Karaden
Jan 6 2008, 05:14 AM
Oh, I was going by
QUOTE |
so my max magic goes down 4 |
to mean that you'd used up 4 essence.
I'm just really glad to know that I'm not going blind/insane when I can't find any ware on your character, especially since someone else was talking about your essence loss for ware and there was no evidence of it. Had me really worried.
Karaden
Jan 6 2008, 05:25 AM
I guess I'll go ahead and follow your lead and post what I have for evaluation. Give me a few... hours to type it all up. (They joys and pains of working out my character on paper)
Cthulhudreams
Jan 6 2008, 05:35 AM
QUOTE (Karaden) |
Oh, I was going by QUOTE | so my max magic goes down 4 |
to mean that you'd used up 4 essence.
I'm just really glad to know that I'm not going blind/insane when I can't find any ware on your character, especially since someone else was talking about your essence loss for ware and there was no evidence of it. Had me really worried. |
Nah, the hypothesis that best fits the facts is 'I've forgotten something something'
Redjack: whats the value you are indicating in brackets?
Karaden
Jan 6 2008, 06:58 AM
[ Spoiler ]
Hads - Heavy Assult and Demolitions Specilist.
Atribute: rating(modified) BP_spent Karma_spent
Bod: 6(6) 40 18
Agi: 7(10) 50 21
Rea: 5(9) 30 15
Str: 4(4) 0 27
Cha: 3(3) 0 15
Int: 6(6) 40 18
Log: 6(6) 40 18
Wil: 3(3) 0 15
Ini: 11(15) 3 passes
Edg: 7(7) 40 21
BP: 240 Karma: 168
Skill(specilty): rating(specilty_rating) BP_spent Karma_spent Bonuses
Note: fractional BPs are from stuff that was originally bought as a skill group.
Note2: I added in the Learning Stimuli bonus on karma expenditures.
Heavy_Weapons(Rocket_Launcer): 7(9) 34 0 +1 from reflex recorder
Climbing(Buildings): 3(5) 2.5 6
Gymnastics(Jumping): 3(5) 2.5 6
Running(Sprinting): 3(5) 2.5 6
Swimming(Long_Distance): 2(4) 2.5 3
Dodge(Ranged): 5(7) 6 16 +2 from move by wire, +1 from reflex recorder
Demolitions(Plastic_Explosives): 6(8) 6 25
First_Aid(Combat_Wounds): 3(5) 3.3 6
Medicine(Implant_Surgery): 3(5) 3.3 6
Cybertechnology(Nanoware): 3(5) 3.3 6
Automatics(Assault_Rifles): 3(5) 3.3 6
Longarms(Sniper_Rifle): 3(5) 3.3 6
Pistols(Semi-Automatics): 3(5) 3.3 6
Survival(Urban): 2(4) 6 1
Throwing(Lobbed): 4(6) 6 9 +1 from reflex recorder
Infiltration(Urban): 3(5) 6 4
Gunnery(Ballistic): 2(4) 0 7
Perception(Audio): 2(4) 0 7 +1 from Synch
BP: 94 Karma: 132
Qualities:
Aptitude(Heavy Weapons) 10
Genetic Heritage(Free Genetic Optimization) 10
Biocompatibility(Cyberware) 10
Gene Crafted 5
Pyromania, Moderate -15
Weak Immune System -5
Equipment:
Bioware:
Reflex Recorders (Heavy Weapons, Dodge, Throwing)
Muscle Toner 3
Platelet Factories
Cyberware:
Move-by-Wire 2
Datajack
Cyberfoot, obvious (Nanohive 2)
Dermal Sheath 3 (Wet Sheath, Ruthenium Polymer Coating)
Cybereyes 2 (Eye Recording Unit, Image Link, Flare Compensation, Smartlink, Thermographic Vision, Vision Magnification)
Cyberears 2 (Ear Recording Unit, Sound Link, Audio Enhancement 1, Select Sound Filter 6, Damper)
Geneware:
Adapsin
Genetic Optimization (agility)
Reakt
Synch
Nanoware:
Learning Stimuli 3
Oxyrush 5
Armor and Stuff:
Armor Jacket
Full Body Armor (Helmet, Chemical Seal, Environmental Adaptation (heat), Chemical Protection 6, Fire Resistance 6, Insulation 6, Non-conductivity 6, Thermal Damping)
Sony Emperor R:2 S:3
Iris Orb F:3 S:3
Trodes
Medkit 6
Microtransceiver 6
Gecko Tape Gloves
Weapons:
Ares Predator IV (Concealable Holster, Gas Vent 2)
Ares Alpha (Gas Vent 3, Shock Pad)
Ingram White Knight (Shock Pad, Smart Gun, External)
Ultimax HMG-2 (Smartgun, External)
Assault Cannon (Silencer)
Armtech MGL-12 (Airburst Link, Shock Pad)
Mitsubishi Yukuroku MRL (Airburst Link, Shock Pad)
Ranger Arms SM-4 (Smartgun, External)
More to come. Need some fake SINs and and ammo, but right now I'm going to bed, see you all in the morning.
