QUOTE (hermit @ Jul 20 2008, 01:06 PM)
Yes. My reply was to your saying that you wouldn't know of any disease that'd reduce the sex drive ("pretty much none destroys the sex drive" was how you put it). That's simply bullshit.
OK. My language was imprecise. I accept the rebuke. Let's move on.
Same thing about virus integration DNA's host. It is not necessary. What's necessary is that the virus alters the host's DNA (and this does happen, see below) and that it causes a chronic infection, being continously replicated in the host's tissue (or further infection wouldn't be possible).
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As I said before, Viruses don't habitually rewrite DNA. They couldn't. DNA cannot just be edited. You can add stuff, cut stuff out and add stuff in it's place, or inhibit stuff, but you cannot just rewrite it. It's not a text file. And it's not in the virus' interests - the Virus only seeks to propagate itself, not grant it's host amazing superpowers. Much like radioactive spider bites won't make you sling spiderwebs and climb walls.
First, making a distinction between "rewriting" or "editing" and "add stuff, cut stuff out, add stuff in its place, inhibit stuff" is completely meaningless, since the three words or phrases describe exactly the same process.
Second, even if virii don't habitually rewrite DNA, HMHVV does. It says so in AH's file on the Infected, which being him the author of the Infected chapter in RC, is next to authoritative untill the book himself comes out:
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The Human-Metahuman Vampiric Virus and its variants are retroviruses that change the DNA of their metahuman hosts, transforming them into something different.
The Ordo has been working on seperating the RNA for specific powers and weaknesses from the various HMHVV variants in an attempt to create a super-strain.
Some say the virus activates or creates the so-called Magus Factor (a genetic complex that allows a metahuman to use magic) while mucking with DNA.
HMHVV is a retrovirus that changes the DNA of the host. What's more, many would argue that a spiritual change results...either from the DNA alterations or the gruesome behaviors that the Infected must undergo, or both. Reversing the process would require, at minimum, changing the subject's DNA back to it's original configuration, a hideously complicated process requiring nanotechnology and fraught with difficulty because of the paranature of the Infected. Playing with genes involving magical powers is dangerous and unpredicatable.
Now, I easily concede to you that most virii don't rewrite the host's DNA, and that HMHVV is unsual in this and in the way it precisely causes many changes that seem roughly customized to create a specific pattern of genetic (and parabiological) changes, largely beneficial to its host or that balance themselves out with drawbacks, and which aren't in the virus strict propagation interests. HMHVV in this kind seems much more like a partially-successful artificial viral genetic vector that someone would develop to create an immortal super-human (super-soldier ?) with all kinds of "amazing superpowers". The project being only partially successful, the power sets aren't fully and reliably transmitted (the differences between the power sets of vampires, nosferatu, and wendigo), does not work adequately in some metavariants (infection may be a viable or beneficial lifestyle change in humans, elves, and orks, it totally shafts dwarves and trolls), bestows some nasty drawbacks (the allergies; honestly I cannot tell if the need for Essence and blood/flesh was an unintended drawaback or deemed an acceptable compromise), and mutation has created a completely harmful variant (the ghoul strain). This is precisely the reason why I strongly suspect that the origin of the HMHVV is artificial. But this is not a good reason to stubbornly deny that HMHVV does what it does, because its behavior does not conform to the usual one of natural virii. We must instead assume that HMHVV isn't probably natural.
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As for the animated corpse part ... read the rules about essence loss to zero and vampirogenesis. The process of 'infection' requires the victim to lose all their essence. No essence equals dead. The character then is reanimated by a mysterious force (propably the Virus). But it's not the character anymore, it's something else, much like a perfect merge insect spirit wouldn't be the character any more but something else.
It isn't so. The process of HMHVV infection is an exception to the usual Essence loss rules. The infection process needs complete draining of Essence for the virus to take hold of the host, then the subject enters a state of near-death coma, as the virus transforms him, then awakens. The HMHVV can allow an Infected being to sustain 0 Essence for a limited time, but rather longer than what's needed to complete the transformation.
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The Infection power allows a critter with Essence Drain
to infect any suitable creature it has drained to 0 Essence with
the strain of the HMHVV virus it is carrying. To see if a victim
is infected, make an Opposed Test, rolling the critter’s
Magic + Charisma against the victim’s Body + Willpower. If
the critter wins, the victim is infected. The victim enters into a
state of near-death, as the infection initiates physical, mental,
and spiritual transformation. Within 24 hours the newly created
critter revives at 1 Essence and must immediately drain
Essence from another being.
If a creature is reduced to 0 Essence, it will die in (Body
+ Willpower) days if it does not replenish itself.
Therefore it is plain that the Infected never actually die during the change, they are genetically and magically transformed metahumans with a chronic viral disease. The virus is not sentient, is not a spirit, and therefore cannot ever reanimate a corpse nor provide it intelligence or motivation. Shedim do and invae make something similar, but they are spirits, completely different order of being from a magically-active virus.
And before you slap the "you cannot keep playing Infected characters" bit in my face as contrary evidence, I will add that by the upcoming rules to play the Infected that bit is made completely irrelevant and obsolete. It was made to cover for a game balance issue, but once rules exist for Infected PC, managing the case of a character that becomes an Infected during play will be as simple as paying the Karma cost for a Quality acquired during play. Hence, no need to assume that the Infected are not the same persons as before, with a chronic magically-active viral infection and some substantial physical, mental, and spiritual changes wrought by it, and who went to a very deep nap for a day while the virus transformed them.
Hence, the evidence to assume that SR vampires/wendigo/banshee are animated corpses is quite lacking.
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No. The vamp is an essence sink. Sex just consumes energy, like anything the vamp does. And it's energy futilely spent, too. I don't say cvamps shouldn't use sex and seduction as a means to get to prey. But they'd be driven by the need to feed, not to fuck. And that's about where sex stops to make sense for vampires as an 'organism'.
That organism is sapient, hence can and will do routinely and eagerly engage in a lot of behaviors that make little sense from the strictly biological point of view, but make a lot of sense (e.g. because they are pleasurable) to the cognition of the organism's mind. A vamp or wend only needs to provide himself 1 Essence Point per month, barring the occasional expenditure to boost one's Attributes temporarily. Dietary requirements aren't specified, but there's no need to assume that are any substantially more burdensome in frequency or amount than human need for food, probably rather less. A little more inconvenient to provide for a metahuman prey, but typically nothing that can't be managed in 2-3 hours a day. The rest of the time, the Infected character is a free-willed, sapient being that is freed of the need for nourishment. Assuming that he can't or won't spend his time in any other pleasure or interest beyond staring the wall waiting or plotting for its next meal, is deeply silly, juts like assuming that since humans need food, it will be their only interest and concern. Since sex is a deeply pleasant and rewarding activity, vamps will routinely and eagerly engage in it, just like they will read, listen music, surf the Matrix, use simsense, take a stroll, do sports, train themselves, play games, chat, and any other past time metahumans do for recreation. All of that is energy "futilely spent", just like recreative sex with contraceptives. which doesn't stop billions from engaging in with the deepest enthusiasm. And there is no need to assume that energy spent in these kinds of everyday pursuits doesn't consume but minute, fractional amounts of Essence that the Infected regains with his monthly 1-Essence past. It's all "routine expenses" that go easily disposed of in the monthly 1-Essence budget.