QUOTE (Larme @ Apr 5 2008, 10:23 AM)
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I don't think there's any reasonable argument that possessed vessels can still surf the matrix. You're performing grammatical contortions just to wiggle around the words "impotent witness," but that's not all there is to it, even. The text flatly contradicts you on SM page 95, which says that the person's mind is "subdued," with the exception of a mage giving commands to the spirit he summoned that now possesses him. In other words, per unambiguous RAW, you can not do anything at all except watch and command the spirit. Accessing DNI devices is something that is neither watching nor commanding, so you can't do it while possessed.
Partially true. Shadowrun is not D&D. WotC uses lawyer-like manipulation of deliberate word choice and "key words" to (usually) give clear-cut idea of what WotC intended and how it interacts with other rules.
FanPro didn't do that. They used (usually) grammatically correct English to convey the idea of the rules. There is a lot more wiggle room in the rules in Shadowrun than in D&D.
I just looked at the FAQ again and I remembered incorrectly. It was
Inhabitation that the FAQ address. The
Rules on page 102 state that a Technomancer cannot access Resonance because the spirit's special attributes are used. If the Technomancer cannot hack because his mind is subdued, not having Resonance, as far as I can tell is a moot point.
The context of the rules is that of the spirit assuming physical control of the host's body. Therefore, subduing the mind should be assessed in that sense. Just talk to your GM about it before you assume you can hack or astrally project while being possessed by someone else's spirit and everything should be fine. It's (usually) when you surprise your GM with what you think you can do that things get ugly.