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Kagetenshi
QUOTE (leemur)
I may be alone on this, but I prefer to handle these things statistically. With a series of (admitidly unlikely) dice rolls, I could prove my physad could take a dragon in one shot.

Yes. You are utterly and completely alone on this. No one on Dumpshock has ever used statistics before. ohplease.gif

~J, devoted to killing the "Am I the only one who..."-style phrase
Dende

QUOTE
Consider that a starting physad with aptitude and sword is quite capapble of rolling 18 dice with TN of 2, for 15 succeses.


Really? your STANDARD one? The way I see it, only munchkins have that much in terms of die. Realistically an adept would have a 6 in their gun skill or hand to hand, assuming 2 handed that makes 9. Your estimate is double that, you adding full combat pool?

However TN of 2, where the hell did that come from? TN in melee is 4.
Kagetenshi
I have no idea where the absurd TN comes from, but 18 dice is from Edged Weapons 6, Improved Edged Weapons 6, and a Force-6 Weapon Focus.

~J
Ol' Scratch
QUOTE (leemur @ Nov 25 2003, 05:30 AM)
Or unless you happen to be good with a melee weapon. I am not saying attacking a heavily armored person in hand to hand is a good idea, I am saying it's feasible and effective with the right skill set.

And I'm telling you that it's only "feasible and effective with the right skill set" if you're fighting a completely inept baffoon who's managed to get his hands on one of the hardest-for-anyone-outside-of-special-ops-groups-to-get-their-hands-on items in the game. Which is not going to be the case 99.99% of the time. If you see someone in MilSpec armor, they're likely to be a highly trained combatant, easily your equal if not your superior, in both ranged and melee combat.

QUOTE
Firstly, like I said in my previous post, it's not likely that a starting character will be fighting guys in hardended armor.

I don't care if it's a starting runner or one who has 50 Karma under his belt. The rating of someone in MilSpec armor is almost always going to be Superior or thereabouts. That's always relative to the runners current capabilities.

QUOTE
A character who attacks someone in hardened armor is either stupid or good in hand to hand. If we assume that they are capable in hand to hand, consider that the guy in hardened armor is not all that likely to be a close combat kind of guy. And the further into a campaign this is, the more likely the gap is going to between the close combat skills of Mr Sword and Mr Hardened Armor.

Oh, I see how your mind works. Only RUNNERS can obviously be good in hand-to-hand combat because they're attacking someone in MilSpec armor. Nevermind that someone in MilSpec armor is likely going to be really good in hand-to-hand combat, too. That's just crazy talk, right? ohplease.gif

QUOTE
Consider that a starting physad with aptitude and sword is quite capapble of rolling 18 dice with TN of 2, for 15 succeses. Even if we be incredibly generous and give the hardened armor guy a Martial Arts skill of 6, he will be rolling 12 dice with TN of 4, for 6 succcess. Why your Chump is carrying a sword is beyond me.

Why my chump is carrying a sword? Okay, so a Renraku Red Samurai, for instance, can have MilSpec armor just fine, but whoooooooa... sorry guy, but only Shadowrunners are allowed to have swords (or ANY other melee weapon or unarmed skill, apparently). Gotcha. ohplease.gif

And a TN of 2? What land of make-believe do you game in? No conditional modifiers whatsoever? TN 4 modified down to 2 with... what exactly (Aptitude only gives a -1 TN bonus). Right. Get a clue, man. If you want to try and prove a point, at least be realistic about it.

QUOTE
I may be alone on this, but I prefer to handle these things statistically. With a series of (admitidly unlikely) dice rolls, I could prove my physad could take a dragon in one shot.

So you're saying that a guy with 8 dice vs. TN 4 getting 5 successes is "statistically questionable" (even though he scored only 1 success above average) while the guy with 12 dice getting 8 successes is apparently horribly skewed in favor of the 8 dice guy? Please. I even crippled the 8 dice guy down to 4 dice, total, with only one success... and your 12 dice guy still didn't come close to 10 successes. Hell, even statistically, 12 dice isn't going to give you 10 successes against a TN of 3. And that's assuming no other modifiers whatsoever.
Sphynx
QUOTE (Dende)
QUOTE
Consider that a starting physad with aptitude and sword is quite capapble of rolling 18 dice with TN of 2, for 15 succeses.