Buddha72
Jan 6 2008, 07:49 AM
Ok sorry for the delay in posting, have some friends in from Canada so not much time to check the boards but they are only here till Monday so should be looking in more regularly.
So I have been getting PMs so no worry and I will try to reply to them this coming Monday afternoon after my house guests leave. The day of the deadline I will be posting a list of completed characters that have been submitted in the morning. Please keep this in mind - I think it's great people are posting characters here so everyone can collaborate but I still require a copy sent to me please.
Allergies/Incompetences: If it's on the sheet it will come up so be careful what you pick, you have been warned. No free points for cheesy flaws that aren't which is why I encourage ones that fit the character concept/back story.
It does help to show the reduced stat such as Magic or Resonance so please make a note somewhere of what loss you incurred and the increase so I can check over sheets. Thanks!
As always ask questions and I'll do my best to answer them.
Toras
Jan 6 2008, 11:31 AM
[ Spoiler ]
Name: Whiskey
Race: Human
Attributes
Body 5(6) [40pt]
Agility 4(9) [30pt]
Reflexes 5 (8 ) [40pt]
Strength 3(8 ) [20pt]
Intuition 3 [20pt]
Logic 3 [20pt]
Charisma 3 [10pt + 9 karma]
Willpower 3 [20pt]
Essence 4
Edge 7 [75 karma]
Magic 8 (6) [40pt + 63 karma]
Initiative Grade 4 [42 karma]
Qualities (10pts)
Adept(5pt)
Type 0 Systems (30pts)
Sensitive System (+15pt)
Spirit Bane [Nature Spirit] (+10pt)
Skills (120pt)
Athletics Skill Group 4 [40pts]
Armory 2 [8 Karma]
Blades 4 [16pt]
Dodge 4 [16pt]
Ettiquette 2 [8 karma]
First Aid 1 [4 Karma]
Infiltration 4 (7) [22 Karma]
Intimidation 4 [22 Karma]
Perception 5 [4pt + 28 karma]
Pilot Ground Craft 2 [8 Karma]
Pistols 6 (9) [24pt]
Knowledge Skills (18 free)
Action Film 2
Law Enforcement Procedures 4
Yakuza 4
Language Skills
Chinese N
English 4
Japanese 4
Powers
Analytics 2 [.5pp]
Combat Senses 6 [3pp]
Improved Attribute 3 [Pistol] (1.5pp)
Improved Attribute [Infiltration] (.75pp)
Nimble Fingers (.25pp)
Equipment [30pts + 200k]
Armored Jacket [8/6] (900)
-Fire Resistance 3 (300)
-Nonconductive 3 (600)
-Thermal Dampening 4 (2000)
Ares Predator IV [5p, Ap -1, 15cc] (350)
-Hidden Arm Slide (350)
-Silencer (200)
-Smartlink
Commlink [Tranys Avalon, Response 4, Signal 4] (5,000)
-Novatech Navi (1,500)
-AR Gloves (250)
-Nanopaste Trodes (100)
-Sim Module (100)
-Subvocal Mike (50)
Fake SIN 5 (5000)
2xForearm Snapblades [6p] (150)
2xClips of [APDS, -4 Ballistic] (200)
Glasses
-Flare Compensation
-Image Links
-Smart Link
-Thermographic
-Vision Enhancement 3
-Vision Magnification
Grappling Gun
Medkit 6
Suzuki Mirage (6500)
Middle Life Style (16,500 3 months)
Bioware [304,000]
Enhanced Articulation [.15, 40000]
Muscule Augmentation 4 [.4, 28,000]
Muscule Toner 4 [.4, 36,000]
Platelete Factory [.1, 25000]
Reflex Recorder[Firearms] [.1, 10,000]
Superthriod Gland [.35, 45,000]
Synaptic Booster 2 [.5, 160000]
Initiative Powers
-Adept Centering
-Attunement (Item) [Pistol - 8 Karma]
-Infusion
-Somatic Control
Contacts
Fixer - Alex [Influence 3, Loyality 3]
Background: Whiskey used to be one of those self diluted investigators, working for Mitsuhama. He was good at what he did, a little too good in fact. It was in the last days of Mitsuhama's hold on security. He was working on the Yakuza Squad, working to pin back the influence of those criminal organization. He really believed that he was doing the right thing and went home to his wife and child each night a happy man.
