Help - Search - Members - Calendar
Full Version: The art of shadowrunning
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3
fatal2ty
Well, I'd like to open by saying this is my first post on these forums, I've spent the past week or so reading through posts and conversations in these forums and have learned a lot from it, so the point of this post is really to clarify some points that I haven't quite understood, and to get some advice from veteran Shadowrunners. I played the sega, and the super nintendo games, as well have run a few short sessions with second edition in the past, but primarily I have been an D&D nerd, as well this would be my first foray into GMing a campaign.

so, without any further yammering:

1 - how do Dragons in SR compare to Dragons in D&D, it seems to me that they're more prominent in everyday life, and they have more of a hand in political and corporate affairs, but would you consider them to be as dangerous as their D&D counterparts, and what would be involved in negotiating with one.

2 - The Players guide and GM Screen are obviously a vital part of a GM's arsenal, but I'm having difficulty in deciding which other guides would be good to read and have around as a major resource, Mr. Johnson's little black book has been recommended a few times I've noticed, but the pickings for 4th edition seem to be pretty slim right now and I'm not sure what else I need now, and what can wait.

3 - In comparing Earth, the Matrix, and the Astral World, could they best be seen as 3 dimensional layers? In that, each layer represents a different view of a simultanious reality. for example, within the astral world, would the world you see bear any resemblance to the world your physical form resides in? As for the Matrix if you subscribed to a node and went full VR, then from that node connected to a node inside a building nearby, would your Icon be considered as traveling to that node to read its information and having to travel back to your originating node in order to read the originating node's information, or would it be more akin to making a copy and you could access the information on both nodes simultaiously?

4 - In a typical legal battle, which would take presidence, corporate laws or national laws? does it depend on the location, who your SIN was registered with, or is it a simple tiered ladder?

5 - In what way does religion exist in SR, I have seen few, if any references to Christianity, Judaism, or Muslim beliefs, do these religions still exist, and how powerful would their presence be?

6 - In 4th edition, would cyberdecks and equivelant 3rd edition gear be usable with the current matrix? I would assume it would require a hardware connection, but would it be effective in combatting current IC and traversing the wireless web with hardware access to a wireless node?

Thats all I can think of right now, any other suggestions you may have would be welcome and appreciated
Fix-it
1: They aren't in everyday life. consider them as gods. as for negotiating: there ain't no such thing. a dragon tellls you to do something... you do it. then hope he forgets you exist.

2: IDK

3: yes. kind of, i'm too lazy to read the rest.

4: depends entirely on the circumstances. some corporations would not even give you a trial. you'd be shot "trying to escape". or you'd just disappear.

5: all exist. some are as powerfull as mid-sized corporations

6: technically not. (the web was pretty much rebuilt after the crash..)

fluff wise it's entirely up to you, the GM
Talia Invierno
First of all, fatal2ty, welcome both to the forums and to the game!
QUOTE
1 - how do Dragons in SR compare to Dragons in D&D, it seems to me that they're more prominent in everyday life, and they have more of a hand in political and corporate affairs, but would you consider them to be as dangerous as their D&D counterparts, and what would be involved in negotiating with one.

Much much more dangerous, exponentially. The great dragons are superhumanly clever and sly, and are almost impossible for PCs to kill. In fact, there was a thread here -- check the Shadowrun forum -- testing whether it was even possible: custom-created team as a one-off, and even then almost all of them died. Generally, SR is much more lethal than D&D; and the dragons are the height of that. Socially, you have the idea.
QUOTE
The Players guide and GM Screen are obviously a vital part of a GM's arsenal, but I'm having difficulty in deciding which other guides would be good to read and have around as a major resource, Mr. Johnson's little black book has been recommended a few times I've noticed, but the pickings for 4th edition seem to be pretty slim right now and I'm not sure what else I need now, and what can wait.

Core SR4 books are the main Shadowrun book, Street Magic, and Augmentation (when it comes out, after August). There will also be a vehicle book at some time -- I'm going to go out on a limb and assume it's going to be called Rigger 4. Everything else is either event-based book, geography-based book, or plotbook (runs -- think of them as D&D modules).
QUOTE
In comparing Earth, the Matrix, and the Astral World, could they best be seen as 3 dimensional layers? In that, each layer represents a different view of a simultanious reality. for example, within the astral world, would the world you see bear any resemblance to the world your physical form resides in? As for the Matrix if you subscribed to a node and went full VR, then from that node connected to a node inside a building nearby, would your Icon be considered as traveling to that node to read its information and having to travel back to your originating node in order to read the originating node's information, or would it be more akin to making a copy and you could access the information on both nodes simultaiously?

Detailed Matrix answers I leave to others, but the three worlds are co-existent. The astral world definitely has a resemblance: think of it almost as a different way of looking at the same thing, where life is the primary lightsource. The Matrix world does not necessarily: it entirely depends on the individual construct. For example, I believe Renraku uses the image of a mailroom to represent corporate data packets busing to-and-fro; while Tir Tairngire has created a detailed, otherworldly "castle". Think of each individual construct as an intricate metaphor, of whatever type the corporation/country/individual wishes.

However, to access full VR or to astrally project, the PC "turns off" the mundane world temporarily: we're really only capable of perceiving only one at a time. I'm not sure what you mean by three-dimensional?
QUOTE
In a typical legal battle, which would take presidence, corporate laws or national laws? does it depend on the location, who your SIN was registered with, or is it a simple tiered ladder?

