QUOTE (KurenaiYami @ Apr 14 2008, 09:37 PM)
We tried the Face thing once. That was his first character, actually. But he refused to talk to anybody, so he gave up on it. Of course, if he'd like to scrap this one, he's welcome to. At this point, his characters (as well as his brother's) are just guest stars in the show, their to help the guys who have actually kept their characters from the beginning, so having it happen again wouldn't really bother me.
As to wanting him to roleplay more, I don't really mind either way. But he's not getting bonus points for being lazy.
How he can seem so very concerned about RP out of game and then do nothing at all in-game astounds me. If I saw any of the effort he puts in out of game within the 10 hour session limit, I'd award some Karma.
Of course, if all he's after is Karma, as I suspect he is, there are other ways to get it, so maybe he should focus on that.
I have a player, who's a really smart kid, and in real life he can talk his ass of, problem is hes a new to role-playing games, so when we play hes kinda quiet and mostly just reactionary. So when I started Shadowrun, I made him the face so that he would be forced to be actionary, and actually talk to the other characters, and NPC's. So what do you know first session he sat there in front of the Johnson and pretty much said nothing. Heres the thing though my group of role-players are REALLY good role-players, I didn't have to do anything to get him motivated. One of my Players is a troll, and a rather Obnoxious one at that. The Troll Blew up on him in character and pretty much told him if he had to do the faces job again he was going to flat out murder him. Guess what session 2 he got better REAL fast.
He still seemed to be struggling though so I came up with my own house rule. My troop and I really don't like using Social roles, we feel its a detriment to role-playing, "why role-play when you can just use dice," so I took his previously useless Social Dice pools, and told him that anytime he needed time to think about what his character would say, in the case of a Johnson for example, and role them, however many success he got, I would give him that many minutes real time to step back and think, and the rest of my troop is ok with this, because were all on board with trying to make him a better Roleplayer.
One golden rule I've lived by in playing RPG's is that 5% of players are born role-players, 95% needed to be molded into one. Just denying them that RP Karma point is not molding them in my opinion. I don't know maybe its just me, but If I can mold a player into a better role-player it benefits everybody at the table.
Suspension of disbelief is a big issue in movies piiman. Think about your favorite movie, I'll bet its the ones that made you feel like you were IN the movie instead of just WATCHING the movie. Make sure your not selfconcious about not acting like yourself. A big part of being a successful role-player IMHO, is forgetting yourself for a few hours, put yourself in a drawer at the back of your brain, and become your character. Feel about things like he does, think like he does, act like he does, and everybody at the table be damned if you look silly doing it, because they might already be in the mindset I'm talking about, and probably won't laugh. When I GM I have to very much stay in reality because running a story is much like managing stuff, but when I'm on the other side of the table as a player,....... I go away, and become my character, The room around me goes away, and stops being a table at my house, but instead is that dirty grimy infested alley with rivulets of blood running down it from the NPC I just shot, that my GM/Storyteller just described to me.
Also piiman engage the other Players in coversation that has nothing to do with running, you need to engage with them for most people to reciprocate the gesture. Good roleplaying is not just with the NPC's, but with the other players as well.
Hope this helps