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Thanee
QUOTE (Slacker @ Jul 5 2013, 08:29 PM) *
Resonance Library:
Diffusion of [Matrix Attribute]
Editor, File
Infusion of [Matrix Attribute]
Static Veil
Pulse Storm
Puppeteer
Resonance Channel
Resonance Spike
Resonance Veil
Static Bomb
Stitches
Transcendent Grid
Tattletale


That does not sound familiar at all... is that something new? Or did I just miss it all those years? wink.gif

Bye
Thanee
Slacker
QUOTE (Thanee @ Jul 5 2013, 02:20 PM) *
That does not sound familiar at all... is that something new? Or did I just miss it all those years? wink.gif

Bye
Thanee

The Resonance Library is the list of complex forms technomancers can create.
Thanee
I thought Complex Forms are counterparts to Programs, is that still the case? And these are additional choices then?

Also... Living Persona, is that still similar to SR4?

And what is the Rating of a Complex Form (since it does not list anything like that under the Technomancer entries in chargen)?

Bye
Thanee
Slacker
Cleaner reduces your Overwatch Score (Grid Overwatch Division is a the big boogeyman these days with hackers. Conducting illegal actions adds to the Overwatch score and if you keep at it too long they find you and shut you down HARD!....and alert the local grid or host to your physical location should they want to take violent action against you)

Diffusion of Matrix Attribute, reduces an attribute point from a target (must be purchased separately for each matrix attribute) and you can't reduce anything below 1.

Editor is the same as the Edit File action of a normal decker

Infusion of Matrix Attribute, boosts an attribute

Static Veil hides you from GOD so that your Overwatch score doesn't go up while you sustain it

pulse storm increases the target's noise level (noise is a dice pool modifier you can suffer on all matrix actions)

Puppeteer forces a target to perform the matrix action you want it to.

Resonance Channel decrease the noise you suffer due to distance from the target device

Resonance Spike does direct matrix damage to your target

Resonance Veil is basically an illusion spell, it makes your target believe something has happened on the Matrix

Static Bomb lets you try to lose all icons that have spotted you at once.

Stitches lets you heal Matrix damage from sprites

transcendent grid gets rid of penalities for you acting across grids (because you're on all of them), but also reduces the penalties for anybody targeting you.

Tattletale bumps up the Overwatch Score of your target
Slacker
QUOTE (Thanee @ Jul 5 2013, 02:27 PM) *
I thought Complex Forms are counterparts to Programs, is that still the case? And these are additional choices then?

Also... Living Persona, is that still similar to SR4?

And what is the Rating of a Complex Form (since it does not list anything like that under the Technomancer entries in chargen)?

Bye
Thanee

As you can see from my descriptions of the Resonance Library they aren't straight one for one conterparts for the decker programs. Technomancers are much more their own thing now.

The rating of Complex Forms is set by you when you thread them and you suffer fading based n the specific complex form and its level. Kind of like drain is for magic spells.

For instance, the Puppeteer Complex form has a Fade Value of Level +4, while Resonance Spike has a Fade Value of Level + 0.
Slacker
Living Persona
Matrix Attribut = Your Rating
Device Rating = Resonance
Attack = Charisma
Sleaze = Intuition
Data Processing = Logic
Firewall = Willpower
Thanee
Oh, I see... so they do not actually use programs the same way Deckers do. smile.gif

Guess I will have to take a real close look at this stuff, once the PDF is available. biggrin.gif

Bye
Thanee
Slacker
QUOTE (Thanee @ Jul 5 2013, 02:47 PM) *
Oh, I see... so they do not actually use programs the same way Deckers do. smile.gif

[edit]: See DireRadiant's explanation below.
DireRadiant
Flowers CS and BG as I am working on it.

I never thought I would play an elf. ...

Actually TM and Deckers will perform Matrix Actions the same way.

e.g. Brute Force, used for Marking Targets, is Cybercombat + Logic[Attack] v. Willpower +Firewall.
Decker the [Attack] limit comes from the Deck, for a TM it comes from CHA of the Living Persona

Complex Forms still map to Programs, however, Programs now are Flavor bonuses and special things, as are Complex Forms. Complex Forms still do things that effectively break the Matrix as Deckers understand it.


