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Demonseed Elite
Read the news here.

Summary:

QUOTE
Those worried about the fate of Shadowrun, MechWarrior, and Crimson skies following the closing of FASA Studios need not worry at all; the licenses for those properties have been securely in the hands of FASA, WizKids (HeroClix), and 42 Entertainment (ilovebees) founder Jordan Weisman. The announcement was made on the website of Weisman's latest venture, Smith & Tinker Inc. back in mid-October. The company's plans for the properties is still up in the air.
Stahlseele
sadly did not stop M$ from killing off Shadowrun Online . . those guys sure would have taken them up on their offer <.< . .
Mr. Man
I doubt it. Those guys weren't exactly going about development in a professional manner.

Besides, every day that Shadowrun isn't an MMORPG is a good day.
Demonseed Elite
There has been speculation already that Smith & Tinker might be gearing towards some MMO, but I'm not so sure. They are hiring a lot of "Web 2.0"/Alternative Reality Gaming people, not traditional video game programmers. Maybe some sort of online social software for gaming.
DTFarstar
Oh come on guys, you know your life isn't complete till you have grouped with a Troll with the street name "T-Bagz" and watch as he constantly walks around resting his nuts on the top of every dwarfs head.

Chris
Stahlseele
you are a horrible horrible person . . *gg*
nezumi
I can now imagine how the Taliban must have felt when it finally drove the USSR out of Afghanistan...


We seriously beat back the evil empire? How much did Jordan have to pay to get the ip?
eidolon
QUOTE (Mr. Man)
Besides, every day that Shadowrun isn't an MMORPG is a good day.

Preach it, brother!

martindv
QUOTE (nezumi)
I can now imagine how the Taliban must have felt when it finally drove the USSR out of Afghanistan...


We seriously beat back the evil empire?

Next: The United States.
Backgammon
WTF that was pointless and unnecessary flamebait. Go pick a fight somewhere else
Irian
Let's hope that "Online Gaming" means something like Neverwinter Nights and not an MMORPG... I would really hate to hear that the great message the M$ isn't involved anyl longer makes room for the bad message that it will only be an MMORPG... Personally, I simply don't like MMORPGs and a Shadowrun MMORPG is exactly the same as no Shadowrun game for me...
Eleazar
The only way Shadowrun being an MMORPG would be good is if the game innovated the genre. By this innovation, people would actually consider calling the genre MMO-REALRPG. Rather than the MMO-PSEUDORPG we most unfortunately have these days. I don't think there has been an RPG yet that has been able to fully capture the tabletop experience. Maybe the Baldur's Gate and NWN series, but these do not fit too well into the current MMORPG paradigm.

Given what the definition of MMORPG currently means, I would be most displeased to hear of a new Shadowrun game from this genre. If anything, I would like to see a Mass Effect-like Shadowrun game.
Adarael
Shadowrun MMO:

"WTB Panthor Cannen!"
"LFG SK Prime! need shammy!"
"WTS epic MBWIII Beta x4! 2 mil each!"
"omg nub l2p ur adept! lol y u use element strike?"
"Lol ares alpha = street sam drop, not 4 bounty hunter! NUB!"

<shudders>
Yes, I agree with Mr. Man.
Irian
A MMO-RPG can't exist. Most people don't want to roleplay, they just want to collect exp, equipment, etc. while chatting with their pseudo-friends. Roleplaying will always stay a niche (and source of inspiration) for the mainstream online games.
Wounded Ronin
You know what I recently figured out about myself? I really prize *atmosphere* in a video game. Obviously that's not my only criteria or I wouldn't play NES games but atmosphere is something I like a lot.

