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Both of these games in fact require more self restraint and provide less restraint to/control of players/characters than Shadowrun.
As a matter of fact, the Veto principle of Wushu is probably one of the most potentially restrictive mechanics out there, yet it works to not only provide equal screen time, it reduces the need for self-restraint. The Principle of Narrative Truth gives much more narrative control to players than most other games on the market. It does have substantially different goals than Shadowrun, I admit, but see my response to John.
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However, implementing that sort of gameplay in SR4 would have required a much more dramatic revision to the game system. Games that implement this also don't implement the same level of "crunch" that has always been part and parcel with Shadowrun. Frankly, when you're focusing purely on this sort of storytelling, extra game mechanics are a hindrance, not a help. I'm sure some folks at the Forge or RPG.net would be able to go into amazing levels of detail arguing the differences between Narrativist and Gamist playstyles. In short, though, this sort of change would unquestionably have substantial impact on the entire playstyle of Shadowrun.
I'd have to say that with the level of revision, one may as well have switched things over to a more narrative style of play. There are certain games that have adapted more narrative styles into their system, all for the better. Shadowrun could easily have learned from many games, instead of slavishly imitating a single popular one. In fact, the new critical success rule can be seen as a small attempt at adding narrative controls into the game. So, there's already a small shift towards the narrative; it just could have been done a lot better, without losing the tactical "crunch" that is Shadowrun. Look at many of the other new tactical RPG's on the market, you'll see what I mean.
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I get the feeling that we are never going to see eye-to-eye on this issue. I feel that rules should be adapted if certain parts of them dont work (and there are plenty issues with SR4 RAW). I also feel that it is the GM's primary responsibility to maintain balance when the rules dont lean toward a balanced game. However, there is no need to throw the baby out with the bathwater! The SR4 system shows promise, and instead of throwing it all out and returning to SR3 (which is always an option if you want to), I think we should look at the issues that need resolution.
You're right. SR4 does show promise. However, I maintain that the issues run so deep, we need to reassess the core mechanics and design goals on the game. You can't keep putting band-aids on it.