Slacker
QUOTE (DireRadiant @ Jul 5 2013, 03:04 PM) *
Flowers CS and BG as I am working on it.

I never thought I would play an elf. ...

Actually TM and Deckers will perform Matrix Actions the same way.

e.g. Brute Force, used for Marking Targets, is Cybercombat + Logic[Attack] v. Willpower +Firewall.
Decker the [Attack] limit comes from the Deck, for a TM it comes from CHA of the Living Persona

Complex Forms still map to Programs, however, Programs now are Flavor bonuses and special things, as are Complex Forms. Complex Forms still do things that effectively break the Matrix as Deckers understand it.

Thanks for the clarification DireRadiant, I really have only glanced at the Matrix stuff as yet. But I'll be fixing that this weekend.
DireRadiant
Ok, first round through balancing stuff done as far as numbers.

Flowers Kind a twinky, but what do you expect from an elf.

What else do you want for the game as far as backgrounds, twenty questions etc?

What is the setting you are would like to use?
Slacker
QUOTE (DireRadiant @ Jul 5 2013, 07:48 PM) *
Ok, first round through balancing stuff done as far as numbers.

Flowers Kind a twinky, but what do you expect from an elf.

What else do you want for the game as far as backgrounds, twenty questions etc?

What is the setting you are would like to use?

I'm looking it over now. Looks good so far. The initial scenario is going to just be the typical test scene in a Stuffer Shack. Following that, I'll likely run through some stuff based in the Seattle area.

You can either give me a basic write up with a few choice details of your background. Or here's a basic set of 20 Questions:
20 Questions
1) What's your heritage?
2) What would your parents say about you?
3) What historical events does your character remember?
4) How did you get into shadowrunning, and why?
5) What is your living space like?
6) What are your beliefs / convictions (if any) and why do you hold them?
7) what do you think is your most annoying / worst trait?
8 ) What megacorp do you like the most? the Least? Why?
9) How did you come to know your contacts?
10) What do you do on a day off?
11) How did you come to learn your skills at your present proficiency?
12) Are there any moral limits on what jobs you take or things you'll do?
13) How do you view magic / technomantic abilities?
14) How do you view augmentation / implantation?
15) What do you think of ordinary life and those who live it?
16) What would be a bad nightmare for you? Any deep-rooted fears? Why is it so frightening to you?
17) What is your 'sacred object' or 'close one', and how did they become so important to you?
18) What did you want to become as a child, and what are your goals now?
19) What does your character look like, and what inspired her choices?
20) How did you get your street name?
Redjack
Character concept coordination time:
Working on an elven physical adept from the Barrens. Street fighter, brawler, martial artist. Code of Honor and one of two mentor spirits: Shark or Eagle. Eagle will be with a righteous code of honor. Shark will be a cold, calculating killer without a conscience whose code is one of professionalism.
DireRadiant
Flowers can work with Shark or Eagle.
Thanee
All I know so far is, that my Technomancer will be human and have low lifestyle.

Also, combat ability will be rather minor, if anything. Hacking can be used in combat now, after all. So we gotta try that route.

Five more days, then I will put everything together.

Bye
Thanee
Redjack
Actually, I'm just looking for more of a non-mechanics feel for the party: Stone cold professionals or good guys doing bad things?
Slacker
More clarification on Matrix Rules...
As DireRadiant mentioned Matrix actions are handled the same between Deckers and Technomancers. For each type of action you roll Skill + Attribute with a limit based off of one of your Matrix Attributes (Below is a list of Matrix Actions with a brief description of them).

Now those Matrix Attributes are figured differently between Deckers and Technomancers.