First person FPS type interfaces as with Deus Ex or System Shock 2 provide atmosphere. Online meta-gaming frenzies do not.
mattness pl
Good news before christmas smile.gif
I'm just afraid that SR would not be first IP they will work on.
imperialus
*does backflips*
hyzmarca
It should be a plot-heavy third-person squad-based tactical role-playing beat-em-up shooter with (up to) 8-person co-op and (up to) 32-person (up to) 4-way mission-based competitive and unique online tournament maps and missions. Its characters should include a bloodthirsty giant-rainbow-mohawk-sporting troll with dual chainsaw cyberarms and a lesbian porn star ninja assassin on the run from organized crime. The tone and gameplay should be somewhere between Deus-ex, Rainbow Six, Giants: Citizen Kabuto, Fallout, and The Lost Vikings.
DTFarstar
Man, The Lost Vikings was such a fun game.

Chris
Fortune
QUOTE (DTFarstar)
Man, The Lost Vikings was such a fun game.

In what way?

I haven't played many games, but want to, and am looking for suggestions for old (but not too old) games like Deus Ex.
Eurotroll
Old but not too old? Heh.

Just to give you an idea: Lost Vikings was made by Blizzard when they were still called "Silicon & Synapses". wink.gif

(It's also a SNES/DS game.)
hyzmarca
The Lost Vikings can best be described as a side-scrolling squad-based action puzzle game.

You have three lost Vikings whom you guide through several stages. Each has his own unique abilities and they must be used in concert to defeat obstacles and enemies.

Fortune
Ah, ok. Thanks. smile.gif
Wounded Ronin
IIRC they could eat steaks and recover from grevious bodily harm. Protein, baby!
Narse
QUOTE (Fortune @ Dec 8 2007, 08:09 PM)
QUOTE (DTFarstar @ Dec 9 2007, 07:36 AM)
Man, The Lost Vikings was such a fun game.

In what way?

I haven't played many games, but want to, and am looking for suggestions for old (but not too old) games like Deus Ex.

Really OT, but there is an awesome game that came out for consoles several years ago. I've only played it at a friend's house, but it rocked my socks. It is really heavy on the story elements and quite a bit lighter on the gameplay, so if that is what your into you should check it out. It has a really unique way of telling the story too. Good stuff.

Its called Indigo Prophecy in the US, and I believe it was released abroad as Fahrenheit. Check it out.

I'd recommend Deus Ex, but you're already in the loop on that one.
Kagetenshi
It's more interesting than it is good, but it's still pretty good. I second the recommendation. Just try not to take the tutorial the wrong way, if you run through it.

~J
Mercer
QUOTE (Irian)
Most people don't want to roleplay, they just want to collect exp, equipment, etc. while chatting with their pseudo-friends.

Wait, you mean you don't do that in tabletop games?

I played Psi-Ops for the PS2, good mix of standard FPS and psychic powers (telekinesis, clairvoyance); I was really bored with FPS's at the time so I never finished it. The body modelling was good (when you flung a sec guard with your telekinesis, he flew like a rag doll; there's something inherently satisfying about flinging a guy with your mind-power and seeing his head catch on a doorjam), and the cut scenes had what was probably one of the more oblique Simpson's references I've seen, but I only got about halfway through. Its about as close to being a combat mage as a game can manage, though.

I have friends who got seriously into Knights of the Old Republic when it came out, and the Vampire:TM computer game. KotOR was interesing because it was built around d20 mechanics. I always wondered what a console game would play like basd around a good tabletop system. V:TM seemed like a pretty straight forward shoot-em up, with vampires.

One difficulty I see with making an SR game is its pretty hard to get a consensus on what an SR tabletop game is supposed to be like. Plus, their very different animals, vg's and tabletops. I enjoy both, but I enjoy them for different reasons.
kzt
I suspect it's a lot easier to get general consensus on what an SR tabletop game is NOT supposed to be like.
FlakJacket
QUOTE (hyzmarca)
and The Lost Vikings.

Gods, there's a blast from the past. Now I'm going to have to dig out the old Super Nintendo and play it again. Plus I'm getting the urge to write them up as adept or magician Shadowrun characters using the Norse magic rules. smile.gif
Fortune
I appreciate the info, thanks. smile.gif

QUOTE (Narse)
I'd recommend Deus Ex, but you're already in the loop on that one.

