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st23am
Just curious, I need a spy for my game of the Burn Notice variety ( for those that don't want .. you need to). Anyone have some good ideas for stats, gear, contacts such. What does a spy in the 6th world look like?
Dashifen
Well, there's a number of ways to do it. Are you going to have this character be magical or mundane? If magical is it an adept, magician, or mystic adept? Once you make that fundamental decision, we can probably help you out a little more since it'll alter the priorities.
st23am
Mundane Preferably
Grinder
Bioware or cyberware, what do you prefer?
st23am
Bio Ware is less Exploit-able and detectable however I am assuming some cyberware would be required. Wired reflexes etc..
Fortune
So, what are you asking? Do you want us to actually make your character for you?

Why don't you post what you have, and we could work from there?
st23am
I was really just looking for ideas. What kinds of things a spy would have and need. That sort of thing. However if someone wants to roll full stats. That would be cool. As for what I have to go on is just flow right now. I was basically going to take the Face out of the core book and throw in some skills from the Weapons Specialist and Covert Ops etc. So I was really just looking for some ideas on skills, gear, ware, etc..
Ed_209a
I would go with eyes/ears/datajack since they are so useful for intel gathering and get about as much attention as a digital watch does today.

From there, it gets tough. I don't think I would go with wired reflexes. A spy like Mike Weston really only needs the extra passes when his charm, tech, and tactics fail him. Perhaps synaptic acc 1, or maybe just a combat drug gland. You really want to be able to fly commercial air with just a fake ID. That seriously limits the amount of chrome you can get away with.

Of course, if this will be a PC, you really have to have Wired or Synaptic because the other players will probably have 2+ passes too.

I would call Michael Weston 50% face, 25% covert op, and 25% sam.
blakkie
I'm with Ed_209a. No implants beyond what Average Joe would have. Spys don't stick out. For the same reason I'd stay mundane. Unless you are thinking totally glitz Hollywood spy. Although even there nah.

Try build a 450BP with implants of only a DJ, eyes, and ears. Nothing 'R' or definately not 'F' in them and definately NOT better than Alpha. Hell, not even sure you need to worry about ears as a bud will do just fine. He might have a concealed cyber-glove compartment although I'm not sure I'd even do that.

But definately have some nifty 'F' gear stashed. Like the new nano fingerprint faking goop and hardware/software cracking stuff. Drugs for a pinch.

Then give them solid 4s and 5s for stats and go nuts on the skills. Don't forget the Knowledge skills either. Knowledge skills are very useful for blending in and appearing to be something they are not. A spy above all things is about social stealth.

EDIT: Oh and Edge. Break the bank on Edge. If you want him to be truely formitable in a fight that's how you do it without IP implants when surprised and no time to dig out and drop a combat. He'll still have to use guile and hit & run (before the Edge runs out!) but he'll still be a serious threat and have survivability.

P.S. Another interesting potential way to go I think is technomancer. Right off the bat they are as hard to detect an not mundane as higher Grade Initiates with Masking.
Irian
Personally, I would build a spy completely without cyberware... Perhaps some bioware, because it's hard to detect, but probably totaly without any ware... Ok, perhaps geneware...
blakkie
QUOTE (Irian)
Personally, I would build a spy completely without cyberware... Perhaps some bioware, because it's hard to detect, but probably totaly without any ware... Ok, perhaps geneware...

That occured to me too. I've found that playing such a character is a lot of fun and in a lot of ways it turns out a lot like this.

I just thought that no cyber at all could stick out a bit in 2070?
Ed_209a
With some Back-of-Envelope figuring, I got 3's for the physical stats, and 4s for the mental stats from 200 BPs. Seems appropriate. As for 4s & 5s, what is the attribute limit for 450? Sounds like you would need nearly 300 pts just for the stats.

Oh, LOTS of Edge... EdgeEdgeEdge.
Irian
QUOTE (blakkie)
That occured to me too. I've found that playing such a character is a lot of fun and in a lot of ways it turns out a lot like this.

