QUOTE (samuelbeckett @ May 14 2008, 02:57 AM)
Also, don't forget you can increase Body with Improved Attribute, whereas the amount of 'ware that increases Body is pretty slim. However, this is still not really a balancer for the extreme costs involved.
Assuming you don't use the 'tweaking the rules' options, and provided you have enough karma to increase your Physical Attributes to human unaugmented maximum and initiate 24 times and buy 24 additional Magic points you can then raise all of your Physical Attributes to 9.
At my calculations, assuming 4s across the board to begin with and Magic 6, that would require 33 karma per physical attribute to get to 6, a total of 694 karma to initate to grade 24 (even with group and ordeal discounts) and then a total of 1332 karma to increase Magic to 30 to get the extra 24 Power Points. This then allows you to spend 6 Power Points on Improved Attribute for each of the four Physical Attributes to reach the Augmented Maximum, at a total cost of 2158 karma. Even the 'tweaking the rules' option only drops that to 826 karma, and you lose metamagic completely.
If you consider the alternative things you could do as a grade 24 initiate, reaching the Augmented Maximum in your Physical Attributes is probably not high on the list...
Yes, theoretically game balance could be thrown if you also stacked 'ware such as Synaptic Accelerators and Bone Density Augmentation on top of this, but frankly that is a moot point considering the amount of karma required to get here. And also given that this amount of karma and initiation could be used to deal 30+P damage with bare hands, or have 30 Ballistic and Impact Armour that stacks with all other armour, or have 30 extra dice to all defense and surprise tests (or, of course, throw Force 30 spells around if you are a Mage, although the Drain would be interesting).
Frankly, there are many more efficient things to do with BP or karma than investing in Improved Attribute, to the point that the power is effectively redundant.
To emphasize the confusion caused by the '2 PP if you're past your maximum' cost:
If you instead take all your Physical Attributes at 3, you only need a Magic rating of 12, not 24. You purchase Improved Physical Attribute 3 for each Attribute (raising them all to 6), and then raise them from 7 to 9 with Karma. Assuming 3s across the board to begin with and Magic 6, this will require a total of 115 to Initiate to grade 6 (with group + ordeal discounts), plus another 171 to increase Magic to 12 to get the extra 6 Power Points. Then, raising each Attribute from 7 to 9 costs 72 points, for a total of 115 + 171 + 288 = 574.
Of course, if you were *SMART*, you'd ignore Reaction altogether, and just buy Improved Reflexes 3 to up Reaction and get another 3 IP to boot, for a mere 2 Magic more. The cool thing about that is, you can do that
after raising Reaction to 6 via BP or Karma, since it doesn't mysteriously double when you exceed your natural maximum. Doing it that way looks like this:
Take Body, Strength and Agility at 3, Reaction at 5, and Magic at 6. Spend 18 Karma to raise Reaction to 6. Initiate to grade 8 for 149 Karma, then increase Magic to 14 for 252 Karma, then buy Improved Reflexes 3 and Improved Body/Strength/Agility 3 with your 14 Power Points. Then buy Body, Strength and Agility all up to 9, for 72 Karma each, for a total of 18+149+252+216=635 Karma.
Quite a difference in the order you do things, ne?