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DireRadiant
The SR3 concepts of Indirect, Direct, and Physical Manipulations path to the target are no longer relevant to SR4.

Given that the Ritual Spellcasting normally requires a spotter to be assensing the target, it's not unreasonable to me that Symbolic Link replaces this requirement and in all other ways the Ritual Spellcasting works the same.
Vaevictis
QUOTE (DireRadiant @ Jul 23 2007, 11:30 AM)
The SR3 concepts of Indirect, Direct, and Physical Manipulations path to the target are no longer relevant to SR4.

Uh.

SR4.196

QUOTE
Indirect Combat Spells:  Indirect Combat Spells are treated like ranged combat attacks...


Not relevant? That sounds like a rule-set incorporation by reference.
DireRadiant
QUOTE (Vaevictis)
QUOTE (DireRadiant @ Jul 23 2007, 11:30 AM)
The SR3 concepts of Indirect, Direct, and Physical Manipulations path to the target are no longer relevant to SR4.

Uh.

SR4.196

QUOTE
Indirect Combat Spells:  Indirect Combat Spells are treated like ranged combat attacks...


Not relevant? That sounds like a rule-set incorporation by reference.

I was primarily referring to the old mirrors and glass effects from SR3.

The ranged combat modifiers are in the SR4 rules so they apply.
Eleazar
QUOTE (Vaevictis)
Here's a thought that occurred to me:

1. With normal spellcasting, your "cast" travels along a path in space, hence is subject to barriers in space.
2. According to Frank's interpretation, with ritual spellcasting, your "cast" does not travel along a path in space, and hence is not subject to barriers in space.

#2 sounds an awful lot like teleportation to me...

Casting is all about manipulating mana into energy and forming a spell. Instead of doing this locally to your position, your are doing this locally to the position of the link. All that is changing is the location where you are manipulating the mana. I think for ease of use rules, I would have to disagree with Frank. I don't understand why the developers would choose to have ritual magic and normal spellcasting work so differently. I do agree with him that the spell is formed exactly at the location of the target and does not do some absurd traveling to whatever the link/spotter is. Since the mana the mage is manipulating is behind a ward or an area with background count, the spell is affected. Since that mana you are using for the spell is behind a ward, you have to push through the ward in order to access it. This only stands for wards that fully encompass the target. Also since any mana you would be using to form the spell would be of whatever background count, at the targets location, the spell would be affected by that background count.

Now, if your stance is that the mana comes from where the mage is casting the spell, then I must ask this, how does it get from point A to point B? Oddly enough, I think ritual magic is actually affected by the background count of the area the ritual casters are located. Could someone confirm this?
Vaevictis
QUOTE (Eleazar)
Now, if your stance is that the mana comes from where the mage is casting the spell, then I must ask this, how does it get from point A to point B?

By traveling through space.

In the case of a line of sight spell, it travels through the line of sight.

In the case of touch, it travels through the touch.

In the case of ritual magic that doesn't require LOS, it travels through space by the path of least resistance over any path it is capable of traveling.
Ravor
So does that mean that you have ritually cast flamedarts flying all over the place dodging walls, ect?

*Edit*

And more importantly, how does that work without breaking the "Magic can not make choises" rule?
Vaevictis
QUOTE (Ravor)
So does that mean that you have ritually cast flamedarts flying all over the place dodging walls, ect?


Doesn't seem right does it?

But then, IMO, neither does dodging a spell that has no trajectory.

QUOTE
And more importantly, how does that work without breaking the "Magic can not make choises" rule?


Well, that's pretty easy -- path of least resistance. When water flows downhill through the path of least resistance, is it making choices?
FrankTrollman
This is time for an important qualifier on this discussion.
  • The spell Flame Thrower isn't normally affected in any way by being cast through a warded area. It's a purely physical spell and does not allow targets to make a Spell Resistance roll, so at no time does it matter if the target is behind a mana barrier (any more than it would matter if the target had a super huge Object Resistance).

A Flame Thrower normally goes from point A to point B resolved as a ranged attack, and thereafter if it hits does actual fire damage which is then resisted as damage is normally resisted. Effects which add to spell resistance don't apply at all, though as listed on page 196 characters who are benefitting from Counterspelling get to add said Counterspelling to their Damage Resistance.