I just thought that no cyber at all could stick out a bit in 2070?

As you can access full VR with trodes, there's absolutely no need to get a datajack. And a "normal" corp employe doesn't need artificial eyes or ears... So I think that most people in 2070 are not cybered...
Ed_209a
QUOTE (blakkie)
QUOTE (Irian @ Sep 21 2007, 10:18 AM)
Personally, I would build a spy completely without cyberware... Perhaps some bioware, because it's hard to detect, but probably totaly without any ware... Ok, perhaps geneware...

That occured to me too. I've found that playing such a character is a lot of fun and in a lot of ways it turns out a lot like this.

I just thought that no cyber at all could stick out a bit in 2070?

I think of it sort of like personal electronics today. If a guy has a digital watch, a cell phone and is listening to a MP3 player, you don't look twice at him.

I think it will be the same in 2070 with cyberware. Eyes, ears, jacks, skillwires, implant commlinks, it's just part of the landscape.

Now, if you have rat4 eyes, rat4 ears and rating 5 skillwires, that might raise some eyebrows... but it doesn't' mark you as a 'runner.
eidolon
Don't forget that this is SR, though. Cyber is "normal" to an extent. Malls have bodyshops in them as standard storefronts. Obvious cyberlimbs on a wageslave? Maybe not. Cybereyes that change colors (and could easily be hiding other mods)? Certainly. Gotta impress the girls at the club. At least, that's what the ads said. Now that I have them, freakin' everyone has them. Waste of damn money if you ask me now. Course, they do look cool.
Ed_209a
QUOTE (Irian)
[/QUOTE]
As you can access full VR with trodes, there's absolutely no need to get a datajack. And a "normal" corp employe doesn't need artificial eyes or ears... So I think that most people in 2070 are not cybered...

Perfectly valid points, nobody _needs_ the items mentioned. No one today _needs_ a cellphone. Or a watch. Or MP3 player.

We just want them.

It will be no different in 2070. They will be convenience items. They will be status items.

To put these in perspective, most of us are probably middle lifestyle in S4 terms. Eyes ears and jacks each cost 10% of a months total bills. Skillwires are a little more than one month's bills.

Balance this with people today who spend 2-3 months bills just to change the way they look.
Buster
I'll take a stab at statting Michael Western

Attributes:
Bod 3
Agi 3
React 3
Str 3
Chr 5
Int 1
Log 1
Will2

Active Skills:
Influence Group: 4

Knowledge Skills:
Pseudo-spy Buzzwords: 6
T&A Montages: 6

Contacts:
Lots of Loyalty: 1 contacts

Resources:
6 months High Lifestyle (an apartment right on the beach in Miami)

Negative Qualities:
Incompetent: Finance (he leaves his emergency accounts where they can be easily found and frozen. Then after several scenes complaining about not having any money, he gets one of the most expensive apartments you can find in Florida)

Incompetent: Leadership (clearly incompetent in Tactics and Strategy because he gets an apartment that faces the open ocean. Not too smart if you're worried that someone may be watching you or wanting to kill you).

Did I miss anything?
biggrin.gif
WearzManySkins
Some of the rating 12 or less or non F rated Cyberware Suites would also work and not raise any alerts.

Shiawase ExcutiveSuite Line-Silverline

Ziess SenSation Line-Basic Edition, and Livecaster Edition.

Most of the Geneware is going to be hard for most security scanner to detect.

Most of the Nanoware would be legal and would prove to be harder to detect, now the Nanocyberware is a different story.