It all changed one night, as he was sitting down for dinner. His house was stormed by thugs, and while he managed to kill a number of them he was still shot down. As he lay bleeding they ended his world in front of his eyes. Ares had made a deal with the Yak's, giving them the names they needed in return for them causing enough trouble to get them the Security contract.
A neighbor who had been a combat vet managed to save him and got him treatment. He came to later to find that he was out of a job. Abandoned by everyone, his neighbor took him in. He was the introduction to Black Star. Whiskey would begin again, not for hope but rather for revenge. The wounds he had suffered were enough to cause damage to his gift, so they added augmentations as they had rebuilt him. There was a time that would have bothered him, as an awakened being. But he was beyond caring, it was all just tool to the end. Unfortunately this same adaptation for bioware causes him to reject and attack anything non-organic.
During the last two years, he has risen within the ranks of the Black Star as much as they have them. He had found others who hated as he did and believed that things needed to change. They still did runs, to maintain operating funds if nothing else. But it did appeal to most of the anarchists to have the corporate scum fund their own downfall. Initiating with their help, he traveled to gain the power he needed sometimes within himself and sometimes without. His final task had required that he find and return with a rock from a hidden glade 20 miles outside of Shanghi. However he did not show the proper respect to the spirit of the glade, so it has marked him as an enemy. Now should he ever encounter such spirits, they will mean him ill.
Redjack
Jan 6 2008, 03:30 PM
QUOTE (Toras) |
Magic 8 (6) [40pt + 63 karma] Combat Senses 7 [3.5pp]
|
As a note, a power's rating cannot be higher than your magic rating.
QUOTE (Cthulhudreams) |
Redjack: whats the value you are indicating in brackets? |
2 -> 1 -> 2 -> 1 -> 7
Base Magic (Augmented Magic)
2 -> 2(1) -> 3(2) -> 3(1) -> 9(7)
I was under the impression that the base attribute is what you pay karma to raise. Same would be true, say for an augmented strength. In this case the essence loss has caused a negative augmentation.
Karaden
Jan 6 2008, 03:52 PM
Redjack is quite right. If you have magic 4, but buy an essence worth of ware, then your magic changes to 4(3). It'll still cost you the same amount to raise it, regardless of the ware. So it costs the same to go from 4 to 5 as it does to go from 4(3) to 5(4).
As Redjack said, this is in the exact same vein as someone who has muscle toner or some such, giving them 4(5) agi. It costs the same to go from 4 to 5 as it costs to go from 4(5) to 5(6).
Toras
Jan 6 2008, 07:48 PM
QUOTE (Redjack) |
QUOTE (Toras) | Magic 8 (6) [40pt + 63 karma] Combat Senses 7 [3.5pp]
|
As a note, a power's rating cannot be higher than your magic rating.
|
Thanks. Fixed that ( I had originally had 1 more point of magic.)
Cthulhudreams
Jan 6 2008, 10:15 PM
QUOTE (Karaden) |
Redjack is quite right. If you have magic 4, but buy an essence worth of ware, then your magic changes to 4(3). It'll still cost you the same amount to raise it, regardless of the ware. So it costs the same to go from 4 to 5 as it does to go from 4(3) to 5(4).