So the reason I keep bringing physical barriers into this discussion is because those are in fact the only thing that Flame Thrower is normally impeded by if it uses its normal LOS qualifications.

---

So the question is: why would Flame Thrower be affected in any way by a mana barrier when ritually cast if it isn't affected when normally cast?

So once we've established that Flame Thrower can go from the caster through the link to the target and not get blocked by any obstructions (whether made of pure willpower or concrete), then we can have the second discussion of whether Mana Bolt bypasses a Mana Barrier.

Remember: when there's a mana barrier and a concrete barrier, the Flame Thrower spell only checks the concrete barrier. If we can agree that it doesn't check that barrier if cast without LOS, then it seems like a slam dunk that Mana Bolt ignores the Mana Barrier...

-Frank
Vaevictis
QUOTE (FrankTrollman)
So the question is: why would Flame Thrower be affected in any way by a mana barrier when ritually cast if it isn't affected when normally cast?

Let's start by establishing that Flame Thrower isn't affected by a mana barrier when normally cast, please?
FrankTrollman
QUOTE (Vaevictis)
QUOTE (FrankTrollman @ Jul 23 2007, 02:20 PM)
So the question is: why would Flame Thrower be affected in any way by a mana barrier when ritually cast if it isn't affected when normally cast?

Let's start by establishing that Flame Thrower isn't affected by a mana barrier when normally cast, please?

No problem.
  • When you cast a spell through a Mana Barrier, you add the rating of the barrier to the target's resistance roll (SR4, p. 185).
  • When you cast an Indirect Combat Spell, it is resolved as a ranged attack, causing your target to make a Defense Roll instead of a Resistance Roll (SR4, p. 196).

So the bonus from the ward, whether you get it or not, doesn't actually do anything. It adds to a dice pool that you don't roll. It is no more helpful than your +2 dice from a Smartlink or Vehicle Control Rig.

-Frank
Vaevictis
Ah, but the target does get a resistance roll:

1. "If the spell hits, the target resist with Body + half Impact armor (+Counterspelling, if available)..." (sr4.196)
2. "Should a magician try to cast a spell through a barrier, the target of the spell adds the Force of the barrier to its resistance dice pool." (sr4.185)

I need convincing that the first pool of dice referenced is not added to by the mana barrier as in 2.

EDIT: I think that you are trying to say that there is a special class of pool that a spell is normally resisted with that mana barriers add to (and it is this class that mana barriers add to exclusively), and that Indirect combat spells don't use this special class of pool. In SR3, as I recall, this was true. In SR4, I am not sure.
Kyoto Kid
QUOTE (toturi)
QUOTE (Fortune @ Jul 22 2007, 03:42 AM)
He heard I was back, and couldn't resist the calling. wink.gif biggrin.gif

Hey Doc.

Holy shit, the 2 Fs are back. The time of the apocalypse hath come!

...nah that will happen when:

It's the 7th game of the World Series, The Cubs are playing the Red Sox, It is the bottom of the ninth at Wrigley and the Cubbies are up to bat. The score is tied 2 - 2 There are two outs and the count is 3 balls and 2 strikes. The "Payoff" pitch comes across the plate and the ball is belted, apparently on it's way out of the park to Sheffield St.

...at that precise moment, the comet hits the earth just south of Skokie
FrankTrollman
Spell Resistance =/= Damage Resistance.

Object Resistance can sub in for a Resistance Roll.
Passing a spell through a Mana Barrier adds to a Resistance roll.
Counterspelling adds to a Resistance Roll.

---

But Damage Resistance is a whole different animal. As per page 196, that's all you get if your Defense Roll fails.

On page 174 it specifies that objects still get their Armor against Indirect Combat Spells (during Damage Resistance), though they don't get their Object Resistance threshold. On page 196 it specifies that Counterspelling adds to Damage Resistance against Indirect Combat Spells (which allows it to do anything, since it normally adds to a roll that the target isn't making).

But you know what? Mana Barriers don't ever say that they add to Damage Resistance against anything. They add to "Resistance Rolls" and targets of Indirect Combat spells don't make those checks. Period.

The Resistance Test is defined on page 173. The Defense Test is detailed on page 150. They are not the same test.