Really? your STANDARD one? The way I see it, only munchkins have that much in terms of die. Realistically an adept would have a 6 in their gun skill or hand to hand, assuming 2 handed that makes 9. Your estimate is double that, you adding full combat pool?

However TN of 2, where the hell did that come from? TN in melee is 4.

Actually, Kage and you are both a bit off. Average for a starting Adept; in my experience, is 12, skill+ImprovedAbility (hard to factor in WeaponFoci since by Canon, you can't bond one at char-gen anyhows), after all, anyone who's played the game knows that you tend to have at least one specialization in order to be useful.

Calling appropriate usage of character points 'munchkin' is a bit off too. nyahnyah.gif On the other foot, it'd be considered idiotic to call an Adept with any less a valuable member of an elite team used to infiltrate and extract from powerful corporate structures.

Munchkin is the guy who plans on how to roll 50 dice by making sure he has the highest Strength possible (so that karma expenditure is minimal, and done via Bioware), a weapon focus to bond, and starting contacts to the magickal group he wants to join. 12 dice is just the typical Adept. (and 50 is a waste of karma, though convincing my friend of that will take more energy than I have)

Sphynx
Dende
I may be new the SR world(only played about a dozen sessions, 8 as a Decker, and now 4 as a Ninja...) but I have never heard of Improved Edged Weapons...can all skills be "improved" where are those rules?(ie which book, and maybe apage #)

"Chumps" carrying swords...how about realism...How many ninjas carry shotguns? Why in God's name would I want a streetsam to use a light pistol? Sure some guns are nice, but It just isn't as fun to have everyone on your team using an assult rifle, sniper rifle, or grenade launcher, I guess it would work, but that wouldn't be fun at all.
Or how about infiltration, how many infiltrators have only a sniper rifle...man that guy gets jumped by a low level security gaurd with a baton and gets his ass kicked if he has no melee skill.
Sokei
i would have posted this earlier but i've been tied up with finals coming up wOO.

ok heres the deal , dende is one of my PC's the armor he was going up against is security armor with gel packs installed, not mil-spec, although the stats are rather close.

also the reason he has that weapon focus as a "starting character" is mainly story based, and because he was bring the character into a currently running campaign. he had a choice between something that was above starting gear or equal karma to the one character who didn't "die off" from the previous group, the existing character was an initiated mage with an earth elemental and a bad habit of taking notes on EVERYTHING i say in game, i really have to be carefull or she points out my mistakes (aggravating to say the least).

the group went into a job as a favor for the amnesia stricken mage, they really had no clue what was down there and they had actually been slaughtering people in there with relative ease (they were being wounded but heal spells to the mage are like childs play). the only issues they had came up while fighting the gelled armor, obviously you know what issues Dende was having aside from that they did relatively well, the guards were rolling shit all night ( i think my dice are cursed heh).

also another thing with his "focus" is that for reasons unknown to his character his blades give him no bonus unless used together. for story reasons and to balance their power.
Sokei
also , i goofed in not letting him make called shots to exposed areas because sec armor is not fully inclosed, i could be wrong my books are across the house an i dont feel like digging them out at this moment.

i feel Dende has done a great job staying with his character, ninjas can use guns he chooses not to , besides i already have a gun toting adept i dont need two smile.gif
hes hampered by the need for close combat but at the same time hes sick when he gets with in 3 feet of an enemy.
leemur
QUOTE
Consider that a starting physad with aptitude and sword is quite capapble of rolling 18 dice with TN of 2, for 15 succeses.

QUOTE
Really? your STANDARD one? The way I see it, only munchkins have that much in terms of die. Realistically an adept would have a 6 in their gun skill or hand to hand, assuming 2 handed that makes 9. Your estimate is double that, you adding full combat pool?


I didn't say 'standard'. I said starting.

