QUOTE (ElFenrir @ Apr 1 2008, 04:37 PM)

Ok, so first: Tae Kwan Do(and if i recall a couple others) have a Martial Arts ability that grants +1 when fighting against multiple opponents.
There is the 'Friends in the Melee' bonus. Say a character with this ability is fighting against two people. I guess BOTH sides get the bonus, then? My guy's two opponents would get +1 for having a friend in the melee, but since he has that ability, he'd also get +1 to his attacks? And im guessing that this bonus would be applied BEFORE a dice pool split(if he wanted to take more than one attack.)
We use this as a DP mod, so it applies after you split DP, which is why the bonus is nice and it actually promoted DP splitting...
QUOTE (ElFenrir @ Apr 1 2008, 04:37 PM)

Finishing Move. I recall this being discussed before. According to the book is says the character hits, they can use up a second attack to take the attack right there to finish off the opponent. By the sound of this, you NEED to have two initative passes minimum to even bother taking this attack. Is this the case? Or is there something more here that im not seeing? I know that to 'activate' this combo you need to have a successful first attack, but im kinda unclear about the initative pass part. Now, someone without this ability, if they wanted to split their dice pool, could attack an opponent twice in a row in one pass. But im assuming you get your full DP for both of these attacks too.
QUOTE ('Arsenal p. 159')
Finishing Move counts as an interrupt action and uses up the character’s next available action.
It doesn't say this action needs to be from this round, or even from next round, it just says the next available one...
Also, according to RAW finishing move qualifies for finishing move, so it is an infinite loop, but this is generally regarded as silly...

QUOTE (ElFenrir @ Apr 1 2008, 04:37 PM)

Riposte. This has been discussed before too. If you successfully block or parry, you can take a counterattack. Does this require a second pass available? Or if you are lucky and parry 3 people in a row, can you Riposte each one of them? This sounds like a really nasty manuver if you have the skill and Reaction to back it up. Also, if i'm on Full Defense(Reaction + my Gymnastics Dodge + my Unarmed skill)...can Riposte still 'trigger' or is it on Normal Defense only? Im GUESSING it's the latter but im not sure.
Same as with Finishing move, it uses up your next available action...
Theoretically, the following could happen:
You have 1 IP, so does your opponent...
You go first, you hit him, do some damage, you're out of actions for this round...
He hits you, you block, you riposte (now you're out of actions for next round) and hit him, because you hit, you can now do a finish move and you're out of actions for the round after next round...
QUOTE (ElFenrir @ Apr 1 2008, 04:37 PM)

Watchful Guard. Ok, so i don't take penalties until a 3rd attack comes my way, im assuming in that same phase. So someone pops me with 2 bullets i just roll Reaction as normal in an attempt to dodge(if im not on full defense), and then Body/Armor as appropriate, but i take no minuses to these, it looks like. A 3rd person decides to shoot and i guess THEN the negative modifers come in.
Pretty much yes, it's like a recoil modifier but in defense penalties...
QUOTE (ElFenrir @ Apr 1 2008, 04:37 PM)

Set Up: Ok, Im unsure when the net hits to setup run out, if they do. Again, do i need to have 2 initative passes for this? (Fake the first attack and when attack 2 comes let em have it). For the Set Up attack, is it resolved normally (I attack, they roll their defense, but since it's a fake, not Body or Armor?), then the net hits from THAT get added onto my next attack?
Yup, they only roll defense, no body or armor since you're not actually hitting them, just setting them up for a better strike next time...
The bonus also only lasts for your next attack...
QUOTE (ElFenrir @ Apr 1 2008, 05:31 PM)

I admit these things look a bit easier than they seem at first.
Ok, when it comes to ordinary old blocking, you seem to can do that however long you want. If Goon A runs up to me and tries to hit me and then runs away(lets keep Friends of Melee and Fighting Group bonuses out of this for simplicity's sake and keep it bare bones), i can block. Goon B can run up to me and do the same, and i can do the same. And if there are four goons all wanting to hit me(ok, so their strategy here is bad but again, to try to cut out modifiers), I can sit there and block all the time if I want to. Not even full defense; i can just roll my Unarmed + Reaction.
However, I don't think i'd be able to Riposte all of them...can i? The Finishing Move is pretty obvious about saying ''it uses your next action to do this''. But Riposte doesn't seem to. If Goon A runs up to me and tries to hit me(say they have lots of initative but crappier attack pools, or something), I successfully block, I Riposte, and boot him one. If goon B comes running next at me in the conga line of doom, do I get another counterattack, or can I only block these subsequent guys unless I use up my NEXT action?
If it's indeed i can keep Riposte-ing(is that a word?

) them as they keep running down the alley for a piece, it's a DAMNED powerful manuver, especially for someone with a high Reaction and Weapon/Unarmed skill. On the OTHER hand, if you have to use up actions to use it..then it seems...well, not so great...since i could have just blocked and attacked on my next phase ANYWAY. Though i guess it has a benefit of sacrificing the next action to take the guy out NOW on Initative Score 14 rather than the, say, 11 my guy ended up going on. EDIT: It can also it seems be good for at least injuring the opponent to give them DP/Initative modifiers for when you attack them as well and for their next turn. So it's definately not bad if it uses up attacks.
If the guy in our previous examle gets attacked be 4 people with 2 IPs each, you could block, riposte and finish move all of them twice, or at least, you could try, the last one will be at a -7 penalty to block (-6 with watchful guard)...
But he'd be out of actions for the next 15 rounds...