It entirely depends on location, even over your SIN. The major AAA corporations and even some smaller ones are extraterritorial: in effect their own countries, and not subject to country law at all within those borders. There might be treaty agreements between specific corporations and specific countries, but they are not part of canon: each GM gets to make these up on their own. You'd be safest to assume that you are completely subject to the laws -- or even whims -- of whichever power owns the piece of territory on which you committed the infraction. Matrix law is particularly challenging: in that you are subject to the laws both of where your body is and where your VR presence is.
QUOTE
In what way does religion exist in SR, I have seen few, if any references to Christianity, Judaism, or Muslim beliefs, do these religions still exist, and how powerful would their presence be?

Street Magic makes it clear that all of these religions still exist -- specifically in the context that each of these had to deal with the re-emergence of magic. Their power has deliberately been left somewhat vague, to be fleshed out by individual GMs.
QUOTE
In 4th edition, would cyberdecks and equivelant 3rd edition gear be usable with the current matrix? I would assume it would require a hardware connection, but would it be effective in combatting current IC and traversing the wireless web with hardware access to a wireless node?

Cyberdecks have been replaced by commlinks, which serve much the same function wirelessly. You no longer have to worry about memory. You could probably use an older cyberdeck in the same way as a commlink, but it might be clumsy in comparison: administer whatever negatives you feel appropriate.
BookWyrm
I think I might be able to help, I myself being a former AD&D gamer from a loooooooooooong time ago. How long? Before SpellJammer, before Planescape; back when the Forgotten Realms were just being accepted as the 'main' AD&D world.

First off, you should get familiar with some of the concepts from some very good sources; most cyberpunk-genre stories, some films & anime....for me, it all started with William Gibson's Neuromancer. He may not like what's happening with 'his' genre, but it's a good place to start.
Also, find & read ALL the SR novels.
No doubt quite a few DS-members here can point out more/better cyberpunk sources, but let me get back to your questions....

#1--The Dragons of SR may seem more prevailent, but most are just as reclusive (save for the late Dunkelzahn) & not overly fond of 'lesser' races. Some people in the SR world live their entire lives without ever meeting a Dracoform face-to-face.
Oh yes, they are as dangerous as their counterparts, but with a few added edges: they have lackeys, they have corporations, and they have more money than, well, God.

#2-- Any sourcebook reccomended at least more than twice is ESSENTIAL. Someone will reference some book & you'll need it to confirm.

#3--You pretty much answered your question right there. Re-read any entry on Astral Sight or going Astral in the main rules & the sb Street Magic.As for the Icon thing, yes.

#4--Corporate laws take precedence if you are on any corporate-owned land or in any corporate-leased building. National laws likewise apply only if you are on or in such designated areas. Many a shadowrunner has tried to get out of prosecution by a Corp by simply leaving it's jurisdiction. It's extremely rare that they get away with it. Many national goverments have 'quick-resolution' extradition treaties with several (if not all) Corporations stationed in their borders. Makes it easier just to hand the 'law-breakers' over to the offended Corp....saves on paperwork & makes the Nation look good.

#5--Again, check Street Magic. Religeon is very much a part of the Sixth World, especially when backed up by a person's faith & their Magic talents.

#6--Yes, but they would need some seriously expensive upgrades until they themselves get SOTA (State of the Art). The players can buy second-hand/third hand adapters & AR translators at some shady low-end tech shops (& risk a greater threat of it failing at a crucial moment), but it would be just easier to upgrade across the board.

Hope that helps.
coolgrafix
QUOTE
1 - how do Dragons in SR compare to Dragons in D&D, it seems to me that they're more prominent in everyday life, and they have more of a hand in political and corporate affairs, but would you consider them to be as dangerous as their D&D counterparts?

More dangerous by far. They aren't beasts, like in D&D. They plot and scheme and have been around for a very, very, very long time. Their talons are in everything and there's nothing anyone can do about it. Great Reds in D&D get taken out all the time by parties of adventurers. In Shadowrun... not so much. =)

QUOTE
What would be involved in negotiating with one?

I guess you'll hear it from me first: Never deal with a dragon.

QUOTE
3 - In comparing Earth, the Matrix, and the Astral World, could they best be seen as 3 dimensional layers?

Yes. Taking this further, there are a striking number of similarities and just about every form in the astral has a matrix counterpart (spirits versus sprites, for example).

QUOTE
As for the Matrix if you subscribed to a node and went full VR, then from that node connected to a node inside a building nearby, would your Icon be considered as traveling to that node to read its information and having to travel back to your originating node in order to read the originating node's information, or would it be more akin to making a copy and you could access the information on both nodes simultaiously?

You can keep a ton of nodes open at any time (system rating x 2). See SR4 page 218.

QUOTE
4 - In a typical legal battle, which would take presidence, corporate laws or national laws?  does it depend on the location, who your SIN was registered with, or is it a simple tiered ladder?

No tiered ladder. No precedence. Corps are countries in every legal sense. Corps even have citizenship. See here.

QUOTE
5 - In what way does religion exist in SR, I have seen few, if any references to Christianity, Judaism, or Muslim beliefs, do these religions still exist, and how powerful would their presence be?

Just like today, but with more religious diversity and extremism across the board. See here and here.

QUOTE
6 - In 4th edition, would cyberdecks and equivelant 3rd edition gear be usable with the current matrix? I would assume it would require a hardware connection, but would it be effective in combatting current IC and traversing the wireless web with hardware access to a wireless node?