-Frank
Talia Invierno
Spell resistance test:
QUOTE
Step 5: Determine Effect

... Spells cast on living or magic targets are often resisted, and an Opposed Test is required.  For area spells, the magician rolls only once, and each target resists the spell separately.  The target resists physical spells with Body and mana spells with Willpower.  If the target is also protected by Counterspelling (p.175), she may add Counterspelling dice to this resistance test.  If the target of a spell is on the other side of an astral barrier (see p.185), dice equal to the Force of that barrier are added to the target's resistance test.

The question is still what constitutes "on the other side".

Tarantula: sorry, must have missed it. (You'll notice that I've not been posting frequently today.) I'll look for it specifically later.
Vaevictis
Okay, but see, here's where my confusion comes in.

1. Direct combat spells get a "spell resistance test."
2. Indirect combat spells get a "damage resistance test." (in addition to the opposed reaction roll)

But I don't see where it says that mana barriers are applied to any specific resistance test, it just says "resistance dice pool"
FrankTrollman
QUOTE (Vaevictis)
Okay, but see, here's where my confusion comes in.

1. Direct combat spells get a "spell resistance test."
2. Indirect combat spells get a "damage resistance test." (in addition to the opposed reaction roll)

But I don't see where it says that mana barriers are applied to any specific resistance test, it just says "resistance dice pool"

It's a different dice pool, the fact that they share the same name is an unfortunate accident. So any particular reference to "resistance" must refer only to damage resistance or spell resistance - not both. That's why Counterspelling is printed twice: once for resistance tests against spellcasting, and a second time for damage resistance tests against indirect combat spells. If it isn't double printed like that, it doesn't apply to both tests.

And mana barriers do not have that bonus double printed, so it doesn't apply to one of them. One is forced to guess from context whether they mean "spell resistance", "damage resistance", "fading resistance", "drain resistance", or "toxin resistance" (the distinct "resistance" tests described in the basic book) - but under the circumstances are you really going to tell me that you're too stupid to figure out that means "spell resistance"?

-Frank
Vaevictis
I take it to mean, "Any resistance test that is caused by the spell."

EDIT:

If you don't specify and you leave ambiguity like that, you're leaving it open to interpretation.

You choose to interpret it narrowly, and insert the word "spell" into the sentence.

I choose to interpret it broadly and apply it to any test that is a "resistance test". It's a matter of classification. "Spell resistance test" is a class of resistance test. "Damage resistance test" is a class of resistance test. "Drain resistance test" is a class of resistance test. "Resistance test" is a class of test.

There is a clear class hierarchy here.

When I read the sentence:

"Should a magician try to cast a spell through a barrier, the target of the spell adds the Force of the barrier to its resistance dice pool."

Instead of just saying, "Oh, I know they must have meant spell resistance, so let me just insert the word 'spell'", I say, "What if they deliberately left the word 'spell' out, and are intending to refer to the class 'resistance' as opposed to class 'spell resistance'."

It's just a matter of viewpoint.
FrankTrollman
QUOTE (Vaevictis)
I take it to mean, "Any resistance test that is caused by the spell."

Sorry, hat's just dumb. There is a Spell Resistance Test. If something says that it adds to your "resistance test" against "spells" - then that's what they are referencing. Any other interpretation is silly.

Yes, the rules in Mana Barriers are not as precise as the rules for Reflecting (SM, p. 61) or Absorbing (SM, p. 59), they dopn't say "Spell Resistance Test" - but they are actually still very clear. It's damned obvious that they don't mean "Toxin Resistance Test".

-Frank
Vaevictis
Well, IMO, it's pretty stupid to ignore the class hierarchy and automatically assume that when a member in the hierarchy is referenced that it's a specific sub-member that is meant, instead of the member itself.
Talia Invierno
*laugh* ... I could say something about the value of arguments that have to keep returning to ad hominem attacks such as "dumb" and "stupid".

But I won't.
Vaevictis
For example, let's do something stupid with the way I see your interpretation.

sr4.67, under Spending Edge: "You may re-roll all of the dice on a single test that did not score a hit."

Hmm, they didn't specify what kind of test. Hmm. *rolls a die*. Let's insert the word "Build and Repair". Yeah, that's the ticket.
FrankTrollman
QUOTE (Vaevictis)
Well, IMO, it's pretty stupid to ignore the class hierarchy and automatically assume that when a member in the hierarchy is referenced that it's a specific sub-member that is meant, instead of the member itself.