WMS
Redjack
I would submit this as a little closer... nyahnyah.gif

Attributes:
Bod 3
Agi 3
React 3
Str 3
Chr 5
Int 1 5
Log 1 3
Will 2 4
Edge 7


Active Skills:
Influence Group: 4
Pistols: 3
Perception: 5


Knowledge Skills:
Pseudo-spy Buzzwords: 6
T&A Montages: 6

Contacts:
Sam Axe Loyalty: 5
Fiona Glenanne: Loyalty 6

Lots of Loyalty: 1 contacts

Resources:
6 months High Mid Lifestyle (an apartment right on the beach in Miami)
In addition to his apartment being several months rent-free due in return for services rendered, the siphoned off a little cash from the $10M out of the boat. His lifestyle is far from high....

Negative Qualities:
Incompetent: Finance (he leaves his emergency accounts where they can be easily found and frozen. Then after several scenes complaining about not having any money, he gets one of the most expensive apartments you can find in Florida)

Incompetent: Leadership (clearly incompetent in Tactics and Strategy because he gets an apartment that faces the open ocean. Not too smart if you're worried that someone may be watching you or wanting to kill you).

Dependants: Mother & Brother
Code of Honor: Cannot leave friends/family in the lurch even if it may cost him his life. Feels compelled to help the underdog. (Must make Will[3] test to not assist people coming to him in need where his talents are one of the only ways they can be helped.)

Irian
QUOTE (Ed_209a)
Perfectly valid points, nobody _needs_ the items mentioned. No one today _needs_ a cellphone. Or a watch. Or MP3 player.

We just want them.

It will be no different in 2070. They will be convenience items. They will be status items.

To put these in perspective, most of us are probably middle lifestyle in S4 terms. Eyes ears and jacks each cost 10% of a months total bills. Skillwires are a little more than one month's bills.

Balance this with people today who spend 2-3 months bills just to change the way they look.

I'm not really convinced, sorry. Spending money to look better, ok, that's what people will always do - they do since someone invented make-up and jewelry. But I can't imagine that a woman who would pay much money today to look better will pay much money in 2070 to get her eyes ripped out and replaced by cameras with infravision or lowlight.

MP3 players, cellphones, etc. - surely. Everyone wants a comlink. But why should anyone want to get one into their brain? Listening to music is something people do - but running around and having lowlight? Why should a "normal" person want that?

Some computer freaks, programmers, data workers, etc. will perhaps want to have a datajack - at least as long as trodes aren't equally good. Some corp people will want to have their comlink implanted, along with some headware memory. Many professional drivers, etc. will want to have control rig, ok.

But most people simply don't need cyberware. Why should they want it? "Cool" things like Nanotattoos - sure, of course, many people will want to have these. But how many people need or want artificial ears? Of course there will be enough transhumanists, who really want to get better without any really practical reason (similar to the people who train every day for big muscles without ever having a real use for them), but this people will not be the majority.

Bioware is perhaps another matter - except for a datajack (unless good trodes are available) I personally wouldn't want cyberware, but I would really like to get my hands on some of the bioware goodies, because they make your life better (less sleep, less fat, less smell, better memory, etc.). Who cares about lowlight, but being imune to many diseases? Cool.

So personally I still think that most people in 2070 are uncybered - perhaps even less people than 2040 and 50. Bioware could be more common - if it wasn't that expensive.
Grinder
First of all, I don't think it's easy to examine if that fancy cybereyes have extras like low-light vision built in.

Getting cyberware is a main part of the whole cyberpunk genre and even though SR is not 100% pure cyberpunk, it has strong ties to it, what leads to the conclusion that many people in the 6th world will have cyberware. Not only nerds, military personnel and criminals, but also Joe and Jane Average. Fancy new cybereyes, cybergenitalia, trauma damper and whatnot. Augmentation offers cybersuits (basically packages of cyberware that are a little more essence-friendly) so there seems to be a market for it.
Irian
No, I don't think that there's much PUNK in Shadowrun. Style over Substance is not written in big letters on the sky smile.gif If you want cool eyes, get contact lenses, they can even have an image link, etc.
Ed_209a
QUOTE (Irian)

I'm not really convinced, sorry.