I'm sure this has been discussed on this site a number of times, but I can't find a definite answer in canon. See this SR3 to SR4 conversion guide. It implies they are no more, but doesn't come out and just say "Look, these old things just won't work now."
sunnyside
1. Ok the big big difference in SR vs D&D is that SR dragons are actually smart. Yeah yeah I know the intelligence scores of D&D dragons, but DMs just generally have them sit in a cave until some PCs kill them.

SR dragons are smart and proactive. For example even if, hypothetically, the PCs did kill a dragon, expect it's will to offer untold amounts of wealth to whoever kills the PCs. But they wouldn't ever be able to sneak up on a dragons lair. It would have elaborate magical and technological defenses.

More importantly it probably knows you're looking into going after it. What, your hacker thought he could search for info on a dragon and not get flagged? It's pretty simple. Dragon leaves some juicy relevant bit where a skilled matrix data search could find it. Whoever shows up in the relevant node gets traced.

Players asking around for info? Sure your fixer knows somebody who knows something about the dragon, he can get the info for a price. Except the person the fixer knows is secretly in the employ of the dragon(a real world version of the matrix thing). The fixer gets his comcall traced. Maybe gets his place bugged. Pretty soon the dragon knows about the runners.

Stuff like that. It's how dragons operate. And their actual lair probably isn't where everyone thinks it is anyway.

In negotiating with a dragon expect it's plots ot be twisted and elaborate. Dragons in natural form also can't speak and must use telepathy.

(wow we're posting fast today)

Note that there are ranges of dragons and intelligences. There could be a weaker regular dragon that is highly reclusive. However still expect some very high end spirits, wards, anchored spells, paracritter friends, etc. And again finding it's layer isn't as simple as asking the peasents.

Also remember they keep thinking. Just fighting until they're dead isn't their style.

Finally an important fact is that you don't "level" in SR and get more hit points. In D&D an epic level character can reasonably survive even high end dragon attacks.

In SR you stay soft and squishy.
Solomon Greene
QUOTE
how do Dragons in SR compare to Dragons in D&D?


There's an important distinction between dragons and Dragons in Shadowrun. There are many dragons, but few that are classified as Great Dragons - those that are shake the entire world when they move. Great Dragons sway entire nations - dealing with them is analogous to dealing with a deity in another setting. Lesser Dragons can be dealt with without having to resort to campaign-shattering levels of power, but are still incredibly dangerous. In terms of raw power, an average dragon can take on a group of well-armed attackers and expect to survive without great harm.

The wrath of an unbridled Great Dragon is the stuff of setting legends, leveling cities and re-arranging the map. Aden burned Tehran and Ghostwalker remade Denver in his own image. As of yet - the world has yet to figure out how to deal with Great Dragons.

QUOTE
The Players guide and GM Screen are obviously a vital part of a GM's arsenal, but I'm having difficulty in deciding which other guides would be good to read and have around as a major resource, Mr. Johnson's little black book has been recommended a few times I've noticed, but the pickings for 4th edition seem to be pretty slim right now and I'm not sure what else I need now, and what can wait.


There's a smattering of books I'd reccomend that address some of your questsions. The Sprawl Survival guide, the Guide to North America, any of the books that deal with the world as a whole. The nice thing about SR books is that certain ones are really independent of setting - the ones that describe the world are just damned useful.

If you can find a copy, Shadowbeat is nice, too, but it's old.

QUOTE
In comparing Earth, the Matrix, and the Astral World...


The Earth and the Astral plane are contiguous, intermingled and co-dependant. The difference is that, on the Astral, emotions aren't just abstract concepts, but concrete realities that define form. A book can't be read on the Astral plane - you can't make out the words. What you can see is the emotions that the book causes. You can't read the spine of "Lusty Vampire Vixens and Biker Bitches from Epislon 9" but you can see the tawdry, pinkish red colour of lust that it has inspired.

I ain't touchin' the Matrix, because there are people here who do a much, much better job of explaining it than I could. There's also been other threads - try searching, see what you come up with.

QUOTE
In a typical legal battle, which would take presidence, corporate laws or national laws?


I bet in the SR universe, there are entire series of law books related to this question. However, if you look at it from a large scale, it comes down to this: Did the incident happen on Corporate Property, or not? If it did, corporations are their own governments and have the right to persecute crimes and request extradition of criminals. If not, it's a matter of national law. It's where the borders are murky that it becomes a hassle (and the resolution becomes "story appropriate" in my book - what's good for the game, goes.)


QUOTE
In what way does religion exist in SR, I have seen few, if any references to Christianity, Judaism, or Muslim beliefs, do these religions still exist, and how powerful would their presence be?


All the religions still exist, not just the big ones. In addition, there are several new "faiths" that have sprung up into existance - mostly minor fringe cults.

Again, let me pimp the Sprawl Survival Guide from 3rd Edition. It has excellent write-ups on this stuff, including how they've adapted to the pressence of the Awakened.

Seriously, it's one of the must-have books for new Shadowrun gamers.

QUOTE
In 4th edition, would cyberdecks and equivelant 3rd edition gear be usable with the current matrix?


Sure you could, but it's old, old tech and would need some heavy conversion. Can you get a Tandy on the modern internets with broadband? ... actually, I'm not sure, cause I'm not a computer guy, really - but if you could, it would be highly modded and more of a curiousity than anything else.

Matrix people help!
fatal2ty
So summing up #1 could safely be "SR Dragons are gods, avoid them, or at least make them impossibly difficult.", fair enough.

To add to #2, are there any good canon books from SR1-3 that are more generalized that may help in SR4?

