QUOTE (Cain @ Mar 18 2008, 01:24 PM)

This right here is the Ad Hominem. Because you're discussing me far more than my argument. It's also a straw man, but you probably knew that.
Not an Ad Hominem if the actual subject being debated is the personage and arguement style of Cain, no. Then it is entirely relevant to the argument at hand.
But you'd know that if you'd payed attention.
QUOTE (Cain @ Mar 18 2008, 01:24 PM)

This is also an Ad Hominem, because your only defense that "it be shown that X exists at all" is dependant on me being wrong.
I suggest that the burden of proof lies with you. Now, I know you are going to say 'I've Proven it', and then, maybe, repeat the same arguement. Sadly it doesn't work like that. Strike Sadly. It doesn't work like that. Lets call this an informal Peer Review. You've presented a thesis, and people have shot down your arguements, often in exacting detail. You have not rebutted in any meaningful way, ever. Saying 'you're wrong' is not an Ad Hominem, certainly not after pointing out the many massive flaws with your arguement.
Let me clean it up a little.
your 'thesis' is that the rules are horribly broken. In fact, I'll expand that to say your thesis is that 'the rules are horribly broken to the point that you would all be better off playing Wushu or Savage Worlds'.
You then attempt to prove this with a few arguements, specifically Mr Lucky, Knifing a citymaster and hosing some poor, nameless bastard on a boat down with a machine gun.
Now, the audience that is reviewing your arguements, your Dumpshock Peers, look at your three arguements and systematically take them apart.
Mr Lucky, they show, is the system working as intended and isn't really broken.
The Knifing a citymaster is ludicriously flawed and relies on infantile masturbatory fantasy behavior on all involved to even come up. Since most of us know not to rely on infatile masturbatory fantasy behavior at the game table, we all say 'never happens'. Your only rebuttal is to shout that 'it can happen if you play with masturbatory infantile idiots!!!" to which we reply: Why the fuck would we play with them, and in regards to your thesis (that we'd be better off playing SW and Wushu), that shit can happen there too.
The nameless mook on the boat? A dev came in and said: sure, sprayign nameless mooks with a machine gun is not all that hard, particularly if you are the lucky sort. In fact that seems to be the entire principle behind machine guns anyway:putting out lots of bullets and hoping you hit enough people to make it worthwhile. This arguement subsequently seems to disappear.
Now, we have, as your peers, dismissed all three arguements that support your thesis, thus we declare that your thesis is invalid. You fail to rebut, fail to present newer, stronger arguements. Concluding that you are wrong, at that point is not an ad hominem, it is simply a reflection on your utter failing to support your case meaningfully.
As I said, the burden of proof lies with you.
QUOTE (Cain @ Mar 18 2008, 01:24 PM)

You want examples of broken rules? Look at the Shadowrun forum of Dumpshock, and count the number of rules threads. I continue to show the most extreme examples, which seems to get stuck up people's excretory orifices; but no one can stop it without invoking GM fiat. How many broken rules does it take to equate to a broken system? I contend that SR4 has crossed that point, and relies on GM fiat to cover itself. Two serious mistakes.
Fine, support that theory with some proof. Having been here for a while the only 'broken rule' that I can actually think of is 'Bloodzilla'. One broken rule, followed by a whole slew of rules that 'Cain doesn't like'. How many rules that 'Cain Doesn't Like' does it take to make a system broken? Well, if 'cain doesn't like' is the only criterion, I'd say an infinite number.
Then too, you have to prove that a GM Fiat is objectively a bad thing. Note that key word: objectively. The fact that you don't like it does not mean it is bad. To many of us, the Fiat is a feature, not a bug. Of course, for all your protestations, Savage Worlds requires Fiating. Most of us don't have examples readily to hand, because amazingly enough, this is a Shadowrun Forum... Go Figure. As for Wushu, you replace GM fiating with player Fiating. Big Improvement, buddy.
QUOTE (Cain @ Mar 18 2008, 01:24 PM)

Another Ad Hominem. Your argument is that this all comes because I'm a troll. This entire paragraph is a logical fallacy, and is therefore properly discarded.
Actually, you have to really... I do mean REALLY read into that to get an Ad Hominem out of there. More to the point: Frank pointed out, and you predictibly ignored him, in the other thread that logical fallacies have no place in debates with you as you are not arguing logical, but emotional, positions. Against an Emotional Arguement there is no logic to attack, therefore all counter arguements will eventually fall into one or another of the logical Fallacies. Now: I'm not an expert on the nuances of logical and emotional arguements from a collegiate perspective, so I'll have to take his word for it. If you want to counter his point then by all means. If you don't I'll have to take your silence as assent.
Though I will suggest that it seems I'm a bit sharper on 'Logical Fallacies' than you are. Just sayin'.
QUOTE (Cain @ Mar 18 2008, 01:24 PM)

Correct! But the converse is also true: a good GM can make even the suckiest system into an enjoyable experience. The "goodness" or "Badness" of a game has to exist independantly of the quality of GM running it. The best systems can, if played according to RAW, minimize a lot of the damage a bad GM can cause.
That alone is not a damning critique of SR4, you are absolutely right there. However, in conjunction with the many, many other issues, SR4 starts looking less and less like a good system, and starts to look more and more like a crappy one.
See, you acknowledge, right here, that most of your problems with the game come from sucky GM's, and that with a good GM the game is fine. You THEN go on to establish the least controverial position known to man: that this is true of all game systems.
So: Shadowrun is broken because sucky GM's making bad calls make is a terrible game expirence.
That, in essense is the sum total of your entire, three year long, tirade against Shadowrun.
Wow.
And you wonder why I assign you transparent ulterior motives?
The idea you follow up with, that somehow your chosen systems are less susceptable to bad GMing or more easily 'good GMed' is purely subjective. I'd love to hear your 'many many' issues, since so far the ones you've named are hardly manifold and are hardly issues except to you.
Hrm... lets see if I can help you out here:
GM fiating: exists in virtually every game out there, and is a feature not a bug for many (most) players.
Lucky characters can do amazingly lucky things: System working as designed.
Characters can start near or at the top of their game in one specialized field: feature not a bug.
What else?
That's three. Only three things, and every one of them is purely a personal choice.
Fine, we get it. You don't like Shadowrun. I'd suggest this is due to a predilicition on your part for 'lighter' systems, not an inherent flaw in the Shadowrun rules.
If you don't like it, that's fine. Don't play it then. Don't comment on it on a Shadowrun specific forum then. And be polite enough to those who think it works just fine to let us enjoy the game WE like, as we let you play, and enjoy the games YOU like.
Very simple, really.