You looked up "Resistance" in the basic book's Index? There are two things under it:
  • Toxins/Pathogens
  • Spells.

Damage Resistance is a separate category altogether under the "damage" heading.

In short: there is no class hierarchy under which both damage resistance and spell resistance fall. So you can't "ignore" it - it doesn't exist.

-Frank
Vaevictis
*Edit to be less obnoxious*

Indexes are lists of words, sometimes with sub-headings containing related words -- keyword being there being sometimes -- that reference pages in the book where those words occur.

They're not rules, and they don't imply any structure in the rules. They're simply lists of words and references. That's it.

As evidence, I refer you to the "Wi-Fi" entry, which has the entries "detection" and "negation" under them. By your logic then, detection and negation are classes of "Wi-Fi", which is obviously absurd.

Your argument is invalid on that basis.
Talia Invierno
QUOTE (Tarantula)
Talia, I'm curious to why you didn't even touch my logical arguement concluding that mana barriers have no affect on ritual spells.

Again, sorry. I'm backtracking now, but I'll not duplicate anything I think has been already answered, by myself or especially others. I hope I'll end up answering the specific part you refer to.
QUOTE
Except, that in order to use a ritual spell without a spotter, you must have the sympathetic metamagic. Which means you ARE an initiate, and have unrestricted access.

The original reference was to all spellcasting, not just those using a sympathetic or symbolic link.

For the primary, I'm guessing you mean this?
QUOTE
  1. If there is an astral barrier between the spellcaster and the target, the target gets bonus dice equal to force of the barrier on its resistance test. SR4, 174
  2. No matter whos astral barrier it is (spellcasters, targets, joe blow's) it provides the bonus dice. SR4, 174
  3. Ritual spellcasting requires the group to be inside of a magical lodge with a rating at least as high as the force they are casting at. SR4, 175
  4. Magical lodges are mana barriers. SR4, 185
  5. In regular ritual spellcasting, a link is made between the ritual and the spotter, and the spell is cast from the spotter to the target. SR4, 175
  6. Therefore, the link between ritual and spotter is not affected by mana barriers. Lines 1-5
  7. In material/sympathetic/symbolic rituals, a link is made between the material/object/symbol and the target. SM, 29
  8. The link between ritual and spotter is the same as between material/object/symbol and target, as they can both be tracked to their linked objects. SR4, 185, SM, 29
  9. Therefore, as the link between ritual's and spotters is not affected by an mana barrier, the link between material/object/symbol is also not affected by mana barriers. Lines 6-9

#2 is flawed, which collapses the rest of the argument. Those involved in the activation of a magical lodge can always cast out without penalty through the associated astral barrier, or attune it to others for the same purpose: but at the same time that ward remains a barrier to those not attuned to it who are casting from the outside in:
QUOTE
An activated lodge acts as an astral barrier (see p.185).  Any magicians involved in the activation of the lodge are unaffected by the barrier, and can allow other astral forms to pass through it at will. (SR4 168)
Protector152
What kind of mana barrier are we talking about here? The spell or the class that includes the spell? Because i agree that the SPELL Mana Barrier won't stop an indirect combat spell (like fireball) but the spell Physical Barrier will help to stop it (Wether it stops the spell on it's own or not depends on the force's involved).

That being said, aren't magical lodges and wards duel natured? So they would add their force to resist ANY spell that was cast through them that did not come from their 'guest list' right? i.e. the person who made them can cast spells through and let others cast spells through but no one else.

Any confusion arising from this post is 100% my fault for not explaining well enough. wobble.gif
Tarantula
Talia, I completely missed that. I've got some thinking to do now.
FrankTrollman
QUOTE (Protector152)
What kind of mana barrier are we talking about here? The spell or the class that includes the spell? Because i agree that the SPELL Mana Barrier won't stop an indirect combat spell (like fireball) but the spell Physical Barrier will help to stop it (Wether it stops the spell on it's own or not depends on the force's involved).

We're talking any mana barriers. In SR4, Mana Barrier is the generic term that includes what wards, lodges, and the mana barrier spell all are.

