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Firstly please don't make stuff up. I in fact I pointed out the exact opposite, which is to say that more horrors more recently cause more taint regardless of how much suffering they cause.
That's not what it says, though:
"Open: Open regions are those areas where Horrors passed through, but used little magic.
In these places they caused little pain and suffering and left the countryside mostly intact;
what they did destroy has been rebuilt since the end of the Scourge. Most of Barsaive fits
into this classification.
Tainted: Tainted regions are those areas where the Horrors caused considerable
destruction and pain. Though Horrors may no longer be active in the area, the region
once suffered terribly under the Horrors’ influence. Some areas of the cities of Parlainth
and Haven fall under this classification.
Corrupt: Corrupt regions are areas currently inhabited by a Horror. A Horror can affect
a region varying in size from a few hundred yards to hundreds of square miles,
depending on its power. The Badlands, the Wastes, and some areas of Parlainth are
Corrupt."
So, in an open region, the horrors didn't do much damage. In a Tainted region, they did a lot of damage. And in a Corrupt region, they produced an astral hazing effect just by living there. That sounds an awful lot like background count to me; the damage to astral space is proportional to the amount of suffering caused.
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I honestly don't know what else you could ask for. I have established different targets and different effects. Without contest. I have established different sources to.
Differing effects is still debatable. Taint is a kind of Background count, most likely aspected towards the Horrors. Different targets is also under dispute, since we don't know for sure how background count changes as the mana level rises.
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While you have contested that, I feel the first few lines of my last post are pretty damning such a position.
I'm going to fall back on the old line: "Absence of proof is not proof of absence." What you said was, there were no cases that you know of no non-Horrors creating Taint-like effects. I've given one counter-example, although it is disputable: the Blood Wood. We also don't know about many of the other places, if they managed to develop Taint-like qualities at the site of other atrocities. You're making an awfully big assumption, that nowhere in the world could anyone else cause anything like Taint.
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Plus you I can flip this argument around on you too. You made the tacit assumption that they were the exact same thing. All I have to do is show a plausible case that they might not be the same thing.
Sorry, no. You made the assertion, you need to defend it.
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Filtering doesn't erase your signature, hold threads, and falls apart quickly so 'exactly the same way' is a little to strong. But your point is very sound this far.
Filtering may be a more primitive version. If it ever becomes necessary, it may evolve into a form that does more of what you suggest. Remember, thread magic hasn't been discovered yet in Shadowrun.
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>So, if Taint only hurts raw magic;
no it only damages name givers using raw magic when they cast in taint
>and since all Shadowrun magic is essentially raw
no all spell casting is raw, there are many other forms of magic in both games
>, something else that hurts raw magic might be related
as i said it doesn't effect the spell or any other magical effect at all. Taint makes raw magic draining (warping) and the caster leaves a sig. THAT IS IT.
Since IIRC you can't do nearly as many things safely in Shadowrun as you can do in ED, it's safe to assume that all Shadowrun magic works just like raw spellcasting. I mean, how many different types of magic is out there for ED? In Shadowrun, you have Spellcasting, Enchanting, and Conjuring. That's it. Thus, if you allow for the idea that ED magic (Thread magic, which doesn't exist in Shadowrun) is more advanced than Shadowrun magic, it makes sense that Background count might not affect them in the exact same way.