In the spirit of the overall post, here is my rigger guide I have been working on. Please comment and add. I will refine it and post it once I have all the info pulled together.
Rules for Using DronesStep 1. Equipment.1A. Purchase or Steal
Riggers or other characters that plan on controlling drones on vehicles must either own a vehicle/drone or hack one (rules for hacking one are being argued in a separate thread:
Stealing Drones). When purchasing a drone/vehicle, the item is purchased using the value indicated on p.342 SR4.
1B. Add Rigger Adaptation
All drones come with rigger adaptation. Vehicles require the purchase of rigger adaptation (unless your interpretation of the rules is that they come with it based on text that says that a rigger adaptation grants a pilot rating and that because all vehicles have a pilot rating this should give it to you for free). Rigger adaptation cost is on SR4 p.341.
1C. Add Weapons
If you want a weapon on the vehicle, use the Weapon Mount on SR4 p.341. This does not include the weapon or ammo, which must be purchased separately. Some security drones (Doberman, Steel Lynx) come with a weapon mount - the weapon and ammo must still be purchased separately.
1D. Modify Ratings
By default, the drones/vehicles you purchase have a Signal, Response, and Firewall rating equal to the device rating. The device rating is on SR4 p.214. Most drones are device rating 3, while the security drones (per the FAQ) are device rating 4. There is no way to increase the device rating. The Pilot rating is stated in the vehicle/drone tables on p.342.
Thus,
must be spent to upgrade the Signal, Firewall, Response, and also the Pilot if a higher rating is desired. To do this, purchase the rating you desire at full cost. There is no indication that the previous version can be sold, though house rules could allow for this. Program Costs are stated on p.228 and p.321.
Example1:
[ Spoiler ]
GMC Bulldog Step-Van: 35,000
Rigger Adaptation: 2,500
Weapon Mount for LMG: 2,500
Ingram WK LMG w/100rnds exp ammo: 2,500
Upgrade to Pilot 4 (from 2): 10,000
Upgrade Firewall to 4 (from 3): 2,000
Upgrade Response to 4 (from 3): 2,000
Upgrade Signal to 4 (from 3): 500
Total: 57,900
In addition, if you had a smartgun link and wanted to use it when in VR and/or wanted your drone to gain smartlink benefits, the above weapon would need an external smartgun modification and the drone would need the smartlink. Per discussion on these boards, the Image Link should not be needed.
Smatrgun Link, External: 400
Smartlink for drone: 500
Total is 900 extra.
As demonstrated, those programs and the baseline modifications add a significant cost to vehicles. Riggers with skill in software or hardware could consider copying programs (buying one Pilot 4, then copying it to other vehicles) or writing software or programming hardware, but these checks are often long extended checks. The easiest way to reduce cost is copying software (Pilot and Firewall are software) and purchasing the Signal and Response (hardware).
1E. Autosofts and Programs
Autosofts provide critical software that assists riggers and drones in carrying out skills such as targeting and maneuvering, usually when the drone is allowed to act on its own. In addition, programs such as Command are critical to providing orders to drones, and others such as Analyze and Spoof are useful for hacking enemy drones.
Programs are straight-forward. One copy of a program is needed only, and they are loaded on the commlink, counting against the maximum number of programs run at one time. Programs are purchased at the costs described on p.321 and 228.
A look at the Archetypes shows that they have only purchased one copy of the Autosofts, though reading the SR4 rules makes it pretty clear that autosofts reside on individual drones. The rules for copying software rules can be used to stretch cash a bit, as writing Autosofts takes a long time. Thus, most riggers would probably buy one copy of each needed Autosoft, then slowly make copies as game downtime allows. Riggers wanting a bit more up-front utility may choose to buy lower rating Autosofts for the other drones just to get 1 or 2 dice for the meantime.
Example costs for Programs and Autosofts:
[ Spoiler ]
Common Use, Command 5: 500
Common Use, Analyze 5: 500
Common Use, Scan 5: 500
Hacking, ECCM 5: 5,000
Hacking, Spoof 5: 5,000
Autosoft, Clearsight 4: 2,000
Autosoft, Defense 4: 2,000
Autosoft, Elec Wrfar 4: 2,000
Autosoft, Maneuver (Grnd) 4:2,000
Autosoft, Maneuver (Air) 4: 2,000
Autosoft, Targeting (Hvy W)4:2,000
Autosoft, Targeting (Autom)4:2,000
Total: 25,500
As demonstrated, it would be pretty expensive to start the game with 4 modified drones and have each contain rating 4 autosofts!
