QUOTE (Cabral @ Apr 28 2008, 10:32 PM)

No. It states the opposite.
No, it doesn't. Arsenal, 153, "Smartgun System: This modification is the internal version of the smartgun system (pp. 311–312, SR4)."
QUOTE (Cardul @ Apr 29 2008, 03:15 AM)

Ok..let us ignore the Troll, er..Tarantula..it is obvious he is not a GM but one of thos e[eopel mwho lives to argue with GMs and get bodily thrown out of their groups(that is what *I* would do if he came over to my place when I was running a game and tried to force his interpretation on me like he is here). My interpretation of rules has always been: if the rules specifically do not forbid something(give me a page reference where it specifically,e xplicitly forbids you to have weapons and armour modified at chargen,please? or where it expressly and explicitly forbids you from having them made by a contact. It must say "At no point should a GM ever allow this at character creation" or some similar statement), then it is allowed. That is how sane people, not ego-maniacal control freaks, read things. Tarantula is obviously, if he is a GM, the type of GM that Cain goes on his long, personal tirades about..maybe we should lock the two of them in a room and watch the fun?
Now, let us get BACK to the original topic:
Armour modification on vehicles, I would say, stacks on top of their existing armour. As in, what they start with is not a modification. It is what you add on top of that that has the cap of rating 6. So, yes, you can take a bulldog step van at chargen, provided you have the resources to buy it.
Who said I argue with GMs? I merely argue RAW on these forums. I'm not trying to force my interpretation on you. I'm not holding you down and threatening you if you don't follow it. So, if the rules don't forbid something, its allowed? I can buy a tank for 1Â¥ because the rules don't say I can't? Fully functioning? With awesome weapons? Nifty!
As far as armor mods on vehicles, it explicitly doesn't stack with existing armor.