Doesn't bother me a bit. Enjoy your game. smile.gif

Except at the most basic level, human culture and fads are even harder to predict than technology. I fully expect the 2070s to be completely unrecognizable to my 2007 self.
Moon-Hawk
QUOTE (Ed_209a)
I fully expect the 2070s to be completely unrecognizable to my 2007 self.

It is virtually guaranteed that the people of our future will do things which would shock and horrify us. Were we able to glimpse our own future we would riot and panic and do anything possible to prevent it.
Similarly, the people of the future will look back at us and consider us ignorant savages for thinking so.
What would someone from 200 years ago think about our attitudes towards entertainment, sexuality, and race?

It is perfectly reasonable to think that "people of the future" would find our reluctance to replace our fallible meat with superior technology quaint, at best.
Irian
It's also perfectly reasonable to think that the people of the future would find our ideas of becoming "transhuman" cyborgs strange and sick smile.gif
Moon-Hawk
QUOTE (Irian)
It's also perfectly reasonable to think that the people of the future would find our ideas of becoming "transhuman" cyborgs strange and sick smile.gif

Indeed. Which is why it is so absurd to make any assumptions about what people of the future would or would not do, and I will make no statements about what I think the people of the future would or would not do.

Now bringing this back to Shadowrun, we're not trying to figure out what people would or would not do. We already know, because the setting tells us. It tells us that executives have cyberware packages designed for their lifestyle. It tells us that you can get your eyes scooped out and replaced at a bodyshop in the mall. It tells us that cops (SWAT members at least) have wired reflexes and smartlinks. It tells us that people commonly use simsense to get their AR fix, despite the dangers. It tells us that many items of cyberware are so cheap and available that they are not only legal, but they can be secured on the street in a matter of days and in some cases hours.
Lucky for us, we don't have to predict what the people of Shadowrun would do, because the game has a setting, and it already tells us.
So stuff like this:
QUOTE
But I can't imagine that a woman who would pay much money today to look better will pay much money in 2070 to get her eyes ripped out and replaced by cameras with infravision or lowlight.

MP3 players, cellphones, etc. - surely. Everyone wants a comlink. But why should anyone want to get one into their brain? Listening to music is something people do - but running around and having lowlight? Why should a "normal" person want that?
We don't have to figure out why; we are free of the burden of trying to predict the attitudes of the people of Shadowrun, the game setting has already taken care of this for us. Lucky us!
No one is forcing you to use the standard setting, but I'm sick of hearing people say things like "people wouldn't do that", when we know that they would and they do because the setting has already told us that this is Shadowrun and that's how it is, and any argument about the attitudes of fictional future people based on the attitudes of real contemporary people is speculative at best, and more often than not absurd.
Kyoto Kid
SKills

Athletics Group 2 (this gives him gymnastics dodge)
Unarmed Combat 3 (give him either Hardliner Gloves or better yet, a Shock Glove)

Bioware:

Clean metabolism (leaves no scent, no Faux-pa's at social gatherings).
Rating 1 Synaptic boosting (gives him a bit of an edge should an altercation occur)
Rating 1 Tailored Pheromones
Rating 2 Synthcardium

Cyber:

Datajack (induction pad)

Visual: (non Cyber Replacement)
Vision Enhancement
Low Light (if not an orc or elf)
Image link
Camera

Hearing (non cyber replacement)
Audio Enhancement
Select Sound Filter
Sound Link

Agreed that some of the Nanoware would be very useful especially the fingerprint/handprint enhancement and the full body disguise (I forget what these are called)

Positive Qualities:

First Impression (very worth the 5BPs for this character)

Negative Qualities:

Multiple personality Disorder - this would only work if he was previously "conditioned" for assignments using Aliasofts (originally SOTA 64 had the Incomplete Deprogramming flaw which covered this) Another one that I had for my 3rd ed fallen angel character Night Angel (#4 for those who are counting.) was Dossier on File.

