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Nkari
Where are the force 12-14 spirits that the AAA sends after you ?
Gast
Wow, that sounds like a rather useless home. A home you can bring no one to, a home you need to start and land in total secrecy (I hope there's enough room for a car in there to get you to civilisation), a home you can't refuel, and a home that is probably your only link to a crime. That pissed off AAA certainly has put a high price on the head of the plane's new owners, so people everywhere will be looking out for it.

I would definitely get rid of it. It may be a nice toy, but one false move and this plane will bring the wrath of god down on you. Alternately, hide it in some desert until you need it for something.

If you feel really daring, return the plane with your worst enemies in it and frame them for it.
CanRay
I don't know, I doubt that Kane paid for his Blimp in cash, and he's been peddling around in it for decades...
Rad
QUOTE (CanRay @ Sep 12 2008, 10:28 AM) *
Nano-Maintence System does a lot, but it sometimes needs parts.

Such as the last game I ran when they needed to steal a mil-spec jet engine to repair Kane's Blimp. (Yes, the Shadowtalker Kane!).

They could either do a series of difficult runs against various places (One of which was Evo)... Or... They do what they did. Called in what few connections they had in LA, and found an engine that has all the parts in it.

Oh... Wait... They only have ONE connection in LA. An Orxploitation Rap Artist. Whose yacht had been attacked by a upgraded, gold-plated Neo-Hind Attack Helo flown by the Rap Artist's enemy, a DwarfCore Hair Metal Frontman.

You can guess which jet engine they stole.


Wait, you sent your team into the middle of a heated rivalry between music-industry stereotypes, on a mission to kick a dwarf hair metal frontman's ass and chop-shop his jet?

Awesome. Bet the pito ratings went through the roof on that one. rotfl.gif

QUOTE (Nkari @ Sep 12 2008, 01:08 PM) *
Where are the force 12-14 spirits that the AAA sends after you ?


Sitting around waiting for the AAA to figure out who we are and if we're even still alive. With the geothermal tap blown to hell it looks pretty much like: "Run gone bad, everyone dies" back there. Mitsuhama probably thinks we (and their jet) is dead.

QUOTE (Gast @ Sep 12 2008, 01:24 PM) *
Wow, that sounds like a rather useless home. A home you can bring no one to, a home you need to start and land in total secrecy (I hope there's enough room for a car in there to get you to civilisation), a home you can't refuel, and a home that is probably your only link to a crime. That pissed off AAA certainly has put a high price on the head of the plane's new owners, so people everywhere will be looking out for it.

I would definitely get rid of it. It may be a nice toy, but one false move and this plane will bring the wrath of god down on you. Alternately, hide it in some desert until you need it for something.

If you feel really daring, return the plane with your worst enemies in it and frame them for it.


You sir, lack imagination. Our Invisible Skytrain Of Doom is a mobile base of awesomeness. Knight Rider and Spy Hunter had a semi they could drive their supercar into--we have a plane, and we can live in it.

This is a home that can go anywhere on a moments notice, rain death upon our enemies, punch other planes out of the sky, and release spiky-bone-spurred-milspec-armored-drop-panda doom on unsuspecting victims below. And yes, out invisible, fully submersible A-Team on awakened crack van does fit inside it.

As for it being our only link to a crime, it's hardly recognizable now with all the modifications and the tags burned out. We just don't want people knowing we have an invisible tricked out skytrain because A) They'd want it. and B) Nothing says "the element of suprise" like dropping a crate of explosives out the back of a plane they didn't know you had and didn't see coming. biggrin.gif

Besides:

QUOTE (CanRay @ Sep 12 2008, 01:39 PM) *
I don't know, I doubt that Kane paid for his Blimp in cash, and he's been peddling around in it for decades...
Gast
I probably rather have too much imagination. Living in a space shuttle sounds awesome, until you realize you'll be eating stuff from a tube and have no decent place to check out internet porn with all these other guys being around constantly. But hey, suit yourself.