#3 seems clearer to me, but a thought i just had would be, could you use a node connected to a satellite to connect to another node on the other side of a country, or even the planet? Or is there a distance limitation for your connections?

#4 makes sense, are there any maps depicting corporate boundaries, or is that all that the GMs discression?

#5 is an easy answer, and gives me some ideas for a Campaign

and I'm happy with the answer for #6. But to exapnd it, lets say the team found an old cyberdeck that supposedly held vital information, would it be somewhat easy to interface with it, or would it require a trip to a hardware store?
Solomon Greene
Firstly:

QUOTE
Again, let me pimp the Sprawl Survival Guide from 3rd Edition. It has excellent write-ups on this stuff, including how they've adapted to the pressence of the Awakened.



For the cyberdeck:

That's a trip to the hardware store and some tricky Electronic rolls. On the Run has a section where players have to deal with an old optical chip (SR3 Tech) and it ain't easy.
Fix-it
corporate territory starts when you walk onto thier property

when you walk into an Ares store, you're on their sovereign territory. you are under Ares law.

same for Saedder Krupp, same for Aztechnology.

QUOTE

and I'm happy with the answer for #6. But to exapnd it, lets say the team found an old cyberdeck that supposedly held vital information, would it be somewhat easy to interface with it, or would it require a trip to a hardware store?


should be pretty easy if the hacker knoweth there stuff. moderate hardware/electronics test. it really wasn't that long ago timeline-wise. I don't really think it would be that difficult.

my 64-bit dual core pc (2006 tech) can read 3.5 inch floppy disks (early 1980s) with no problem.
coolgrafix
QUOTE
Or is there a distance limitation for your connections?

No distance limitation. Speed of light, and all that jazz. We get a colony on Mars with a net connection and you can start talking about some serious lag time, though. =)

QUOTE
#4 makes sense, are there any maps depicting corporate boundaries, or is that all that the GMs discression?

Corp border lines follow their property lines. Take the Renraku Arcology, for example. It's a giant pyramid-shaped building in Seattle. While on-site, you are under Renraku legal jurisdiction. It's that simple.

QUOTE
But to exapnd it, lets say the team found an old cyberdeck that supposedly held vital information, would it be somewhat easy to interface with it, or would it require a trip to a hardware store?

An electronics kit would probably suffice for simple interfacing as you describe (to extract data).
Talia Invierno
QUOTE
To add to #2, are there any good canon books from SR1-3 that are more generalized that may help in SR4?

... uhm, virtually everything that isn't rules or catalogue of items? And even some of the item catalogues had attached shadowtalk that gave you an inside perspective, on the items and on the world generally. Honestly, if you can find any SR2 sourcebook, snap it up. The Universal Brotherhood is particularly infamous vegm.gif
QUOTE
#4 makes sense, are there any maps depicting corporate boundaries, or is that all that the GMs discression?

Think about all the buildings in your own city or town that may be partly or wholly owned by a corporation. Now imagine that each of those buildings is a small extraterritorial enclave: in effect a piece of a different country. Sometimes the effect can be disturbingly unnoticeable by PCs who haven't thoroughly researched their run environment.
QUOTE
and I'm happy with the answer for #6. But to exapnd it, lets say the team found an old cyberdeck that supposedly held vital information, would it be somewhat easy to interface with it, or would it require a trip to a hardware store?

I'd require the PC to make a successful Hardware (skill) roll, at a moderately high threshold. Most deckers should probably already have most of the equipment on hand -- but you could make a critical part no longer available in computer stores, it's so obsolete. (See Solomon Greene's comment re Tandy.)
Fix-it
QUOTE (coolgrafix)
While on-site, you are under Renraku legal jurisdiction. It's that simple.

what becomes fun is when the PCs start leaving and entering multiple jurisdictions.

while local police or security forces may be able to enter some corporate jurisdictions in persuit of criminals, some (aztechnology comes to mind) are less cooperative.

so you can dodge in and out of different corp's territory and hope the bureaucracy slows down your pursuers.
sunnyside
Elaborating on the matrix. I wouldn't think of it overlaying the real world, more like a seperate dimension. You connect to the matrix anywhere and you can pretty well get anywhere else. (the obvious exception being the isolated systems the good paydata is on).

You don't typically even decide how your data is routed. You also maybe changing how you access it (for example as the team drives around you are probably roaming from node to node to access the matrix).

Also that signal may be bouncing through three sattelites and one undersea fibre line.

All of that is assumed to be handled by the system seamlessly.
fatal2ty
ok, heres another thought I just had, IRL I live in Edmonton, Canada, so the prospect of sending my team to the Athabaskan Council in a Campaign is tempting, are there any dedicated guides to the Athabaskan Council, or will I just be piecing it together from other guides
Talia Invierno
Oh, and the police themselves are a corporation. In some runs that could be relevant. For example, there is an ongoing rivalry between the police (Lone Star) and the Ares contract security force Knight Errant -- and if the PCs are in a position to embarrass one, maybe the other might be more willing to give them a break?
Fix-it
QUOTE (fatal2ty)
ok, heres another thought I just had, IRL I live in Edmonton, Canada, so the prospect of sending my team to the Athabaskan Council in a Campaign is tempting, are there any dedicated guides to the Athabaskan Council, or will I just be piecing it together from other guides

yes. they're called the Native American Nation books, there's 2-3 of them.


they are also out of print, and probably the rarest books around. Good luck finding them.
fatal2ty
I love torrents, i'm now in possession of all the books mentioned in this thread, most I will buy hardcopy, but for now this works(yes, even the Native American Nation books). thanks for all your input and suggestions so far.
bibliophile20
1. If you're interested in Shadowrun dragons, hunt down Dragons of the Sixth World. (Looking forward to using both Damon and Celedyr in my campaign... vegm.gif ) but, yes, they're scary fraggers; as was mentioned, Aden reduced Tehran to ruins, Ghostwalker went toe-to-talon with the Azzies (and just about everyone else in Denver) and won; at one point in that fight, he took a air-to-air missile on the chin and shrugged it off. And if you read the late President Dunklezhan's will, you will realize exactly how much resources the lizards have at their disposal.

