QUOTE (Glyph @ Apr 3 2008, 02:09 AM)

As far as the Increase Charisma spell, keep in mind that the Force of the spell must equal the augmented Attribute. Not many people sling Force: 15 spells.
You're right it is not easy to get it to Force 15. My interpretation of the spell was that it had to be cast at the Force of the rating of the Attribute it was augmenting. So in the case of a soft-capped elf, must be cast at at least Force 7. However, must be cast at Force 8 (and score 8 hits, gl

) to get Charisma to 15.
QUOTE (Glyph @ Apr 3 2008, 02:09 AM)

Dice pool modifiers are the real culprit, anyways, but making them, and cyber-enhanced Attributes, less meaningful, messes up the transhumanism that is one of the game's main themes.
Oh, I by no means want to mess up the high end created by full Cyber bodies, but I am against the equality between cyber and bio. I am more of the school that there is no limit to cyber attribute maximum. But that is for another day.
QUOTE (Glyph @ Apr 3 2008, 02:09 AM)

So how would I go about it? Hmmm. Maybe keep Attributes as they are, but say that they add half of their rating, rounded up, to tests. For dice pools, maybe go through the modifiers and say that ones which do similar things don't stack (kinesics and emotitoys, for example), just as a gunfighter can't get the +1 from a laser sight simultaneously with the +2 for a smartlink.
As for emo-toys, I see no reason why they should add DP to Social tests. I think their fluff lends itself more towards just Judge Intentions, and unless we are going to allow Mages/Assenser's a DP based on their assensing skill, why should we allow software to do it?
As for my OP, I kind of wanted to test the waters. I have been thinking about writing up a three tiered BP build system (low/mid/high) with Frank's BP advancement and cost for skills and varying the hard cap to 1 between levels. 4 for low, 5 for mid, 6 for high. I have dubbed it Shadowrun v3.9