For Deckers, your cyberdeck determines the matrix attribute array available to you. For example, the Novatech Navigator (a deck with device rating of 3) has an array of 6, 5, 4, 3. Each time you boot up you assign each number to one of your Matrix Attributes. So if you were in a situation where you just wanted to walk around with high defense and aren't planning on sneaking past security, you might assign that 6 to firewall, the 5 to Data Processing, the 4 to Attack, and the 3 to Sleaze. (As a Free Action you can switch two matrix attributes while you're deck is booted)



Matrix Actions
Free Actions (free actions don't seem to have any test associated with them)
Load Program
Switch Two Matrix Attributes
Swap Two Programs
Unload Program

Simple Actions
Call/Dismiss Sprite: resonance action; no test; you can also use this action to release a sprite from any remaining actions
Change Icon: Must be the Owner; no test require | You can change the look of an icon, though this doesn't change the results of a Matrix Perception test
Command Sprite: resonance action; no test; self explanatory
Jack Out: Must be the owner; Hardware + Willpwer [Firewall] vs Logic + Attack | the defense pull only applies when you've been link locked; it jacks you out of the matrix and reboots your device (suffereing dumpshock if you were still in VR)
Invite Mark: must be the Owner; no test required | Allow other people to add marks to your icon.
Send Message: n/a (or 1 mark required); no test (Data Processing action) | The basic function is obvious; I believe the 1 mark is only required when you are opening a live feed to one or more recipients though it doesn't say explicitily
Switch Interface Mode: must be the owner; no test required (Data Processing action) | switch between AR and VR

Complex Actions
Brute Force: No marks required; Cybercomber + Logic [Attack] vs. Willpower + Firewall | This lets you mark a target without obtain normal permission.
Check Overwatch Score no marks required; Electronic Warfare + Logic [Sleaze] vs. 6 dice; Self explanatory you find out what your overwatch score is at the time you started this action (does not include any points added by this action)
Crack File 1 mark required; Hacking + Logic [Attack] vs. Protection Rating x 2 | you remove the file protection to make a file readable/copyable
Crash Program 1 mark required; Cybercombat + Logic [Attack] vs. Intuition + Firewall | You specify a program you know the target is running (because of Matrix Perception or seeing the target use it) and shut it down until the device it's running on is rebooted
Data Spike: no mark required; Cybercombat + Logic [Attack] vs. Intuition + Firewall | This does Matrix Damage equal to your Attack + net hits + 2 for each mark you have on the target
Disarm Data Bomb: no mark required; Software + Intuition [Firewall] vs. Data Bomb Rating x 2 | If you succeed the bomb is disarmed, if you don't it blows up on you
Edit File: 1 mark required; Computer + Logic [Data Processing] vs. Intuition + Firewall | Create/Change/Copy/Delete/Protect any kind of file
Enter/Exit Host 1 mark require; no test required | any host you have a mark on lets you enter freely, its getting out that is the question that you'll have to ask some IC about
Erase Mark: you need 3 marks on the icon you want to remove marks from, none on whatever put them there; Computer + Logic [Attack] vs. Willpower + Firewall | you remove marks that somebody else put on an icon
Erase Matrix Signature: no marks required; Computer + Resonance [Attack] vs (Signature Rating) x 2 | You remove the signature left behind by a technomancer or sprite
Format Device: 3 marks required; Computer + Logic [Sleaze] vs. Willpower + Firewall | reprogram a device to shut down for good the next time it reboots. It won't give wireless bonuses again until its been repaired with and extended software test. (A gun hit by this could still fire with a pull of the trigger, it just couldn't get any smartlink bonuses)
Grid-Hop: no marks required; no test needed though it is considered a Data Processing Action | switch which grid you are on like going from a local grid to a global grid (you must already have access to the grid you are hopping to)
Hack on the Fly: no marks required; Hacking + Logic [Sleaze] vs. Intuition + Firewall | basicallly the same as Brute Force but you're using Sleaze instead of Attack to get marks
Hide: 0 marks required; Electronic Warfare + Intuition [Sleaze] vs Intuition + Data Processing
Jam Signals: must be the owner; Electronic Warfare + Logic [Attack] | Turns your wireless device into a local jammer adding noise to all matrix actions within 100m
Jump into Rigged Device: 3 marks required; Electronic Warfare + Logic [Data Processing] vs. Willpower + Firewall | You jump into a rigger adapted device using VR
Matrix Perception: no marks required; Computer + Intuition [Data Processing] (vs. Logic + Sleaze) | i think you know what this does
Reboot Device: requires 3 marks; Computer + Logic [Data Processed] vs. Willpower + Firewall | The device shuts down and immediately reboots, it's back online the end of the following Combat Turn. (Overwatch score and marks are erased)
Set Data Bomb: 1 mark required; Software + Logic [Sleaze] vs. (Device Rating x 2) | You set a data bomb and can choose set it to erase the data file if it's trigger in addition to blowing up
Snoop: 1 mark required; Electronic Warfare + Intuition [Sleaze] vs Logic + Firewall | Allows you to intercept matrix traffic sent to and from your target as long as you have the target marked
Spoof Command: 1 mark on icon you are trying to imitate not on the device you are trying to send a command to; Hacking + Intuition [Sleaze] + vs Logic + Firewall | You send a command to a device as if you were the owner
Trace Icon: 2 marks required; Computer + Intuition [Data Processing] vs. Willpower + Sleaze | You find the physical location of a device or persona
Compile Sprite: resonance action; Compiling + Resonance [Level] vs. Sprite Level | self explanatory
Decompile Sprite: resonance action; Decompiling + Resonance [Level] vs Sprite Reating (+ compiler's Resonance) | self explanatory
Erase Resonance Signature
Kill Complex Form: resonance action; Software + Resonance [Level] vs. Complex Form Level + Resonance
Register Sprite: resonance action; Registering + Resonance [Level] vs. Sprite Level x 2
Thread Complex Form: resonance action; generally no test, but you may have to roll a Simple Resonance + Willpower (2) if you are sustaining complex forms and get distracted

