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Ravor
House Rule III: Same as House Rule II but with an added Hward Cap to Magic to prevent a possible infection of U.C.S. cyber.gif
swirler
sorry to rez this thread but I came up with a few questions that go along with it.
1 okay let's say you make a character and get the astral sight quality from SM pg 24. You also want cyber or bio for this character. basically they automatically would lose the benefits of this quality and it would be a waste for them to get, atleast thats how it sounds from the (essence loss automatically reduces magic) thing.

2 you make a mage (or adept or whatever) and you decide to wait to increase their magic once play starts, you want to progress during the game with it. You get cyber or lose essence by one point for whatever reason. You lose the one magic and are automatically burnout or can you, since you have essence left, still spend karma to get it back?

Nightwalker450
QUOTE (swirler @ Mar 25 2008, 04:02 PM) *
sorry to rez this thread but I came up with a few questions that go along with it.
1 okay let's say you make a character and get the astral sight quality from SM pg 24. You also want cyber or bio for this character. basically they automatically would lose the benefits of this quality and it would be a waste for them to get, atleast thats how it sounds from the (essence loss automatically reduces magic) thing.


According to RAW, any cyber kills Astral Sight, Spell Knack or Spirit Knack abilities. I wish these would of gone in as not being affected by essense loss, until your essense dropped below 1. Also some type of resistance to mana static areas.

QUOTE (swirler @ Mar 25 2008, 04:02 PM) *
2 you make a mage (or adept or whatever) and you decide to wait to increase their magic once play starts, you want to progress during the game with it. You get cyber or lose essence by one point for whatever reason. You lose the one magic and are automatically burnout or can you, since you have essence left, still spend karma to get it back?


If you loose your 1 point of magic before raising it, then you are a burnout. You have to have magic to raise it.
suppenhuhn
1) yes according to the rules astral sight and knack are pretty daft qualities but you could houserule that essence doesnt affect the 1 point of magic or you have to go with latent awakening and then awaken after chargen.

2) you'd be a burnout but you could raise magic during chargen as to end up with magic 1 and then you still have alot of room for improvement. such chars need a high edge tho as hits are capped by magic for casting and thus you will quite often feel the need to wave this cap with edge.
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