So, maybe without going into fully statted builds, describe what your adept can do (and how), different archetypical adepts and the powers they have, etc.
I'll start.
Gunslinger Adept
Similar concepts: Gunbunny Adept, Sniper Adept
Your typical two-gun slinging mofo, often with a Hong Kong Action Movie or Cowboy theme.
Core Adept Powers:
- Improved Ability (Pistols) - No brainer. Step 1: Max out your dice pool using Imp Ability, high Agility, skill specialization, and smartlink (for when you want to take single shots). Step 2: Pwn. Optional: Swap out pistols for Automatics for a Gunbunny Adept or Longarms for a Sniper Adept.
- Improved Reflexes - No brainer. You fight, you need to move fast. Also, it helps refresh your Dodge pool regularly.
- Combat Sense - Buff your Defense and Surprise pools. Always a winner.
- Multi-Tasking - Keeping an eye on things is very, very good. No good getting ambushed.
EDIT:
Optional: Thinking about it, the Gunslinger Adept could really benefit from some Martial Arts, if your group is using those optional rules.
- Krav Maga: Ready Weapon as a free action? That = win.
- Firefight: any of those abilities are good.
- Ninjuitsu: the Surprise and defense bonuses are worth considering.
Also, melee hardened firearms are a must.
-paws