QUOTE
That being said, aren't magical lodges and wards duel natured? So they would add their force to resist ANY spell that was cast through them that did not come from their 'guest list' right? i.e. the person who made them can cast spells through and let others cast spells through but no one else.


Wards are indeed dual natured, but this is not especially important to this discussion (Mana Barrier can be on he physical or the astral oddly enough). One of the questions being thrown around is what happens when you cast a spell that is not resisted through a mana barrier. Remember:
QUOTE (SR4 @ p. 195)
Many spells require a threshld-a minimum number of net hits-in order to succeed. Other spells are resisted by their targets, so are treated as Opposed Tests instead. Spells that affect non-living targets are not opposed, but may have a threshold for the spell to succeed (see Object Resistance, p. 174)


So per RAW there is an entire class of spells that does not allow an Opposed Spell Resistance Test (or indeed any Opposed [Blank] Resistance Test). Flame Thrower allows no spell resistance test, while Ice Sheet, Levitate, and ironically enough Mana Barrier don't allow a "resistance test" of any kind. So since the only problem with casting through a mana barrier is the extra resistance dice - there's no problem with simply casting any of those spells "through" a mana barrier.

---

Which is a fascinating side inquery, but it doesn't actually chang the fact that something which doesn't draw Line Of Sight doesn't draw Line Of Sight through anything and thus isn't being cast "through" the mana barriers in the first place.

-Frank
Ol' Scratch
Exactly.

Which is why I used a spell like Lightning Bolt in my original example. It demonstrates this perfectly. IF the spell were traveling from the ritual group to the victim, THEN it would be affected by any intervening obstacles. Mana barriers included. Thus IF that were true, a spell like Lightning Bolt would have to follow the same rules, meaning it would manifest at the group and physically travel the world to it's target.

Here's the best way to look at ritual spellcasting in my opinion:

When using a material/sympathetic/symbolic link, the ritual group isn't casting the spell at the target. They're casting the spell at the link and the "magic" of the ritual spellcasting causes the target -- wherever they may be in the world -- to also be affected. That voodoo witchdoctor isn't stabbing his target when he jabs the doll; he's jabbing the doll and the magic imbued within it and the ritual itself stabs the target. It's why ritual spellcasting has its own rules. Why it has its own skill. Why it takes hours upon hours upon hours to perform.

Ritual spellcasting isn't the same as sorcery, though there are a few similarities rules wise to keep things simple. The lack of requiring line of sight -- and thus the reprecussions of having line of sight -- are one of the major perks of the ability. The spell doesn't travel anywhere; it manifests either at the spotter and then is "cast" at the target from him, or manifests directly at the target via the ritual link. There is no "inbetween" distance from the group to the target.
Eleazar
I think the spell most certainly does not travel from the ritual caster to the target. This would have been mentioned for certain, and then rules would have been put forth to govern how the spell travels. Such a traveling of the spell also contradicts the real world myths this magical skill is based on. The real question we have to answer before we can make the decision on whether or not mana barriers are involved is to discover how this link to the target is being established. How is the ritual caster able to manipulate mana from a remote location?

The ritual caster is somehow able to get a spell to manifest at a location completely separate from his own astral presence. So, how is he able to do this? As I explained earlier, he is manipulating magic remotely. The link is what allows him to know the location of where to manipulate that mana and focus it. How is he manipulating this mana since his astral presence is not there? Maybe these links allow the magician to some how extend out a "persona" that manipulates the mana locally where the target is. He is literally, by proxy, manipulating the mana from a remote location. This is the only way I can think to explain what is happening. And, on second thought, if it happens this way, I would have to agree with Frank and Dr. F that a mana barrier is not included. Especially after Dr. F's last paragraph in the previous post.

The above still does not fully answer how the ritual caster is able to remotely and by proxy cast a spell on a target. For there is one mystery remaining. What is allowing the ritual caster to "link" to the link. He has to somehow be accessing this link to use it and thus cast this spell and have it manifest at the location of the link. Is this some form of a metaplanar shortcut as Valevictus put it. Or, is this some inherant mystery to astral space not working exactly like the meatworld. Thus, it becomes very difficult to rationalize it through our standard way of thinking.