Variable Actions
Control Device: marks required varies; test is same as the action you are commanding the device to do with a limit of [Data Processing (or special)] vs. (as action)_or_Electronic Warfare + Intuition [Sleaze] vs. Intuition + Firewall; So basically if you have control (or at least sufficient control) of as if playing a video game
Matrix Search: marks don't matter; Simple Computer + Intuition [Data Processing] test | Time and threshold are variable depending on the type of information you're looking for, General/Public Knowledge has threshold 1, time 1; Limited Interest/Not Publicized has threshold 3, 30 minutes; Hidden or Actively Hunted and Erased has threshold of 6 and takes 12 hours; Protected or Secret information can't be found with a Matrix Search, you have to hack onto a host for that kind of thing
Thanee
QUOTE (Redjack @ Jul 6 2013, 02:21 PM) *
Actually, I'm just looking for more of a non-mechanics feel for the party: Stone cold professionals or good guys doing bad things?


Well, I am rarely the stone-cold professional type.

Bye
Thanee
Slacker
QUOTE (Thanee @ Jul 6 2013, 04:08 PM) *
Well, I am rarely the stone-cold professional type.

Bye
Thanee

I should also mention that I enjoy throwing a bit of the pink Mohawk style in my games too. smile.gif
Redjack
Eagle shaman, a little over the top, it is.
Redjack
Hisato "Takako" Kawaguchi
[ Spoiler ]
Slacker
QUOTE (Redjack @ Jul 6 2013, 09:23 PM) *
Hisato "Takako" Kawaguchi
[ Spoiler ]

Very nice already have some ideas for plot hooks following the initial stuffer shack test scenario. smile.gif
phlapjack77
Finding it hard to create a character without knowing the specifics on alot of these things - I might not have a character ready until the pdf goes on sale.
Thanee
I'm also waiting for that... only 4 more days. biggrin.gif

Bye
Thanee
phlapjack77
(just to give you an idea of where I'm possibly heading...)

Character so far: Sea-elf wizard from Tir'Na'Nog
[ Spoiler ]
Bastard
"Sledge" - Brian McElroy, B&E specialist
20 Questions
[ Spoiler ]


IC Background
[ Spoiler ]
Bastard
Sorry for double post, but I have a few questions about my actual CharGen I hope some of you can answer, since I have almost no SR4 experience.

