fistandantilus4.0
Jul 30 2007, 05:38 AM
Oh no intrusion. I love company. Although Grinder might flip out. he's funny that way. Crazy German man.
Anyway Doc, Grinder's been buggin me about starting up another ED game. I've already started teaching one player here on DS who diidn't even have a core book. So there's no problem there. I'm thinking I'll be opening up my game some time this week.
I already have on ED game with a player that has dissapeared. SO I have one opening there, that I think will be Fortunes.
But the new game is open except for laiced, pssobily Nerfherder, and Plan B. I usually go for four, so you're in the front of the line.
Fortune
Jul 30 2007, 05:41 AM
Will there be lots of maiming, mayhem, and gore?
Ol' Scratch
Jul 30 2007, 05:41 AM
Hmm. That would be a great opportunity. I may just get that book out of storage tonight and see if I can do a crash-course on the basics.
Out of curiosity, have there been any new editions or anything in the last four or five years? It's seriously been that long since I was given the book, so I have no idea.
Lady Door
Jul 30 2007, 05:46 AM
Will YOU let me play my Windling Nethermancer? For the love of ... it's not like I'm asking to play a kender or something.
fistandantilus4.0
Jul 30 2007, 05:47 AM
@Fortune - maiming and gore .. gee I hope so.
*checks notes again* Oh! here we go, I have some horrors in that game! Defnitely then!
@Doc - well there have been newer editinos. But if it makes you feel any better, I have the same old ass book in front of me as the one you're looking for. So our really old book notes will match!
fistandantilus4.0
Jul 30 2007, 05:49 AM
QUOTE (Plan B) |
... it's not like I'm asking to play a kender or something. |
No, because in ED, they show their true forms. Kenders are horrors.
Lady Door
Jul 30 2007, 05:52 AM
Ahh, yes... the great Horrors of Earthdawn: Ysgrathe, Bone Crown, Nebis, Tasslehoff...
Grinder
Jul 30 2007, 08:18 AM
QUOTE (Ophis) |
Grinder- Metatron's Character on it's way to you. |
Got it, thanks a lot.
Grinder
Jul 30 2007, 08:21 AM
QUOTE (fistandantilus3.0 @ Jul 30 2007, 07:38 AM) |
Oh no intrusion. I love company. Although Grinder might flip out. he's funny that way. Crazy German man. |
QUOTE (Plan B) |
Will YOU let me play my Windling Nethermancer? For the love of ... it's not like I'm asking to play a kender or something. |
30 disciplines and 8 races offer so many possibilities and all you wanna play is a Windlinger Nethermancer? Tss. Time for a change.
Seriously, do you gonna play another character in this game? If not, another player could take your spot.
Ophis
Jul 30 2007, 08:27 AM
Just to throw some oil on the fire but can Theran Windlings (the weird twisted ones) be Nethermancers?
Then you could say yeas to Plan B, we could declare her character killed at first meeting, and she doesn't get to play but you didn't stop her. Everyone is happy. Except Plan B better not mention this plan to her...
Lady Door
Jul 30 2007, 03:24 PM
*reads plan, eyes Ophis unhappily*
... Seriously, I'm just kidding. (heh) I really don't care what I play. I just like messin' with ya'll.
Fortune
Jul 30 2007, 03:33 PM
She's lying!
Ophis
Jul 30 2007, 04:01 PM
Hey Plan B. Play a Female Troll Sky Raider, basically a horned, gigantic Valkyrie. We good do with a melee tank. Or maybe an Archer of some sort.
Grinder
Jul 30 2007, 04:01 PM
QUOTE (Plan B) |
I really don't care what I play. |
Say hello to your Ork Wizard.
fistandantilus4.0
Jul 30 2007, 04:40 PM
laiced
Jul 31 2007, 03:18 PM
QUOTE |
I already have on ED game with a player that has dissapeared. SO I have one opening there, that I think will be Fortunes. But the new game is open except for laiced, pssobily Nerfherder, and Plan B. I usually go for four, so you're in the front of the line. |
So I am not allowed to join?
If I am, what edition of the rules are you using? I only have the first edition stuff but would try to locate the other publisher's books if need be.
Grinder
Jul 31 2007, 03:35 PM
I guess the mighty Fisty o' Doom meant that you're already owning a player slot.
He's using the old FASA rules (1st edition), while I'll run with the RedBrick version. You can find their PDFs at the Battlecorp and Drivethrurpg and their hardcopy books at lulu.com/redbrick. Check them out, they're worth the money.
