The other thing is that drones only work with a mechanised infantry force. You only send them where you send the tanks and APCs. I'm not really expecting that drones would have to deal with a swamp, because my APCs cannot deal with a swamp. For the rest of the circumstances the Nissian Doberman has tracks and may be prefered to a steel lynx. It is even smaller so much easier to carry.
Onto my favourite jousting match!
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118 drones per 16 soldiers isn't 50/50 wink.gif
To be fair, as you point out more than 70% of those 'drones' are flying hand grenades that a rigger is never going to jump into anyway, and they are just going to have orders like 'fly next to any bad guys, particularly snipers and dudes with heavy weapons and blow them up' and the squad isn't going to give a toss about them most of the time. The only real time I see them being directed is when they are given orders to flush out a bunker or a strongpoint by crawling in the gaps and exploding. (I see most of them as being the 'flying HE grenade' variant, which would be very powerful in a military context for this sort of thing).
The other key difference I see is that you keep mentioning riggers. I don't see my team as 'riggers' Getting them to jump into drones is a waste of time. That just focuses our limited human decision making and tactical resources onto 1 drone. As you very rightly point out, I have plenty of drones to manage, and I want my guys to be focused on that and functioning as squad members.
If we look at actual drones that someone, in some conceivable world someone might want to issue a direct order to, we have 3 dudes, 8 steel lynxes, an AFV with a light cannon, 1 hunterkiller swarm and a UAV with a rocket launcher. I think it's a 50/50 mix because the cost is equally allocated between the two 'cost centres'
Now, we both seem to have different understandings of what how much control is going to be required to herd those drones around, and/or how much I think should be used
I'm looking at a relatively light touch system. The steel lynxes will be assigned to support the two riflemen in sections of 4, and their pilot will have a series of standing orders about particular infantry movements in response to given orders from the soldiers. So if they say 'combat screen, 10 meter spacing, advance!' the drones know enough about being in the military to actually understand what the dude wants them to do. Also, the guys will have a specific series of orders and handsignals that taps into these 'standing orders' to queue the right movements.
In addition they'll have standing orders about firing at anything they see that is hostile unless an override is issued blahblahblah.
With a series of standing orders, a R4 pilot, and be relied on to conduct those standing orders with some degree of independance, and the squad will *never* jump in. The guy in the AFV *may* if he really has to, but again he has a R4 pilot thats not a bad shot really running the show for him 95% of the time.
Particularly the two riflemen. Jumping in for foot soldiers is clearly bot going to work for them because they would be unable to act.
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But I might be reading that wrong. What's your erm... fireteam I guess. The smallest division of rigger/drones/infantry? From the previous post I assumed we were talking about at least 4 riggers (I thought 4 per track) running all those drones plus only 12 infantrymen to split between the 4 tracks. Is that how you were breaking them up? Oh and I think I was reading these as "Number of Drones Up at One Time" not "Total Drones Stores". You mentioned that hunter killers would be refreshed (and I think they work in swarms anyways right?) that certainly makes it sound a bit more reasonable (do they burn out over time?). I also must apologies because I wasn't clear on what hunter-killers were. You're talking about the swarming anti-drone microdrones right? Zip around and eat things? For some reason I was thinking they were a lot more substantial.
Okay, my military terminology is rusty and inconsistently applied, so I'll define something for this
I guess we have 'fire teams' and an 'APC' that comprise a 'squad' We'll have three 'squads' to a platoon, and three 'platoons' to a 'company' and three companies to a battalion.
A fireteam is one rifleman and 4 steel lynxes, Nissan Dobermans or other armed drone thing.
An APC is 1 rifleman, 1 AFV, 1 Droneswarm, and 1 Rocket launcher armed UAV.
Due to the number of drones, you're probably going to need a repair and maintenance section at the company level.
If you feel that 4 steel lynxes to 1 infantryman is an unproductive ratio, and this is probably the sticking point, I don't feel that any of the other ratios is at all unreasonable, this is also the easiest place to change it. You could easily go for 1:2 or 1:3 ratio. I'm fairly confident that the optimal ratio of riflemen:steel lynxes is in the 1:2 -> 1:4 space. 1:1 seems a bit low, a wired II soldier can quite easily command two 'stupid' lynxes and still fight effectively. As they get 'smarter' you can manage more. 1:3 is also compelling ratio, because thats the number of a drones a wired II trooper can issue orders to a turn.
Yes the hunterkillers are flying hand grenades. they don;t need a particularly high amount of management.
Another possible squad looks like this
A fireteam is one rifleman and 2 steel lynxes, Nissan Dobermans or other armed drone thing, with three teams to a squad
An APC is 1 rifleman, 1 AFV, 1 Droneswarm, and 1 Rocket launcher armed UAV.
This gives us 4 dudes, 6 lynxes, 1 AFV, 1 swarm and 1 UAV.
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Giving more pay doesn't necessarily attract better people. Rigging that many drones sounds like a high intensity sort of job with a pretty high burnout/turnover rate. Whereas as a rifleman is pretty easy to equip, train and deploy, an effective rigger who can utilize all that firepower would have to bust his ass from dawn till dusk. Especially if there's only one rigger per vehicle.
Yeah, it would be. But I really don't think that it would be advisable to rig them. Instead I'm looking at drones with some degree of independence who the 'rifleman' tell to do things in the same way they manage private shmuck. Except that this private will never question orders or complain, and will still have some capability to act independently (unfortunately not at a tactical level though which is the biggest weakness here).
Recruitment and retention is a tricky issue, and I feel that you'd need to offer high pay, structured training, good conditions, and a variety of other incentives like 'you can actually quit your job' to make yourself more attractive than the corps.
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If anything you've made my objection to the small number of riggers even worse. Having 4 dedicated riggers gives you a lot of redundancy, they can stand a fairly easy watch rotation and someone coming down with the "Azzie's Revenge" still has 3 other guys to lean on and cover him.
Yeah.. I'd just use the drones to run watches for example. The hunterkillers alone add 20 eyes to the squad, the UAV can actually fly, and the steel lynxes are great at this sort of thing. Soldiers get to sleep more.