Is there anything possibly from an SR source that could explain this?
odinson
QUOTE (Doctor Funkenstein)

Here's the best way to look at ritual spellcasting in my opinion:

When using a material/sympathetic/symbolic link, the ritual group isn't casting the spell at the target. They're casting the spell at the link and the "magic" of the ritual spellcasting causes the target -- wherever they may be in the world -- to also be affected. That voodoo witchdoctor isn't stabbing his target when he jabs the doll; he's jabbing the doll and the magic imbued within it and the ritual itself stabs the target. It's why ritual spellcasting has its own rules. Why it has its own skill. Why it takes hours upon hours upon hours to perform.

Ritual spellcasting isn't the same as sorcery, though there are a few similarities rules wise to keep things simple. The lack of requiring line of sight -- and thus the reprecussions of having line of sight -- are one of the major perks of the ability. The spell doesn't travel anywhere; it manifests either at the spotter and then is "cast" at the target from him, or manifests directly at the target via the ritual link. There is no "inbetween" distance from the group to the target.

Sounds alot like what I said a page or two back. Glad to know I'm not the only one who thinks this.

The only thing is if you don't have a link then you do need line of sight. Either from the team leader to the target or from the spotter to the target.

The real question I have is how exactly they need to handle the link? Will LOS from the team leader do? Do they need to physically handle it and poor goats blood over it? Does it just need to be within the ritual sorcery area?

How about if the material link to the target, say a frozen skin sample, is kept in a warded box that is rigged to explode if the proper security RFID tag isn't around when the box is opened. Can they still use the sample inside? Would the ward prevent the links use? Or would you handle it like casting the spell through a barrier?
Dashifen
I've watched you guys debating and something that I keep coming back to is a comment above about water traveling downhill following the path of least resistance. What about making a ruling thusly: unless the target is enclosed within a mana barrier (e.g., a magical lodge) then regardless of how the spell's effect "arrives" at the target, it can avoid stationary, non-enclosing mana barriers because they are resistive. The enclosing mana barrier, however, offers no path of least resistance and, thus, dice are added to the ritual test.
FrankTrollman
QUOTE (Dashifen)
I've watched you guys debating and something that I keep coming back to is a comment above about water traveling downhill following the path of least resistance. What about making a ruling thusly: unless the target is enclosed within a mana barrier (e.g., a magical lodge) then regardless of how the spell's effect "arrives" at the target, it can avoid stationary, non-enclosing mana barriers because they are resistive. The enclosing mana barrier, however, offers no path of least resistance and, thus, dice are added to the ritual test.

That wouldn't be ignoring line of sight. That would be "allowing you to draw any topolgically equivalent line as a line of sight". That's not the same at all. A Ritual Link substitutes for Line Of Sight. It does not "allow topologically equivalent locations to count as line of sight".

Or to put it another way: you've still got the "concrete bunker" problem in that setup. And you'll continue to have the concrete bunker problem from now until forever if you try to think of locationally independent events as moving through space.

Links are more like quantum entanglement than they are like a tin can phone.

-Frank
Talia Invierno
You know, no one has yet shown why links can't act as topologically equivalent to line of sight. We do know they provide the same effect as LOS: a link to a target. What's under debate is whether the effect is of the same quality (affectable by an astral barrier).

As to quantum: well, then links would be spontaneously flickering in and out of existence, which is how electrons can be spotted but never frozen on both sides of a non-permeable barrier -- but we know they don't. Once a link is established, it is absolutely reliable, barring only a single metamagic which requires the target to take action. Quantum links, by definition, aren't.
Ol' Scratch
It's closest to the totally-overlooked-and-dismissed-earlier-in-this-thread ability of a spirit to manifest from the metaplanes to anywhere they're summoned without having to worry about wards or other barriers.

Most notably a Free Spirit's ability to instantly be "teleported" to the person who speaks their True Name (not sure if SR4 has such a rule, to be honest). Invoke their name and *POOF!* they're right there before the speaker regardless of where they were prior; even on the Physical Plane.