And for the recognizability - how many invisible tricked out skytrains are there that are not in Corporate or Government ownership, exactly?
Falconer
Rad... that's where I disagree... spyhunter and knight rider have a semi. Yes. Your transport doesn't have as much space as a semi-cargo container though, remember spyhunter/knight rider also had on board repair and diagnostic crews as well as a briefing room. How do you fit a armored van into something with less than 40x10x10' space?! (that's space for a C130... an osprey is smaller but lets just say it's the same for arguments sake) and still have room for living accomodations. Short of malletspace it's not happening. Why I suggested that the GM try having you map out how you use the space.

You're not talking about a thunderbird. You're talking about a 1.5million tilt rotor which can barely fit an APC (APC being roughly the size as an armored van!)... but if you carry an APC you don't have room for much else except the squad which mans it (and that w/o any living space). I've been on those military transports... you have no clue what you're talking about.

Stop and think about this... you're flying a glorified winebago (winebago barely sleeps 2 let alone more if you use the couches and such in the 'living' space as extra bunking at night. Where do you fit an armored van into the living space of an actual winnebago?! You don't It doesn't have that much room.

I can buy some things such as field maintenance w/ a portable forge and good skills.... as well as the occasional odd replacement part which can't simply be a forged piece of metal. Some other bits such as memory metal, and nanite repair systems make sense (but those again require recharges and are very limited in the types and amount of damage they can repair). Also they're vehicle mods in their own right. I'll point out... nanomaintenance systems ONLY work on vehicles w/ body 8 or less (you're way larger than that) so that ones out. Now lets look at the text on 'self repair system'... does not work with signature masking system (you've said this is a stealth bird!). Well guess what you're bird is out of self-repair options.

All you're doing now, is bragging in here about how much your GM lets you get away with (and how inept the opposition is... w/ -4 perception dice chameleon coat van... nobody in the ships crew could see the van in the cargo hold... okay... not exactly top flight opposition). That's all fine... nothing wrong w/ shadowrunners mopping up mooks. But at a certain point you have to admit... you're just using shadowrun rules in a setting completely divorced from the 'reality' of the shadowrun setting and ask yourself... if it was someone else running (someone w/ half a brain) would we get away with half of this. Or you have to admit, that you're not being seriously challenged.

I have no issue w/ your over the top style of play. Just you're not coming off as smart... you're just coming off as someone who's constantly getting away with murder who never has anything seriously challenged by the GM. Your GM is quite frankly coming off as a chump now. Quite a fun chump, as everyones having fun it sounds. But at some point... the GM's job is to say, "Have you really thought this through?" or even "you can try, but be prepared to accept the consequences." To a degree, I kind of enjoy reading your posts... but at the same time I realize, no GM I've ever known would allow that kind of stuff to fly.
Rad
QUOTE (Falconer @ Sep 12 2008, 07:13 PM) *
I have no issue w/ your over the top style of play.


I disagree completely. The fact that you spend so much energy criticizing the way we've been playing speaks for itself. When you, without having witnessed our games, tell us we're getting away with murder or not being seriously challenged, you are the one who doesn't know what he's talking about. Our GM has been trying like hell to kill us, he just hasn't been succeeding. Every mission is a struggle for survival, and we get closer to the edge every time. He hasn't resorted to cheating--although he got dangerously close this last time--so there's always a chance for survival, and so far we've been fortunate.

This session, he hit three of us with a gas grenade loaded with hallucinogens. We were trapped on a staircase, with a team of several guys firing assault rifles down on us. Due to lucky rolls on our part, and a few unlucky ones on his, we managed to fight our way through severe (-7 for me) modifiers and wound penalties, and eventually took them out. It helped that the team's medic got to us before the sniper bled out on the staircase, but I still had to use all my edge to stay standing.

Then the surged panda shifter went berzerk trying to tear down a cargo hold door, and nearly killed our technomancer. We were facing a potential TPK, with pirates closing in, a crazed adept panda, and three of our members hovering near unconciousness due to stun damage from the toxin.

Fortunately I still had some rating 6 stimulant patches, to get us back on our feet, and we managed calm the panda, load six barrels into the van, and prime the ship for detonation before the pirates got there. We're now waiting on the bottom, having barely passed a composure test to stay calm and quiet in the cramped space while the pirates close in on the foundering ship above us.

It will blow any minute...

I'm not bragging, I'm sharing entertaining stories about our exploits, for the enjoyment of others. Instead of sharing in the fun, you try to tell us that we're wrong, present flawed and biased arguments without any real discussion, and resort to petty insults when all else fails.