1F. Commlink and Cyberwear
The Commlink must of course be purchased and any upgrades are paid at the full cost of the upgrade. Because of this, it is often cheaper to purchase the cheapest commlink and then pay for the upgrades.
Example Commlink and Cyberwear:
[ Spoiler ]
Meta Link with R1/S2: 100
Upgrade R5: 4,000
Upgrade S5: 1,000
Upgrade F5: 1,000
Upgrade Sys5: 1,000
Sim mod w/hotsim: 350
Total: 7,450
Additionally, the commlink would cost 2,000 and 0.2 essence if purchased as cyberwear.
The Control Rig cyberwear is an additional 0.5 essence and 10,000.
A Datajack is 0.1 essence and 500.
Step 2. Setting Up for Rigging: Subscribing DronesRiggers may want to try to subscribe drones to their Commlink ahead of time. Each drone/vehicle is subscribed as a simple action. A rigger can also have drones subscribed to each other so that they can better share tactics
(I am not clear on whether this is a separate action).
The limit is the Systemx2 of the Commlink.
If in combat, the rigger will need to spend valuable simple actions on getting drones subscribed, so it can be useful to set up ahead of time.
Step 3. Remote RiggingTo control a drone remotely, a simple action is used with the Command program. A single simple action can provide the command to a single drone, or the command (attack target) may be applied to all subscribed drones if desired.
3A. Initiative
If the drone is acting on its own, initiative of the drone is Pilot Rating + Response, with 3 passes.
Note that the rigger could be in VR doing other things (gaining 3 passes and using their Matrix Initiative) or could be jacked out using regular initiative (usually with 1 pass) depending on the circumstances.
Note that a rigger could be also be actively driving a vehicle using AR, but not jumped into the vehicle. If using AR, Initiative would be Response + Intuition, with 1 Pass.
3B. Checks:
Checks are generally made using the Autosoft and the drone's version of an attribute.
Common checks are shown below:
[ Spoiler ]
Perception: Sensor + Clearsight Autosoft
Attack: Pilot + Targeting (appropriate type) Autosoft
Defense: Pilot + Defense Autosoft or Defense + Defense + Pilot if full defense.
Dmg Resist: Drone's Body + Drone's Armor
Inflitration: ?Use size?
Maneuver: Pilot + Maneuver Autosoft
Electr Wrfr: ?Pilot + Electronic Warfare? (to intercept, decrypt, jam - note that a jammer device is needed for jamming).
3C. Other notes
Arming/Disarming a weapon system on a drone is 1 free action per drone.
I do not believe a rigger gets to use the +2 dice for VR or +2 dice for hot sim or the -1 threshold in any way while remote rigging.Step 4. Rigging by Jumping InJumping into a drone is a simple action. When you jump in, you actively control that one vehicle/drone, leaving any others to act on their own. You may still issue commands to them as you would normally for remote drones.
4A. Initiative:
VR-Controlled drones act on the rigger's initiative: Response + Intuition + 1 (for VR), 3 Passes (2 are granted by VR).
Note as in 3A above that a rigger could be actively driving a vehicle using AR, but not jumped into the vehicle. If using AR, Initiative would be Response + Intuition, with 1 Pass.
4B. Checks:
Checks while jumped in are generally made with the actual rigger's skill plus Sensor or Response.
A rigger using VR would gains +2 dice due to rigging with a control rig, +2 dice for hot sim, and -1 to all thresholds for vehicle tests.
A rigger also receives +1 die for all vehicle tests if physically piloting a vehicle (the bonus is lost if piloting remotely).
Common checks are shown below:
[ Spoiler ]
Perception: Sensor + Perception
Attack: Sensor + Gunnery
Defense: Response
Dmg Resist: Body + Armor
Inflitration: Response + Infiltration
Maneuver: Response + Vehicle Skill
Electr Wrfr: ?Response + Electronic Warfare? (to intercept, decrypt, jam - note that a jammer device is needed for jamming).
4C. Damage
When a jumped-into drone takes damage, the rigger must resist 1/2 the damage (round up). This is Stun damage with a test using Willpower + Biofeedback Filter to resist. If the drone is destroyed, the rigger is dumped and suffers dumpshock (p.231).
There you have it. Please note any corrections, resolve issues in red, and add anything missing.
Thanks!