1/Does the Lock-Picking Skill include electronic locks, or just standard mechanical? If not, what skill do I need for maglocks and such?

2/To be able to break into a car and hot wire it competently, I took Auto Mechanics 3. Is this the right skill, and can you specialize it into Auto Mech / Hot Wire 2/4? Note my base Attribute for Logic is a 3.

3/I am assuming you can only take Skills up to your Base Attribute. Is this correct, and is it the same for Skill Groups?

4/Do we start with 25 Karma as I was reading in the preview? Can this be spent after my Skills and Attributes are finished, and used to increase those? Can you buy Cash for Karma in chargen?
Slacker
QUOTE (Bastard @ Jul 7 2013, 04:26 PM) *
Sorry for double post, but I have a few questions about my actual CharGen I hope some of you can answer, since I have almost no SR4 experience.

1/Does the Lock-Picking Skill include electronic locks, or just standard mechanical? If not, what skill do I need for maglocks and such?

2/To be able to break into a car and hot wire it competently, I took Auto Mechanics 3. Is this the right skill, and can you specialize it into Auto Mech / Hot Wire 2/4? Note my base Attribute for Logic is a 3.

3/I am assuming you can only take Skills up to your Base Attribute. Is this correct, and is it the same for Skill Groups?

4/Do we start with 25 Karma as I was reading in the preview? Can this be spent after my Skills and Attributes are finished, and used to increase those? Can you buy Cash for Karma in chargen?

1) Looks like this is a typo in the list of skills. Instead of having both Locksmith and Lockpicking as skills as the skills table shows, the skills chapter only lists Locksmith It also says that Locksmith cover both mechanical and electronic locks. Of note though, if a lock uses a transponder key (as is the case with many vehicle in the real world), you have to also have the Hardware skill in order to circumvent that while simultaneously trying to pick the mechanical lock

2) Stealing a car isn't that smart an idea in the 2070's because they pretty much all have transponders in them and many use Gridlink for power which can be used to pinpoint exactly where you are at any time. But sure, I'd let you use automotive mechanic to hot wire a car. And I'd even let you take a specialization in hotwiring if you really wanted to. There would still be a Hardware test to disable any sort of transponder its got within, and maybe a Software test if its an electric car that uses gridlink for power to try to modified its registration code

3) The highest you can raise a skill at chargen is 6. Doesn't matter if it is an individual skill or skill group any more.

4) You do each start with 25 karma that are used with the purchasing of qualities, and any left over karma can be used later to raise your attributes and skills more (you still can't raise skills above 6 until after we've started playing). Oh and if you want to, you are allowed to hold only 7 karma from chargen and have that stockpiled for after we start playing. Oh and you can't buy cash for karma or vice versa.
Slacker
QUOTE (Bastard @ Jul 7 2013, 02:59 PM) *
"Sledge" - Brian McElroy, B&E specialist
20 Questions
[ Spoiler ]


IC Background
[ Spoiler ]

Nice background and 20 questions. I can certainly use that.
Slacker
QUOTE (phlapjack77 @ Jul 7 2013, 02:02 AM) *
Finding it hard to create a character without knowing the specifics on alot of these things - I might not have a character ready until the pdf goes on sale.

Are there any specific questions I can go ahead and answer for you guys?
Slacker
BTW, do the group of you already want to know each other or do you want the initial Stuffer Shack rules test scene to be the first time you meet each other? I've run it both ways before.
Bastard
QUOTE (Slacker @ Jul 7 2013, 05:36 PM) *
BTW, do the group of you already want to know each other or do you want the initial Stuffer Shack rules test scene to be the first time you meet each other? I've run it both ways before.

I prefer to play that we already know each other.



QUOTE (Slacker @ Jul 7 2013, 05:33 PM) *
1) Looks like this is a typo in the list of skills. Instead of having both Locksmith and Lockpicking as skills...

Yeah, sorry, meant Locksmith.