Ophis
Jul 31 2007, 09:42 PM
After some perusing of books Metatron and I have produced this modest request for the beasties Korian has bonded. (This of course presumes the Animal Bond rules suggested in Adept's Way 1 beast per rank).
A Sentinal Hawk (from Crystal Raiders)
A Stone Lion (also Crystal Raiders)
Two Crojan (Barsaive Boxed set and in my experience found in disturbingly large numbers all over Barsaive... We lost more party members to them than i care to remember)
And lastly a Skeorx...
It seems reasonable to me...
laiced
Aug 1 2007, 12:47 AM
QUOTE (Grinder) |
I guess the mighty Fisty o' Doom meant that you're already owning a player slot.
He's using the old FASA rules (1st edition), while I'll run with the RedBrick version. You can find their PDFs at the Battlecorp and Drivethrurpg and their hardcopy books at lulu.com/redbrick. Check them out, they're worth the money. |
Okay, well I have almost every 1st ed. book produced but lack anything past that, nor do I have the extra cash to buy the RedBrick stuff. Does anyone have a PDF version of those books that I peruse?
fistandantilus4.0
Aug 1 2007, 06:37 PM
Alrighty, see, now I have to glare at you for asknig for pdfs if books that are out and being sold. Don't make me get out the gold text.
I'm using all old books, so you have no need to worry for my game about getting new books.
Grinder
Aug 1 2007, 07:12 PM
QUOTE (Ophis) |
After some perusing of books Metatron and I have produced this modest request for the beasties Korian has bonded. (This of course presumes the Animal Bond rules suggested in Adept's Way 1 beast per rank).
A Sentinal Hawk (from Crystal Raiders) A Stone Lion (also Crystal Raiders) Two Crojan (Barsaive Boxed set and in my experience found in disturbingly large numbers all over Barsaive... We lost more party members to them than i care to remember) And lastly a Skeorx...
It seems reasonable to me... |
Hm, never heard of 1 animal per rank in Animal Bond. That's what EPC says about the talent:
QUOTE (EPC) |
Animal Bond Step Number: Rank + Charisma Action: Yes Requires Karma: No Strain: 0 The Animal Bond talent creates a bond of trust between an adept and an animal, improving its Attitude towards him (see the Gamemastering chapter on p. 90 of the Gamemaster’s Compendium). The adept makes an Animal Bond Test against the animal’s Social Defense. If the test succeeds, the animal takes a Neutral “live and let live� attitude toward him. The adept may make additional tests to further improve the animal’s Attitude towards him, but must spend at least one week with the animal between tests, treating it well during that time. Each subsequent increase requires an additional result level on the Animal Bond Test. Once the animal’s Attitude increases to Loyal, it willingly takes risks for the adept and expects appropriate rewards for doing so. (This is more easily accomplished for an animal than for a Name-giver friend. All a dog really wants, for example, is lots of affection and enough food.) A Loyal animal will accompany the adept on adventures if he so desires. However, an animal will not maintain a better Attitude towards an adept than the adept shows to it. As a result, mistreatment, neglect, or abandonment of the animal can offset the effects of Animal Bond, worsening the animal’s Attitude towards the character. The Animal Bond talent can only be used on non-sentient, natural creatures. It cannot be used to improve the Attitudes of Horrors, Horror constructs, or sentient beings of any kind. |
For the animals: you don't want to have them all in Kratas?
Grinder
Aug 1 2007, 07:16 PM
Coulnd't find aynthing about 1 animal per rank in Adept's Way either.
fistandantilus4.0
Aug 1 2007, 07:16 PM
Can you even have a skeorx and some kind of bird?!
Crap, your animals can kill my character!
Grinder
Aug 1 2007, 07:19 PM
The Skeorx won't be in Kratas, no worries. And yes, you can train and Animal Bond that beasts, it's just difficult. And they eat you, when you fail.
Any news about Plan B's character? Ork Wizard/ Archer olé!
Ophis
Aug 1 2007, 07:27 PM
I'm trying to remember where it was. It's been too long since I played ED I'm taking ages to remember where rules are. I'll let Metatron do the negotiating for her character.
Last time me and Metatron played ED she had a whole army of animals. My character was the only one who wasn't scared of the Skeorx, it had the advantage of being a useful creature even at higher circles as most creatures become useless or a liability.
fistandantilus4.0
Aug 1 2007, 07:28 PM
she's going for human troubadour/wizard
Ophis
Aug 1 2007, 09:53 PM
Ah ha!
