I don't think you can make a categorical ruling about the visibility table. Like if there was a swamp covered by dense trees that blocked the sun, you could have partial light and mist. And if someone dropped a flash pack in total darkness, you'd bet it would add the glare modifier -- now it's too dark to see AND you're especially susceptible to glare, so you're more blinded than before. Keep in mind that -6 for total darkness is not "totally blind." It's just a -6. If you have better than 6 perception dice, you will still be able to spot at least some things even in total darkness. You're not as blind as you could possibly get until you're at 0 perception dice. Now, obviously there are ones that wouldn't stack, like total darkness and partial light, or heavy smoke and light smoke. Those are kind of duh. But I think in some circumstances vision modifiers should stack, the GM just has to decide if it makes sense or not.
And I really don't get where you're coming from with "Tables generally mean only one is applicable at a time." There's a table right above the one you're referring (the ranged attack modifier table) where all the modifiers could stack at once. In fact, I'd argue that tables generally can stack all together. The range table is one of the few exceptions that provides mods that can never be added together.
And I really don't get where you're coming from with "Tables generally mean only one is applicable at a time." There's a table right above the one you're referring (the ranged attack modifier table) where all the modifiers could stack at once. In fact, I'd argue that tables generally can stack all together. The range table is one of the few exceptions that provides mods that can never be added together.
So whats the penalty for closing your eyes then?
Sorry, I should have been more specific. Multi column/multi row tables generally only use one entry. Weapon ranges and visibility modifiers are examples.