6 skill + 6 improved physical skill (edged weapons) + 6 combat pool. Legal for a starting character. I am vaguely aware of the idea of using karma to bond to a weapon, although I have never seen it done in any of the games I have played.

If you want to call it munchkin, that is, of course your perogative.

QUOTE
However TN of 2, where the hell did that come from? TN in melee is 4.


No less than people cried "Bullshit" on the TN of 2. TN is 4, -1 for reach, -1 for aptitude. That would be TN 2
Ol' Scratch
ohplease.gif

Oh yeah, we forgot. The guy in the MilSpec armor is just standing there and letting you attack him. Silly us.
Solidcobra
maybe not, but the question is: What is he armed with?
Let's say he's nude apart from the armor (if the thought disgusts you, let's make him a her....), then it would be right.... if he used anything without reach a TN of 2 would be right as well....
*goes into hiding*
Sokei
the guy that had the gelled sec armor had a light machine gun , which he crit failed with i beileve he rolled 5 dice and got 3,2,1,1,1 thus crit fail, gun jams, he died after attempting to beat the ninja with the gun for 3 turns. another member of the group jumped in and helped kill him.
leemur
QUOTE
QUOTE (leemur @ Nov 25 2003, 05:30 AM)
Or unless you happen to be good with a melee weapon. I am not saying attacking a heavily armored person in hand to hand is a good idea, I am saying it's feasible and effective with the right skill set.

And I'm telling you that it's only "feasible and effective with the right skill set" if you're fighting a completely inept baffoon who's managed to get his hands on one of the hardest-for-anyone-outside-of-special-ops-groups-to-get-their-hands-on items in the game. Which is not going to be the case 99.99% of the time. If you see someone in MilSpec armor, they're likely to be a highly trained combatant, easily your equal if not your superior, in both ranged and melee combat.


Of course someone in hardened armor is going to have decent hand to hand skills. That's why I gave him 6 in Martial Arts in my example (12 dice with combat pool).

QUOTE
QUOTE
A character who attacks someone in hardened armor is either stupid or good in hand to hand. If we assume that they are capable in hand to hand, consider that the guy in hardened armor is not all that likely to be a close combat kind of guy. And the further into a campaign this is, the more likely the gap is going to between the close combat skills of Mr Sword and Mr Hardened Armor.

Oh, I see how your mind works. Only RUNNERS can obviously be good in hand-to-hand combat because they're attacking someone in MilSpec armor. Nevermind that someone in MilSpec armor is likely going to be really good in hand-to-hand combat, too. That's just crazy talk, right? ohplease.gif


You think it's unrealistic that a character orienated for close combat to have superior close combat skills to someone who has more well rounded combat skills?

QUOTE
QUOTE
Consider that a starting physad with aptitude and sword is quite capapble of rolling 18 dice with TN of 2, for 15 succeses. Even if we be incredibly generous and give the hardened armor guy a Martial Arts skill of 6, he will be rolling 12 dice with TN of 4, for 6 succcess. Why your Chump is carrying a sword is beyond me.

Why my chump is carrying a sword? Okay, so a Renraku Red Samurai, for instance, can have MilSpec armor just fine, but whoooooooa... sorry guy, but only Shadowrunners are allowed to have swords (or ANY other melee weapon or unarmed skill, apparently). Gotcha. ohplease.gif


Okay, now I am starting to wonder if I am being trolled.

I will give you the Renraku bit. Allthough I have played ShadowRun for over a year, I have never played in the ShadowRun world (my first game was in the StarCraft universe, and the second in the Battletech univere).

On ther other hand, I did give Mr Hardened Armor Unarmed skills.

QUOTE
And a TN of 2?  What land of make-believe do you game in?  No conditional modifiers whatsoever?  TN 4 modified down to 2 with... what exactly (Aptitude only gives a -1 TN bonus).  Right.  Get a clue, man.  If you want to try and prove a point, at least be realistic about it.


I covered this elsewhere.

QUOTE
QUOTE
I may be alone on this, but I prefer to handle these things statistically. With a series of (admitidly unlikely) dice rolls, I could prove my physad could take a dragon in one shot.

