5] = (2)
That's not so good. Kensei takes 3 damage from the energy aura. No wound penalties yet due to High Pain Tolerance III.
Simon Kerimov
QUOTE (Combat Mage @ Jul 30 2010, 03:03 PM) *
@Simon: I attacked with a Called Shot for +4 DV. Also Kensei has strength 7 so the katana's base damage should be 4 + 3 = 7 (because the strength/2 gets rounded up). Just pointing it out.

Soaking roll: Just body since Kensei's not wearing any armor at the moment: 8 Dice: 8d6.hits(5) → [1,2,3,4,3,1,6,5] = (2)
That's not so good. Kensei takes 3 damage from the energy aura. No wound penalties yet due to High Pain Tolerance III.


Ah, I'll fix the post. In that case, the spirit is also knocked on it's watery ass and is disrupted. I couldn't find anything on weapons rounding up or down, so we'll go with what you said.

Kensei takes 3 damage, and the secondary effect of the water element attacks is to add Force to damage when checking for Knockdown. That's 8, which is equal to his body, so his heroic attack knocks him down as the spirit basically explodes on it's way out. Nice attack.
Combat Mage
QUOTE (Simon Kerimov @ Jul 30 2010, 11:11 PM) *
his heroic attack knocks him down as the spirit basically explodes on it's way out.


Well so much for my dignity. rotfl.gif
Simon Kerimov
QUOTE (Combat Mage @ Jul 30 2010, 03:15 PM) *
Well so much for my dignity. rotfl.gif


Bah! You sliced it in half and it went "Boom!" Jubei himself would be proud.
Karoline
QUOTE (Simon Kerimov @ Jul 30 2010, 04:54 PM) *
That would be a [Matrix Perception] Test, each net hit gives you one piece of information about the system.

Since she isn't yet aware of any threats, she'll use her entire turn to pull up everything she can.
Analyzing stuff (15d6.hits(5)=6, 15d6.hits(5)=6, 15d6.hits(5)=7)

Actually, just realized I should go more slowly on my rolls, so I'll just use the first one. Really need to just do one at a time in the future.

So, 6 hits to pull up subscriptions. That uses her free action for the turn.
Simon Kerimov
QUOTE (Karoline @ Jul 30 2010, 04:02 PM) *
Since she isn't yet aware of any threats, she'll use her entire turn to pull up everything she can.
Analyzing stuff (15d6.hits(5)=6, 15d6.hits(5)=6, 15d6.hits(5)=7)

Actually, just realized I should go more slowly on my rolls, so I'll just use the first one. Really need to just do one at a time in the future.

So, 6 hits to pull up subscriptions. That uses her free action for the turn.


Observe in Detail is a Simple action, I believe.

6 hits
1) Black IC Agent running a script in the node,
2,3,4,5) the node has subscriptions to the other four members of the group through a Tacnet, and
6) a subscription to his Ingram Smartgun-X.
Combat Mage
I just realized I'm sitting on my butt now (-2 to dodge), not wearing any armor, already having 3 boxes of physical damage and being about to be shot by 5 pirates. Pretty sucky situation. biggrin.gif

Should have red up on water attacks then I probably would have spent edge on that soak roll. I'll know better next time. wink.gif
Simon Kerimov
QUOTE (Combat Mage @ Jul 30 2010, 07:37 PM) *
I just realized I'm sitting on my butt now (-2 to dodge), not wearing any armor, already having 3 boxes of physical damage and being about to be shot by 5 pirates. Pretty sucky situation. biggrin.gif

Should have red up on water attacks then I probably would have spend edge on that soak roll. I'll know better next time. wink.gif


We'll see how many of them are still standing by then. Also, being prone gives them a -2 dice pool modifier to shoot you, so it works out.
Karoline
Free action with multiprocessing smile.gif Part of why I wanted to switch to it from biowire, also because I put down biowire by mistake, was trying to get to Mesh Reality.

Also get an extra free action to spend on non-combat actions each IP. So I still have two simple and a free action wink.gif

So, lets see... what to do...

More analyzing (15d6.hits(5)=3) frown.gif only 3 hits.