2. The older books that I've found over the past year that I consider the most useful are:
Dragons of the Sixth World
Threats 2
Loose Alliances
Year of the Comet
New Seattle
Corporate Download
Sprawl Survival Guide
System Failure
3rd ed. SR Companion

And I found some ideas in Target: Matrix that I plan to inflict on my hacker (he's already come up against the "Hunt-A-Decker" business, and I plan to see how long it'll take before anyone notices his absence when he finds a node that's frozen)

3. For that question, I shall defer to knasser.

4. Check the Sprawl Survival Guide; good stuff there on the legal system. Personally, though, if my SINless players ever get caught by a corp, they're in for a rough time; cranial bombs or Gerzel's fun suggestion in this thread as incentive to do whatever the exec wants them to do.

5. The religions are still around, although they're losing followers daily; however, the Middle East is still feeling the grip of Islamic fundies, no one wants to mess with Israel after they nuked Tripoli, and the Christian right is still going strong in the U.S. Also, there are bits in Loose Alliances and Threats 2 about religious groups. Oh, and in Runner Havens, there's a group in Seattle called the People of the Book which is a cross-religion project. And, as I'm Jewish myself, there'll be a magical group of Awakened rabbis available soon for download and use as NPCs (I couldn't resist when I saw the Quabbalist tradition in Street Magic).

6. Do you have any Pentium III computers left in your house? Think the same thing, except worse. The rate of advancement today is running up the tree of knowledge like a hyperactive squirrel; in 2070, it'll be like that same squirrel after a couple of cans of Jolt soda, some Red Bull and the most sugary cereal that you can find.
Talia Invierno
*cough* I'm posting off a Pentium III. The sole issue I have -- other than some piece of malware I've picked up somewhere that's violently objecting to Flash -- is the actual connection (so called "high speed" dial-up).
bibliophile20
Sorry. *sheepish smile* Perhaps a Pentium II would be more illustrative? Or maybe AGP expansion slots?
Talia Invierno
And then there's the 486 in the background wink.gif (though I've had to cannibalise its monitor for this computer -- the previous one died, not in sparks, but in loud *bang* and smell of burnt wiring). I think I tore out every extraneous file from the core MS functions (Word/Excel/Powerpoint/IE) getting that one to flow smoothly with an Internet connection. I even found and deleted the picture of Bill Gates.

Let's compromise on a 286 if we're being kind -- the step just below where people who liked playing with computer innards used to find it cost-effective to upgrade -- or, if the GM is feeling particulary SotA-ish: a Commodore 64.

I wonder if there are old cyberdeck clubs out there, swapping among themselves the available programs?
Synner667
Hi,

First off, welcome to the SR throng - I hope you enjoy the experience !!


Anyways, I find the D&D vs SR Dragon conversation most interesting in showing how people played Dragons in D&D, even though they are very nearly the same as SR Dragons - just without the tech.

As has been mentioned, Corps have extra-territoriality and their properties are considered separate countries [there's an explanation of how this happened in the SR rulebook]..
..But in practice they don't push their boundaries and extra-territoriality much, to try and maintain a 'good' public image.

Obviously, criminals receive the full weight of Corp Law, but minor transgressions of public idiocy has people handed over to the local law enforcement [usually a Corp of its own].


The longterm storage of data is starting to be a problem even now, and is a project that was mentioned on the BBC website recently - 1 generation apart can usually be worked around, but the problem you're talking about is more like 2 or 3 generations difference - 5.25 inch floppies, 3 inch disks, 14400 baud modems, etc.

In fact, since the 'Internet' was rebuilt from the ground up, maybe using an 'old' Deck is like using the equivalent to using a non-cyberdeck to access the Matrix - slow, cumbersome, barely usable. After all, cyberdecks are meant to be specialised computers in the first place, so take that advantage away and they're not much use [Kromosome [another Cyberpunk RPG] has good rules on different grades of computer].


Just my thruppence..
bclements
QUOTE (bibliophile20 @ Jul 17 2007, 01:11 AM)
Sorry. *sheepish smile* Perhaps a Pentium II would be more illustrative?  Or maybe AGP expansion slots?

VESA local bus, if you want to get ancient smile.gif Sorry, Talia smile.gif
knasser
QUOTE (fatal2ty)
So summing up #1 could safely be "SR Dragons are gods, avoid them, or at least make them impossibly difficult.", fair enough.


There's a lot of dragon worship that goes on around here that has little basis in the game rules. Dragons are tough physicallly and magically, they are also very, very smart. But they're not invulnerable, epic beings. If they come up against serious firepower, they will die.

Take comments like "they have more money than X" with a pinch of salt. There's no reason why they should. Some of the Great Dragons are very wealthy. Doesn't mean that all the normal dragons are.