As Redjack said, this is in the exact same vein as someone who has muscle toner or some such, giving them 4(5) agi. It costs the same to go from 4 to 5 as it costs to go from 4(5) to 5(6). |
Damn, in the case of magic loss from essence I thought you actually lost a point of magic. I'll fix that.
Karaden
Jan 6 2008, 10:37 PM
Understandable. I'll double check on that, but I'm fairly certain that is how it works, see if I can't get an exact page/pages about that.
Cthulhudreams
Jan 6 2008, 10:39 PM
Yeah, I just thought it worked like a racial change for an attribute, because say I'm advancing a dwarfs strength of 6 (so 3 + 3 racial) I have to pay the karma for an attribute of 7 right?
Karaden
Jan 6 2008, 11:49 PM
Well, I can't find anything that says it spesificly. Best I can get is
QUOTE (p62) |
Characters with Magic or Resonance attributes are subject to penalties if they have an Essence lower than 6. For each point or partial point of Essence below 6, the character loses 1 full point from her Magic or Resonance and the maximum for that attribute is reduced by 1. |
Now, the thing is that it can be taken either way. It can mean that a) it works like racial stats, in that you actually have that new number, as if that was all you had ever bought, or b) it works like augmented atributes, with your augmented magic being capped at 6+initiation-essence loss.
The more I look at it though, the more I think it is option a. Another thing that supports this is latent awakening from street magic, in which you can have an essence below 6, and still awaken as a mage. The only real reason to think it would be option b is that it doesn't say anywhere 'this point can be bought back as normal' which the book always says when making mention of a skill or attribute loss. That and option a opens it up for abuse exactly as your doing, by constantly buying magic 2 and reducing your essence untill you've goten all the ware you want. I mean you could reduce yourself to 1 essence for almost no cost this way, while it would be exceptionally difficult/more costly if you go with option b.
I suppose you can ask on the main forum or just ask for a GM call (and he will likely ask on the board :P)
Redjack
Jan 7 2008, 12:21 AM
QUOTE (Cthulhudreams) |
Yeah, I just thought it worked like a racial change for an attribute, because say I'm advancing a dwarfs strength of 6 (so 3 + 3 racial) I have to pay the karma for an attribute of 7 right? |
Yes, because racial modifiers are not considered "augmented".
Karaden
Jan 7 2008, 12:24 AM
QUOTE (Redjack) |
QUOTE (Cthulhudreams @ Jan 6 2008, 05:39 PM) | Yeah, I just thought it worked like a racial change for an attribute, because say I'm advancing a dwarfs strength of 6 (so 3 + 3 racial) I have to pay the karma for an attribute of 7 right? |
Yes, because racial modifiers are not considered "augmented".
|
Yes, but as I said in my post, nowhere in the book is the magic loss from essence stated as being augmented magic. It is staed as a lost point.
Cthulhudreams
Jan 7 2008, 12:37 AM
Edit: I agree with you guys re: racial attributes, and brought an increase in body on the basis that my nat body of 1, modified to 2 from being a dwarf had to be paid for at 3.
Onto the real discussion.
QUOTE (Karaden @ Jan 6 2008, 06:49 PM) |
Well, I can't find anything that says it spesificly. Best I can get is QUOTE (p62) | Characters with Magic or Resonance attributes are subject to penalties if they have an Essence lower than 6. For each point or partial point of Essence below 6, the character loses 1 full point from her Magic or Resonance and the maximum for that attribute is reduced by 1. |
I mean you could reduce yourself to 1 essence for almost no cost this way, while it would be exceptionally difficult/more costly if you go with option b.
|
tI snipped up your post a bit there.
It wouldn't work in a standard game because it would be annoying running around as a mage with magic one for ages while you find enough cash and karma to install your cyberware and tediously advance magic, and only works in shadowrun at all because the game has the 'cost' of advancing an attribute is out of lockstep between character generation and advancement. If you use frank's BP only method for generation and advancement it works great (for example) because I have to pay 10 BP for the 4th and 40th point of magic so the 'trick' is avoided.