Finally found it. Page 101 of the Earthdawn Survival Guide
QUOTE (p101 EDSG) |
[b]Animal Bond: As written, the Animal Bond talent does not limit the number of animals which a character can bond. As an optional rule, the Gamesmaster can use a character's Animal Bond talent rank as a limit for the number of animals the character can bond with at a single time. For example, a character with Rank 5 Animal Bond could bond with a maximum of five animals at a time. If a bound animal dies, is given away or leaves for any reason, the character can find and bond with another animal. This optional rule prevents beastmasters and other characters from developing huge menageries without first increasing their talent ranks. |
There you go, so we're actually meeting you half way
. One consistent problem with ED and animal companions is that they never gave decent rules for improving a companion (mounts get a couple but thats it) and the talents were always a bit vague.
Metatron
Aug 1 2007, 09:53 PM
QUOTE |
Crap, your animals can kill my character! |
Don't worry, it won't last. It never does.
Thats why I had an army, although that character was very much one who didn't do towns.
This character is more of the opinion that, "I'm a beastmaster, these animals do what I say."
Therefore them being in Kratas with me will be fine
fistandantilus4.0
Aug 2 2007, 01:41 AM
I ahve to say, I'm realived to see a beastmaster who acutally wants to be a Master of the Beasts, instead of wanting to bed down with them, groom them, and prefer them to people. Sick of beastmasters like that. Bravo. Bonus points for metatron!
Ol' Scratch
Aug 2 2007, 02:08 AM
QUOTE (fistandantilus3.0) |
...instead of wanting to bed down with them |
I so misread that on my first reading.
laiced
Aug 2 2007, 02:52 AM
So Fist3.0,
Is there a formal process to getting into your game or do I just give you race/class idea and you give me the character creation structure that you are using?
fistandantilus4.0
Aug 2 2007, 03:26 AM
well you give write me up a resume' , but I think it'd be a lot easier to jsut pitch a character .
In contrast to Grinder, my method of char gen is 4D6, drop the lowest dice, and you roll the six main attributes, plus one free roll. That way if one roll bombs out at a 4, you can get a reprieve. I'll be seting the beginning LP in a while, since I don't want to start at 1st circle.
Ophis
Aug 2 2007, 08:20 AM
QUOTE (fistandantilus3.0) |
I ahve to say, I'm realived to see a beastmaster who acutally wants to be a Master of the Beasts, instead of wanting to bed down with them, groom them, and prefer them to people. Sick of beastmasters like that. Bravo. Bonus points for metatron! |
Mithras, Metatatron's previous beastmaster was a lot like that, gave my chracter no end of head aches trying to get him more socially active...
Grinder
Aug 2 2007, 09:46 AM
QUOTE (Ophis) |
Ah ha!
Finally found it. Page 101 of the Earthdawn Survival Guide
QUOTE (p101 EDSG) |
[b]Animal Bond: As written, the Animal Bond talent does not limit the number of animals which a character can bond. As an optional rule, the Gamesmaster can use a character's Animal Bond talent rank as a limit for the number of animals the character can bond with at a single time. For example, a character with Rank 5 Animal Bond could bond with a maximum of five animals at a time. If a bound animal dies, is given away or leaves for any reason, the character can find and bond with another animal. This optional rule prevents beastmasters and other characters from developing huge menageries without first increasing their talent ranks. |
There you go, so we're actually meeting you half way |
Indeed. We gonna keep it and limit the number of beasties she can bound to her talent rank.
Grinder
Aug 2 2007, 09:46 AM
QUOTE (Ophis) |
One consistent problem with ED and animal companions is that they never gave decent rules for improving a companion (mounts get a couple but thats it) and the talents were always a bit vague. |
I'll check it in the EPC/EGC.
Grinder
Aug 2 2007, 09:47 AM
QUOTE (fistandantilus3.0) |
she's going for human troubadour/wizard |
Troubadour/ Wizard is too close to Morgana, for my personal taste. One discipline should be changed - and no, Warrior is no choise.
Grinder
Aug 2 2007, 09:49 AM
QUOTE (Metatron) |
Therefore them being in Kratas with me will be fine |
If you can convince me that a couple of flesh-eating predators can live in a city. Otherwise, the animals have to stay out of town - the skeorx at least.
Metatron
Aug 2 2007, 10:07 AM
It's not like they are going to go on a rampage through the city or anything... I
am in control of them you know
QUOTE |
If you can convince me that a couple of flesh-eating predators can live in a city. |
Hey, I'm living in a city...(character that is..)