QUOTE (Slacker @ Jul 7 2013, 05:33 PM) *
2) Stealing a car isn't that smart an idea in the 2070's because they pretty much all have transponders in them and many use Gridlink for power which can be used to pinpoint exactly where you are at any time. But sure, I'd let you use automotive mechanic to hot wire a car. And I'd even let you take a specialization in hotwiring if you really wanted to. There would still be a Hardware test to disable any sort of transponder its got within, and maybe a Software test if its an electric car that uses gridlink for power to try to modified its registration code

So I will add Hardware: Transponder, and rely on my base Computer skill to disable any software.



QUOTE (Bastard @ Jul 7 2013, 03:26 PM) *
3/I am assuming you can only take Skills up to your Base Attribute. Is this correct, and is it the same for Skill Groups?
QUOTE (Slacker @ Jul 7 2013, 05:36 PM) *
3) The highest you can raise a skill at chargen is 6. Doesn't matter if it is an individual skill or skill group any more.

What I meant was:

A/Before I spend any Karma, can a Skill or Skill Group exceed its base Attribute, such as 5 Pistols, but only 4 Agility? In 3rd Ed, that was illegal, but I am a shadowrunner, so its not like I follow the rules. grinbig.gif
B/When I spend my Karma, does this rule still apply if it did before? Or does it just cost more to improve a skill passed its base Attribute?
phlapjack77
QUOTE (Slacker @ Jul 8 2013, 08:35 AM) *
Are there any specific questions I can go ahead and answer for you guys?

There's lots of little ones, like what exactly enchanting/artificing allows you to do, what the new rituals allow, what some of the adept powers do, the new effects of some spells, etc.

QUOTE (Slacker @ Jul 8 2013, 08:36 AM) *
BTW, do the group of you already want to know each other or do you want the initial Stuffer Shack rules test scene to be the first time you meet each other? I've run it both ways before.

I think knowing each other might make things go quicker, plus we seem to have several elves so that kinda might make sense that we know each other ("all elves in Seattle know each other, right?")
Redjack
QUOTE (Bastard @ Jul 7 2013, 07:51 PM) *
QUOTE (Slacker @ Jul 7 2013, 05:36 PM) *
BTW, do the group of you already want to know each other or do you want the initial Stuffer Shack rules test scene to be the first time you meet each other? I've run it both ways before.

I prefer to play that we already know each other.
Agreed. 1-2 runs and some agreed upon details to provide back story.

Can we start an OOC thread to post characters and talk about character background and spin up for IC and keep this thread for sr5 and character creation?
Slacker
QUOTE (Bastard @ Jul 7 2013, 07:51 PM) *
A/Before I spend any Karma, can a Skill or Skill Group exceed its base Attribute, such as 5 Pistols, but only 4 Agility? In 3rd Ed, that was illegal, but I am a shadowrunner, so its not like I follow the rules. grinbig.gif
B/When I spend my Karma, does this rule still apply if it did before? Or does it just cost more to improve a skill passed its base Attribute?

SR4 had different limits which weren't based off attributes either, in SR5 the only limit is that you can't have a skill above 6 at chargen. After chargen skills can go up to 12 regardless of your attributes.
Slacker
QUOTE (Redjack @ Jul 7 2013, 08:23 PM) *
I prefer to play that we already know each other.Agreed. 1-2 runs and some agreed upon details to provide back story.

Can we start an OOC thread to post characters and talk about character background and spin up for IC and keep this thread for sr5 and character creation?

OOC thread is up: http://forums.dumpshock.com/index.php?showtopic=39102
Bastard
Are we going by 4e equipment costs?
Thanee
I think we are going by whatever the book says in about 2 days. smile.gif

Bye
Thanee
Branmac
I have been keeping an eye on this thread, and was wondering ifthere might be room for one more? I see that phlapjack77 has gone the mage route which means there might be room for a rigger? I know you already have 5 people but if there is room for another I would love to try a gearhead.

Slacker
QUOTE (Branmac @ Jul 9 2013, 04:48 AM) *
I have been keeping an eye on this thread, and was wondering ifthere might be room for one more? I see that phlapjack77 has gone the mage route which means there might be room for a rigger? I know you already have 5 people but if there is room for another I would love to try a gearhead.