I might wait until I get back to my rulebooks and then ask in the main forum as a point of interest, because I honestly thought it worked like racial attributes, though I might just be thinking that because it helps me
But either way, the GM
s call is obviously more important here, because whatever I reckon, the GM's call is in fact the one that matters.
@Budda72: Any chance of ruling on how much karma it costs to advance your maagic in this situation
I have a magic of 4 and an essence of 6. i have synaptic boosters 2 installed which costs one point of essence. Does this essence lost
A) Count as an 'augmentation' to my magic score, so my totals are magic 4 (3) with an essence of 5
Parallels drawn to cyberware
This makes the karma cost of advancing my magic one point equal to 15.
B) Count as a flat change to my magic score, so my magic score is 3 with an essence of 5
This makes the karma cost of advancing my magic one point equal to 12.
Parallels drawn to racial modifications.
Whipstitch
Jan 7 2008, 01:01 AM
From a balance perspective I've always preferred the modified interpretation, although I don't think it's really supported by the RAW. It's less metagamey. I tend to favor SECKSY and Frank's BP=Karma system at this point in time, simply because it makes gambling that you can survive long enough to get the 6 karma needed to boost up your strength to 2 before you get shot because you couldn't struggly your way up a chain link fence a less attractive option since you're not "saving" any points in the long term.
Buddha72
Jan 7 2008, 01:07 AM
Since I've made it pretty clear my dislike of the cheese factor I 'm going with the virtual stat. So I am going with the point cost being the score before the essence loss. I agree with the analogy of above about a character being played at a tabletop game would never even make the team, the other players would toss you out the door for bringing a Magic 1 mage to the table in the first place. With these being artificially advanced characters I think that option A is the way I am going to rule it.
As for a different system of character generation I would rather stick with the original from the base system and just use a little common sense to address issues like this as they pop up. Hope that works for everyone.
Whipstitch
Jan 7 2008, 01:25 AM
No problem. The original bp system works fine anyway, it only occasionally runs into these kind of issues when dealing with straight jumps to mass amounts of power like what we have here; like you said, I think people were just getting a bit crazy because they knew they could skip the "awkward phase" you go through when only having a one or two in an attribute.
Cthulhudreams
Jan 7 2008, 02:25 AM
The funny thing is it works fine if you write 'latent awakening' on your character sheet and become an adept instead of a mage.
In other news my character now needs a significant re-write and probably re-templating because this increases my cost of advancing magic by 53 karma (urgh) and thats not sustainable as currently written.
Whipstitch
Jan 7 2008, 02:39 AM
True, but taking latent awakening is basically putting aside 5 bps and hoping that your GM will eventually let you Awaken once in play. It's balanced by the fact that you don't know when or if it will ever pay off and even if it does happen you likely won't have the karma on hand to start developing the skills right away, which is why latents usually end up as adepts if they're given any choice in the matter. The GM is the one who picks whatever it is you actually end up as.
Cthulhudreams
Jan 7 2008, 02:45 AM
Yeah, it seems completely unplayable in a normal game because you wouldn't have skills either, but in a 300 karma game, reasonable that you awoke at some point in the preceeding 300 karma
Still, debate for another time.
Karaden
Jan 7 2008, 03:34 AM
QUOTE (Cthulhudreams) |
Yeah, it seems completely unplayable in a normal game because you wouldn't have skills either, but in a 300 karma game, reasonable that you awoke at some point in the preceeding 300 karma
Still, debate for another time. |
Heh, I had to read that twice, as the first time through my thought was "How the heck are you supposed to earn karma if your asleep the whole time?" or something along those lines.
Nikoli
Jan 7 2008, 04:32 AM
Bhudda, is there still room?
I've a mind for a combat character, former swat type based on the concepts of the "furute soldier" program of the DoD.
Karaden
Jan 7 2008, 04:58 AM
He hasn't made any decisions on the final group yet, so I think your still welcome to submit a character, so long as you can get it in to him before the 14th.
Cthulhudreams
Jan 7 2008, 05:12 AM
He mentions in the opening post that he'll select characters from those submitted on the 14th, and is looking for 6-7 players. you'll be the 10th person to have expressed interest, and based on watching other threads with the usual ratio of expressions to actual characters (though I suspect it to be higher for this thread given the GM's track record of success), it is probably a safe bet that you'll be a contender.