Grinder
Aug 2 2007, 10:09 AM
Yeah, but your animals (controlled or not) need to be fed. With meat. And a skeorx is going to need some of it.
Grinder
Aug 2 2007, 10:11 AM
My search-fu is strong today - found rules for increasing a familiars abilites (note that you can only have 1 familiar at a time, even though you may have more loyal animals).
QUOTE (EPC p.263) |
Familiars Many legends describe creatures and spirits that serve adepts. Known as familiars, these companions most commonly serve magician adepts, but adepts of any Discipline may acquire a familiar. For example, Beastmasters often acquire animal familiars from among the creatures loyal to them, and many Cavalrymen perform a familiar ritual with their mounts that strengthens the bond between mount and rider. Almost any non-Name-giver creature or spirit can become a familiar, provided that the creature or spirit is well disposed toward the character. Named spirits and sapient creatures (such as dragons) cannot become familiars. Some rumors claim that mad and corrupt magicians have chosen unintelligent Horrors as familiars, but no evidence supports such claims. Acquiring a Familiar To acquire a familiar, an adept first must find the creature or spirit that will become the familiar. The potential familiar must be well-disposed toward the adept and willing to undergo the familiar ritual. In game terms, the creature or spirit must have the equivalent of a Loyal attitude toward the character. Adepts may use the Animal Bond talent to develop a relationship with an appropriate animal. A spirit may only become a familiar if the magician who chose it has established a working relationship with the spirit through repeated summoning, and has treated the spirit with respect in all instances. A magician cannot choose as a familiar any spirit with whom he has engaged in a Contest of Wills (see the Spirits chapter on p. 358 of the Gamemaster’s Compendium). After choosing the creature or spirit, the adept swears a blood oath to declare his intent to take the creature or spirit as his familiar. The adept formally Names the familiar, and cuts his chest over the heart, drawing blood. The cut causes 4 permanent Damage Points, which cannot be healed as long as the familiar bond continues. The adept then uses his right hand to mark the familiar’s head with his blood, swearing to protect and care for the familiar in exchange for the familiar’s aid and service. The exact oath varies according to the adept’s Discipline and training, but most include the following elements: “I (adept’s Name), take you (familiar’s Name), to be my companion. As I now offer my blood, so do I swear to give my aid and protection. My loyalty and patronage shall be yours. Our strength and our thoughts will be as one. This I do swear, now and forever.� An adept may bond only one familiar at any time. The magic of the familiar bond lasts until the adept or familiar breaks the blood oath or dies. An adept may break the blood oath by allowing the familiar to come to harm or by failing to take proper care of the familiar. As with other blood oaths, the gamemaster determines whether or not a character has broken the oath. An adept who breaks a familiar blood oath suffers 3 Blood Wounds that cannot be healed for a year and a day. He may attempt to heal these wounds with healing potions as described above. At the gamemaster’s discretion, the adept may re-establish the familiar bond if he makes sufficient reparation for his mistake, but a familiar will never return to a master who deliberately abused or mistreated it. An adept cannot bond with a new familiar until he has healed any Wounds caused by breaking a previous familiar blood oath. Benefits of a Familiar The familiar bond grants the character and his familiar several benefits. The master gains a special version of the Blood Share talent at Rank 1, which may only be used to transfer damage between the master and the familiar. This talent may be increased as a First Circle talent, but does not count for circle advancement. If the master uses this ability to transfer an amount of damage that exceeds the familiar’s Death Rating, he automatically breaks the familiar blood oath and suffers the standard consequences when the familiar dies. Magicians with spirit familiars may also use this ability, but the spirit must be physically manifest and touching the adept. Spirit familiars unable to manifest cannot offer this ability to their masters. The familiar bond also creates a mental link between master and familiar. The master learns a special version of the Thought Link talent at Rank 1, which may only be used to communicate with his familiar. This talent may be increased as a First Circle talent, but does not count for Circle advancement. This ability enables both master and familiar to sense the general feelings and location of the other, including if the other is in danger. More detailed information can be gained with a successful Thought Link Test. In addition to the Blood Share and Thought Link abilities, characters with familiars may purchase other “bonus� talents for use with their familiars. These talents