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Most likely he is that reliable guy who contributes to teamwork most of the time. This is one niche I think a generalist can fill, Mr Teamwork and Backup. He isn't going to be the team's best, he helps and when the team spec goes down, he will have to be the guy with the most dice in that skill.
Should be, but that isn't always the case.
Admittedly, this is a screwy example, but the mystic adept I mentioned was the generalist of that game. He did have a lot of skills, but it was heavily focused on the magical and combat side of things, with a healthy dose of stealth and B&E. But outside of magic, he wasn't even good as a secondary or backup. The troll was the best combatant, ranged or melee; in second place was the rigger, who doubled as a street sam. When it came to B&E and electronic locks, the TM was better suited to that role than the mystic adept, with the rigger in second place again. And of course, in Matrix activities it was the Techno followed by the rigger again. Socially, it was all about the techno, who invested in a high Charisma and actually had the Influence group. (Oddly enough, here the troll exceeded the adept; much against my advice, the adept's player took Uncouth. The Cha 1 battle troll actually had more social dice.)
The only place where he really had something to offer was stealth, and even then, it wasn't very helpful. He made a good infiltrator, but if the team needed to scout an area, minidrones were often better. The biggest contribution he could make was Counterspelling, which fortunately is a really big deal, and worth defending him for.
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Alright: When did a friend help you last time shopping for a videogame, car, gun, piece of furniture?
Like toturi, just about every time I've bought a video game, it's been via a recommendation made by a friend. And the last few cars I owned were used, so i went to my mechanically-inclined friends to help look them over. My furniture is largely off the free list on Craigslist, so no advice there, but I did get my friends to help me pick it up.
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Most of the time in real life, you will split up and it is expected that you are still able to handle yourself. Sure, a lot of roleplaying games encourage the opposite through railroading. (You only get one path)
Railroading has nothing to do with it. In real life, people pick the paths and tasks based on what they're the most capable at.
Let's say you're planning a party. Do you throw jobs into a hat, and draw randomly? Or do you pick jobs based on what you do best? For example, the guy with the biggest car goes out to get the bulkiest supplies, the artist designs the graphics for the facebook addict to post on the event page, the scene kid and the musician come up with a music list and gather the sound equipment, the best cook handles the food, and the former bartender stocks the alcohol. Everyone does what they're good at... except for the guy with no useful abilities in these areas, who gets stuck with puke clean-up duty.
These are real-life specialties, maybe not really amazing or useful ones, but it shows how tasks are divided based on ability. In Shadowrun and RPG's, where you actually have huge specialties in useful areas, it makes even more sense to divide tasks by skill area. Except for the generalist, who has no specialty to contribute. He has to work even harder to justify his role on the team, and could easily end up with all the dirty jobs as a result.
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Of course, the concept is that he is an Occult Investigator, and he has a ton of spells (280 Karma socked into spells alone). Lots of fun. But you do have to have a Good Concept that is useful. In this characters case, he was a Wards and Counterspelling Specialist prior to his joining the Shadows.
With that much Karma invested in spells, it's a safe bet that Sorcery is his specialty, as well as counterspelling.
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That is where you Subscribe to a Service... Downloads on Demand for several Hours Duration. Tack it onto your lifestyle. smile.gif cool.gif
They talk about such services in one of the books. Unwired, I think.
That still doesn't address my issues. First of all, there's no cool factor, no "I know kung fu!" moments, because the skillwire rating isn't high enough to start. He would have to upgrade to a better set, which would cost him money that he was going to use for other things. Second, it still costs money, and a few hours of skill still doesn't guarantee you can get the skill you need at any given moment. Much of Unwired requires that you be a decker, or have a decker set it up for you, anyway.