Why don't you go be bitter somewhere else?

Or better yet, give it a try. Unless your GM pulls a rules fiat on you (and ours has had to pull several at this point) there's actualy a lot of ways to be very good at what you do, simply by doing things smarter than the average runner and applying some good tactics. It also helps to be lucky, as any good runner will tell you.

When our luck runs out, I'll post that too--I'm sure it'll be spectacular. cool.gif
WearzManySkins
@Rad
I agree with him, it does not matter how much your GM toses at you, you still get away.

Over the Top Style of Play has a much darker less PC name also. grinbig.gif

WMS

CanRay
QUOTE (Rad @ Sep 12 2008, 04:08 PM) *
Wait, you sent your team into the middle of a heated rivalry between music-industry stereotypes, on a mission to kick a dwarf hair metal frontman's ass and chop-shop his jet?

Awesome. Bet the pito ratings went through the roof on that one. rotfl.gif


Yep, stole the parts from the HIND Attack Helicoptor. (A Jet-Assisted 2050 Hind, mind you. Not the Mil Mi-24 we know today.). All they needed was the afterburner injectors and a few of the smaller, but milspec and expensive, parts to replace ones burned out when Kane had to run away from Aztlan.

The Rotor Engines were pulled for maintence after the failed attack on the Orxploitation Rap Star that's now the group's contact.

And one of the group does have a PITO now (He doesn't know it), and it's through the roof. They retro-added in his work with the Disney Extraction and it's going great!

Too bad he had to sign a contract with Horizon for assistance in getting the parts. vegm.gif

Oh, the group also stole all the Dwarf's Sportscars (Including the world's only Gold DeLorean), and "Metalhead Mike" the AI has a surprise for Craig the Pixie Mage when he gets home.

But first... The Blimp has to make it back to Seattle.

Kane: "OK, we're flying through the Grand Canyons under the radar of the PCC. We... Kinda sorta got the ECM from them almost legitimately, but they have the ECCM for it, so they can see us bright as day."

Miguel: "Don't the Crushers still rule those routes we're going to be flying by?"

Kane: "Yeah... Hey now, I'm sure they've forgotten that thing by now! Anyhow, it's either them or the PCC."

...

Kane: "OK, yeah, I'm rethinking that one too..."
toturi
QUOTE (Falconer @ Sep 13 2008, 10:13 AM) *
you're just using shadowrun rules in a setting completely divorced from the 'reality' of the shadowrun setting and ask yourself...

The Shadowrun setting has only 1 reality. Unfortunately that is canon, therefore unless you are playing a completely canon game, you are divorced from the reality of the Shadowrun setting, even if you are playing it RAW.
kzt
An SR3 group I played in had a Tbird we obtained. We also had a semi lowboy to move it, a semi expandable van facility to service it and a semi hauling a 9000 gallon tanker to fuel it. We used it twice in two years IIRC. We were also underwhelmed by the rail gun when we finally got a chance to try it out.
Matsci
Shadowrun is a game of Gotcha between players and GMs. The only problem is that this is my first time GMing shadowrun, and that they have 8 heads to my one. On the other hand, sometimes mistakes are made. Right now it comes down to a quick rules question weather my party lives or dies. Off to ask the question.
Rad
QUOTE (WearzManySkins @ Sep 13 2008, 07:59 AM) *
@Rad
I agree with him, it does not matter how much your GM toses at you, you still get away.

Over the Top Style of Play has a much darker less PC name also. grinbig.gif

WMS


It's called being a good GM. He gives us just enough to really push us, and leave us certain that we're doomed, but not so much that it bowls right over us. In the end we just scrape by by the skin of our teeth.

The challenge level is actually higher than most games, if it weren't for a critical success I rolled on two dice against a miraculous failure, my character would be dead right now. We can see the GM roll, he isn't fudging the dice--it just seems that we get lucky and the GM gets unlucky whenever things are really on the line. One of these days that's going to turn, or he'll ramp it up just far enough that our luck won't be enough, and we'll go down in flames--quite possibly literally.

This is the way games should be, and almost never are: Tense, challenging, with real moments of panic, but somehow in the end you always pull through after giving it your all.
merashin
it's not very realistic, but personally much funner.
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