So you're saying that a guy with 8 dice vs. TN 4 getting 5 successes is "statistically questionable" (even though he scored only 1 success above average) while the guy with 12 dice getting 8 successes is apparently horribly skewed in favor of the 8 dice guy? Please. I even crippled the 8 dice guy down to 4 dice, total, with only one success... and your 12 dice guy still didn't come close to 10 successes. Hell, even statistically, 12 dice isn't going to give you 10 successes against a TN of 3. And that's assuming no other modifiers whatsoever.


Sigh.

Where exactly did you pull the phrase 'statisically questionable' from? I questioned your methods, not your results.
Ol' Scratch
QUOTE
Of course someone in hardened armor is going to have decent hand to hand skills. That's why I gave him 6 in Martial Arts in my example (12 dice with combat pool).

On ther other hand, I did give Mr Hardened Armor Unarmed skills.

Not in the original post I quoted. You assumed Mr. Runner was the only combatant who was completley unopposed in combat, and even in that situation, he still would only barely get 10 successes. You also assumed that only your beloved little Mr. Runner was carrying a weapon, and in no way would the guy in the MilSpec armor, who obviously would have an ENTIRE MILITARY's resources at his disposal, would just be sitting there waiting for you to kick his ass. Because there's no way he might have a bayonet on his rifle, or be carrying a melee weapon. And god forbid there's no way that Tir Ghost or Sioux Wildcat under the armor woudl be an adept, either. No sir. Screw his Superior rating. That means nothing. Your beloved, intrepid Mr. Runner is the shit, baby, yeah! Nothing can stop him!

Not that it really matters anyway, because it doesn't matter how many successes you get in melee. A sword isn't slicing through hardened armor unless it's being weilded by a ridiculously Strengthed troll or the like.

Which, of course, you've decided is irrelevant to the entire discussion because you're unfamiliar with it what the rules actually say. Despite the fact that it's the entire basis of the discussion.
leemur
QUOTE
QUOTE
Of course someone in hardened armor is going to have decent hand to hand skills. That's why I gave him 6 in Martial Arts in my example (12 dice with combat pool).

On ther other hand, I did give Mr Hardened Armor Unarmed skills.

Not in the original post I quoted. You assumed Mr. Runner was the only combatant who was completley unopposed in combat, and even in that situation, he still would only barely get 10 successes. Not that it mattered, because it doesn't matter how many successes you get, a sword isn't slicing through hardened armor unless it's being weilded by a ridiculously Strengthed troll or the like.

Which, of course, you've decided is irrelevant to the entire discussion because you're unfamiliar with it what the rules actually say. Despite the fact that it's the entire basis of the discussion.


As I previously mentioned, the post I replied to made no mention of hardened armor, and thus I wasn't taking it as an issue. The issue was correcting your maths in your first post.

Yes, I didn't do an opposed test, because you didn't provide one in your example.

Yes my first 'Mr Runner' only got 10 succeses. The example needed 10 succeses, I produced a skill set that could produce those 10 succeses. When the issue of being opposed was brought up, I reasoned a way to get a signifigant amount of succeses.
Sphynx
QUOTE (Dende)
I may be new the SR world(only played about a dozen sessions, 8 as a Decker, and now 4 as a Ninja...) but I have never heard of Improved Edged Weapons...can all skills be "improved" where are those rules?(ie which book, and maybe apage #)

Improved Ability, page 169 of SR3(BBB).

All combat and physical skills (Ie: Athletics, Stealth, Diving and Parachuting).

I think it's also allowed for vehicle skills, but that could just be our own House Rule... and in all honesty, from a 'munchkin' point of view, Improved Ability is the #1 reason to play an Adept, to exceed beyond the levels of a mundane(read StreetSam) in a skill. #2 is to have a weapon focus.