One of the fundamental differences between Shadowrun and D&D is the "eggshells armed with hammers" philosophy that runs all the way through it. It's easier to attack than to defend. That's why everything is so focused on subterfuge and betrayal. And this even extends to dragons. Their real advantage is they are very smart and tend to lack human moral restraint. Not any great physical or magical power. Check the stats in the book and run the numbers if you don't believe me.

Besides, what fun are impossible to beat beings from a player's point of view. None, actually.
Talia Invierno
@ bclements:

Hey, it's not that bad! And besides, there are Plans to upgrade, sometime before Christmas. I've been pointed to lots and lots of non-Vista possibilities in the Infiltration Challenge thread.

(I don't see Vista as any kind of improvement. I'd almost rather be using DOS again.)

Re dragons:

Standard ones have been weakened enough to make them (just) potentially killable by high-level PCs (but don't forget Hardened Armor 8, Mystic Armor 8, Compulsion, Fear, Influence -- quite apart from any spells they might have, since they are all magicians).

Great dragons are in another league again. Check out the Twist Fate power:
QUOTE
The great dragon may spend a point of Edge to negate the use of Edge by any other creature it can see. ...

The great dragon can spend a point from its Edge to immediately force a creature in its line of sight to re-roll any dice that score a hit.  Failed dice are not re-rolled. ...

Finally, a great dragon using Twist Fate can take points from its own Edge and given them to other characters in the dragon's line of sight.  This can even increase a recipient's Edge above its normal full level ...

Combine that with a Control-variant spell, and one or more of the would-be dragon killers might well suddenly find themselves turned against their own party.
Particle_Beam
Even with the twist fate power, they're still only nice, but not unkillable. Drain-rules for high-powered spells cast against multiple objects still apply to Great Dragons too, so they can't cast all too high spells around. If somebody wants to take out a Great Dragon, they'll be smart and well-equipped enough to deal with him and have a good chance to succeed (not exactly 50%, probably less, but still affordable), exactly the same in D&D. There, you have super-high-powered adventurers with super-expensive magical items specialised on killing dragons taking on the Elder Wyrms.
It's only a group-intern matter of how killable you want to make them. However, SR shouldn't be D&D in the future. Greater Dragons simply use their smarts to not engage in any battle at all. The farer the technology goes on, the less the Greater Dragons are able to take humans hand-on single-handedly.
Of course, you do have the odd exception like Ghostwalker, but that was under the power-creep of third edition, where Shadowrunners also seemed to become superheroes, instead of the hired criminals they're meant to be and has been re-justified in 4th edition.

Tone down the power-creep from before.
Talia Invierno
Power creep -- before?

Before, when you could only begin up to a specific level, which represented only the beginnings of true mastery? and gave an infinite scale for growth?

Whereas now, under SR4 rules, when most Dumpshock players seem to feel they aren't properly optimising their builds if they don't absolutely max out their area of expertise to the point where no improvement is possible there -- not to hired criminal level, but to best in the world level? -- and with 'ware, well beyond what is humanly possible?

Which system has the power creep again?
Particle_Beam
Dumpshock-users do not represent the majority (nor are they a minority either). Not everybody wants and needs a 6/7 in whatever particular skill there is.

Also, infinite growth isn't a good argument against the power-creep of SR3. Quite contrarily. That's where the infamous Thor comes from, the SR-character, published somewhere on the internet either for real or as a joke on the rules (people rather theorised it was meant for real) who had more strenght, body, charisma, willpower, intelligence and quickness than every Great Dragon was ever going to have.
Ravor
Besides, I get the feeling that many of the "best of the best" one-trick-ponies that get posted here aren't what people actually play, . I don't have any real evidence of that, but it's a feeling that I get, just like all the debates about how "broken" magic or whatever else is as a thought execise.
coolgrafix
Dude, are you reading the same rules and canon material that I am? We're talking about Great Dragons here. Nothing short of atomics can take them out. It's not "dragon worship," it's just the facts. The stats and powers are totally over the top. In fact, they even go so far as to mention that the stats or pointless but listed in case you need something in a hurry. Can you say "hardened armor of 20+???"

From SR4 pg 295-296...
QUOTE
As a general rule, great dragons should always be far superior to any player character, no matter how high the character’s attributes or skills may be.


QUOTE
Because of their unique natures, dragons should always be considered Prime Runner characters (see p. 276), and generally rate as Superhuman Prime Runners, or even higher.


QUOTE
One of the fundamental differences between Shadowrun and D&D is the "eggshells armed with hammers" philosophy that runs all the way through it. ... Check the stats in the book and run the numbers if you don't believe me.


I love you, dude, but you are totally smoking crack here. =)

QUOTE
Besides, what fun are impossible to beat beings from a player's point of view. None, actually.

Fear keeps you alive. And at the end of the day, everyone fears dragons.
hyzmarca
QUOTE (knasser)
There's a lot of dragon worship that goes on around here that has little basis in the game rules. Dragons are tough physicallly and magically, they are also very, very smart. But they're not invulnerable, epic beings. If they come up against serious firepower, they will die.




Actually, I'm pretty sure that most people are thinking of the canon named Great Dragons. Guys like Lofwyr, Hestaby, Dunklezhan, Alamaise, Ghostwalker, and the Immortal Elves, too, are Ultimate NPCs. They are metaplot characters who, by canon, have no stats. They don't make tests, they don't roll dice, they just win. If you shoot a Lofwyr, adding Edge to your roll, and get an improbable one-million successes on your attack test then Lofwyr gets one-million-and-one successes on his dodge test, automatically. That's just the way it is.
The only way one of them gets hurt is if the GM or a sourcebook (or novel) says so.

