QUOTE (mfb @ Feb 12 2008, 07:54 PM)
if the dragon has nothing better to do, manabolting the spotters would be a good option. but i figure he's got all those spirits; rather than risking themselves in direct combat with the spotters, a good option is to just hinder the spotters with astral static.
The thing is that it's
not a good way to hinder Astral Spotters. That's just not how Mana Static works. Sure, you can dump it on an area and disrupt every spirit in it by dropping their Force to zero. But so what? Even at Force 8 the 8S Drain it's handing out is non-trivial, and it's only an area a handful of meters across. The Spirit Spotters are coming in at the limits of line of sight in 3 dimensions. They are kilometers away from each other and no spell area is catching more than one at a time. Mana Static is no better than Mana Bolt, it just has higher drain.
And putting Mana Static on
himself is doing the Metahuman's job for them, because then his Huge Concealment turns off and mundane observation can just
find him and it is all over. Without the Force 12 Magic going, he is literally just a slow flying security vehicle and they shoot him down without issue.
You keep bringing up Mana Static as a valid tactic. It is not. The SR4 Rules for Background Count are universally bad for major magicians. You
only use Mana Static when you have mundane superiority or your magical opponents are tightly grouped (and have counterspelling superiority). In the case of fighting open-air skirmishers where you have magical superiority and they have mundane superiority Mana Static is universally a bad idea. It's bad to cast it near, it's bad to cast it far. Anywhere you put it, it is entirely, unmitigatedly bad. It's an arrow in the quiver of the Metahumans, not the Dragon. And if the Dragon is going up against Ares or the PCC the metahumans will be spamming it like mad in order to pop the Great Dragon's spirits and defensive spells.
QUOTE
the nature of SR4's fixed TN system means that it actually does help his position. as it stands, a GD has 22 and 20 base dice pools for spellcasting and conjuring, respectively--more than enough to succeed at pretty much anything he really needs to succeed at, even in the face of truly formidable negative modifiers. enemy magicians, on the other hand, are going to have much smaller dice pools. with a 6-hit mana static spell, a GD can completely neutralize any non-initiated mage, while suffering no appreciable loss in ability himself--that is to say, the GD still has enough dice to overcome significant negative modifiers, just not quite as significant as before. granted that facing down a large military force designed specifically to kill you is going to end up imposing some pretty impressive modifiers, the possibility of neutralizing any non-initiated mage in that force might be well worth it.
This betrays your basic lack of understanding of how Mana Static works. You
Can't neutralize the enemy spellcasters. It doesn't cover the entire battlefield, just a relatively small area. An area that is coincidentally smaller than that covered by a Manablast that he could safely cast. If the Great Dragon is physically in the area, his actual magic rating drops. The actual Force of his spells drops. The actual Force of any new spells he attempts to cast drops. And the Force of the enemy spirits
outside the area changes not at all. They are still Force 8 and providing Force 8 help. They won't be able to go into the Static, but they don't
care because they can do their thing from hundreds of meters away.
Background Count isn't just a dicepool penalty. It's a
force penalty. It really bones any magician inside it. But it also doesn't cover the city, just a city block. And while you can hide in it from spells and spirit powers; you can't hide in it from people using mundane weaponry that
benefits from spells and spirit powers. And while you're hiding in it, you personally won't be able to cast anything that interested parties outside the Background Count couldn't
counter or
dispel. Background Count doesn't make it harder for people outside the background count to use Counterspelling - very much the opposite.
Yes, a Great Dragon can cast a Force 18 Urban Renewal that will destroy an entire building with a single spell. And no, this does not mean that Mana Static will helpt them in any way, nor does it protect him from retributive Guass Cannons.
-Frank