Dropping Analyze
Threading Attack (15d6.hits(5)=4) Raises Attack by 4

Resist Fading (17d6.hits(5)=3) 1P fading damage, Trauma Damper reduces it to 1S

Attacking the agent. (15d6.hits(5)=6)
Forgot two dice: More dice. (2d6.hits(5)=0) No more hits.
Agent rolls Response + Stealth (+ Rating if it uses full defense, but not sure if that is an option since I should be surprising it).
Damage is 9 + net hits resisted by System + Armor. If my attack was successful its Armor program gets degraded by 1.
Simon Kerimov
QUOTE (Karoline @ Jul 30 2010, 07:15 PM) *
Free action with multiprocessing smile.gif Part of why I wanted to switch to it from biowire, also because I put down biowire by mistake, was trying to get to Mesh Reality.

Also get an extra free action to spend on non-combat actions each IP. So I still have two simple and a free action wink.gif

So, lets see... what to do...

More analyzing (15d6.hits(5)=3) frown.gif only 3 hits.

Dropping Analyze
Threading Attack (15d6.hits(5)=4) Raises Attack by 4

Resist Fading (17d6.hits(5)=3) 1P fading damage, Trauma Damper reduces it to 1S

Attacking the agent. (15d6.hits(5)=6)
Forgot two dice: More dice. (2d6.hits(5)=0) No more hits.
Agent rolls Response + Stealth (+ Rating if it uses full defense, but not sure if that is an option since I should be surprising it).
Damage is 9 + net hits resisted by System + Armor. If my attack was successful its Armor program gets degraded by 1.


That's quite impressive. How small can you break your actions up that way? I might have to borrow it for my home game.

Agents roll [Response+Firewall], not [Response+Stealth]. It got some errata attention. I also don't think it gets a defense unless it's had a chance to find you with Analyze, so I think it bites it and rolls [System+Armor].

MATRIX DAMAGE RESISTANCE
DV: 15

System: 5
Armor: 5
dicepool: 10

Die roll for Agent IC #something
Rolled on: 2010-07-30 22:57:20.684983
10d6.hits(5) → [2,1,3,6,2,4,1,3,3,3] = (1)

Damage: 14 Matrix, Armor rating reduced by 1. Agent IC #something has crashed.
Condition Monitor: 14 out of 10 boxes.

OUTCOME: Agent IC is crash and burn. Que the heavy techno.
Aria
QUOTE (Simon Kerimov @ Jul 30 2010, 09:59 PM) *
Key can go while B Bandit takes her Matrix actions.


Key is going to be off for the weekend, sorry, will have to catch up on Mon...sneaking takes a long time you know...

A
Karoline
QUOTE (Simon Kerimov @ Jul 31 2010, 02:01 AM) *
That's quite impressive. How small can you break your actions up that way? I might have to borrow it for my home game.

Well, the cool thing about TMs is that threading is a non-action, so I could do an infinite number of threadings in a given turn, which is why you see the constant 'drop X, thread Y', but of course I risk fading doing this. Thankfully I've worked hard to get a good fading pool.

Besides, I haven't even gotten Macro yet (My goal if I actually get enough karma to submerge two more times), and then I can get an extra complex action each turn (In exchange for a small penalty) which will bring me up to 2 free actions and 2 complex actions an IP biggrin.gif

TMs can do some amazing stuff, it just takes a ton of karma to manage it. Also I've had the advantage so far, which makes me look all the more impressive wink.gif
QUOTE
Agents roll [Response+Firewall], not [Response+Stealth]. It got some errata attention. I also don't think it gets a defense unless it's had a chance to find you with Analyze, so I think it bites it and rolls [System+Armor].

Forgot about that, thought it was kinda weird for them to have stealth as part of defense.
Karoline
QUOTE (Aria @ Jul 31 2010, 03:47 AM) *
Key is going to be off for the weekend, sorry, will have to catch up on Mon...sneaking takes a long time you know...

A

Guess that makes it Human Pirate #1's turn.
Karoline
Psst, simon, your turn.
Simon Kerimov
QUOTE (Karoline @ Aug 1 2010, 10:21 AM) *
Psst, simon, your turn.