Sphynx
Bearclaw
If you're using becks, you can start with a weapon focus. And a Katana is going to give you +1 reach, unless your opponent is using a bayonette affixed to his rifle. If he's using a heavy weapon, he wouldn't have a bayonette attached, so for hand to hand, he's either going to be unarmed or pulling a knife (not many militaries train in sword fighting biggrin.gif ). Plus aptitude is a TN of 2.
So, 18 dice against a target number of 2 gets 15 successes, on average.
6 dice against a target number of 4 gets 3 successes on average.
Leaving a net 12 successes for the attacker. I've left out combat pool because it doesn't matter. The guy in heavy armor will be missing some of his, and the guy attacking will throw all of his into it, to get more successes.
Realistically, you can probably count on about 15 net successes.
So, with a strength of 5 and a katana, that's a 13D wound.
Right?
Solidcobra
right.... the runners get to use the karma character creation system... while the NPC who's NOT supposed to be a melee god, merely a normal foe with a hardened armor, doesnt? ohplease.gifohplease.gifohplease.gifohplease.gif

(I couldn't resist.....)
Siege
QUOTE (Sphynx)
QUOTE (Dende @ Nov 25 2003, 07:56 PM)
I may be new the SR world(only played about a dozen sessions, 8 as a Decker, and now 4 as a Ninja...) but I have never heard of Improved Edged Weapons...can all skills be "improved" where are those rules?(ie which book, and maybe apage #)

Improved Ability, page 169 of SR3(BBB).

All combat and physical skills (Ie: Athletics, Stealth, Diving and Parachuting).

I think it's also allowed for vehicle skills, but that could just be our own House Rule... and in all honesty, from a 'munchkin' point of view, Improved Ability is the #1 reason to play an Adept, to exceed beyond the levels of a mundane(read StreetSam) in a skill. #2 is to have a weapon focus.

Sphynx

Reason 3 to play an adept:

Less paperwork for equipping, monitoring stress on systems and calculating repairs/upgrades and Essence holes.

grinbig.gif

-Siege
Bearclaw
QUOTE (Solidcobra)
right.... the runners get to use the karma character creation system... while the NPC who's NOT supposed to be a melee god, merely a normal foe with a hardened armor, doesnt? ohplease.gifohplease.gifohplease.gifohplease.gif

(I couldn't resist.....)

To be fair, the guy I described would basically know how to fight with a sword, sneak, and climb things. And maybe speak his native tounge. But really, that's not more unrealistic than changing into an eagle and then lightning bolting your enemies from miles away, using your very enhanced vision to spot them biggrin.gif

Oh, and your spear and magic helmet.
BitBasher
Some random points:

QUOTE
Sokei said:
also another thing with his "focus" is that for reasons unknown to his character his blades give him no bonus unless used together. for story reasons and to balance their power.
Balance is only being able to use something when it grants all, absolute maximum benefits? That's pretty much the antethesis of balance. You can only use it in circumstances when it provides you 4 extra dice and then a 50% bonus dice on top of that, with a probable power increase to boot... ooookay. Balance, yeah.

QUOTE
Sokei said:
the guy that had the gelled sec armor had a light machine gun , which he crit failed with i beileve he rolled 5 dice and got 3,2,1,1,1 thus crit fail, gun jams
Then you do critical fails non-canon. You have to have ALL ones on the attack test to critical fail or botch. Does your group always do botches like that? what is the actual mechanic you use just out of curiousity?

While I'm at it. If there were ninji in modern day they would definitely use guns, not swords. Ninja used whatever weapon got the job done, they used swords (at least in our bullshit romanticized version of ninja. In reality theu really didn't, see below.) in that time period because sword WERE the weapon used to kill people. Too bad ninja relly pretty well sucked at assassination according to japanese historical records. Thinking ninja would use swords and not guns or other modern, more effective weapons in modern day is pretty far from logical, and bordering on ninja fanboyism.

Ninjas didnt wear black pajamas (that was the invention of kabuki theatre. Stagehands wore black because the audience would know they were not part of the show, ninja, supposed to be invisible, wore the same costumes in the plays but were actors instead of stagehands.), and they weren't all that goot ad direct fighting. They were assassins and scouts, that dressed like normal people and used subterfuge and stealth to kill people and gain information. They were assassins and scouts for the military, and thats about it. 99% of the ninja bullshit is from western culture, and japanese movies, which incidentally never because really popular until the 60's.