Scorched (also works if Aliasofts were used in his backstory)

The one failing point of doing a secret agent/spy character is the lack of neat spy toys. SOTA 64 had rules for disguising items as everyday objects. Night Angel (sorry guys, multiple occurrences of the character in the same post don't count grinbig.gif ), had a lot of these from a Micro Transceiver necklace to a Sequencer that looked like a normal PDA.
Irian
QUOTE (Moon-Hawk)
We don't have to figure out why; we are free of the burden of trying to predict the attitudes of the people of Shadowrun, the game setting has already taken care of this for us.  Lucky us!


1. The existence of body shops doesn't mean that everyone uses them. Tattoo shops are very common today, you can simply go into one and get a tattoo in no time. Does this mean, the majority does have tattoos? Cyberware is still expensive, even a little mod costs much money - so the body shops don't need that many customers to surivive.

2. Of course cops are cybered. Does this mean, everyone else must be cybered? No, surely not. Wired Reflexes and Smartlinks are a great example, because they are restricted, so most people won't have them. Military? Sure! Cops? Very likely. Private Security? Also likely. Joe Anyone? Surely not.
A military trank driver will probably have a Control rig, because it makes him more effective, but most people don't have much gain from cyberware.

3. Shadowrun doesn't tell us how many people are cybered. 10%? 50%? 90%? Show me a page number and I'll admit that I'm wrong, but afaik there isn't a statistic, is there? So no, the setting isn't absolutely clear - that's just your asumption which you want to sell as the absolute truth.

I don't say that noone is cybered, but I don't think that the majority is cybered. Personally, I believe, that not even the majority of all people with middle lifestyle and higher is cybered.

And btw: WHY is imho the most important question. If I tell you, that 99% of all people in setting X hate woman (including other woman), you can of course accept it - but if you know WHY, you will be able to be a much better GM and make the world much, much more alive. So knowing WHY people in Shadowrun act like the authors want them to act is very important to GM a consistent world. "Everyone is cybered" is nice, but if you know WHY they are, you can much better show the players how the people think... Your NPCs will be much more alive if you think about the "WHY" and not just about the "WHAT".

So to get back on topic: I think in most cases a spy will not be very noteable, just because he has no cyberware. In a typical corp environment, the most likely cyberware (imho) is an internal comlink - and that's a problem for our spy, because changing the ID via hardware would be a very cumbersome process smile.gif Of course, noone will look twice if the spy has a datajack and some other cyberware - but it makes him more... individual. Without cyberware you can be almost everyone, with cyberware you're starting to get restricted.
Kyoto Kid
..as long as there is no "R" or "F" afterwards it shouldn't really raise an eyebrow.
Irian
Of course not. That's not what I want to say. A spy with "normal" and "legal" cyberware will normaly not attract more attention than a spy without cyberware. In some special circumstances having cyberware (or not having cyberware) WILL attract attention, but normaly of course not.

It's just some kind of feeling, that a spy without cyberware could have an edge over one with cyberware, simply because he's more... generic. Cyberware makes you special (because even if anyone has cyberware, not everyone will have the same ware, etc.). But that's just a personal feeling...
Moon-Hawk
Irian, you've managed to refute everything that I didn't say.
QUOTE
1. The existence of body shops doesn't mean that everyone uses them.
I completely agree. I never said that everyone did, so I don't know what this proves.
QUOTE
Joe Anyone? Surely not.
You're the one claiming certainty here, not me.
QUOTE
3. Shadowrun doesn't tell us how many people are cybered. 10%? 50%? 90%? Show me a page number and I'll admit that I'm wrong, but afaik there isn't a statistic, is there? So no, the setting isn't absolutely clear - that's just your asumption which you want to sell as the absolute truth.
Maybe it would help if you quoted my exact assumption, because I don't remember saying exactly how many people I thought were cybered.

