QUOTE (paws2sky @ May 7 2008, 03:53 PM)

The Touch Link was one that I honestly felt didn't have a good description. Until I managed to solve 2+2=? today, I just didn't get it. Now that I do get it, I'm wondering why we even need AR gloves, feedback clothing, Touch Link, image link, or anything along those lines when we have simsense?
Wouldn't a simsense module and a trode net be able to provide all the augmented reality info you might need?
The combination of simsense module and trode net is perfectly capable of handling all facets of AR Overlay: visual, audible, tactile and so on. The book even describes this as the "easiest and most common way" to experience AR.
The various link implants, while somewhat redundant, do have plausible reasons for being listed. Image Link, for example existed as an implant option before AR Overlay became so ubiquitous and would be a very flavorful implant for a character who's had cyber for a decade or two. Cybereyes and Cyberears have their respective links bundled free, so the descriptions for those link implants serve as supplemental information for the functionality of the cybersenses. While taste and smell are less frequently used in AR Overlay except in advertising, the Olfactory Booster and Taste Booster provide link functionality as an additional feature.
Then we get to the Touch Link Implant. Unlike the other links, it doesn't come free with a sense replacement or booster. And while haptics are useful and common in AR Overlay, the use of force feedback gloves or a simsense module would seem to be a much more sensible choice over an implant. Yet the book describes the implant being popular with a small, strange market segment.
There's a similar type of contemporary, real life, niche market for overpriced high-end audio equipment. Certain people will drop several grand on certain brands of speakers and cables, despite scientific double-blind testing that has shown that the playback produced by those is indistinguishable from more reasonably priced gear. The touchlink is the same idea, except for simsense of both the AR Overlay and Full Immersion varieties.
Finally, there's one interesting advantage for the especially paranoid. If you pipe your AR Overlay through link-type implants instead of a simsense module, you're immune to hackers and spamvertisers trying to manipulate your emotions via ASIST. The only way to get that immunity when using a sim module is to modify the hardware to permanently disable the emotive track outputs (because while you could toggle them off in software, if a hacker's gotten to a point where he's able to fuxxor your AR Overlay, it's trivial to toggle the emotive tracks back on). Of course, there's non-implant gear with link functionality that can provide the same immunity, but implants are much harder for the opposition to take away from you than external gear.