QUOTE (Earlydawn @ Feb 6 2010, 11:40 PM)

Special operations groups are going to be the units of measure when big groups try to really get over on each other. They are going to be supremely well-funded and supplied, will have access to any kind of support they need, and are extremely well-trained. These are the groups that go in when the matter is too sensitive for runners, so their success must be almost assured.
Good break down, but I think the special forces category needs to be broke down further.
Most special forces are designed to be used against military targets.
Then you have your spook/black Op special forces designed for "Interventions" likely a mix of military and intelligence assets .
And finally you have your best of the best special forces designed to be used in situations where it is fate of the nation/Corp at stake.
Teams like the Ares Fire Watch where it is the CEO of the company that is signing on on their deployment.
You have to think that when the best of the best come out (Be they corporate or national forces), they are going to have every force multiplier that can be provided. Specially since usually there will be no backup available (because it will all be over before the backup can arrive).
And if no backup is available then and you are already spending millions to train and equipment a special forces team, then it way stupid not to provide them with the best of the best because you can never know when that extra bit of gear might not make the difference between success and failure.
And when you start talking delta grade ware, it starts to get really scary. Course the the stakes have to be high enough to bring them out and they have to get in place.
I think that the main reason for using them over runners besides them being more trustworthy is that they will have a lot more firepower than any runner team can provide (Milspec grade software, Tactical AIs, Borgs, delta grade cyberware, initiates with double digit foci, and so on).
For a runner, when these boys and girls hit the the field then you know the drek has really hit the rotatory cooler and the stake are way too high and way to visible. Course by the time you know they are in the game a lot of people are going to be dead.
I figure the best way a GM can use them that won't end up with a lot of dead players, is to either to chase a team with a force they can not win against or to put the free of the creator in them as the runners ran a cross their handy work. Especially good if they can take out another force also after the same objective.