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Dr Funfrock
How about "+1 to unassisted climbing checks".

A straight +1 to a skill isn't quite in fitting with the "specialised bonuses" design philosophy, and Parkour should only affect free-hand stunts, not rappelling or anything like that.

Other than that tweak, me likey.

The manouevers are cool and interesting. I can see using all three of those for an agile combatant (cool enemy NPC ideas forming in my head).
AngelisStorm
*laughs* Thanks Dr, I totally overlooked that one.

And yeah, I just want a little more variety to the martial arts, not just "I Thag, borrow future actions to destroy universe. Even better if Universe takes first swing." But I also want to keep they from overlapping Adept powers (at the very least mechanics wise).

(And don't forget to yell "SPARTA!" if you take Jumping Charge.)
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