Sorry, but I'm keeping the game at 5 players to ensure easy playability. Feel free to continue to lurk along with the several others out there that have also contacted me private and ask any questions about the rules you might have. I'm hoping this game with be a good education on the new rules for everybody, I just find that forum games in particular get bogged down if you have too many players and end up gaps while you wait for the various people to post.
Slacker
QUOTE (Bastard @ Jul 8 2013, 04:36 PM) *
Are we going by 4e equipment costs?

Thanee is correct. We'll be going with the equipment costs in the book that comes out in only 2 days! smile.gif

[edit]:Removed upon request we can wait until the book is actually out for everybody to see the costs[/edit]
Slacker
[edit]:Removed upon request we can wait until the book is actually out for everybody to see the costs[/edit]
Slacker
[edit]:Removed upon request we can wait until the book is actually out for everybody to see the costs[/edit]
Slacker
[edit]:Removed upon request we can wait until the book is actually out for everybody to see the costs[/edit]
Bastard
Cool. I will be able to finish up this weekend then.
DireRadiant
QUOTE (Bastard @ Jul 7 2013, 05:26 PM) *
2/To be able to break into a car and hot wire it competently, I took Auto Mechanics 3. Is this the right skill, and can you specialize it into Auto Mech / Hot Wire 2/4? Note my base Attribute for Logic is a 3.


Generically it's hardware skill.


Stealing a Device (car)

Mark it(or owner)
Brute Force or Hack on the Fly

Spoof Command or Reboot or Control Device or physically drive it

Change Ownership
You can illegally change a device’s owner with a Hardware toolkit and an Extended Hardware + Logic [Mental] (24, 1 hour) test.

Sooo...

Mark the device, turn it off and haul it away where it cannot connect while you Change Ownership.

Mark the Device or Owner and Control it and take it away to where you can Change Owner
Slacker
QUOTE (DireRadiant @ Jul 9 2013, 12:45 PM) *
Generically it's hardware skill.


Stealing a Device (car)

Mark it(or owner)
Brute Force or Hack on the Fly

Spoof Command or Reboot or Control Device or physically drive it

Change Ownership
You can illegally change a device’s owner with a Hardware toolkit and an Extended Hardware + Logic [Mental] (24, 1 hour) test.

Sooo...

Mark the device, turn it off and haul it away where it cannot connect while you Change Ownership.

Mark the Device or Owner and Control it and take it away to where you can Change Owner

True, that would be the Hacking way of doing it. But I took it as him wanting to do a more street-style car jack going the mechanical way.
DireRadiant
QUOTE (Slacker @ Jul 9 2013, 01:06 PM) *
True, that would be the Hacking way of doing it. But I took it as him wanting to do a more street-style car jack going the mechanical way.


Yep, keylocks, maglocks and keypads all use Locksmith.

I'd recommend a Jammer too.
Bastard
QUOTE (Slacker @ Jul 9 2013, 12:06 PM) *
True, that would be the Hacking way of doing it. But I took it as him wanting to do a more street-style car jack going the mechanical way.


I have a computer skill already, should I use something else? I could specialize that skill into cars, and that would be the extent of his hacking skills.

What skills would I need total?
Slacker
QUOTE (Bastard @ Jul 9 2013, 02:20 PM) *
I have a computer skill already, should I use something else? I could specialize that skill into cars, and that would be the extent of his hacking skills.

What skills would I need total?

The reason he's suggesting a Jammer would be to block any signals coming from the car until you are able to get it re-registered to yourself.

Technically the Computer skill is more knowledge of interacting with the Matrix. Trying to change a device's ownership would be a Software test. I don't see anything in the rules that specifically mentions being able to change ownership, but I would have it be similar to the Extended Software + Logic [Mental] (12, 1 hour) Test that's required for a fixing a device after it had been formatted. It's like reinstalling the OS on a modern day computer and configuring yourself as the owner.
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