Sorry, I got distracted with Gork. I was going to wait for Aria, as her sneaking into the water should be pretty quick, as the Fort Young hotel is directly on the water front. She can dive out the window and be in the bay if she likes, and that will give her an interesting view of what's going on.
Red_Cap
But we're waiting for you to act for a goon so that I can start shooting. >=)
Simon Kerimov
QUOTE (Red_Cap @ Aug 1 2010, 01:15 PM) *
But we're waiting for you to act for a goon so that I can start shooting. >=)


Ok, I'll rejigger a few positions so I can start shooting you. I'll put something up tonight, but right now I need to go learn how to program for work.
Simon Kerimov
COMBAT TURN 1
INITIATIVE PASS 1
REACTION 14
Die roll for Human Pirate #3 Suppressive Fire
http://invisiblecastle.com/roller/view/2633315/
Rolled on: 2010-08-01 15:11:42.839497
12d6.hits(5) → [6,5,2,6,2,5,6,4,3,5,3,1] = (6)

Die roll for Human Pirate #3 Forgot Tacnet
http://invisiblecastle.com/roller/view/2633324/
Rolled on: 2010-08-01 15:20:25.609497
3d6.hits(5) → [4,1,5] = (1)


Suppressive fire covers area that Gil is standing in, up to 2 meters, and 5 meters on either side. Kensei is prone, so unaffected by suppressive fire.

Gil can stay put, dive to cover, or drop prone without eating the suppressive fire. If Gil makes an attack, he rolls [REA+Edge+(Dodge if Full Defense)](7) or gets hit by the bullets. The bullets are gel rounds with tracers, so the DV is 7S vs [BOD+Impact Armor+2]. If hit by the bullets, BOD is considered to be 2 less for purposes of Knockdown.
Simon Kerimov
B Bandits [Analyze] with 3 hits

1) Feeding the TacNet are a stack of sensors in the pirate's vest.
2) Feeding the TacNet are a set of sensors in their goggles.
3) Librarian is a Tutor Sprite.
Karoline
QUOTE (Simon Kerimov @ Aug 1 2010, 02:29 PM) *
Ok, I'll rejigger a few positions so I can start shooting you. I'll put something up tonight, but right now I need to go learn how to program for work.

Program what? I know how to program.
Karoline
QUOTE (Simon Kerimov @ Aug 1 2010, 05:22 PM) *
Suppressive fire covers area that Gil is standing in, up to 2 meters, and 5 meters on either side. Kensei is prone, so unaffected by suppressive fire.

Gil can stay put, dive to cover, or drop prone without eating the suppressive fire. If Gil makes an attack, he rolls [REA+Edge+(Dodge if Full Defense)](7) or gets hit by the bullets. The bullets are gel rounds with tracers, so the DV is 7S vs [BOD+Impact Armor+2]. If hit by the bullets, BOD is considered to be 2 less for purposes of Knockdown.

I love not being in the physical.

QUOTE
3) Librarian is a Tutor Sprite.

Somehow, I'd guessed that wink.gif
Red_Cap
QUOTE (Simon Kerimov @ Aug 1 2010, 03:22 PM) *
Gil can stay put, dive to cover, or drop prone without eating the suppressive fire. If Gil makes an attack, he rolls [REA+Edge+(Dodge if Full Defense)](7) or gets hit by the bullets. The bullets are gel rounds with tracers, so the DV is 7S vs [BOD+Impact Armor+2]. If hit by the bullets, BOD is considered to be 2 less for purposes of Knockdown.


So let me get this straight. I can drone prone as a Free Action, but if I try to use my real actions to return fire, I get hit anyway? Or am I missing something?
Simon Kerimov
QUOTE (Red_Cap @ Aug 1 2010, 09:19 PM) *
So let me get this straight. I can drone prone as a Free Action, but if I try to use my real actions to return fire, I get hit anyway? Or am I missing something?


QUOTE
Shadowrun4.com FAQ
If a character is an area covered by suppressive fire, does he need to make a defense test immediately when the shooter starts firing? Or is he safe as long as he doesn't attempt to move?

If he is in the suppressed area and he is not behind cover or prone—then yes, he must resist the attack as soon as the bullets start flying. Note that any character that moves in, out of, or within a suppressed fire area (other than taking cover/going prone) must resist the attack as normal.


Dropping Prone also gives you Good Cover (-4 to be hit) and you incur a -1 penalty for shooting from cover, but overall prone seems to be pretty wicked.
Simon Kerimov
QUOTE (Karoline @ Aug 1 2010, 05:18 PM) *
Program what? I know how to program.