Edit: I'm going to have to drop the capability in my own right to be a hacker, but I still have a rating 6 agent so that Haxor the interwebs ability is still there.
Cthulhudreams
Jan 8 2008, 12:42 AM
Shameless double post with a question. Do you run shape metal like this
QUOTE |
In a world where most things aren't metal what can you do with this spell? Seriously, most vehicles don't have metal, most buildings aren't giant iron constructs, sure you can bend some bars if you're in an ancient prison but most jails cells would be constructed out of some sort of plastic. Whats metal? guns? Got anything else?
Wires are coated in plastic so you cannot see the metal to target it. Same with a car engine, gotta have the hood open, the metal rebar is covered by concrete, most metal I beams will be inside floors. Most metal is hidden so it's not that useful. |
Or like this
QUOTE |
You guys are forgetting that in Shadowrun Plastisteel is referred to as an "alloy", not a "polymer" (M&M, p. 113). Similarly, Ferrocrete isn't stone. The most common building materials are in fact metal in the Shadowrun future - makes things have that nice 80's sci-fi feel evoking imagery from movies like Aliens. The distopic arcologies have metal walls and ducts that emit steam at irregular intervals for no discernable reason.
As to paint, well there is absolutely no way whatsoever that I would rule that a thin coat of paint would prevent you from using Shape Metal on a metal wall. Similarly, I would absolutely allow someone to use Shape Earth on a patch of ground that was covered by a lawn.
In Shadowrun Magic you don't need to literally have line of sight to the substance you are targetting, you need to have line of sight to the object you are targetting and the object has to be essentially the substance you can effect. For example, wearing full body combat armor does not make people immune to Mana Bolt despite the fact that the mage doesn't literally have line of sight to any part of your body as it is all blocked by non-living polymers. And paint of course.
So yes, Shape Metal is totally awesome. Shape Plastic is also very good, but usually requires you to be a total badass (since you need net hits over the OR to actually do anything).
|
Or somewhere in between?
Posters names deleted to protect the guilty.
Buddha72
Jan 8 2008, 05:01 PM
LOL!
I would go with the second example of how I would rule Shape Metal works.
Karaden
Jan 8 2008, 06:05 PM
I suppose that also applies to the highly similar heat metal spell? (not that it affects me much as neither of my prospected characters have a lick of magic in them.)
Karaden
Jan 9 2008, 06:15 AM
I've been working on my character some more, and I was wondering if it would be possable to trade in karma for nuyen at all? I'm asking because I'm having a bit of trouble when I get to the weapons and ammo section of my equipment list. Heavy weapons, ammo for the weapon, and explosives cost alot, and I'm looking at either having to drop good wares or only having a very minimal ammount of ammo (or slaking in something like Fake SINs or some other area).
Oh, and since you expressed concern about this, I'll tell you that not one piece of my ware is even alphaware, much less delta.
Buddha72
Jan 9 2008, 06:17 PM
Nikoli - Of course you're welcome, you were a great addition to my old thread.
Karaden - Ok my 1st question is whether or not you bought all the starting nuyen you could at character generation since you have extra karma you could use it to buy the skills given up for starting cash. Assuming you did take max cash at char gen I'm not doing the karma/nuyen exchange house rule yet since I have a loose grasp on the economics of the new system but I am wondering if any other players are running into money problems. I picked 200k but if it's becoming a limiting factor I would like to know so has anyone else had a problem with cash?
I am going to rule Heat Metal the same way or it makes both spells pretty useless to a runner.
Karaden
Jan 9 2008, 06:37 PM
Course I got max staring money
It isn't a huge problem, I'm only like 15k over right now, and I can maybe chip away on that by using weaker armor or reducing various ammo or dropping one of my guns, or perhaps downgrading my cyber a bit. I just figured I'd ask about the exchange before I starting erasing stuff and having to recalculate everything.
Cthulhudreams
Jan 9 2008, 10:04 PM
I ran out of cash pretty hard with 200k starting money, and I'm currently looking at about 20k over though that is after cutting 'fat' out of the sheet.
Not saying you should go for that, but if you do 1 karma =2.5k nuyen probably isn't a bad starting point, though that makes buying cash with karma highly efficient.