I only know it through word of mouth (almost exclusively from this forum), so I am not that in the loop. wink.gif biggrin.gif
Tanka
QUOTE (Narse)
QUOTE (Fortune @ Dec 8 2007, 08:09 PM)
QUOTE (DTFarstar @ Dec 9 2007, 07:36 AM)
Man, The Lost Vikings was such a fun game.

In what way?

I haven't played many games, but want to, and am looking for suggestions for old (but not too old) games like Deus Ex.

Really OT, but there is an awesome game that came out for consoles several years ago. I've only played it at a friend's house, but it rocked my socks. It is really heavy on the story elements and quite a bit lighter on the gameplay, so if that is what your into you should check it out. It has a really unique way of telling the story too. Good stuff.

Its called Indigo Prophecy in the US, and I believe it was released abroad as Fahrenheit. Check it out.

I'd recommend Deus Ex, but you're already in the loop on that one.

Caveat: The first two thirds is quite possibly the most intriguing game I've played in ever.

The last third? Pure, total, utter shit. The story takes a swan dive to the pavement and never recovers.
Wounded Ronin
QUOTE (Tanka)
QUOTE (Narse @ Dec 10 2007, 12:29 AM)
QUOTE (Fortune @ Dec 8 2007, 08:09 PM)
QUOTE (DTFarstar @ Dec 9 2007, 07:36 AM)
Man, The Lost Vikings was such a fun game.

In what way?

I haven't played many games, but want to, and am looking for suggestions for old (but not too old) games like Deus Ex.

Really OT, but there is an awesome game that came out for consoles several years ago. I've only played it at a friend's house, but it rocked my socks. It is really heavy on the story elements and quite a bit lighter on the gameplay, so if that is what your into you should check it out. It has a really unique way of telling the story too. Good stuff.

Its called Indigo Prophecy in the US, and I believe it was released abroad as Fahrenheit. Check it out.

I'd recommend Deus Ex, but you're already in the loop on that one.

Caveat: The first two thirds is quite possibly the most intriguing game I've played in ever.

The last third? Pure, total, utter shit. The story takes a swan dive to the pavement and never recovers.

Wait. Deus Ex, Lost Vikings, or Indigo Dye?
mfb
Indigo. and the gameplay is... ugh. you basically play Simon the whole time, interspersed with button-mashing sessions (a la the torture scene in MGS). it was a fun game to watch someone else play, but i wouldn't touch it with a ten-foot pole.
hyzmarca
Fahrenheit was a graphical adventure, and was intended to revive the genre in the modern era. But it played like a graphical adventure, and there is a very good reason why the genre took a nosedive in the first place. That sort of huge-world puzzle-solving gameplay can be combined with high-quality action these days.
Narse
Well, I haven't played the entire thing, and I did mention that it isn't esspecially awesome in the gameplay department, but the way it pulled off the interactive storytelling I found intriguing and really quite good.
Critias
It also sucked how distracting the combat system was -- and that the big Matrix-esque rooftop fight scene wasn't an animation you could unlock and watch at the end of the game.

No, instead you got ice skating, woohoo!
Narse
Indigo Prophecy had combat!???

Wait, I think I am royally confused...

Which game are we all talking about?
Critias
Yes, Indigo Prophecy had combat. It just sucked.
Narse
Your kidding right? It must not have been a core mechanic or I can't think that they'd wait so long to introduce it. (I think I got over an hour into the game). As far as I could tell it just had interactive cinematic cut scenes with some weird joystick controls. Wow, I really need to finish off that game....
mfb
the combat was basically the same as the rest of the game--it was a puzzle, and winning the puzzle meant you punched/dodged/whatever.
kzt
QUOTE (Narse)
Wow, I really need to finish off that game....