I need to learn how to connect an SQLite Database to a NetBeans GUI. I haven't taken any classes on it, so I'm having to sift around through the entire JDBC book to find out what I need to go find out in order to design and build it. I bit off a bit more than I could chew with this contract.
Red_Cap
I am going to take a Free Action to drop prone, resist getting shot with +4 for cover, then spend two simple actions to take aim and fire.

REA+EDG+Cover=14
(14d6.hits(5)=5)

Resisting 9S (7S+2 net hits) with BOD+Impact+2=9
(9d6.hits(5)=4)

Spend a point of Edge to reroll misses
(5d6=25)
I forgot to stick in the .hits(5) part, but that's no shit two 5s, two 6s, and a three. So I take 1S damage.

Simple Action to Take Aim.
Simple Action to fire one round.

7d6.hits(5)=2
For two hits.
Aria
Sorry if I've missed this in earlier posts, how far away is the water from the hotel room? How far off shore (if at all) is the boat? I'm sneaking down that way as rapidly as I can...

Thanks

A
Karoline
QUOTE (Aria @ Aug 2 2010, 08:24 AM) *
Sorry if I've missed this in earlier posts, how far away is the water from the hotel room? How far off shore (if at all) is the boat? I'm sneaking down that way as rapidly as I can...

Thanks

A

Think about 60m came up at some point. Not sure if that was official or not.

QUOTE (Aria @ Aug 2 2010, 08:21 AM) *
with no commcodes yet for the rest of the team

May not have commcodes, but B Bandit already hooked everyone up so they could talk at the meeting.
Aria
QUOTE (Karoline @ Aug 2 2010, 02:19 PM) *
May not have commcodes, but B Bandit already hooked everyone up so they could talk at the meeting.


Ah, well that's one less thing to worry about at least smile.gif Good to have a TM on board (no pun intended... nyahnyah.gif)
Karoline
QUOTE (Simon Kerimov @ Aug 2 2010, 12:01 AM) *
I need to learn how to connect an SQLite Database to a NetBeans GUI. I haven't taken any classes on it, so I'm having to sift around through the entire JDBC book to find out what I need to go find out in order to design and build it. I bit off a bit more than I could chew with this contract.

Yeah, no idea there nyahnyah.gif Good luck with that.
Simon Kerimov
QUOTE (Red_Cap @ Aug 2 2010, 03:27 AM) *
I am going to take a Free Action to drop prone, resist getting shot with +4 for cover, then spend two simple actions to take aim and fire.

REA+EDG+Cover=14
(14d6.hits(5)=5)

Resisting 9S (7S+2 net hits) with BOD+Impact+2=9
(9d6.hits(5)=4)

Spend a point of Edge to reroll misses
(5d6=25)
I forgot to stick in the .hits(5) part, but that's no shit two 5s, two 6s, and a three. So I take 1S damage.

Simple Action to Take Aim.
Simple Action to fire one round.

7d6.hits(5)=2
For two hits.


If you drop prone you are not hit by the suppressive fire at all, so you should keep your Edge point.

Also, which target are you shooting at? There are three humans, one troll, and one ork. The humans and the ork are equipped with Ingram Smartguns, and the Troll has a Franshi SPAS-22 with an underbarrel flamethrower.
Simon Kerimov
QUOTE (Aria @ Aug 2 2010, 07:24 AM) *
Sorry if I've missed this in earlier posts, how far away is the water from the hotel room? How far off shore (if at all) is the boat? I'm sneaking down that way as rapidly as I can...

Thanks

A


The dock is about 60 meters long, and Gil's boat is at the end of it with the pirate squad. The dock starts directly from the hotel, which is sort of hanging over the water, so if you wanted to get into the water directly from the hotel room, sliding out the window would get you there directly.
Red_Cap
I could have sworn I wrote it in there. Hmmm, maybe that was the IC thread. But I'm shooting at the one doing the suppressing.
Simon Kerimov
Oh, right, I'm supposed to tell you that Initiative Pass 2 is starting, so B Bandit is up.
Karoline
Oh smile.gif

I thought there were still some pirates to go. Working on it.
Simon Kerimov
QUOTE (Karoline @ Aug 3 2010, 05:16 PM) *
Oh smile.gif

I thought there were still some pirates to go. Working on it.


Yea, sorry. I used up their Complex Action and their Free Action, but I'll make sure to explicitly post that here next time.