This is, again, one of the reasons ritual spellcasting takes so damn long. The team is essentially tapping into the same type of phenomenon and applying sorcery to it. It's a difficult, arduous process. They either manifest the effect within their spotter, casting it through them, or effectively manifest themselves directly at the target and cast at point blank range. There is no group-to-target string when using ritual spellcasting other than the astral signatures left behind, which is a result of the magic manifesting rather than magic flowing from the team to the target and everywhere in between.
Dashifen
I agree, Frank, but it seems like Talia originally want to explore ways that allowed mana barriers to impact ritual spellcasting. I personally prefer the quantum entanglement sort of approach that you and the good Doctor are advocating, but this interpretation can circumvent mana barriers as was noted in the post prior to this one..
Talia Invierno
QUOTE (Doctor Funkenstein)
It's closest to the totally-overlooked-and-dismissed-earlier-in-this-thread ability of a spirit to manifest from the metaplanes to anywhere they're summoned without having to worry about wards or other barriers.

When you said "overlooked", I thought you were referring to my rebuttal of that spirit summoning at the bottom of p.2: in that either summoner or spirit have to have first penetrated the barrier before the spirit can be called through.
Ravor
Of course, she's trying to save a certain dragon of hers. cyber.gif
Talia Invierno
Or, possibly, your ritual team. The dragon already survives, even without this. (I did mention in that thread that you guys had overlooked a couple of things.)
Ravor
Not my team, I'm still all for simply blowing the entire lair to bits using magically buried explosives, but I must have missed the post where it was explained how the dragon would survive once it was explained how Astral Window actually works.
FrankTrollman
QUOTE (Ravor)
Not my team, I'm still all for simply blowing the entire lair to bits using magically buried explosives, but I must have missed the post where it was explained how the dragon would survive once it was explained how Astral Window actually works.

Astral Window isn't actually required to do the Ritual Team Death Blossom, I'm really unclear as to how that tangent even got started. Frankly I think the "Mr. Magoo Challenge" posited in the "dragon slaying" thread has gone from inane to ricockulous. The fact that it descended into name calling is symptomatic of the fact that it's a format which cannot be "won" - it's just an excuse for the GM to say "I win" over and over again.

The conceit is that you are playing a cat and mouse to achieve a Nash Equilibrium with a large amount of resources. The thing is that the resources being used are largely theoretical (being as they are "in-game" resources), and the information is one sided. The gamemaster sees everything the player is doing down to precise skill values and the player is opperating essentially in a complete void of information, not even knowing where his character is or what the Dive says about the target.

So really it's just a situation of scissors-paper-stone where Talia throws second and is thus wasting everyone's time. Yes, we get it. You're modelling the fact that dragons are old and smart by having the dragon automatically use a strategy that is set up to beat whatever strategy the players devise. This makes the Mr. Magoo challenge unbeatable, since of course whatever the players do is necessarrily going to fail.

-Frank
Tarantula
After some thinking, I've come up with some reasoning to why the mana barriers aren't going to effect the ritual spell. This goes into some of the explanations of how magic works, but here goes... Magic targets entities. You can't powerbolt someones foot, you can only affect them as a whole. In ritual magic, either you have a spotter, who is the one who "casts" the spell at the target. Or you have some sort of link. Material, sympathetic, or symbolic. With a material link, its a part of the target that is still alive (its why material samples have a certain timeperiod of usefullness, afterwhich they don't work for ritual magic). That time period is only while the sample is still alive. Why does that work? Because, much like how you can't only powerbolt someones foot, if you ritually powerbolt their just recently connected foot, it affects not only that foot, but the rest of them as well, even if they might not still be connected. Sympathetic rituals take that one step further, allowing you to affect them through a magical link they've created with an object. This works the same as the material sample, that your spell hits the object, and then also hits the target, because of their magical link. Symbolic magic goes one step again, and allows you to create a symbol of the target, and use that to forge a magical link to the target through their similarites. You hit the symbol with your spell, and through the magical link, the target is affected the same way.

Thusly, the path of a "spell" in a material ritual is from the leader of the ritual, to the material link. The target is then affected by the spell, and gets a chance to try to resist/counterspell it. In a sympathetic ritual (whether sympathetic or symbolic), the path is from the ritual leader, to the object/symbol. The spell hits that, and through magics way of affecting only whole objects (which, since the target is "linked" to the object/symbol in the same way it is to a material link) it also affects the target. Thusly, no matter how many barriers are in the way, there is no penalty to using ritual magic to hit a target. (Now, the only issue is in the case of indirect combat spells, and how they actually get to the target.)
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