Compared to that, the stats for Great Dragons given in the book are just laughable. They are for the times when GMs want to create a generic Great Dragon character that PCs can potentially kill. They aren't for the big movers and shakers of the official Sixth World.

And, to be quite honest, I find it unnecessary to create such a character. One can get by with statted young Adult Dragons for the PCs to fight, such as in the old Bottled Demon adventure.

Whether or not dragons should take drain when casting spells is open to debate. Dragon Magic is fundamentally different from human magic and spellcasting is as natural to them as breathing is to us.
Jaid
to clear up a few misconceptions:

1) not all dragons are magicians.

2) not all dragons are filthy stinking rich (though i would suppose that many or most of them are at the very least rich, and probably working on becoming filthy stinking rich, this doesn't mean they are all there yet)

3) dragons, once you have them away from all their safeguards and you have the right gear/preparations, *can* be killed. in fact, it's really not all that difficult. however, this is kinda like saying that a team of armed soldiers could have killed sadam hussein at any time... *if* they could get to a point where it's them vs. him with no one else around. except that with dragons, it's more like you're facing an apache or a fighter jet with a lot of protection around it... dragons are smart, scheming creatures, and they are so tough not just because they are powerful directly, but especially because of their indirect power.
bibliophile20
QUOTE (Jaid @ Jul 17 2007, 11:58 AM)
to clear up a few misconceptions:

1) not all dragons are magicians.

2) not all dragons are filthy stinking rich (though i would suppose that many or most of them are at the very least rich, and probably working on becoming filthy stinking rich, this doesn't mean they are all there yet)

3) dragons, once you have them away from all their safeguards and you have the right gear/preparations, *can* be killed. in fact, it's really not all that difficult. however, this is kinda like saying that a team of armed soldiers could have killed sadam hussein at any time... *if* they could get to a point where it's them vs. him with no one else around. except that with dragons, it's more like you're facing an apache or a fighter jet with a lot of protection around it... dragons are smart, scheming creatures, and they are so tough not just because they are powerful directly, but especially because of their indirect power.

1. Yes they are; magic is intrinsic to their biology, which is why they all went to sleep for the downcycle.

Edit:

3. And during the Yucatan war back in 2061, it took a 6 hour battle, pitting the Azzies against the rebels, to down an adult feathered serpent and an anti-aircraft battery to do the deed.
coolgrafix
QUOTE (Jaid)
to clear up a few misconceptions:

1) not all dragons are magicians.

Ahem.

SR4 page 296...
QUOTE
Dragons are all capable and powerful magicians and practice their own tradition beyond anything mere metahumanity has achieved.


To be followed with...
QUOTE
Notes: All dragons have the Magician quality and know most spells.
coolgrafix
Did I mention Hardened Armor of 20+ ? For reference:

SR4 page 288...
QUOTE
Hardened Armor is even tougher than normal armor. If the modified Damage Value of an attack does not exceed the Armor rating (modified by Armor Penetration), then it bounces harmlessly off  the critter; don’t even bother to make a Damage Resistance Test. Otherwise, Hardened Armor provides both Ballistic and Impact armor equal to its rating.
Jaid
hmmm... obviously they've changed stuff then, because dragons didn't used to all be magicians before. i can't help wondering if that was intentional or not...

as for your hardened armor 20 nonsense, maybe you should take a closer look at the page you're quoting about dragons all being magicians, because it clearly says hardened armor *8* is standard. sure, if you want to talk about great dragons, then yes they have hardened armor 20. but great dragons are rare, and if you are anywhere near good enough to be able to get a shot off at a great dragon, then you should be packing the kind of weapon that makes 20 hardened armor not significant (for example, an ares citymaster has effectively hardened armor 20... perhaps you think they're indestructible too? i will be shocked if arsenal doesn't introduce something bigger than we have now, and even if it doesn't we already have rockets that, against a greater dragon (should probably treat it as a vehicle for anti-vehicle rocket purposes) will punch through it's hardened armor no problem)
Solomon Greene
Sorry, man, dragons have always been magical.

They can't exist without it - it's how they fly, how they breathe, how they communicate. Dragons are highly magical creatures that breathe mana like air, always have been in SR.

Doesn't mean they can't be killed - you just have to be careful.
coolgrafix
To make this point even more clear (please accept my apologies), there's no firearm/rocket/missile listed in the basic book that can hurt even a run-of-the-mill Great Dragon in his natural form. Munitions just bounce off.

Will Affect Great Dragon
An artifact-level weapon foci: Yes
Atomics/WMDs: Yes
Chemical/biological agent: Perhaps (body of 25 would be one tough resistance test)
Building collapsing upon him: Yes
Earth being eaten by Galactus: Yes

Will NOT Affect Great Dragon
Small arms: No
Heavy weapons: No
Fighter aircraft: No
Most powerful missile/rocket listed in game: No, but getting closer
coolgrafix
QUOTE (Jaid)
as for your hardened armor 20 nonsense, maybe you should take a closer look at the page you're quoting about dragons all being magicians, because it clearly says hardened armor *8* is standard. sure, if you want to talk about great dragons, then yes they have hardened armor 20.