The Agents on the different commlinks started a routine that sends a status report to the other commlinks, if you'd like to spoof that.
Karoline
QUOTE (Simon Kerimov @ Aug 3 2010, 07:19 PM) *
Yea, sorry. I used up their Complex Action and their Free Action, but I'll make sure to explicitly post that here next time.

The Agents on the different commlinks started a routine that sends a status report to the other commlinks, if you'd like to spoof that.

That'd be a complex action yeah? I have better things to do with my complex actions wink.gif
Karoline
Okay, another long turn for me smile.gif
non-action:
Dropping attack program.
non-action:
Threading Sniffer (15d6.hits(5)=6) Creating rating 6 Sniffer CF
Resist Fading (17d6.hits(5)=5) 1S fading, negated by Trauma Damper (I love that thing)
non-action:
Eavesdropping on the encrypted communications (12d6.hits(5)=7) Anyone wanting to notice the conversation is being tapped needs to make 7 hits on a matrix perception check.
non-action:
Threading Decrypt (13d6.hits(5)=3) creating rating 3 decrypt CF
Resisting fading (17d6.hits(5)=6) No fading damage.
Complex Action:
Decrypting channel (7d6.hits(5)=3) Woo, broke rating 1 encryption, multiple threading hurts frown.gif
Free Action:
Eject clip (no roll)
Free Action:
Deactivate sensor (no roll)

Currently at a -4 to most of my stuff! Luckily the agents won't be able to both detect me and attack me on the same turn *whew*
Simon Kerimov
What Stealth threshold are the Agents working against for you?
Karoline
QUOTE (Simon Kerimov @ Aug 3 2010, 08:26 PM) *
What Stealth threshold are the Agents working against for you?

It's an opposed roll. They get Rating + Analyze I think, and I'll get Stealth + Hacking, and with my two threading penalties, I'm down to a measly 8 DP for that.

Hiding from the IC! (8d6.hits(5)=4) There you go, 5 hits to find me. Neat, might actually be safe for a turn.
Simon Kerimov
QUOTE (Karoline @ Aug 3 2010, 08:19 PM) *
It's an opposed roll. They get Rating + Analyze I think, and I'll get Stealth + Hacking, and with my two threading penalties, I'm down to a measly 8 DP for that.

Hiding from the IC! (8d6.hits(5)=4) There you go, 5 hits to find me. Neat, might actually be safe for a turn.


But do they get to roll after you are in the system? The books seems to say that they get a chance to catch you when you come through the Firewall, but if they don't overcome your Stealth then, they have no idea. Don't they need something to come up wrong before they get to check?
Karoline
QUOTE (Simon Kerimov @ Aug 3 2010, 09:36 PM) *
But do they get to roll after you are in the system? The books seems to say that they get a chance to catch you when you come through the Firewall, but if they don't overcome your Stealth then, they have no idea. Don't they need something to come up wrong before they get to check?

They need to actively look, and in general they won't actively look unless something comes up wrong. I'd imagine the one agent not responding would indicate something wrong, so they will all come in and have a look around, if they don't spot me, they might figure it just crashed on its own and go back, telling the person to reload the agent when they get a chance. If they find me, then the battle begins, but since it will be a simple action for them to look for me, they won't be able to attack that IP at least (And they might not all spot me either. One will tell the others that I'm in the system, but they'll still have to keep making checks to actually find me.)
Combat Mage
When my action is up I'll use a simple action to stand up, a free action to run towards the troll and another simple action to draw my wakizashi with my left hand since I can't attack anymore anyway in this IP. (Too bad that Kensei left all his guns at the apartment wink.gif)

Guess I'll have to eat the flamethrower before I can cut up the troll. The big guy is mine! biggrin.gif
Simon Kerimov
Allright, the Agents are currently running an update script, so they'll know something is up by their next pass. No one notices B Bandit's hacking.

Kensei and the Troll move to engagement distance, so they can start murdering each other next pass.

Keys is up next.

I'll post a description in the IC thread in a bit.

Oh, I should mention that I'm going to GenCon, so I probably won't be posting until I get back. I leave tomorrow morning, and I have no idea what I'm doing while I'm there. I'm GMing, but I don't know when or if I'll have internet access. If any of you are going to be there, I'm GMing for the CthulhuTech game.
Karoline
Handy, that means that we'll be hitting 4th IP after they find me, which they don't have.
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