Templar 7 Knockdown Test (that I forgot to make for deuce's shot): 02, 04, 04, 09, 09 (4 successes)
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Templars 8&6 continue their movement.
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Templar 3 is kinda dying, so forfeits his turn...

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Templar 4 advances slowly into the Foam Room.
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Poet Activity (dig that Jon-Woo-fu):
-Athletics (rolling
down some stairs and into the room? Heh...): 01, 03, 04, 05, 11 (2 successes)
-Pistols @ Templar 7 (1st weapon): 01, 01, 02, 02, 02, 05, 05, 05, 09, 11 (5 successes)
-Pistols @ Templar 8 (2nd weapon): 01, 02, 02, 03, 04, 04, 04, 05, 11, 17 (2 successes)
-Templar 7 Dodge Test (3CP): 04, 05, 05 (Zero usccesses)
-Templar 7 Resistance vs. 4M STUN (see, I remembered this time):
Body: 01, 03, 03, 04, 05 (2 successes)
-Templar 7 Knockdown Test: 01, 03, 03, 05, 05 (Zero successes)
-Templar 8 Dodge Test (4CP): 01, 02, 03, 03 (Zero successes)
-Templar 8 Resistance vs. 4M Stun:
Body+3CP: 01, 02, 02, 03, 04, 07 (2 successes)
-Templar 8 Knockdown Test: 02, 04, 05 (Zero successes)
-Results: Templar 7 takes Serious Stun and is knocked down; Templar 8 takes Moderate Stun, knocking him to the floor too.
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Tyen's spell:
In a word, works just like it says on the tin...
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Tyen & Sandy Perception (for the hell of it...)
Sandy: 01, 02, 05, 10
Tyen: 01, 03, 03, 03, 05, 10
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Next Pass (yeah, it got kinda fragged up, but I'm gonna ignore it... I've never been too good at running combat scenes and over PBP it's even worse):
Templar 5: Out of it
Templar 1: Out of it
Deuce: 6+2+4+5-1-10 = 6
Poet: 7+4+4-10 = 5
Templar 7-6-10: No more actions
Piper: 6+2+3-1-10 = No more actions
Templar 8: 10-2-10 = No more actions
Templar 6: 9-10 = No more actions
Templar 3: Out of it
Templar 4: 5-10 = No more actions
Deuce is in LOS for #7, Poet for #8, Neither for #6. Actions from you two before we roll one last turn?