Incidentally, this is one of my pet peeves biggrin.gif

For a breakdown of real recorded "ninja" read this site. It shatteres a lot of the myths and bullshit people think they know:
http://www.illuminatedlantern.com/cinema/f...ures/ninja.html
Dim Sum
Hey, thanks, BitBasher, for that site - new one to me. All the ninja bullshit used to be one of my pet peeves as well. biggrin.gif I had a link to a site once - very detailed - but I can't find it, anymore. Basically said the same thing and had a lot a lot more interesting little tidbits from Japanese folklore and other recorded events (like the only recorded incident of a battle where both sides used massed ninja in battle - something like 4,000 of them - all slaughtered almost to the man).
BitBasher
yeah, in reality the only thing ninja did really well was Siege Warfare, and getting slaughtered to a man... often they did both at the same time. They got actually destroyed in real combat. =)
leemur
QUOTE (BitBasher)
yeah, in reality the only thing ninja did really well was Siege Warfare, and getting slaughtered to a man... often they did both at the same time. They got actually destroyed in real combat. =)


That's right, everyone jump on the ninja bashing bandwagon.

Next time you get into a spot of trouble, just don't expect a ninja to help you.

Lee

(Proud member of Local Ninja Union #307; I Kill People and I Vote)




Fortune
So leemur, is this your web site? biggrin.gif
Sphynx
Unfortunately for BitBasher and his friends, that was then, and this is .... then (future tense). nyahnyah.gif

In 2050+ (2063 in my world), Ninjas are the best unarmed/stealth/athletics combo in any culture. Not because of what was factual hundreds of years ago, but because of what's factual now. Ninjas are how people see them (and thus build themselves to immulate them), not the wimpy forefathers that became exageratted legend. wink.gif

Sphynx
Sokei
damn i never thought id get a lecture from someone about the historical accuracy of something in here. to be honest im aware of the reality of the ninja background, but playing a roleplaying game meant to suspend disbelief in order to have magic and dragons i fail to see the harm in portraying a rather small part of japanese history as something idealized for the sake of the ninja PC. besides if you ever get a chance to watch Naruto (anime) they have modern ninja that still use swords. to be honest i could care less if they used guns but for stealth reasons hes going with the blades and poison approach, as the GM i fricking hate the poison approach but hes blow darted a few gaurds with effectiveness.

your right about the crit fail but regardless i couldnt hit shit with the two guards toting the light machine guns. unfortunatly a frequent occurance, somedays they get hit every time (when the enemies get a chance) others like the above example the side of a barn would be safe from full-auto fire. cyber.gif
TinkerGnome
Bah, ninja have a long and illustrious history dating back to 2023 when physical adepts started popping up. Sure, he's wearing black pajamas and jumping around like an idiot and using a fighting style recreated by someone who knew a lot of karate and some other stuff, but he believes that he is a ninja and, frankly, I don't have enough perception and body dice to argue with him wink.gif
Dende
Just to point it out, my character doesn't wear pajamas at all. Yes I do wear some cool ninja garb on occasion, but not all the time.
History aside, Modern ninja wouldn't use guns, that just doesn't make sense. Guns... Maybe the idealized version, and maybe horribly innaccurate, but: Ninjas are all about martial arts, sneaking around and the close up kill. If you read the Cannon Companion Ninjitsu is all about the Ninja, you have to be part of a clan, etc etc...and know what? You can apply your moves to bladess, not to guns. Even the system itself is set for the classic ninja, which makes the game that much cooler than a pack of 5 guys with guns...I'll take the variety any day.
Zazen
QUOTE (Dende)
Maybe the idealized version, and maybe horribly innaccurate, but: Ninjas are all about martial arts, sneaking around and the close up kill.

And flipping out and killing people!

QUOTE
Even the system itself is set for the classic ninja, which makes the game that much cooler than a pack of 5 guys with guns...


And by cool you mean totally sweet?
Fortune
Real Ultimate Power! biggrin.gif
BitBasher
You rolled a botch while at teh cafe, you drop your spoon, roll initiative biggrin.gif
Diesel
23! I open a window!
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