Um, dude, we ARE talking about Great Dragons.
Jaid
the most powerful rocket in the book can go through 22 points of hardened armor, assuming 0 successes (note: 0 successes isn't possible while still hitting).

as far as dragons always being magical, that is true. but they weren't always all magicians, as i recall. you can be magical without being a magician.
Jaid
QUOTE (coolgrafix)
QUOTE (Jaid @ Jul 17 2007, 11:25 AM)
as for your hardened armor 20 nonsense, maybe you should take a closer look at the page you're quoting about dragons all being magicians, because it clearly says hardened armor *8* is standard. sure, if you want to talk about great dragons, then yes they have hardened armor 20.

Um, dude, we ARE talking about Great Dragons.

observe the question:
QUOTE
1 - how do Dragons in SR compare to Dragons in D&D, it seems to me that they're more prominent in everyday life, and they have more of a hand in political and corporate affairs, but would you consider them to be as dangerous as their D&D counterparts, and what would be involved in negotiating with one.
dragons. not great dragons. certainly not the great dragons that are greater than normal great dragons. just dragons. with no qualifications.

and besides, like i said, great dragons can still be hurt by an anti-vehicle missile or rocket.
hyzmarca
They always had the Sorcery Power. The Magician Quality wasn't even invented until SR4, in which it replaces the Sorcery Power.
Rotbart van Dainig
QUOTE (BookWyrm)
Oh yes, they are as dangerous as their counterparts, but with a few added edges: they have lackeys, they have corporations, and they have more money than, well, God.

They always had lackeys. Today, it's worse - the got lawyers.
coolgrafix
QUOTE (Jaid)
hmmm... obviously they've changed stuff then, because dragons didn't used to all be magicians before. i can't help wondering if that was intentional or not...

My memory isn't good, either, but at least I have the PDFs handy. =)

Regarding Greats specifically, it says:

SR3 page 268...
QUOTE
They are also all magicians of great power.


Doesn't say this in regard to non-greats, though. In fact, under Powers Observed in Individuals it lists "Magical Skills," so I think you're correct... it's a change that all dragons are magicians.
coolgrafix
QUOTE (hyzmarca)
They always had the Sorcery Power. The Magician Quality wasn't even invented until SR4, in which it replaces the Sorcery Power.

Common Powers from SR3, page 268:

QUOTE
Common Powers: Astral Armor, Enhanced Senses (Wide-Band Hearing, Low-Light Vision, Thermographic Vision), Hardened Armor

Powers Observed in Individuals: Animal Control (Reptiles), Influence, Magical Skills, Innate Spell (Flamethrower), Noxious Breath, Venom


So, non-greats aren't all magicians.
jklst14
QUOTE (fatal2ty)
I love torrents, i'm now in possession of all the books mentioned in this thread, most I will buy hardcopy, but for now this works(yes, even the Native American Nation books).  thanks for all your input and suggestions so far.

The Native American Nations books are dated and some of the information in them is just crazy (like the population figures). Shadows of North America is more recent and gives more reasonable population numbers.
coolgrafix
QUOTE (Jaid @ Jul 17 2007, 11:39 AM)
dragons. not great dragons. certainly not the great dragons that are greater than normal great dragons. just dragons. with no qualifications.

and besides, like i said, great dragons can still be hurt by an anti-vehicle missile or rocket.

In my posts I've only been referring to the dragons that we've all been talking about here: Greats. And I said that explicitly from the beginning. I didn't think there was much point in talking about whether a group of runners could take out a hatchling or a juvenile. Was I wrong there? wink.gif

The deadliest weapon I can find in the book is the Anti-Vehcile Rocket at 16P. Are you seeing something I'm not? That's a lot of net hits. =) Remember, AP doesn't matter until the resistance roll. Speaking of which, I'll take a 25 Body against a 16P missile any old day.
Jaid
QUOTE (coolgrafix)
QUOTE (Jaid @ Jul 17 2007, 11:39 AM)
dragons. not great dragons. certainly not the great dragons that are greater than normal great dragons. just dragons. with no qualifications.

and besides, like i said, great dragons can still be hurt by an anti-vehicle missile or rocket.

In my posts I've only been referring to the dragons that we've all been talking about here: Greats. And I said that explicitly from the beginning. I didn't think there was much point in talking about whether a group of runners could take out a hatchling or a juvenile. Was I wrong there? wink.gif

The deadliest weapon I can find in the book is the Anti-Vehcile Rocket at 16P. Are you seeing something I'm not? That's a lot of net hits. =) Remember, AP doesn't matter until the resistance roll. Speaking of which, I'll take a 25 Body against a 16P missile any old day.

yes, you forgot the AP.

now granted, i would want a *lot* of missiles if i was planning on facing a great dragon, if those were the best missiles i could get (i suspect arsenal will have better).

however, it *does* penetrate up to 22 points of hardened armor to the point where it is at least possible to damage the dragon (although, considering the dragon is going to be throwing a *lot* of dice on the damage resistance test, it will be hard to do a significant amount of damage).

of course, a much more effective tactic would be to just bust out the gas grenades, i suppose, which ignore armor (hardened or otherwise) and could have some remarkably unpleasant effects on a dragon who happens to be flying...

(seven-7 or neuro-stun would be the top choices, i think... seven-7 would actually cause the dragon to fall if it was flying, in my opinion, and is probably the more scary of the two in the end)
coolgrafix
Pretty sure you have this wrong. AP only matters for the damage resistance test, as I stated. Not for determining if it exceeds Hardened Armor.

SR4 pg 152...
QUOTE
The AP is used to modify a target’s Armor rating when he makes a damage resistance test.


As I pointed out earlier, unlesss the modified DV exceeds the Hardened Armor rating, there is no resistance test. So the AP is meaningless with regard to beating the effect of Hardened Armor.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012