Karaden
Jan 9 2008, 10:27 PM
QUOTE (Cthulhudreams) |
I ran out of cash pretty hard with 200k starting money, and I'm currently looking at about 20k over though that is after cutting 'fat' out of the sheet.
Not saying you should go for that, but if you do 1 karma =2.5k nuyen probably isn't a bad starting point, though that makes buying cash with karma highly efficient. |
Kind of glad that I'm not the only person that is hitting the problem (I know I'm bad about buying alot of stuff, but still). But what do you mean it is highly effective to buy cash with karma? Basing it off comparing the amount of karma to raise a stat and the amount of karma cash required to get ware to simulate that rise is -always- going to come up with the cash option being more effective. Same thing happens with BPs. Why spend 10 BP to raise agi by 1 when I can spend 1.2 BP worth of nuyen to get the same thing? Yet people do it, go figure.
Cthulhudreams
Jan 9 2008, 10:55 PM
Cyberware is a bad comparison measure because you are spending essence for which it is hard to draw comparisons, there being no other good you can exchange for more essence. Unfortunately, thinking about it my statement is also wrong
, but lets have a quick look at my thought processes
A better look is find the karma BP equivalences in other things, then use the BP:Karma ratio to decide what the equivalence for cash should be. Unfortunately this system also exposes whats wrong with the BP/Karma system, but it is an interesting study so lets have a look.
For example buying specialisations is 2 = 2 which would say karma should be worth 5k - the same as a BP, but if you look at buying spells, 3 BP = 5 Karma which indicates that each karma should be worth 3k nuyen. So you should always buy specs with karma. Always! But as we'll see, spells have a highly BP weighted BP:Karma ratio, which drives the value of karma down so you should buy spells with BP.
Positive qualities say the ratio should be 1 BP = 5k Nuyen = 2 Karma (therefore 1 karma =2.5k) The worst ratio of BP to karma in the game, interestingly.
If you think of it as buying attributes up to 6 costs 65 BP and 60 Karma, karma should be worth 5.4k per point
Whereas if you look at skills from 1 -> 6 thats 24:44 or 1 karma worth 2.7k a point.
Which means my statement is wrong and it is more efficient to buy money with BP at the points under discussion. I apologise for my insanity. It is an intresting study of what you should by with karma (Attributes, Specialisations) and what you should buy with BP (Skills, positive qualities, Spells).
So if you wanted to fix a fair and discouraging price for Karma -> Nuyen, you're probably looking near the 3k mark, which makes it more efficient than buying skills, or positive qualities, the same as spells, but less efficient than buying attributes or specialisations.
Whipstitch
Jan 9 2008, 11:37 PM
I'm not sure I've ever -not- hit the starting nuyen cap with mundane characters, to be honest.
Cthulhudreams
Jan 10 2008, 12:56 AM
Yeah, money is exchanged directly for power at the cost of essence which has no value for a mundane.
I'm running out badly for an awakened character, but I'm also attempting to include hacking and rigging both of which are very expensive.
Buddha72
Jan 10 2008, 02:38 AM
Ok based on the feedback thus far I have no problem adding another 100k to the money so the new total would be 300k. Enjoy!
Redjack
Jan 10 2008, 02:42 AM
Eurocar here we come!!
Buddha72
Jan 10 2008, 02:48 AM
LOL!
Just a heads up if people have been sending me questions/comments via my gmail account sorry for missing them. I was looking here for comments/questions and was only popping in every few days to check for character submissions. I will be checking the account everyday now until the recruitment is over and the IC thread begins. I have sent replies to the emails that had questions so keep an eye out. Thanks!
Karaden
Jan 10 2008, 03:23 AM
Sweet, 100k, I think I have about 80k of that already earmarked
Oh, and as for that little comparison, you really want to compare to a rating of 5 for stats, because of that random 15 point jump for the last point in BP. It is in fact by far most effective to get to 5 via BP (40 points) and the 6th point via Karma (only 18 as opposed to 25)
Cthulhudreams
Jan 10 2008, 03:34 AM
Yeah, the logic does break a bit, but the ratio is still screaming 'stats with karma!!!11!!1' except logic and intuition because those stats give knowledge skills.