All I'm suggesting is that getting cyberware isn't necessarily conspicuous and that certain cyberware might be normal and not looked at twice, based on the knowledge of the game world that we do have.
Let's just clear this up: I did not assert that most people have cyberware. I just want to leave that possibility open. You're the one who made the assertion about the prevalence of cyberware, not me.
QUOTE (Irian)
So I think that most people in 2070 are not cybered...
All I ever said was that this might not be the case, and it's not safe to make this kind of assumption.


As for why: Because it's cheap and convenient and the commercials tell you that you want it.
Kyoto Kid
QUOTE (Moon-Hawk)
As for why: Because it's cheap and convenient and the commercials tell you that you want it.

...that's what all those Budweiser, Miller, Coors Lite, and Heineken commercials keep telling me, so why do choose to drink Fish Tailâ„¢ Mudshark Porter instead?

....sorry, it's Friday & I'm finally off the clock (wheeee). grinbig.gif
DTFarstar
pg. 11 Augmentation
QUOTE
It may surprise people to know that a recent Evo study
placed the number of people who have undergone some form of
augmentation at close to 50 percent in developed nations. Personal
enhancement is all the rage and not just among professionals and
on the fringes.




Chris
Fortune
QUOTE (DTFarstar)
pg. 11 Augmentation

Good job finding that quote. smile.gif
eidolon
QUOTE (Moon-Hawk)
QUOTE (Irian @ Sep 21 2007, 02:51 PM)
It's also perfectly reasonable to think that the people of the future would find our ideas of becoming "transhuman" cyborgs strange and sick smile.gif

Indeed. Which is why it is so absurd to make any assumptions about what people of the future would or would not do, and I will make no statements about what I think the people of the future would or would not do.

Now bringing this back to Shadowrun, we're not trying to figure out what people would or would not do. We already know, because the setting tells us. It tells us that executives have cyberware packages designed for their lifestyle. It tells us that you can get your eyes scooped out and replaced at a bodyshop in the mall. It tells us that cops (SWAT members at least) have wired reflexes and smartlinks. It tells us that people commonly use simsense to get their AR fix, despite the dangers. It tells us that many items of cyberware are so cheap and available that they are not only legal, but they can be secured on the street in a matter of days and in some cases hours.
Lucky for us, we don't have to predict what the people of Shadowrun would do, because the game has a setting, and it already tells us.
So stuff like this:
QUOTE
But I can't imagine that a woman who would pay much money today to look better will pay much money in 2070 to get her eyes ripped out and replaced by cameras with infravision or lowlight.

MP3 players, cellphones, etc. - surely. Everyone wants a comlink. But why should anyone want to get one into their brain? Listening to music is something people do - but running around and having lowlight? Why should a "normal" person want that?
We don't have to figure out why; we are free of the burden of trying to predict the attitudes of the people of Shadowrun, the game setting has already taken care of this for us. Lucky us!
No one is forcing you to use the standard setting, but I'm sick of hearing people say things like "people wouldn't do that", when we know that they would and they do because the setting has already told us that this is Shadowrun and that's how it is, and any argument about the attitudes of fictional future people based on the attitudes of real contemporary people is speculative at best, and more often than not absurd.

*hands in the air*

Preach on, brother.
DTFarstar
Photographic Memory(as modified by pain) is a handy tool for quoting rules at people. Also tends to make me a little more rule conscious than I should be, but I try not to let it affect me overmuch.


Chris
Irian
QUOTE (DTFarstar)
pg. 11 Augmentation
QUOTE
It may surprise people to know that a recent Evo study
placed the number of people who have undergone some form of
augmentation at close to 50 percent in developed nations. Personal
enhancement is all the rage and not just among professionals and
on the fringes.




Chris

Good quote, thanks.
DTFarstar
I live but to serve.


Chris
Fortune
QUOTE (DTFarstar)
I live but to serve.

As you should.
Redjack
QUOTE (Moon-Hawk)
We don't have to figure out why; we are free of the burden of trying to predict the attitudes of the people of Shadowrun, the game setting has already taken care of this for us.  Lucky us!
No one is forcing you to use the standard setting, but I'm sick of hearing people say things like "people wouldn't do that", when we know that they would and they do because the setting has already told us that this is Shadowrun and that's how it is, and any argument about the attitudes of fictional future people based on the attitudes of real contemporary people is speculative at best, and more often than not absurd.