are purchased and increased as First Circle talents, but do not count toward Circle advancement (just like talents learned through Versatility). Masters can purchase the Animal Possession talent for use with the familiar only. The talent allows the master’s spirit to possess the familiar and use its senses. The Animal Possession talent has no effect on spirit familiars. A magician may use his familiar as an additional spell matrix by purchasing an additional Spell Matrix talent. To use the spell stored in the familiar’s matrix, the familiar must be within 2 yards of the magician. The spell matrix possesses all of the usual spell matrix characteristics and limitations (see Spell Matrix Talent in the Spell Magic chapter, p. 282). Additionally, the familiar bond creates a link between the patterns of the familiar and master. This link enables the master to weave threads to his familiar’s pattern, improving the familiar’s abilities and his own as if they were minor pattern items for each other. Any improvements in talents or abilities the master gains in this manner apply only when he is dealing with the familiar. For example, a magician who weaves a thread to his familiar and attaches it to his Spellcasting talent gains the rank increase only when casting spells on his familiar, which makes using certain beneficial spells on the familiar easier. The pattern link may also be a drawback, however. Anyone who gains access to a character’s familiar can use it to weave threads to that character’s pattern as if the familiar were a minor pattern item. This bond lasts only while the familiar lives, but the bond remains even after the blood oath uniting the master and familiar has expired. See the Thread Magic chapter, p. 268, for more information on pattern items and thread magic. |
Metatron
Aug 2 2007, 10:16 AM
Aye, true. They can do their hunting outside the city, and I will have instilled in them a fear of attacking name-givers for food.
Hopefully there will be one or two helpful 'stable' boys (for want of a better word) that have some sort of provision for animals other than mounts, that I will be able to frequent and house the animals there. You know for those moments when it's inconveinient to have the animals outside.
laiced
Aug 2 2007, 04:21 PM
Fist3.0,
I will be picking up my books tonight and getting some ideas together for you. Are there any restrictions in terms of races or classes from the supplements?
fistandantilus4.0
Aug 2 2007, 04:37 PM
I generally stick to the racial restrictions, unless you can convince me otherwise. You'll have a hard sell to get an obsidiman Air Sailor for example. but some of the best characters are a-typical, so something off the norm is usually alright.
Metatron - A skeorx is a scary as beast, and has a pretty strong will. not to mention can tear a name giver apart very damn quickly. You might think you've got it under control, but the gate guards, and possibly the skeorx it's self, may have different ideas. And if you're trainign it to fear Name Givers, well, it isn't going to do you a lot of good in the way of defense in a place like Kratsas. If you let it wander, someone's just as likely to catch the exotic and feared beast and try to sell it for some pit fight. I honestly just think this is one that doesn't jive with our current setting. It'll cause whole loads of problems for you.
Grinder
Aug 2 2007, 04:52 PM
The last time I had my players encounter a skeorx, 3 of the characters end up nearly dead and the last one with ~60 points damage before he was able to kill of the beastie.
Ophis
Aug 2 2007, 05:46 PM
Yeah sounds a bit like the first time a party I was in met a Skeorx, we got hammered and ran, except the weaponsmith, who jumped in a nearby row boat (I have no idea) and disappeared off down the serpent river never to be seen again....
The next time a party met one the beastmaster dominated it and kept it asleep then went into seclusion until he had it bonded. (This was at about circle 5)
Hey Fisty stop arguing against the Skeorx it will be on our side.
Grinder, do you use MSN or similar as Metatron will find discussing it easier and quicker over that.
fistandantilus4.0
Aug 2 2007, 08:10 PM
QUOTE |
Hey Fisty stop arguing against the Skeorx it will be on our side |
Sometimes,
our side, and
yourside, are different things,in my experience.
But I'll just shut my mouth now.
Fortune
Aug 2 2007, 09:23 PM
QUOTE (fistandantilus3.0) |
But I'll just shut my mouth now. |
That'd be a first.
fistandantilus4.0
Aug 3 2007, 12:37 AM
Grinder
Aug 4 2007, 01:30 PM
QUOTE (Ophis) |
Grinder, do you use MSN or similar as Metatron will find discussing it easier and quicker over that. |
I have ICQ (my laptop doesn't like MSN). Have the same nickname there.
Don't have it run often though.
Grinder
Aug 4 2007, 01:31 PM
QUOTE (Grinder) |
QUOTE (fistandantilus3.0 @ Aug 1 2007, 09:28 PM) | she's going for human troubadour/wizard |
Troubadour/ Wizard is too close to Morgana, for my personal taste. One discipline should be changed - and no, Warrior is no choise. |
Any news in this field, oh mighty Fisty o' Doom?
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