Karaden
Jan 10 2008, 03:36 AM
QUOTE (Cthulhudreams) |
Yeah, the logic does break a bit, but the ratio is still screaming 'stats with karma!!!11!!1' except logic and intuition because those stats give knowledge skills. |
Well, as my char sheet shows, I bought to 5 with BP on my character, then took the last point with karma. Buying up to 5 points is actually cheaper with BP (40 compared to 42)
Cthulhudreams
Jan 10 2008, 03:59 AM
Yeah, but karma is worth less than a BP.
[Derail]
[ Spoiler ]
Say you're character wants a skill group at 4 and a stat at 5, its 40 BP and 42 karma to get a stat at 5, 40 BP and 55 karma to get the skill at 4, so it is most efficient to spend karma on skills and BP on stats.
YMMV.
[/derail]
JDragon
Jan 10 2008, 06:02 PM
@
Buddha72Here is the write up I have started on the group I want to use for my adept. I had PM'ed it last week but it seems to have gotten lost in the shuffle so I've posted it as a spoiler here.
This is my first shot at this and I'm open to your input and requests for adjustments.
Thanks
JD
[ Spoiler ]
The Scam
Purpose: The "Scam" is a place for awakened individuals that wish to use their ability's for monetary & personal gain, with out requiring the use of force. It attracts many Social Adepts, as well as other awakened con-artists.
Members: 10-15 per major metropolis
Strictures: Secrecy, Fraternity, Deed (provide a mark), Dues (10% & Support of other members), Exclusive Membership, Oath (to the group)
Resources: Middle; Must pay 10% of any money made directly from a Con or similar type endeavor. Money attained through other means are not counted toward this amount. Must also provide as much support as possible to other members if requested. These funds are used to maintain local lodges (rating 4) as well as funds for other needs of the members, (IE Lawyers, emergency SIN's, etc).
Patron: None
Description & Customs: The "Scam" is a group of awakened individuals that want to use their abilities to make money and gain personal power. They use their extraordinary social and magical skills to convince others to freely give them their money, valuables and other items of importance, sometimes including information with out the use of force. They are much more discrete and cunning than their brethren that resort to simple physical or magical violence. The group does not frown up on the use of violence, as it is a part of everyday life for many, it just does not wish to see it used in connection with the cons and other scams the group and it members undertake.
Upon entry in to the group a new member must do several things. First they must pay an entry fee of 10% of their take on scams for the last 6 months. Second they must provide a mark for a con that another member, the mark must be good for at least 10k nuyen. The final is the Oath to the group to follow all of its Strictures. (This for most members counts as an Ordeal for an Initiation)
While the group has spread world wide, it is actually made of many small groups working independently in their individual cities or metroplexes. The groups will communicate at the highest level from one city to another on occasion, primarily to let them know if a member is going to be visiting their area. Visiting members are provided a contact number of a local member if assistance is needed during their visit and to make sure they are not going to interfere with any on going operations. Due to each groups small size and strict secrecy they have remained below the radar of most law enforcement agencies.
Each group has a small building with some kind of business front to be used by members as needed. These building also include some kind of lodge, the exact rating and type of lodge is based on the individual groups make up and needs.
Karaden
Jan 10 2008, 07:48 PM
Looks like a cool group JDragon.
JDragon
Jan 10 2008, 08:41 PM
QUOTE (Karaden) |
Looks like a cool group JDragon. |
Thanks.
The other one looks really cool, just don't think it would work well for the character I have planed.
Just gotta see if I can get it finished in time.
Also, that bump on starting cash was across the board or only if you maxed BTP on cash?
Thanks
JD
Buddha72
Jan 10 2008, 08:44 PM
The group looks fine, no problems with it at all.
The extra cash was across the board so everyone enjoy.
JDragon
Jan 10 2008, 09:12 PM
QUOTE (Buddha72) |
The group looks fine, no problems with it at all.
The extra cash was across the board so everyone enjoy. :) |
Cool, thanks for the confim.
Looks like its time to get my character done.
JD
JDragon
Jan 10 2008, 10:43 PM
Ok, got another ?
Can we use Karma to increase Contacts? And if so what does it cost?
I don't see it in the book.
Also, suggestions for contacts all?
Thanks
JD
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