It kind of sounds like a shredder should do a good job at that....
Thanee
Damn, there go my plans to win the lottery and then buy the IP from Microsoft and make a Shadowrun MMORPG, which would truely redefine the genre. So far, my plans have had suffered from a little slowdown in the first stage, though. wink.gif

Bye
Thanee
Critias
QUOTE (Narse @ Dec 11 2007, 02:08 AM)
Your kidding right? It must not have been a core mechanic or I can't think that they'd wait so long to introduce it. (I think I got over an hour into the game). As far as I could tell it just had interactive cinematic cut scenes with some weird joystick controls. Wow, I really need to finish off that game....

The combat was just like the cinematic cut scenes with weird joystick controls. When it said to hit up, you had to hit up. When it said to hit left, you hit left. Meanwhile, all kinds of cool super-powered asskicking is going on on-screen and you don't get to see any of it because you're so fucking freaked out by trying to frantically hit the puzzle bullshit with the controller that you can't tear your eyes away for even a split second.

And then -- and, again, to me this was the real kick in the nuts -- the big climactic fight scene wasn't something you could watch after you beat the game. Out of all the cut scenes and cinematics you could kick back and view to your heart's content, without all the button-mashing interrupting and distracting you...for some reason, the fight scene wasn't an option. Instead you unlocked (yes, really) ice skating, complete with an alternate costume and the same weird-ass puzzle controls!

Indigo Prophecy was a really neat idea for a game. The immersion was a cool concept, the attention to detail was neat, the first two-thirds of the storyline were really sweet. But the last third or so of it, and the execution of their concept, just really left it a bad overall gaming experience.
Mr. Man
QUOTE (Critias)
The combat was just like the cinematic cut scenes with weird joystick controls. When it said to hit up, you had to hit up. When it said to hit left, you hit left. Meanwhile, all kinds of cool super-powered asskicking is going on on-screen and you don't get to see any of it because you're so fucking freaked out by trying to frantically hit the puzzle bullshit with the controller that you can't tear your eyes away for even a split second.

I had a Dragon's Lair flashback when I read this. That game was also a lot of fun (to watch other people play).
Blade
Actually some of the combat scenes were ok (especially at the beginning). For example the action scene with the bugs in the office was consistent: when a bug jumped towards you you had to push the down button to duck under it. Just like in old cinematic games, except that back then they didn't tell you which button to press, not even when to press a button (leading to games like Braindead 13 where you spent most of your time watching your character die in hundereds different ways).

But at the end of the game, the ridiculous Matrix fights don't make any sense. The buttons don't match what's going on on the screen. You press all the right buttons at the right time... and your character gets his ass kicked (but not as much as if you didn't press the right buttons). So you're just watching a movie and pressing random buttons, except that if you press the wrong buttons your character will get killed.
Kool Kat
That is great news indeeeeed. Kool Kat is a pleased virtual kitty.

As far as Shadowrun translating into a computer game... I have been dying for a GOOD Shadowrun game on the PC. I don't care if it is an MMO or FPS... I just want a Shadowrun game that captures the spirit, violence and overall cool factor that is Shadowrun. With today's graphic engines I think it is high time to see some kick ass FPS storydriven game with a GOOD Matrix immersion system. Hell I could even play if it was like... Call of Duty 12; Shadowrun where you play several different characters through a buildling storyline or even a Neverwinter Nights like engine.

Give me something!
Adam
Do bear in mind that according to every announcement [including the one on Smith and Tinkers' website], that S&T is just licensing the rights from MS -- they didn't buy the rights outright.
Blade
I can imagine buying a right to sell it later or to keep it for later.
But licensing means you want to use it, right?
DTFarstar
Generally more of an intent, licensing something-especially from M$ is a bit expensive just for a want. I would say it is a pretty sage assumption that they are planning something.

Chris
Kagetenshi
Or you want to keep anyone else from using it for as long as the license lasts, providing the license is exclusive. Or you want to make someone think you want to use it. The "want to use it" option is generally the most likely reason, but not the only possibility.

~J
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