Wow! I have a new hero! love.gif

Amazingly well said.
Sammiel
pretty sure its Michael Westin, not Western.

Big big focus on skills, especially tradecraft. only combat skills should probably be pistols and unarmed, remember, spy, not super spy.

Cyberware depends entirely on the type of assignments you get, but I imagine, as people have already said, mostly subtle and common stuff, all hardwired, nothing hackable.
gknoy
re: Chris's quote from Augmentation :
QUOTE
augmentation at close to 50 percent in developed nations. Personal
enhancement is all the rage and not just among professionals and
on the fringes.


"Body Augmentation" falls into many categories, even today.

Hair recoloring: TONS of women (and men) do this. If people could recolor eyes as well, I imagine that might be popular too.

Tattoos/Piercings. While not as mainstream, it's still common enough. Earrings, especially, are VERY common. I imagine that some cyber (e.g., commlinks, datajacks, or some eyeware (imagelink) might be relatively common. The existence of non-implanted vision/hearing mods mean that I think those are the more likely flavor. (Why get surgery, when I can get wireless SmartContacts that can show me my data?)

Combat ware: Clearly, average joes won't have these, except perhaps guards or people with military history. Would armies remove the smartlink and other cheap cyber from people leaving the service? (They'd likely recycle the Wired Reflexes and stuff in mostcases. wink.gif)

I think that the 50% figure is primarily cosmetic alterations or business-related ones. I think it's better for the prospective spy character to take as few implants as necessary, and opt for external ones (like image link contacts) when they can.
Mercer
I've never seen a whole episode of this show, mainly because I don't have cable and because its usually just getting busy when I try to catch it at work. Still, it looks good.

I've always wondered how the military would handle cybered soldiers who are coming to the end of their enlistment. If they take the cyber out, that leaves them with gaping holes in their essence (right? Or is this another change in 4e that I haven't caught up on?) which would penalize them if they wanted other cyber down the road. Does the military allow the soldiers to buy the cyber themselves at a reduced cost? Is it used as a type of re-enlistment bonus? (If today the Army is willing to give 20k for someone to go Infantry, in 2070 would they be pimping cyber packages? It seems likely.)

I would think with any non-punative discharge the cyberware wouldn't automatically be removed-- assuming it was something a citizen could have legally. Even then, its possible that someone going from military service to law enforcement could have the licenses transferred. If they couldn't get the license transferred, if they owned their Wired they could have it deactivated rather than risking another surgery or having it yanked.
Fortune
QUOTE (gknoy)
I think that the 50% figure is primarily cosmetic alterations or business-related ones.

The quote does specify augmentations, and personal enhancement rather than cosmetic modification.

If we are merely talking about cosmetic modification, we should be well over the 50% mark even today.
gknoy
QUOTE (Fortune)
The quote does specify augmentations, and personal enhancement rather than cosmetic modification.

The "... and business-related ones" was where I lumped most of that in.

I figure that many wageslaves would have datajacks, and possibly sim modules even. Labor workers or other drivers might have some skills chipped (like for vehicular operation), but ... most peons wouldn't need high skills in things like that, so maybe not. Some likely have work-related things like encephalons or other stuff.

Also, remember that those figures probably also only include people with SINs, with some hand-waving about the black market.

Of course, the fragmented nature of society into corporations as well as nation-states, and the existence of the (apparently) large security and police industry (as we discussed in a different thread) means that a sizeable portion are also smartlinked. But, when you look at the sheer bulk of humanity (for example, the populations living in arcologies and the like), what would most people need/want for their general life?

Toys:
- datajack w/ simlink/imagelink
- probably a commlink (So you can't lose it by accident)
- tracheal filter or something (hey, the sprawl has nasty air)
these are the equivalent of people having a cellular phone, where an implanted one is a status symbol. People like it so they can read the newspaper, listen to music, drive their car, etc.

Flashy Toys:
- cybereyes: probably the equivalent of the IPhone -- tech-geeks drool over wiz blue cybereyes. cyber.gif ( ::shiver:: at memories from reading Renraku Shutdown ...)
- I'm at a loss. What would you put in the category that the non-shadowrunner demographic would be using?

Tools:
- datajack, mnemonic enhancers, encephalons, etc.


The general public will likely not be getting platelet factories, pain resistance, orthoskin, wired reflexes, or skillwires.

Now, the generally dangerous world might mean that in some areas, cyberlimbs are more common ... especially among war veterans. So, some kinds of chrome are still rarer than others. It's probably unwise for a covert-ops type to have obvious chrome, as that makes them stand out and be more memorable. Blandness works to the spy's advantage, as they can more easily tweak their appearance. (Cybereyes are probably Just Fine, as I believe they have non-obvious ones.)
Ranneko
Cyber eyes and ears are both things that would be flashy toys.

You end up with an omnipresent screen for your commlink and omnipresent headphones.

Plus you can get various things like sound filters to get rid of the traffic noise.

The number of times I have accidentally had my headphones come out, or the fiddling with the volume control in a high traffic area, the potential to get rid of these AND get rid of my glasses is something I would be very excited over.
gknoy
QUOTE (Ranneko)
The number of times I have accidentally had my headphones come out, or the fiddling with the volume control in a high traffic area, the potential to get rid of these AND get rid of my glasses is something I would be very excited over.

Yeah. Not to mention that some people I know have very bad eyesight, and would love to get laser surgery. When you read about THAT procedure, it's not all that much different from cybereye implantation ... except that you're awake for it. wink.gif The cost of new electronic eyes is also less than laser surgery is today. This is probably because you can mass-produce them (though, the implantation process is likely more complex wink.gif).

Someone else had really interesting points on the costs of 'ware vs the average lifestyle costs (which we presume match wages fairly well). Apologies for not attributing correctly, but I was impressed.
Mercer
There's also the possibility of cyberware to correct genetic or acquired flaws. I have some noise induced hearing loss both from years of working in bars (loud music) and from my time in the Marines (loud music plus some live fire ranges). People who work in noise-heavy jobs might have Select Sound Filters or something similar.

The other side of this when it comes to Low-Light Vision is who doesn't want to see in the dark. I mean, if its a relatively simple, safe, affordable surgery, why not get low-light and flare comp?

A friend of mine is an armed guard who works at a liquor store and a gas station. He's bought his own vest and firearm. If it was up to him, he'd have dermal, smartlinks, cybereyes and probably anything else he could get. Not because his job is particularly dangerous (I think he's been at a place when it was robbed once in 10 years), but because the instinct is to err on the side of caution.

The thing about toys is, they're cool. We shouldn't underestimate that factor.
Donk
Dude,

You can ask me!

(St23am is a player in my game, we are running concurrent games set in Cincinnati.)

-Donk
FlakJacket
QUOTE (eidolon)
Don't forget that this is SR, though. Cyber is "normal" to an extent. Malls have bodyshops in them as standard storefronts.

QUOTE (DTFarstar)
pg. 11 Augmentation
QUOTE
It may surprise people to know that a recent Evo study
placed the number of people who have undergone some form of
augmentation at close to 50 percent in developed nations. Personal
enhancement is all the rage and not just among professionals and
on the fringes.


This certainly might be the case for liberal western societies but what about the rest of the world? Much more socially conservative western countries like the Free State of Thuringia in the AGS or the Tir, never mind Amazonia or the majority of the Middle East have a major prejudice against cyberware IIRC. For what little extra benefit you receive from having the cyber version as opposed to external things is that really enough to possibly bar them from, or at least make things much more difficult during, deployments in a large section of the worlds countries?
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